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Minecraft:Java Edition Infdev 20100325-1545

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Template:Version conjecture Template:Lost version Template:Infobox version

A version of Minecraft:Minecraft Infdev was released on March 25, 2010,<ref>Template:TWON</ref><ref>Template:Ytl</ref> at 15:45 UTC.<ref>IRC logs: "(11:45:44) <Notch> I updated infdev."</ref>

Additions

World generation

Minecraft:Caves

  • Have been re-implemented and now generate naturally.

General

Particles

Minecraft:Block ticks

  • Re-implemented, allowing for crops to grow, Minecraft:fire to spread, grass to spread to Minecraft:dirt, and more.
    • Can no longer place fire on the sides of non-flammable blocks.
    • Flowers pop off when not exposed to sunlight.

Changes

Blocks

Minecraft:Leaves

  • Leaves now decay.

Minecraft:Furnaces

  • Now work like they did before Infdev.

Stone slabs

  • Now make double slabs when possible.

World generation

Minecraft:Ores

Removals

General

  • Removed duplicate login detection because it caused problems.

Fixes

1 bug fixed

  • Due to the removal of the duplicate login detection, the game no longer randomly crashes with the "session conflict" screen.

Bugs

4 bugs reported

  • Cave generation sometimes drops performance.<ref>IRC logs: "(11:53:21) <sorretil> infdev will get worse"..."(11:53:46) <sorretil> i went from about 158fps to about... 0"..."(12:24:28) <Evil-Ville> the cave generation makes the fps really jittery too so i think i'll wait for the next version"</ref>
  • The game crashes on sunset.<ref>IRC logs: "(12:22:24) <Evil-Ville> cool the game just crashed when sun started setting"</ref>
    • This is caused by flower drops in darkness.<ref>IRC logs: "(12:22:40) <Demki> evil, it is because of the deplanting flowers"..."(12:23:00) <Demki> at night all flowers deplant"</ref>
  • The game progressively degrades in performance, becoming unbearably slow within minutes of loading a world.<ref>IRC logs: "(10:44:43) <Notch> keep in mind that level genration is slow in this version"</ref> (This is caused by flowers that are generated in places where they break as soon as they appear, resulting in an increase in the number of entities. In rare cases, a flower or chunk breaks in such a way to spawn insane amounts of entities, bringing the game to a grinding halt in seconds.)<ref>Template:Ytl</ref>
    • This can cause extreme lag spikes happening to the game, and this will sometimes result in the game freezing.
  • Above-ground cave entrances cut into trees and Minecraft:brick pyramids, resulting in half-destroyed trees and brick pyramids containing caves. The entrances also do not turn dirt into grass, which results in patches of dirt strewn across the terrain near cave entrances.<ref>IRC logs: "(12:01:55) <Marach> yay spotted a bug :D"..."(12:03:57) <Marach> Notch: it generated like that. http://imgur.com/zWK2H.pngTemplate:Dead link"..."(12:04:20) <Notch> oh yeah, I should plant trees AFTER carving ;D"..."(12:04:22) <Notch> also, grass"</ref>

Gallery

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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