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Minecraft:Java Edition Infdev 20100327

From SAS Gaming Wiki

Template:Version conjecture Template:Infobox version


A version of Minecraft:Minecraft Infdev was released on March 27, 2010.<ref>Template:TWON</ref>

With its introduction of the Minecraft:Alpha level format and the reintroduction of level saving, this is the first version where worlds created in it can be opened in any subsequent versionTemplate:Note without the need for external editors.

Additions

World generation

  • The world generation is now responsible of new Minecraft:noise generators that replace the Classic world noise generator. These are: "Low Noise", "High Noise", and "Selector Noise". The first two are responsible of generating the Minecraft:Far Lands.

General

  • The game now automatically saves while playing.

Changes

Blocks

Minecraft:Furnace

  • The smelting time of furnaces has been reduced from 8 seconds to 4 seconds.

Non-mob entities

Minecraft:Players

  • The Minecraft:player dying causes the contents of their Minecraft:inventory to drop, and respawns the player at the world spawn, rather than forcing the player to reload the last save.
  • Now no longer start with Minecraft:items in new worlds.
  • The player always spawns at 0,64,0, then gets shot up to the nearest available space.

General

  • The level format has been updated from the Minecraft:Indev level format to the Minecraft:Alpha level format.
  • The world saving interface has been revamped.
    • The "Generate new level..." button has been replaced with a "Single player" button which opens the Minecraft:Select world screen, in which worlds can be loaded, created, and deleted. The "Load level.." button has been replaced with a "Multi player" button, although it is always grayed out.
    • The Select world screen displays the file size of the world, based on the Template:Nbt value in level.dat. This value is calculated inaccurately, usually underestimating the world size by a large margin.

Technical

Performance

  • Performance improvements.

Removals

World generation

  • The Classic world noise terrain generator has been removed of the game's code, revamping the terrain generation.
  • Minecraft:Caves and Minecraft:flowers no longer generate, as they are not yet implemented in the new terrain generator.

Minecraft:Brick pyramid

  • Removed.

General

Fixes

1 bug fixed

  • The game's performance no longer drastically degrades progressively.

Bugs

15 bugs reported

  • The Minecraft:Far Lands are not an addition itself. Instead, they are the overflow of the new Low and High Minecraft:noise generators, that overflow at 12,550,824 blocks away on the X and Z axes, where the Far Lands generate.
  • Naturally-generated places that do not have direct exposure to the sky (e.g. cliff overhangs) are completely dark until given a sky light update.
    • Note that block updates on their own have no effect.
  • The world above the height limit is always fully lit and can cause blocks near the height limit to be lit up at nighttime with block light if a block update happens. This can temporarily hang the game while it processes the insane amounts of lighting updates, and may crash on older computers.
  • After dying, the player's body remains lying where they died.
    • The body can be pushed around and still has the idle animation, as if it were still alive.
    • Standing on the body causes it to disappear. When the player moves away, it reappears.
    • Jumping onto the body can cause the player to slide on it briefly. This works best when the body is in a tight space, such as a 1-block-deep, 3-block-long hole.
    • When blocks are placed on the body, completely covering it, the body becomes black — but this isn't visible until one of the blocks is removed. Once all blocks are removed, the body returns to its normal red color.
    • If the player dies while on fire (possibly via lava), the body left behind will have either a small single flame particle located at its feet (if the player simply respawns after death), or the standard three flame particles suspended in mid-air at the location of the body (if the player returns to title screen before respawning).
    • Pushing the body will cause it to switch from the idle animation to the running animation as long as it is in motion. The arm movement of the body's animation will affect the player's viewmodel arm, too.
  • After loading an existing world, ores and trees regenerate if the conditions are correct (e.g. the place where ore would generate is filled with Minecraft:stone).
    • Ore regenerates if it is replaced with stone.
    • Trees regenerate if the block underneath is dirt or grass, and the tree has enough space to grow
    • Interestingly, this phenomenon occurs even under unnatural conditions: creating a large, flat, dirt platform in the sky will cause trees to generate on it.
  • Minecraft:Wheat crops, fire, farmland, torches and saplings preserve their data values in the occupied space, resulting in newly-placed blocks to take on the data value of the block previously occupying that space allowing for any block from this version to obtain a damage value between 0-15 (Though the item form has to be obtained with silk touch in a later version.).
  • Containers (i.e. Minecraft:chests and Minecraft:furnaces) do not save if the chunk is not updated since.
    • In order to save their contents, a chunk update must occur in the same chunk as the container. Containers in that chunk will not save until an update occurs.
  • When generating a new world, the game may stop responding on some laptops.
  • Non-full solid blocks (such as Minecraft:slabs and Minecraft:farmland) have broken lighting.
  • Pressing the respawn button multiple times creates clones of the player, and when the player touches/attacks any clone, the player's hand goes crazy.
  • After relogging onto a world the player is raised by 1 block up.
  • When loading a world, the "world name" button remains clickable. Rapidly clicking the button during the loading screen will cause the player to be moved into the air for 1 block for each click.
  • Opening a furnace that has no item in its fuel slot while it is smelting may sometimes crash the game.Template:Info needed
  • Furnace smelting time can sometimes be cut in half, or doubled.Template:Info needed
  • On very rare occasions, taking items out of a furnace output slot crashes the game.Template:Info needed

Gallery

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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