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Minecraft:Dimension definition (Java Edition)

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File:Floating Islands custom dimension.png
A custom dimension using a custom type, a fixed Minecraft:plains biome, and the minecraft:floating_islands Minecraft:noise settings

Template:Relevant tutorial Dimensions are Minecraft:JSON files located in Minecraft:data packs. They define new dimensions for the game. New dimensions added can be accessed by using commands, like Template:Cmd.

Usage

Dimensions are stored as Minecraft:JSON files within a data pack, at the path data/<namespace>/dimension/<name>.json. Alternatively, a world preset can be used to define all dimensions in a world. Dimensions stored separately override the dimension set in the selected world preset. This allows datapacks to only override a single dimension while keeping the other dimensions untouched. However, the user-selected world preset then doesn't have an impact on the given dimension.

The dimension definitions for the three default dimensions are not present in the dimensions file in vanilla data pack, they are present in the world preset.

JSON format

When stored as separate dimensions, they follow the following syntax:

Generator types

debug

The generator type used when selecting Minecraft:debug mode in the world creation menu. This generator has no additional fields.

flat

The generator type used for Minecraft:superflat worlds.

noise

The generator used in all the default Minecraft:dimensions.

Biome sources

checkerboard

The checkerboard biome source places biomes in a checkerboard pattern.

fixed

The fixed biome source, also called Minecraft:single biome, uses one specified biome everywhere.

multi_noise

A biome source that depends on multiple parameters defined in the Minecraft:noise router. Each biome is defined within a 4×4×4 cube based on the noise values at its edges.

the_end

The biome source used for Minecraft:the End dimension. This biome source has no additional fields.

Biomes are calculated based on each Minecraft:chunk for the x and z axes, and every 4 blocks for the y-axis.

  • If the distance from the chunk edges to the origin is 1024 or less, the end biome is assigned.
  • Otherwise, the biome is determined based on the erosion value (defined in Minecraft:noise router) calculated at the center of the chunk and the y-coordinate.
Erosion (e) Biome
N/A Template:BiomeLink
e > Template:Frac Template:BiomeLink
Template:Frac ≥ e ≥ −Template:Frac Template:BiomeLink
−Template:Frac > e ≥ −Template:Frac Template:BiomeLink
e < −Template:Frac Template:BiomeLink

Multi noise parameter list

A multi-noise biome source parameter list is stored as Minecraft:JSON files within a data pack, at the path data/<namespace>/worldgen/multi_noise_biome_source_parameter_list/<name>.json. It is used to avoid changing world preset files when adding new biomes to experimental data packs.

The syntax is as follows:

    • Template:Nbt: A reference to a hardcoded parameter list preset. The available presets are overworld and nether.

History

Template:HistoryTable

External links

Navigation

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