Minecraft:Bedrock Edition 1.21.40
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1.21.40, the release of Minecraft:Bundles of Bravery, is a Minecraft:game drop for Template:BE released on October 22, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds Minecraft:bundles and Minecraft:Hardcore mode.
Additions
Gameplay
File:Hardcore Heart.svg Minecraft:Hardcore
- A variant of Minecraft:Survival mode in which the world is locked to Minecraft:Hard difficulty.
- Players cannot respawn after dying, but can continue to observe the world as a Minecraft:spectator.
Items
File:Bundle JE2 BE2.png Minecraft:Bundle
- An item that can hold a mixed stack of up to 64 items.
- Crafted from a Minecraft:string and a piece of Minecraft:leather.
- Can be dyed into 16 colors.
- Items that stack up to 16 take up more space, while items that do not stack take up the entire bundle (except other bundles).
- Minecraft:Shulker boxes cannot be placed in bundles.
- Bundles can be placed in other bundles; this takes up 4 slots plus the number of slots already used by the inner bundle.
- Has a tooltip that shows the items inside.
- If a bundle has less than 8 item types inside, the tooltip shows all of them.
- Otherwise the tooltip shows the top 3 rows of items and the others are hidden below, always showing at least 12 item types.
- They have been de-experimentified and are now available during normal gameplay.
- When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
- Bundle icon now matches Template:JE.
- When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle.
- When holding a bundle in hand, the player can empty it onto the ground by right-clicking.
- It is possible to select any of the visible items to pull out of the Bundle.
- Right-clicking takes the first item.
- Using the scroll wheel to select a different item, then right-click to take it.
- When a bundle is used in the hotbar, one group of items is emptied at a time.
Changes
Blocks
- Its step sounds and hit sounds now play at their intended volume.
- The all-sided pore mushroom block has been removed from the creative inventory.
- Template:Cd is now its own block and is no longer a variant of Template:Cd and Template:Cd.
- Mushroom stems used on the composter have had their fill chance adjusted from 85% to 65%.
- The different data values for the
skullID have been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite skull
|
Template:BlockSprite skeleton_skull
|
Template:BlockSprite wither_skeleton_skull
| |
Template:BlockSprite zombie_head
| |
Template:BlockSprite player_head
| |
Template:BlockSprite creeper_head
| |
Template:BlockSprite dragon_head
| |
Template:BlockSprite piglin_head
|
- Its hit sounds now play at their intended volume.
Command format
- Added infinite duration option to the command:
- Added specific effect removal option to the command:
Gameplay
- Items and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive:
- Trial chamber items:
- Minecraft:Trial keys were moved to be next to ominous trial keys.
- Minecraft:Ominous bottles were moved next to the existing potions and were made into its own "Ominous Bottle" group.
- Stone group in the "Nature" tab:
- Minecraft:Stone was moved into the "Stone" group.
- Stone is now the front block of the "Stone" group.
- Minecraft:Basalt and Minecraft:smooth basalt were moved into the "Stone" group.
- Minecraft:Tuff and Minecraft:polished tuff were moved into the "Stone" group.
- "Decorative Stone" in the "Construction" tab:
- Minecraft:Smooth stone was moved into "Decorative Stone".
- Minecraft:Tuff bricks, Minecraft:chiseled tuff, and Minecraft:chiseled tuff bricks were moved from the "Nature" category to "Decorative Stone" in the "Construction" category.
- Minecraft:Prismarine bricks were moved from the "Decorative Stone" group, now they are next to prismarine and dark prismarine.
- Minecraft:Copper family:
- Reordered Minecraft:raw iron, Minecraft:raw copper, Minecraft:raw gold to raw copper, raw iron, raw gold.
- The copper, iron, and gold blocks were moved to match the raw versions ordering.
- The Minecraft:copper doors were moved to all the other doors.
- The Minecraft:copper trapdoors were moved to the group with all the other trapdoors.
- Minecraft:Copper blocks and Minecraft:copper grates are now sorted by block type then by oxidation level, instead of oxidation level then block type.
- Tuff family:
- Minecraft:Tuff stairs, Minecraft:tuff slabs, Minecraft:tuff walls, and their polished versions were moved from the "Nature" tab to the "Construction" tab into their respective groups.
- Other blocks
- Minecraft:Bricks are now placed before the "Slabs" group.
- This change only affects bricks made from clay and not all the brick blocks.
- Minecraft:Chiseled nether bricks and Minecraft:cracked nether bricks were moved next to the Minecraft:nether bricks block and Minecraft:red nether bricks.
- Minecraft:Quartz bricks placed next to the other quartz blocks.
- Minecraft:Rooted dirt is now next to the other dirt blocks.
- Many dirt blocks and grass variants were shuffled around for a greater parity with Template:JE.
- Minecraft:Gravel is now ordered after the "Stone" group and is next to sand and red sand.
- Minecraft:Clay was moved from the "Construction" category to the "Nature" category, placed next to the mud block.
- Minecraft:Bricks are now placed before the "Slabs" group.
- Trial chamber items:
General
- Added text-to-speech voiceover for items in Minecraft:Marketplace Pass content tab and Minecraft:Realms content tab.
- Removed the "Bundles" experimental toggle.
- Added two new Realm events.
- Removed some Keyboard key bindings from Settings that should only exist in Template:El: Control Tips, Code Builder, and Immersive Reader.
UI
- Added a new message to explain when a Marketplace Template is not available on a specific platform.
Items
- Mobs can now perform mace smash attacks again.
Mobs
- Updated the rules under which they spawn in the world:
- Bats can now spawn at any height, provided the area is covered and sufficiently dark.
- They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
- As a result, bats may now happen to spawn above the surface.
Technical
- Template:Cd API (water, lava, potion, snow) has been replaced with Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Updated references to old block names in behavior pack wood recipe files.
- Updated references to old block names in remaining behavior pack recipe files.
- Added content warning when Template:Cd or Template:Cd are incorrectly written in Template:Cd.
- Updated the jigsaw block:
- Updated the jigsaw block UI.
- Added selection priority and placement priority fields.
- Updated references to old block names in behavior pack color recipe files.
- Updated references to old block names in behavior pack feature files.
- Updated references to old block names in biome definition files.
- The Template:Cd preset is no longer behind the experimental toggle.
- Added new overloads for the Template:Cmd command which allows you to clear a queued function:
- Template:Cmd - Clears all queued functions matching the given name.
- Template:Cmd - Clears all queued functions that are scheduled as Template:Cd by name.
- Template:Cmd - Clears all queued functions that are scheduled as Template:Cd by ticking area name (and optionally also checks function name too).
Components
- The Template:Cd field has been added to the Template:Cd component, allowing to define how an entity is restricted to its home position:
- Its values are:
- Template:Cd, which poses no restriction.
- Template:Cd, which restricts randomized movement around the home position.
- Template:Cd, which restricts any kind of movement around the home position.
- The Template:Cd value is currently in Template:Cd and is planned to be fully released at a later date.
- Entities that have moved too far from their home can always move closer to it if prompted.
- The radius of the restriction is still specified with Template:Cd.
- Entities with a format version prior to Template:Cd use the new field in a way that preserves their existing behavior.
- Its values are:
- Added the Template:Cd component, which prevents entities from changing dimension through portals.
- In Vanilla content, this is used by the Ender Dragon, the fishing hook, and some projectiles.
- Added the Template:Cd component, entities with this component are never saved. In Vanilla content, this is currently used for the fishing hook.
- Renamed the Template:Cd component to Template:Cd to better reflect its functionality:
- Its Template:Cd field was also renamed to Template:Cd.
- Its Template:Cd field was also renamed to Template:Cd.
- Expanded the Template:Cd component functionality with the addition of six new [Beta] fields:
- Template:Cd restricts the search for entities looking at the owner entity to players only, ensuring that the closest player satisfying the specified Template:Cd is selected.
- Template:Cd defines the parts of the owner entity that are targeted for being looked at:
- For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view.
- Supported values are Template:Cd, Template:Cd, and Template:Cd.
- Template:Cd specifies the event to trigger when no suitable entity is looking at the owner entity.
- Template:Cd defines the width of the field of view, in degrees, for entities looking at the owner entity:
- If Template:Cd is set to true, this value corresponds to the field of view at a distance of one block between the entities.
- Template:Cd determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases.
- This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance.
- Template:Cd defines which block shape is considered when checking for line-of-sight obstructions.
- Supported values are Template:Cd, Template:Cd, and Template:Cd.
- Moreover, Template:Cd now supports three different values:
- Template:Cd, looking entities are never set as targets, but events are emitted.
- Template:Cd, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target.
- [Beta] Template:Cd, the first detected looking entity is set as target, but scanning and event emission continues.
- All these fields are planned to be taken out of [Beta] and fully released at a later date.
- Moved the Template:Cd component out of the Upcoming Creator Features experiment for Template:Cd Template:Cd and above.
- The Template:Cd component's Template:Cd field now supports three values:
- Template:Cd, received damage is applied to the entity.
- Template:Cd, received damage is not applied to the entity.
- Template:Cd, received damage is not applied to the entity, but the side effects of the attack are.
- This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
- Pre-existing content are automatically updated to maintain its original behavior.
- Removed support for the Template:Cd field from the Template:Cd.
- This field never had any functionality, so this change won't affect pre-existing or future content in any way.
- The field is ignored for any content with a format version lower than 1.21.40.
- A content error is emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field.
Entity Components
- Template:Cd is no longer usable if it is missing a projectile definition and throws a content error if so.
- Expanded Template:Cd with the following new fields:
- Template:Cd: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead:
- Template:Cd: If true, the explosion toggles blocks in the explosion radius.
- Template:Cd: A scale factor applied to the knockback force caused by the explosion.
- Template:Cd: The name of the particle effect to use. The accepted strings are Template:Cd or Template:Cd. All other inputs use the default explosion particles.
- Template:Cd: The name of the sound effect played when the explosion triggers.
- Template:Cd: Defines whether the explosion should apply fall damage negation to players above the point of collision.
- Template:Cd: If true, the explosion affects blocks and entities underwater.
Entity Event Responses
- Added the Template:Cd entity event response, which allows the entity to execute an event on the block at its home position:
- The Template:Cd field allows to specify the event to execute.
- For this to work properly, the entity must have a Template:Cd component with a set home position.
- Added the Template:Cd entity event response, which allows an entity to reset its target.
- Using unsupported feature placement in Template:Cd throws a content error instead of crash.
General
- Made the following changes to Template:Cd:
- Template:Cd now supports a list of weighted block specifiers.
- New Template:Cd property.
- New Template:Cd placement conditions.
- Added Template:Cd as a new option for Template:Cd conditions.
- File format version increased to Template:Cd.
Graphical
- Add new Template:Cd as the first new type of file to contain per-biome rendering and audio settings in resource packs.
- Starting with base game version 1.21.40, built-in Template:Cd files are no longer loaded. That file from other packs continue to be loaded. Water and fog settings are now in individual Template:Cd files in resource packs. When both Template:Cd and the individual Template:Cd file specify competing values, the loaded Template:Cd from creator content have priority.
- The Template:Cd object is parsed with a strict loader from Template:Cd:
- Numbers and booleans are no longer interchangeable in the JSON input.
- Floating point numbers are no longer accepted where an integer is expected.
- The Template:Cd, and Template:Cd item components have been de-experimentified.
- Molang queries Template:Cd and Template:Cd now work for the Minecraft:chicken.
Resource and Behavior Packs
- Built-in packs now include archive files for improved load performance on some platforms.
Stability and Performance
- Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values.
- Merged the separate and direct item form of the Minecraft:heads (
item.skull).
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Creator Cameras: New Third Person Presets", "Creator Cameras: Focus Target Camera", and "Upcoming Creator Features" experimental toggles.
Additions
Technical
Minecraft:Add-ons and Script Engine
- Add support for custom items with the Template:Cd item component to use the referenced "block" as the icon for the item:
- If the Template:Cd component is specified, it overrides the "block" icon.
- Requires the "Upcoming Creator Features" toggle. Must use item json version Template:Cd or higher.
- Added Template:Cd field to the Template:Cd item component. This field allows player to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to Template:Cd.
API
- Added enum Template:Cd export enum Template:Cd:
- Added field Template:Cd.
- Added field Template:Cd.
- Added camera relative movement to the "New Third Person Presets" experimental toggle:
- Camera relative movement is enabled on any camera that inherits from Template:Cd and sets Template:Cd to Template:Cd.
- Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle.
- Added Template:Cd bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits.
- Adding under upcoming creator features:
- Template:Cd. Returns a number representing the client RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the Client (Resource Packs) only.
- Template:Cd. Returns a number representing the server RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the server side (Behavior Packs) only.
Scripting
- Added enum Template:Cd:
export enum MemoryTier {
Undetermined = 0,
SuperLow = 1,
Low = 2,
Mid = 3,
High = 4,
SuperHigh = 5
}
- Added base class Template:Cd:
- Field Template:Cd.
- Added class Template:Cd:
- Field Template:Cd.
- Class Template:Cd:
- Added property Template:Cd.
- Class Template:Cd:
- Added property Template:Cd.
Changes
Technical
API
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved property Template:Cd from Template:Cd to Template:Cd.
- Moved enum Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Added the Template:Cd to Template:Cd.
- Moved Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- Updated references to old block names in remaining behavior pack files.
Cameras
- Added Template:Cd to Template:Cd.
- Added Template:Cd option to the camera preset behavior pack JSON which can be used when the third person camera preset experiment is enabled.
- 3rd person camera experiment - The radius property of the creator cameras is now constrained to a value between 0.1 and 100.
- Third person boom camera reset to the starting rotation values specified in json when the Template:Cd parameter is passed in the camera command.
- Added the Template:Cd parameter to the command.
- Added Template:Cd. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.
Stability and Performance
- Worlds created with Experimental Custom Biomes before Minecraft:Caves & Cliffs update have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)
Fixes
Template:Fixes Other
- Bundles now display the bar showing their fullness level when placed in the hotbar.
- Bundle tooltip placement now takes screen safe area into account.
- The "Swap" button hint is now shown when hovering an item over another item with a game controller.
- The "Place" button hint is now shown on all screens when holding an item on the cursor with a game controller.
- Wind Charges can't be hit and redirected shortly after throwing them.
- Players hitting the edge of the generated world retain their velocity. Example: While flying with the elytra, the player remains floating instead of losing all speed instantly.
- Wolves, cats, and parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them.
- Wolves, cats, and parrots now teleport to their owner when panicking and far enough away.
- Fixed a bug that would prevent activation of addon for a Realm via Marketplace.
- Fixed a bug where the close button subpanel in the stonecutter panel was empty instead of hidden while using controller.
- Bogged now drops poison arrows when killed by mobs tamed by a player.
- Fixed an issue which prevented the new 1.21.30 trade table format from loading in-game.
- Fixed method Template:Cd from returning components that are unsupported in the current Template:Cd version.
- Fixed a bug where the tessellation of redstone dust does not match the powered state of the dust for the following blocks:
- Fixed a bug where extremely fast moving entities would cause the game to crash. Entities can now no longer move more than 16 blocks in a single tick. For reference, an entity with Speed 255 moves ~11 blocks in a single tick.
- Game no longer crashes when loading a world near an End city.
- Fixed an issue where Template:Cd of Template:Cd had no effect when using the Template:Cd camera.
- Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled.
- Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server.
- Fixed an issue where trades with negative Template:Cd values could not be traded.
- Zombified piglins spawned by a nether portal now have 15-second cooldown before it can use the portal.
- Fixed a bug where Realms invite links could overflow past their text boxes.
- Fixed some cases when the Template:Cd world event would sometimes not be triggered.
- Wind charges now use the Template:Cd component instead of Template:Cd.
- Bundle dye recipes are now unlocked when getting dye instead of undyed variant.
- Issue where some commands did not recognize certain block or item names has been fixed.
- New Beta options in Template:Cd and Template:Cd entity components now properly require that Template:Cd is specified in the root JSON object.
- Fixed a crash that could occur with Template:Cd when called within Template:Cd on an entity that was invalid.
- Custom biome ids are now assigned with values starting at 30,000 and are stored in Template:Cd in world data so their id assignments persist for the duration of the world.
Videos
See also
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.40 Minecraft:es:Bedrock Edition 1.21.40 Minecraft:ja:Bedrock Edition 1.21.40 Minecraft:pt:Edição Bedrock 1.21.40 Minecraft:ru:1.21.40 (Bedrock Edition) Minecraft:uk:1.21.40 (Bedrock Edition) Minecraft:zh:基岩版1.21.40