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Minecraft:Fossil

From SAS Gaming Wiki

Template:Hatnote

Template:Infobox structure A fossil is a rarely-occurring skeletal Minecraft:feature composed of bone blocks, coal ore above Y=0, or diamond ore below Y=-8.

Generation

Fossils randomly generate only in desert, swamp and mangrove swamp biomes. Each chunk has two attempts within Y-coordinates 0 to 320 or -63 to -8 underground to generate a fossil, each with a chance of Template:Frac. They have an equal chance to generate as any of the four variants of skull or four variants of spine.

Fossils first generate the pure-bone layer with a structure integrity of 0.9, meaning 10% of the bone blocks are removed and do not override original terrain blocks, leaving 90% bone blocks. Next, the ore layer generates with a structure integrity of 0.1, replacing 10% of the existing fossil with coal ore for fossils that generate above Y level 0. Diamond ore or deepslate diamond ore generate below Y level -8. The locations of these ore blocks do not always correspond with the voids generated in the initial bone fossil, so the resulting combination of both generations usually result in an incomplete fossil structure composed of bone blocks and ores.

Because fossils are features instead of Minecraft:structures, they generate even when the "Generate Structures" option is turned off.<ref>Template:Bug</ref>

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Structure

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Naturally-generated fossils are composed of a mix of bone blocks and coal or diamond ores, as detailed above. They are made with NBT Minecraft:structure files and have files for each type of fossil located in the folder minecraft.jar/data/minecraft/structures/fossil.

There are 4 type of skulls and 4 type of spines.

Structure file Description Consists of Images
fossil/skull_1
fossil/skull_1_coal
The largest skull. 86 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

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  1. redirect Template:blockLink

Template:Redr

File:Fossil Skull 1.png
fossil/skull_2
fossil/skull_2_coal
The second largest skull. 75 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

Template:Redr, or

  1. redirect Template:blockLink

Template:Redr

File:Fossil Skull 2.png
fossil/skull_3
fossil/skull_3_coal
The second smallest skull. 58 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

Template:Redr, or

  1. redirect Template:blockLink

Template:Redr

File:Fossil Skull 3.png
fossil/skull_4
fossil/skull_4_coal
The smallest skull, one-eyed. 32 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

Template:Redr, or

  1. redirect Template:blockLink

Template:Redr

File:Fossil Skull 4.png
fossil/spine_1
fossil/spine_1_coal
The narrowest spine. 37 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

Template:Redr, or

  1. redirect Template:blockLink

Template:Redr

File:Fossil Spine 1.png
fossil/spine_2
fossil/spine_2_coal
The second narrowest spine. 61 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

Template:Redr, or

  1. redirect Template:blockLink

Template:Redr

File:Fossil Spine 2.png
fossil/spine_3
fossil/spine_3_coal
The second widest spine. 97 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

Template:Redr, or

  1. redirect Template:blockLink

Template:Redr

File:Fossil Spine 3.png
fossil/spine_4
fossil/spine_4_coal
The widest spine. 121 in total
  1. redirect Template:blockLink

Template:Redr,

  1. redirect Template:blockLink

Template:Redr, or

  1. redirect Template:blockLink

Template:Redr

File:Fossil Spine 4.png

Data values

ID

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Template:Rcat: Template:ID table

Template:ID table Template:ID table

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Template:Rcat: Template:ID table Template:ID table

Config

{{#vardefine:params|0 }}Template:Hatnote

  1. REDIRECT Template:Edition

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<section begin="config"/>

<section end="config"/>

The placement of fossil is hardcoded (for its lowest point) with 2 steps in order:

  1. It takes minimum value between OCEAN_FLOOR_WG heightmap and original placement position;
  2. It takes maximum value between 10 blocks above bottom of the world and placement position from first step minus 15-24 (randomly).

History

Reveal

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Issues

Script error: No such module "Issue list".

Trivia

  • Hidden in the structure NBT is data that credits ProfMobius with the creation of the fossils.

Gallery

Renders

Skulls

Spines

Screenshots

See also

References

<references group="">

 </references>

Navigation

Template:Navbox world features

de:Fossil es:Fósil fr:Fossile it:Fossile ja:化石 ko:화석 lzh:龍骨 nl:Fossiel pl:Skamielina pt:Fóssil ru:Ископаемые останки th:ฟอสซิล uk:Скам'янілості zh:化石