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Minecraft:Note Block

From SAS Gaming Wiki

Template:Infobox block A note block is a Minecraft:block that emits sounds when Template:Control, Template:Control, or Minecraft:powered. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. Minecraft:Allays are affected by note blocks, staying nearby and dropping held items next to it for a short while upon hearing its sound.

Obtaining

Breaking

Note blocks are most quickly broken with an Minecraft:axe. Template:Breaking row

Natural generation

Note blocks can generate in Minecraft:ancient cities.

Crafting

Template:Crafting

Usage

Playing music

Notes

File:Note-Block.png
A note block being triggered and playing a note

A note block will produce a sound and spawn a colored musical note Minecraft:particle whenever any of the following conditions are met:

A note block must have either Minecraft:air or a Minecraft:mob head in the space directly above it to play a sound, though Template:Control a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the Minecraft:Jukebox/Note Blocks slider in the audio Minecraft:settings.

Each time a note block plays a sound, a note Minecraft:particle will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.

Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). Template:Control a note block increases the instrument's pitch up a semitone, with a total of two full octaves (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes span from F♯3 to F♯5. After reaching the highest note (24 presses of the Template:Control), pressing use again (25th press of the Template:Control) resets the pitch back to F♯3, as does breaking the block. The note block's pitch is ignored for player heads and the six Minecraft:mob heads.

The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.

The exact pitch can be found from its Template:Control-count by using the following formula: 2 ^ ((use count - 12) / 12).

The exact pitch to Template:Control-count assignment is shown below,<ref>Original chart by cookingfat</ref><ref>Original /playsound pitch chart by kwerti</ref> along with the note's color, which is rendered with shading using the particle's texture.

Pitch

(Octave 1)

Use count Pitch (Template:Cmd) Color (hex)
F♯/G♭- Fi/Se 0 0.5 Template:Color
G - Sol 1 2^(-11/12) ≈ 0.529732 Template:Color
G♯/A♭- Si/Le 2 2^(-10/12) ≈ 0.561231 Template:Color
A - La 3 2^(-9/12) ≈ 0.594604 Template:Color
A♯/B♭- Li/Te 4 2^(-8/12) ≈ 0.629961 Template:Color
B - Ti 5 2^(-7/12) ≈ 0.667420 Template:Color
C - Do 6 2^(-6/12) ≈ 0.707107 Template:Color
C♯/D♭- Di/Ra 7 2^(-5/12) ≈ 0.749154 Template:Color
D - Re 8 2^(-4/12) ≈ 0.793701 Template:Color
D♯/E♭- Ri/Me 9 2^(-3/12) ≈ 0.840896 Template:Color
E - Mi 10 2^(-2/12) ≈ 0.890899 Template:Color
F - Fa 11 2^(-1/12) ≈ 0.943874 Template:Color
F♯/G♭- Fi/Se 12 1.0 Template:Color
Pitch

(Octave 2)

Use count Pitch (Template:Cmd) Color (hex)
F♯/G♭- Fi/Se 12 1.0 Template:Color
G - Sol 13 2^(1/12) ≈ 1.059463 Template:Color
G♯/A♭- Si/Le 14 2^(2/12) ≈ 1.122462 Template:Color
A - La 15 2^(3/12) ≈ 1.189207 Template:Color
A♯/B♭- Li/Te 16 2^(4/12) ≈ 1.259921 Template:Color
B - Ti 17 2^(5/12) ≈ 1.334840 Template:Color
C - Do 18 2^(6/12) ≈ 1.414214 Template:Color
C♯/D♭- Di/Ra 19 2^(7/12) ≈ 1.498307 Template:Color
D - Re 20 2^(8/12) ≈ 1.587401 Template:Color
D♯/E♭- Ri/Me 21 2^(9/12) ≈ 1.681793 Template:Color
E - Mi 22 2^(10/12) ≈ 1.781797 Template:Color
F - Fa 23 2^(11/12) ≈ 1.887749 Template:Color
F♯/G♭- Fi/Se 24 2.0 Template:Color

Alternatively, there is a graphical version available: File:Noteblock reference.png

The current pitch of a note block can be roughly estimated by Template:Control it and looking at the color of the note particle. File:Note colors.png

Template:IN, the tuning can also be checked by looking at the Minecraft:debug screen (accessed by pressing Template:Key). It is denoted as "note:" followed by a number from 0 to 24.

Instruments

The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block.

Mob head instruments take priority over block instruments, and play the corresponding mob's Template:Cd sound, except for creeper heads, which instead trigger the Template:Cd sound. Mob head sounds are not affected by the note block's pitch.

Template:Needs update

Block Instrument Template:Tooltip Sound event names (Java) Sound event names (Bedrock)
Template:Sound F♯1–F♯3 Template:Code Template:Code
Template:Flatlist Template:Sound Template:Code Template:Code
Template:Flatlist Template:Sound Template:Code Template:Code
Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound F♯5–F♯7 Template:Code Template:Code
Template:Flatlist Template:Sound F♯4–F♯6 Template:Code Template:Code
Template:BlockLink Template:Sound F♯5–F♯7 Template:Code Template:Code
Template:BlockLink Template:Sound F♯2–F♯4 Template:Code Template:Code
Template:BlockLink Template:Sound F♯5–F♯7 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:BlockLink Template:Sound F♯4–F♯6 Template:Code Template:Code
Template:BlockLink Template:Sound F♯1–F♯3 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:Flatlist Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:Flatlist Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:Flatlist Template:Sound F♯2–F♯4 Template:Code Template:Code
Template:Flatlist Template:Sound F♯2–F♯4 Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Sound effect set in Template:Nbt, silent by default Dependent Dependent
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockSprite Any other blocks Template:Sound F♯3–F♯5 Template:Code Template:Code

Activating note blocks

File:NoteBlockRedstone.png
A pair of note blocks wired to a clock circuit to play alternately

Note blocks can be activated in a variety of different ways following normal redstone principles. Note blocks conduct redstone power, which means they activate blocks next to them when directly powered, including other note blocks.

Template:IN after activating the note block, or changing the note block's pitch (via Template:Control) is treated as a block state change, which successfully generates a block update and plays a sound after a start delay. This update is detectable by both Minecraft:observers and traditional piston-based Minecraft:block update detectors (BUDs).

Template:IN, an Minecraft:observer facing a note block will trigger whenever the note block is Template:Control, activated with redstone power or the note block's instrument changes. This makes note blocks very flexible when used with observers, especially since note blocks can conduct power to other redstone devices. They can serve as activation switches or a means to control how and when observers are triggered in circuits.

Template:IN, the musical pitch and instrument data are handled on a separate process (tile entity data) that is independent of the main world update loop. As a result, right-clicking to change the note does not trigger a block update. Because no update signal is generated, neither Minecraft:observers nor Minecraft:BUDs can detect the change. This is a known bug.<ref>Template:Bug</ref>

Sculk detection

Minecraft:Sculk sensors and Minecraft:calibrated sculk sensors can detect both note block activations and pitch changes because these actions generate vibration events. Template:IN, sculk sensors provide the only reliable method to detect both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.

Interaction with allays

If an Minecraft:allay hears a note block play within 16 blocks of its location, it tries to pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A vibration particle emanates from the note block and reaches the allay to indicate the allay has locked on to the note block. Because the allay and the note block interact via a vibration particle, placing Minecraft:wool between the note block and the allay can prevent this interaction. Allays ignore note blocks which do not make sounds, with the exception of note blocks with player heads on top.

Fuel

Note blocks can be used as Minecraft:fuel in Minecraft:furnaces, smelting 1.5 items per block.

Sounds

Template:Sound table/Block/Wood

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table Template:ID table

Block states

Template:See also

Template:Edition: Template:Bst Template:Bst Template:Bst

Block data

Template:IN, a note block has a block entity associated with it that holds additional data about the block.

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Template:More sounds

Java Edition

Template:More sounds Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:Info needed section Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Because a note block is a wooden-type block, a note block directly on top of another one produces a string bass sound when playing notes.
  • Template:IN, note blocks have the highest number of possible block state combinations, at 1350, beating Minecraft:fire's 512 and Minecraft:redstone dust's 1296.

Gallery

Screenshots

Concept artwork

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox redstone Template:Navbox blocks

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