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ProjectGorgon:Mortimer

From SAS Gaming Wiki
Revision as of 18:05, 19 October 2022 by imported>BetaNotus
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Mortimer
File:Mortimer.png
Health16250Armor5610Rage3252
Anatomy:
Effective:
Electricity
Immune:
Cold, Darkness


ProjectGorgon:Mortimer is a Necromancer who first attempted to conquer ProjectGorgon:Serbule Keep with a series of invasions during ProjectGorgon:Halloween 2014. Following his crippling defeat, ProjectGorgon:Mortimer appeared yet again summoned by the Necromantic Alter during ProjectGorgon:Halloween 2015 and ProjectGorgon:Halloween 2016. How exactly ProjectGorgon:Mortimer ended up in the realm the alter became linked to is unknown. Starting in ProjectGorgon:Halloween 2019 and continuing through following seasons, ProjectGorgon:Mortimer could be released from in a magical bottle abandoned in the ProjectGorgon:Kur Mountains.

Locations

Serbule
Vitals: Health 6992 Armor 458 Rage 1088
Location: Near the windmill
Time Conditions: During ProjectGorgon:Halloween 2014, ProjectGorgon:Halloween 2015, and ProjectGorgon:Halloween 2016
Kur Mountains
Vitals: Health 16250 Armor 5610 Rage 3252
Location: Near a campfire and Meditation Pillar
Time Conditions: Halloween 2019+

Combat Abilities

Strong Regeneration, Slight Armor Regeneration AIP:MentalistNecromancer

Miscellaneous

Skin: None
Meat: None
Skull:

Reported Loot

General Loot

Level 55-60 Equipment
Necromancy Gem Equipment