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Minecraft:World generation/History

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Revision as of 11:18, 15 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Java Edition

Overworld

Pre-Classic to early Infdev

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Mid-Infdev to mid-Alpha

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Halloween Update terrain generator

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Adventure Update terrain generator

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The Update that Changed the World terrain generator

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Caves & Cliffs terrain generator

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The Nether

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The End

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Bedrock Edition

Overworld

Early Alpha terrain generator

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Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

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Caves & Cliffs terrain generator

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The Nether

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The End

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Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

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The End

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New Nintendo 3DS Edition

Overworld

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The Nether

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The End

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Glacier seed comparison

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Notes

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Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water, smaller island off the coast are comon too. Border block is water as well, sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common although caves often lead into the void.
  • Flat: world is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles classic 0.30 terrain generation
  • Inland:

Minecraft:pt:Geração de mundo/Histórico