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Minecraft:Invalid data value Stone Slab

From SAS Gaming Wiki

Template:Outdated Template:Infobox item Invalid data value stone slabs are item forms of the primary stone slab block with damage values outside of the usual range which slabs can usually be obtained in.

Obtaining

Without the use of Minecraft:commands, invalid data value stone slab items are unobtainable in the last versions in which they existed without inheriting them from a prior version in which they were obtainable.

Transmutation (Template:JE/Template:LCE)

Several methods of block transmutation can be used to obtain invalid data value stone slabs, as well as their double variants, in block form. These blocks can be mined from Beta 1.3Template:Verify to 12w08aTemplate:Verify to obtain the item corresponding to these blocks.

If a large quantity is desired, transmuting double slabs is recommended as this allows for slabs to be converted twice as fast.

Breaking upper slabs (Template:BE)

In Minecraft:Pocket Edition v0.6.0 alpha, breaking slabs which were placed in the upper half of a block space would drop an invalid data value slab item, corresponding to the top-half slab which had just been broken.<ref>https://youtube.com/watch?v=Hqckf3f8-Hg&t=1m40s</ref>

Usage

Placement

Template:Info needed section From the January 31, 2010 Indev release up to Beta 1.2_02, damage on slab items would not indicate that the item should place a block with additional metadata, and as such a normal smooth stone slab would be placed regardless of the damage on the item.

From Beta 1.3 up to 14w27b, invalid data value stone slabs would place a slab block with metadata matching the item's damage. From Beta 1.3 up to 12w08a, this would be a lower-half Minecraft:seamless stone slab, as the metadata variants of stone slabs from 8 to 15 were unused, and upper-half slabs were yet to be implemented. From 1.2 up to 14w27b, due to the implementation of upper slabs, this would result in the item placing an upper-half slab, regardless of how the supporting block is targeted.

Invalid data value stone slab items could also be used to create double slab blocks for placed slabs of the same material,Template:Info needed however were more restricted in their ability to do so; in order to yield a completed double slab, the top face of a lower slab or bottom face of an upper slab must be targeted. Targeting the side or other face of another block in ways that allow for completion when using valid items does not work for invalid data value slabs. In addition, the space above the lower-half slab or under the uper-half slab must be either air or a replaceable block; any block that cannot be directly replaced will block the double slab from being completed.

From 14w28a to 17w46a, invalid data value slabs now place either a bottom-half or top-half slab depending on the targeted half of a block, like valid slab items. However, their behavior with regard to completing double slabs from earlier versions still persists until an unknown version before 17w43a.Template:Info needed

Conversion to future versions

In 1.13 (17w47a) onwards, distinguishing between block and item variants using metadata and damage was formally abolished. As a result of this, existing items would be converted over to the new ID system automatically. Invalid data value stone slabs behave anomalously in that instead of converting to their respective materials, they all convert to smooth stone slabs instead.

History

Java Edition

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Bedrock Edition

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Inventory appearances
From version Damage value Notes
8 9 10 11 12 13 14 15
0.31 20100131 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Durability introduced. Currently meaningless for stone slabs.
20100201-2227 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg All 3D items now appear slightly darker on the left.
Template:Info needed Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg All 3D items now appear much brighter.
Minecraft:Minecraft Infdev 20100611 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg All 3D items now appear slightly darker.
Alpha v1.0.1 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg All 3D items now appear very slightly darker.
Beta 1.2 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg The durability bar appears slightly emptier.
Beta 1.3 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Values for damage on stone slabs are now processed as variants. The durability bar is no longer present.
Beta 1.6 Test Build 3 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg All 3D items now appear much brighter and are rotated 90 degrees clockwise from their previous positions.
Beta 1.7 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg The sides of non-full blocks now use the bottom half of the texture.
Beta 1.8 Pre-release Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg All 3D items now appear even brighter than previously, with almost no shading.
1.0.0 RC2 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg All 3D items are now shaded more reasonably.
1.2.1 1.2 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Upper slabs have been implemented. Invalid data value slabs now appear identical to their valid counterparts.
1.2.4 Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Sandstone's texture was slightly changed.
1.3.1 12w22a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Most 3D items in the inventory have been rotated 90 degrees anti-clockwise.
1.4.2 12w34a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Items appeared slightly darker in the player's inventory than in chests prior to this version.
1.4.6 12w49a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Nether brick slabs have been implemented.
1.5 13w02a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Quartz slabs have been implemented.
1.8 14w10a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Invalid stone slab item forms now appear in the top half of the slot.
14w25a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Model no longer exists
1.9 15w31a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg The missing model is no longer rotated or downscaled.
1.13 17w43a Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg Template:Pximg The missing texture has changed.

Issues

Invalid data value stone slabs are an issue, and due to their removal, can be considered already fixed.

References

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External links


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