Minecraft:Commands/team
More actions
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Controls teams.
Syntax
team list [<team>]- Lists all teams, with their display names and the amount of entities in them. The optional
<team>can be used to specify a particular team.
- Lists all teams, with their display names and the amount of entities in them. The optional
team add <team> [<displayName>]- Creates a team with the given name and optional display name.
<displayName>defaults to<team>when unspecified.
- Creates a team with the given name and optional display name.
team remove <team>- Deletes the specified team.
team empty <team>- Removes all members from the named team.
team join <team> [<members>]- Assigns the specified entities to the specified team. If no entities are specified, makes the command executor join the team.
team leave <members>- Makes the specified entities leave their teams.
team modify <team> <option> <value>- Modifies the options of the specified team.
Arguments
<team>: team (in list, remove, empty, join, and modify mode)
- Specifies the name of a team.
- {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|team}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
<team>: string (in add mode)
- Specifies the name for a new team.
- {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|string}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
<displayName>: component
- Specifies the team name to be displayed.
- {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|component}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
<members>: score_holder
- Specifies the entities to join or leave the team.
- {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|score_holder}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
<option>
- A specific option to change.
- Must be one of the following:
displayName: Sets the display name of the team.color: Decides the color of the team and players in chat, above their head, on the Tab menu, and on the sidebar. Also changes the color of the outline of the entities caused by the Glowing effect.friendlyFire: Enables/Disables players inflicting damage to each other when on the same team. (Note: players can still inflict status effects on each other.) Does not affect some non-player entities in a team.seeFriendlyInvisibles: Decides whether invisible players are semi-transparent or completely invisible to other players on their team.nametagVisibility: Decides whose name tags above their heads can be seen.deathMessageVisibility: Controls the visibility of death messages for players.collisionRule: Controls the way entities on the team collide with other entities.prefix: Modifies the prefix that displays at the beginning of players' names.suffix: Modifies the suffix that displays at the end of players' names.
<value>
- Specifies the value to set
<option>to. - Shown below are valid values for each option.
- For
displayName:<displayName>: component - Specifies the team name to be displayed. {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|component}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- For
color:<value>: color - {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|component}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}- Defaults to
reset. Ifreset, names are shown in default color and formatting.
- Defaults to
- For
friendlyFire:<allowed>: boolean - {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|component}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}true- (Default) Enable players inflicting damage on each other when in the same team.false- Disable players inflicting damage on each other when in the same team.
- For
seeFriendlyInvisibles:<allowed>: boolean - {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|component}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}true- (Default) Can see invisible players on the same team semi-transparently.false- Cannot see invisible players on the same team.
- For
nametagVisibility:never- Name above player's head cannot be seen by any players.hideForOtherTeams- Name above player's head can be seen only by players in the same team.hideForOwnTeam- Name above player's head cannot be seen by all the players in the same team.always- (Default) Name above player's head can be seen by all the players.
- For
deathMessageVisibility:never- Hide death message for all the players.hideForOtherTeams- Hide death message to all the players who are not in the same team.hideForOwnTeam- Hide death message to players in the same team.always- (Default) Make death message visible to all the players.
- For
collisionRule:always- (Default) Normal collision.never- No entities can push the entities in this team.pushOtherTeams- Entities in this team can be pushed only by other entities in the same team. (Contrary to the literal meaning.<ref name="bug">MC-87984</ref>)pushOwnTeam- Entities in this team cannot be pushed by another entity in this team. (Contrary to the literal meaning.<ref name="bug"></ref>)
- For
prefix:<prefix>: component - Specifies the prefix to display. {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|component}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- For
suffix:<suffix>: component - Specifies the suffix to display. {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|component}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- For
Result
Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table
Output
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{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of existing teams}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/team list}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of members in the <team>}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/team list <team>}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of existing teams after execution}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/team add ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
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/team remove .../team empty ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
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/team modify color ...
/team modify friendlyFire ...
/team modify seeFriendlyInvisibles ...
/team modify nametagVisibility ...
/team modify deathMessageVisibility ...
/team modify collisionRule .../team modify prefix ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
/team modify suffix ...
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}
History
See also
- REDIRECT Template:Command
Template:Redr – manages scoreboard objectives, players and displays
- REDIRECT Template:Command
Template:Redr – tags players with a certain string
References
<references group="">
</references>
de:Befehl/team ja:コマンド/team pt:Comandos/team ru:Команды консоли/team zh:命令/team