Minecraft:Nitwit
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox profession Nitwit is a Minecraft:villager profession. Unlike other villagers, they lack a Minecraft:workstation, or even any Minecraft:trades at all, spending most of their time walking around, talking to other villagers, or sleeping.
Spawning
Natural generation
Template:IN, due to a bug, nitwits cannot spawn in through breeding.<ref>Template:Bug</ref> As such, they can only be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode.
Template:IN, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.
Drops
Nitwits do not drop experience or items in any circumstance, even when the player has the Minecraft:Hero of the Village effect, as they do not have professions and cannot trade.
Behavior
Template:Main Nitwits cannot change their profession, Minecraft:trade, or gather around Minecraft:bells, but are still able to breed. They are not equipped with a level badge visually since they cannot trade.
Movement patterns
Nitwit leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers (nitwits or otherwise) may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time.
When it rains, a nitwit will stay outside longer than others unless being chased by an Minecraft:illager or Minecraft:zombie.
Schedules
| Image | Ticks (time) | Nitwit | Child | |
|---|---|---|---|---|
| Template:ClockPhase | 00010 (06:00:36) | colspan=2 Template:Tc | rowspan=2 Template:Tc | |
| Template:ClockPhase | 02000 (08:00:00) | rowspan=3 Template:Tc | rowspan=3 Template:Tc | |
| Template:ClockPhase | 03000 (09:00:00) | rowspan=1 Template:Tc | ||
| Template:ClockPhase | 06000 (12:00:00) | rowspan=2 Template:Tc | ||
| Template:ClockPhase | 09000 (15:00:00) | colspan=2 rowspan=2 Template:Tc | ||
| Template:ClockPhase | 10000 (16:00:00) | rowspan=2 Template:Tc | ||
| Template:ClockPhase | 11000 (17:00:00) | colspan=2 Template:Tc | ||
| Template:ClockPhase | 12000 (18:00:00) | colspan=3 Template:Tc | ||
| Image | Ticks (time) | Employed | Unemployed | Child | Nitwit |
|---|---|---|---|---|---|
| Template:ClockPhase | 00000 (06:00:00) | rowspan="2" Template:Tc | rowspan=2 Template:Tc | rowspan=4 Template:Tc | Template:Tc |
| Template:ClockPhase | 02000 (08:00:00) | colspan=1 rowspan=5 Template:Tc | |||
| Template:ClockPhase | 08000 (14:00:00) | colspan="2" Template:Tc | |||
| Template:ClockPhase | 10000 (16:00:00) | Template:Tc | Template:Tc | ||
| Template:ClockPhase | 11000 (17:00:00) | colspan="3" Template:Tc | |||
| Template:ClockPhase | 12000 (18:00:00) | colspan="3" rowspan="3" Template:Tc | |||
| Template:ClockPhase | 13000 (19:00:00) | Template:Tc | |||
| Template:ClockPhase | 14000 (20:00:00) | Template:Tc |
Sounds
Data values
ID
Template:JE: Template:ID table
Template:BE: Template:ID table Template:ID table
Entity data
Nitwits have entity data associated with them that contains various properties.
<section begin="entity data"/>
- Template:Nbt Entity data
- Template:Nbt inherit/breedable
- Template:Nbt inherit/entity
- Template:Nbt inherit/mob
- <section begin="villager base data"/>Template:Nbt: Pieces of gossip that can be exchanged between villagers when they meet. Is not preserved when removed.
- Template:Nbt A piece of gossip.
- Template:Nbt: The strength of the gossip.
- for Template:Code: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared
- for Template:Code: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared
- for Template:Code: weight 5, max 20, +20 when cured, does not decrease and never shared
- for Template:Code: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared
- for Template:Code: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared
- Template:Nbt The Minecraft:UUID of the player who caused the gossip, stored as four ints.
- Template:Nbt: An ID value indicating the type of gossip. The possible values are Template:Cd.
- Template:Nbt: The strength of the gossip.
- Template:Nbt A piece of gossip.
- Template:Nbt: Is generated when the trading menu is opened for the first time.
- Template:Nbt: List of trade options.
- Template:Nbt A trade option.
- Template:Nbt: The first 'cost' item, without the Slot tag.
- Template:Nbt: Optional. The second 'cost' item, without the Slot tag.
- Template:Nbt: The price adjuster of the first 'cost' item based on demand. Updated when a villager resupply.
- Template:Nbt: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
- Template:Nbt: The multiplier on the Template:Nbt price adjuster; the final adjusted price is added to the first 'cost' item's price.
- Template:Nbt: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
- Template:Nbt: The item being sold for each set of cost items, without the Slot tag.
- Template:Nbt: A modifier added to the original price of the first 'cost' item.
- Template:Nbt: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
- Template:Nbt: How much experience the villager gets from this trade.
- Template:Nbt A trade option.
- Template:Nbt: List of trade options.
- Template:Nbt: Information about the villager’s type, profession, and level.
- Template:Nbt: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.
- 1: Novice
- 2: Apprentice
- 3: Journeyman
- 4: Expert
- 5: Master
- Template:Nbt: A Minecraft:resource location indicating the villager's profession; see Template:Slink.
- Template:Nbt: A Minecraft:resource location indicating the villager's type; see Template:Slink.
- Template:Nbt: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.
- Template:Nbt: How much experience the villager currently has, increases with trading in various amounts.
- 0 to 9: Novice
- 10 to 69: Apprentice
- 70 to 149: Journeyman
- 150 to 249: Expert
- 250 and more: Master<section end="villager base data"/>
- Template:Nbt: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.
- Template:Nbt An item in the inventory, excluding the Slot tag.
- Template:Nbt: The last tick the villager went to their job site block to resupply their trades.
- Template:Nbt: The last tick all gossip of the villager has decreased strength naturally.
- Template:Nbt: The number of restocks a villager has done in 10 minutes from the last restock, or
0if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock. - Template:Nbt: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
Achievements
Advancements
Quotes
"It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as 'undefined behaviour' - and 'fix' it by making it a feature. In this case we just needed a profession for the green-robed villager. I don't remember what name we came up with first - I think it was 'unemployed' or something, but it doesn't really fit in the world, because I don't really think the other villagers are employed by anyone either. So I think the next suggestion was 'village idiot' but I thought 'nitwit' was a more fun name.
History
Announcement
Java Edition
Bedrock Edition
PlayStation 4 Edition
Issues
Gallery
Render
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Lying plains nitwit
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Lying desert nitwit
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Lying savanna nitwit
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Lying taiga nitwit
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Lying snowy nitwit
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Lying jungle nitwit
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Lying swamp nitwit
Screenshots
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Several Minecraft:illagers chasing a nitwit.
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A nitwit looking down at a Minecraft:cat.
Mojang screenshots
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Two pillagers targeting a nitwit from behind a building.
Textures
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Nitwit overlay
In other media
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A nitwit in artwork for the Minecraft:Horse Update, predating their introduction
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An unused Template:MCSM meant to appear in Minecraft: Story Mode - Season Two.
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A nitwit in Minecraft:Village and Pillage: Official Trailer.
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A nitwit on a Minecraft:ravager with an Minecraft:agent.
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A Template:MCE playing Template:MCE.
References
See also
Template:Navbox villagers Template:Navbox entities Minecraft:cs:Vesničan Minecraft:de:Dorfbewohner Minecraft:es:Aldeano Minecraft:fr:Villageois Minecraft:hu:Falusi Minecraft:it:Villico Minecraft:ja:村人 Minecraft:ko:주민 Minecraft:lzh:鄉民 Minecraft:nl:Dorpeling Minecraft:pl:Osadnik Minecraft:pt:Palerma Minecraft:ru:Деревенский житель Minecraft:th:ชาวบ้าน Minecraft:uk:Селянин Minecraft:zh:村民