Dragonwilds:Lodestone
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Template:External Template:Otheruses Template:Infobox Build A lodestone is a platform that allows the player to travel if another lodestone is placed elsewhere. When the first lodestone is built, the inactive lodestone in the Temple starting area becomes active as well. Teleporting between two lodestones costs a varied amount of Law Runes, depending on the distance of the target lodestone and the weight of the player.
Teleportation costs
Teleporting between two lodestones costs an amount of law runes based on the distance between them and the amount of weight carried, with a minimum cost of one law rune. Note that the number shown on the lodestone map is calculated by the following:
<math>Law\, runes = (Distance\, to\, target\, lodestone\, \div 1000) \times (Total\, weight\, \div 1000)</math>
For example, teleporting 8000 meters (the length of 2000 square tiles) while weighing 400 kilograms would require <math>8 \times 0.4 = 3.2</math> law runes which rounds to 3.Template:Fact
Recipe
Recipe: {{{1}}}
Recipe tree
Dowdun Reach
Most areas within Dragonwilds:Dowdun Reach prevent the players from building lodestones, with the exceptions of the Approach, the Pastures, the Menagerie and the Courtyard. Refer to the image on the side.
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Trivia
- Unlike Template:RSL's (RS3) lodestone network, which requires no runes to activate or use, the lodestones of Dragonwilds:Ashenfall demand the use of Dragonwilds:Law Runes to function.
- In RuneScape, players can teleport to any unlocked lodestone from anywhere in the world, although at a slower pace compared to traditional teleportation spells. In RuneScape: Dragonwilds, however, players must physically interact with a lodestone to teleport to another.