Minecraft:Bedrock Edition 1.17.40
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1.17.40 is a minor update to Template:BE released on October 19, 2021, which brought new features behind the experimental toggle and fixed bugs.<ref>Template:Cite</ref>
Changes
General
- Now available on Windows 10 ARM-based PCs.
- Raised cloud level from 128 to 192.
Technical
Data-Driven Blocks
- Updated documentation for the Block Rotation component.
- Updated documentation for 'BlockExplosionResistance'.
- Added required toggles to documentation and to content error for block components.
Graphical
- Added a content error for using a material but not providing the required number of textures to the render controller.
Molang
- Fixed 'item_remaining_use_duration'having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30).
- Add new compile errors for expressions like 'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40).
- Molang expressions that contain capital letters are properly evaluated now
- 'query.get_equipped_item_name' will now recognize Sea Lanterns (Template:Bug).
- Added new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40).
Experimental
These additions and changes are accessible by enabling the "Minecraft:Caves & Cliffs" and "Enable GameTest Framework" experimental toggle.
Mobs
Minecraft:Donkey and Minecraft:Sheep
- Can now spawn in Minecraft:meadow biome.
- Can now spawn in Minecraft:grove biome.
- Now only spawn in Minecraft:snowy slopes, Minecraft:stony peaks, Minecraft:lofty peaks, and Minecraft:snow capped peaks biomes.
- Can now spawn in Minecraft:meadow and Minecraft:snowy slopes biome.
World generation
- Re-added Minecraft:ice spikes, Minecraft:eroded badlands, Minecraft:jungle edge, and Minecraft:savanna plateau.
- The cavern now generates in 2 layers of different stone bases depending on the depth.
- Cavern layer above Y=0 is made up of regular Minecraft:stone.
- Stone transitions to Minecraft:deepslate from Y=0 to Y=-7.
- Deepslate now completely replaces stone from Y=-8 to Minecraft:bedrock.
- Certain types of ores and structures still generate in the deepslate layer.
- Minecraft:Dirt, Minecraft:diorite, Minecraft:granite and Minecraft:andesite do not generate in this layer.
- In world generation, grass is replaced with stone (if generated near grass).
- Meadows sometimes spawn a lone oak or birch, often with a bee nest.
- Infested stone now generate in the new mountain biomes.
Ore distribution
- Tweaked ore distribution to match in parity with Java Edition.
- Now generate in all the new mountain biomes.
- A new mountains biome that is a variant of lofty/snowcapped peaks that uses stone and strips of gravel, instead of snow and ice.
- Is used to avoid temperature clashes.
- Sometimes generate layers (strips) of Minecraft:gravel.
- Now generate in meadows.
General
- Tweaked biome placement, river size, and terrain shapes for a better overworld experience.
- Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle.
- Chunks previously upgraded with Bedrock underneath will not see this change.
- Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
- New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
Technical
GameTest Framework
- Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent
- Identifier strings returned from property idnow include the item's namespace
- Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
- Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
- Added function removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
- mojang-gametest.Test type
- Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
- mojang-minecraft components
- Component inventory now works with Player inventories
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
- GameTestSequence
- Removed method thenWaitWithDelay
- Added method thenWaitAfter(delayTicks: number, callback: () => undefined) - After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution
- Player
- Fixed a bug where the location property would return an incorrect height for players
- Added property id
- Block
- Replaced method getLocationwith property location
- Replaced method getPermutationwith property permutation
- Replaced method getTypewith property type
- Replaced methods isWaterloggedand setWaterlogged with property isWaterlogged
- Replaced method getBlockDatawith property permutation
- Replaced method isEmptywith property isEmpty
- Removed property canBeWaterlogged
- BlockType
- Replaced method getNamewith property id
- Replaced method canBeWaterloggedwith property canBeWaterlogged
- BlockPermutation
- Replaced method getTypewith property type
Fixes
Performance / Stability
- Fixed a crash that could occur when using Character Creator
- Fixed a softlock that could occur when on the Realms world slots screen and the internet connection was lost
General
- Fixed an issue causing Marketplace downloads on Nintendo Switch to fail after entering and leaving a world
- World settings are now carried over on to Realms when replacing worlds
Gameplay
- Fixed a most unfortunate issue that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal (Template:Bug)
- Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs (Template:Bug)
- Players can no longer eat food at full hunger in Survival mode (Template:Bug)
- Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals (Template:Bug, Template:Bug)
- Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (Template:Bug)
- Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (Template:Bug)
Mobs
- Tropical Fish no longer lose their colors upon grabbing them with a Water Bucket and then releasing them (Template:Bug)
- Bees now spawn properly in the world (Template:Bug)
- Mobs no longer casually stroll into open flames (Template:Bug)
- Villagers can no longer spam doors open and closed (Template:Bug)
- Cartographers now more consistently give new maps on all platforms
- Improved mob pathing around partial blocks (Template:Bug)
- Armor no longer renders on Pillagers and Vindicators, but the mobs are still granted armor effects (Template:Bug)
- Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they're not attacking on older Resource Packs (Template:Bug)
- More mobs will now spawn underground in the Overworld
- Fixed failure to render Leads when attached to mobs out of view (Template:Bug)
- Iron Golems now spawn only on solid blocks (Template:Bug)
Blocks
- Falling Stalactites are now offset properly to avoid interacting with entities outside their intended hitbox (Template:Bug)
- Beehives now generate in the world facing South
- Trapdoors now rotate correctly when loaded from a Structure Block (Template:Bug)
- Powder Snow no longer disappears when looking at it from a distance (Template:Bug)
- Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
- Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior (Template:Bug, Template:Bug)
User Interface
- Riding an animal now displays the correct button prompt when playing with non-touch controls
- Using Dye on Signs that contain formatted color text will now overwrite the formatted color text
- Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
- Altered the message that is displayed when players change skins in-game (Template:Bug)
- Fixed an issue where the D-pad and directional keys could not be used to navigate in certain parts of the user interface (Template:Bug)
- Fixed an issue where an error message could be shown after suspending the game on the Achievements screens with Screen Animations disabled (Template:Bug)
- Fixed an issue where an obscure game rule was added to Settings (Template:Bug)
- The sign in text on the main menu no longer overlaps the Marketplace button
- Added space between tab title and the word 'Tab' for text-to-speech on Settings screen
- Added a "More Info" button to the sign in error screen
- Several seeds have been removed from the Minecraft:seed picker in preparation for the 1.18 release, which introduces significant changes to terrain generation.
Realms
- All changes to settings made on new worlds before creation are now transferred to the world after creation
Character Creator
- In Character Creator, tweaked color tint for the default Steve skin to match default Steve (Template:Bug)
- Back appearance pieces will no longer cover the left and right arrows in the profile screen
- Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
- Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (Template:Bug)
- Skins that are equipped from Marketplace while in-game now apply to the player’s character
Commands
- Education Edition items are no longer shown as an option when using @e[type=] (Template:Bug)
- Command Blocks with 'Needs Redstone' and a non-zero 'Delay in Ticks' will now execute only if they remain powered for the delay duration (Template:Bug)
- Fixed alignment of the sidebar display from the '/scoreboard' command when text length changes
- Fixed the ability to summon experience orbs via the '/summon' command (Template:Bug)
Technical
- Fixed display only entity destruction in chunk discard scenarios
- Fixed a bug that caused animations to be restarted when changing render controllers
- Fixed 'item_remaining_use_duration'having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)
- Add new compile errors for expressions like 'text' + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
- Molang expressions that contain capital letters are properly evaluated now
- 'query.get_equipped_item_name' will now recognize Sea Lanterns (Template:Bug)
- Fixed a bug where property id would return "Unknown" for custom entities (Template:Bug)
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.17.40 Minecraft:es:Bedrock Edition 1.17.40 Minecraft:ja:Bedrock Edition 1.17.40 Minecraft:pt:Edição Bedrock 1.17.40 Minecraft:ru:1.17.40 (Bedrock Edition) Minecraft:zh:基岩版1.17.40