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Minecraft:Nitwit

From SAS Gaming Wiki

Template:Infobox profession Nitwit is a Minecraft:villager profession. Unlike other villagers, they lack a Minecraft:workstation, or even any Minecraft:trades at all, spending most of their time walking around, talking to other villagers, or sleeping.

Spawning

Template:Main

Natural generation

Template:IN, due to a bug, nitwits cannot spawn in through breeding.<ref>Template:Bug</ref> As such, they can only be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode.

Template:IN, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.

Drops

Nitwits do not drop experience or items in any circumstance, even when the player has the Minecraft:Hero of the Village effect, as they do not have professions and cannot trade.

Behavior

Template:Main Nitwits cannot change their profession, Minecraft:trade, or gather around Minecraft:bells, but are still able to breed. They are not equipped with a level badge visually since they cannot trade.

Movement patterns

Nitwit leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers (nitwits or otherwise) may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time.

When it rains, a nitwit will stay outside longer than others unless being chased by an Minecraft:illager or Minecraft:zombie.

Schedules

Villager schedule Template:In
Image Ticks (time) Nitwit Child
Template:ClockPhase 00010 (06:00:36) colspan=2 Template:Tc rowspan=2 Template:Tc
Template:ClockPhase 02000 (08:00:00) rowspan=3 Template:Tc rowspan=3 Template:Tc
Template:ClockPhase 03000 (09:00:00) rowspan=1 Template:Tc
Template:ClockPhase 06000 (12:00:00) rowspan=2 Template:Tc
Template:ClockPhase 09000 (15:00:00) colspan=2 rowspan=2 Template:Tc
Template:ClockPhase 10000 (16:00:00) rowspan=2 Template:Tc
Template:ClockPhase 11000 (17:00:00) colspan=2 Template:Tc
Template:ClockPhase 12000 (18:00:00) colspan=3 Template:Tc
Villager schedule Template:In
Image Ticks (time) Employed Unemployed Child Nitwit
Template:ClockPhase 00000 (06:00:00) rowspan="2" Template:Tc rowspan=2 Template:Tc rowspan=4 Template:Tc Template:Tc
Template:ClockPhase 02000 (08:00:00) colspan=1 rowspan=5 Template:Tc
Template:ClockPhase 08000 (14:00:00) colspan="2" Template:Tc
Template:ClockPhase 10000 (16:00:00) Template:Tc Template:Tc
Template:ClockPhase 11000 (17:00:00) colspan="3" Template:Tc
Template:ClockPhase 12000 (18:00:00) colspan="3" rowspan="3" Template:Tc
Template:ClockPhase 13000 (19:00:00) Template:Tc
Template:ClockPhase 14000 (20:00:00) Template:Tc

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table Template:ID table

Entity data

Nitwits have entity data associated with them that contains various properties.

Template:JE: Template:Main

<section begin="entity data"/>

  • Template:Nbt Entity data
    • Template:Nbt inherit/breedable
    • Template:Nbt inherit/entity
    • Template:Nbt inherit/mob
    • <section begin="villager base data"/>Template:Nbt: Pieces of gossip that can be exchanged between villagers when they meet. Is not preserved when removed.
      • Template:Nbt A piece of gossip.
        • Template:Nbt: The strength of the gossip.
          • for Template:Code: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared
          • for Template:Code: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared
          • for Template:Code: weight 5, max 20, +20 when cured, does not decrease and never shared
          • for Template:Code: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared
          • for Template:Code: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared
        • Template:Nbt The Minecraft:UUID of the player who caused the gossip, stored as four ints.
        • Template:Nbt: An ID value indicating the type of gossip. The possible values are Template:Cd.
    • Template:Nbt: Is generated when the trading menu is opened for the first time.
    • Template:Nbt: Information about the villager’s type, profession, and level.
    • Template:Nbt: How much experience the villager currently has, increases with trading in various amounts.
      • 0 to 9: Novice
      • 10 to 69: Apprentice
      • 70 to 149: Journeyman
      • 150 to 249: Expert
      • 250 and more: Master<section end="villager base data"/>
    • Template:Nbt: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.
    • Template:Nbt: The last tick the villager went to their job site block to resupply their trades.
    • Template:Nbt: The last tick all gossip of the villager has decreased strength naturally.
    • Template:Nbt: The number of restocks a villager has done in 10 minutes from the last restock, or 0 if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock.
    • Template:Nbt: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Quotes

"

It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as 'undefined behaviour' - and 'fix' it by making it a feature. In this case we just needed a profession for the green-robed villager. I don't remember what name we came up with first - I think it was 'unemployed' or something, but it doesn't really fit in the world, because I don't really think the other villagers are employed by anyone either. So I think the next suggestion was 'village idiot' but I thought 'nitwit' was a more fun name.

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

PlayStation 4 Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Render

Screenshots

Mojang screenshots

Textures

In other media

References

Template:Reflist

See also

Navigation

Template:Navbox villagers Template:Navbox entities Minecraft:cs:Vesničan Minecraft:de:Dorfbewohner Minecraft:es:Aldeano Minecraft:fr:Villageois Minecraft:hu:Falusi Minecraft:it:Villico Minecraft:ja:村人 Minecraft:ko:주민 Minecraft:lzh:鄉民 Minecraft:nl:Dorpeling Minecraft:pl:Osadnik Minecraft:pt:Palerma Minecraft:ru:Деревенский житель Minecraft:th:ชาวบ้าน Minecraft:uk:Селянин Minecraft:zh:村民