Minecraft:Quick Play
More actions
Quick Play is a feature available in the Minecraft Launcher, allowing players to directly join a singleplayer world or a Minecraft:multiplayer server, by skipping the screens and menus in-between.<ref>Template:Mcnet</ref>
Usage
Quick Play instances are created automatically once you play in a world or a server. They appear as icons stacked next to the green "Play" button on the Java Edition or Bedrock Edition tabs of the launcher. By hovering over the icons with the mouse, all buttons are shown separately and show the name, installation, last played date, multiplayer type, and game mode. Instances are sorted from the most recently played (bottom) to the least recently played (top).
There are a total of five slots. Once they are all filled, playing another world causes the oldest instance to be removed from the list, and the newest instance to be added. This behavior can be avoided by pinning instances; however, pinned instances still count for the five slots.
Quick Play works for both Java Edition and Bedrock Edition, and creates instances for worlds, Editor projects, servers and Minecraft:Realms. Realms can also be opened through Quick Play from the "Realms" tab.
If one plays a world with the same name, the icon is reused.
Disabling Quick Play
Quick Play can be toggled in the launcher settings. Disabling it does not remove instances, therefore enabling it again displays previously saved instances.
To actually remove quick play instances, you can click on the "Delete All Quick Play Entries" button. After a confirmation dialog, it deletes all instances, pinned and unpinned, of the user currently logged in.
Options
Quick Play instances can be customized by clicking on the button at the right of quick play icons.
An instance icon can be changed. For Java Edition, these are the same 3D-rendered icons as the ones for installations. For Bedrock Edition, these are 2D square icons. It is also possible to select a custom icon, which must be 128x128 pixels in size.
An instance can be pinned, which moves it to the very left. On the edit screen, pinned and non-pinned instances are separated by a vertical bar. To change order of pinned instances, you have to unpin and pin again an instance.
The third option, "Show Title Initial", displays the first letter of the instance name on the icon, in uppercase. For example, on the first image on the right, checking this option would display an uppercase white "M" in front of the logo.
Command line arguments
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The following table describes the command line arguments used to launch the game directly into a world.
| Argument | Description | Example |
|---|---|---|
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Takes a specified path of a file containing information about the world to join, relative to the run directory. |
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Takes a specified identifier representing the folder name of the world. |
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Takes a specified identifier representing the IP address and port of the server, separated by a colon. |
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Takes a specified identifier representing the ID of the Realm. |
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JSON format
This is the JSON format for launcher_quick_play.json, located in the root of the .minecraft folder.
- Template:Nbt/sprite The root object.
- Template:Nbt/sprite quickPlayData
- Template:Nbt/sprite <remoteId>: A list of Quick Play instances. The field name is the remote ID of a Microsoft account.
- Template:Nbt/sprite customizedIcon: The image data of the customized icon, if applicable.
- Template:Nbt/sprite epochLastPlayedTimeMs: The timestamp when the world or server was last played.
- Template:Nbt/sprite id: The ID of the instance. For singleplayer, this is the folder name of the world. For multiplayer, this is the server IP address. If Template:Nbt/sprite source is
- Template:Nbt/sprite <remoteId>: A list of Quick Play instances. The field name is the remote ID of a Microsoft account.
- Template:Nbt/sprite quickPlayData
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- Template:Nbt/sprite name: The name of the instance, which is the user-defined name of the world or server.
- Template:Nbt/sprite source: The source of the instance. Can be
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Template:Redr. Additional fields depend on its value.
- Template:Nbt/sprite pinnedIndex: If the instance is pinned, represents the index in the pinned list.
- If
- Template:Nbt/sprite pinnedIndex: If the instance is pinned, represents the index in the pinned list.
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, additional field is as follows:
- Template:Nbt/sprite javaInstance: An object representing a Java Edition quick play instance.
- Template:Nbt/sprite configId: The ID of the launcher profile.
- Template:Nbt/sprite game
- Template:Nbt/sprite gamemode: The default game mode of the world. Can be
- Template:Nbt/sprite javaInstance: An object representing a Java Edition quick play instance.
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- Template:Nbt/sprite type: The type of the world. Can be
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#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}}
- If
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, additional field is as follows:
- Template:Nbt/sprite bedrockInstance: An object representing a Bedrock Edition quick play instance.
- Template:Nbt/sprite gamemode: The default game mode of the world. Can be
- Template:Nbt/sprite bedrockInstance: An object representing a Bedrock Edition quick play instance.
- REDIRECT Template:Code
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- Template:Nbt/sprite local
- Template:Nbt/sprite levelId: The unique ID of the world.
- Template:Nbt/sprite name: The user-defined name of the world.
- Template:Nbt/sprite type: The type of the world. Can be
- Template:Nbt/sprite local
- REDIRECT Template:Code
- REDIRECT Template:Code
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#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}}
- Template:Nbt/sprite versionId: The version ID of the instance. Seems to always be
- REDIRECT Template:Code
- If
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, additional field is as follows:
- Template:Nbt/sprite productQuickPlay: An object representing a Launcher instance. This type of instance does not appear in the launcher.
- Template:Nbt/sprite productId: The ID of the product. Seems to always be
- Template:Nbt/sprite productQuickPlay: An object representing a Launcher instance. This type of instance does not appear in the launcher.
- REDIRECT Template:Code
- Template:Nbt/sprite versionId: The version ID of the instance. Seems to always be
- REDIRECT Template:Code
- Template:Nbt/sprite version: The version number of the file.
The Quick Play feature is stored only locally in the run directory.
History
Java Edition
Minecraft Launcher
References
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de:Schnellspiel fr:Partie rapide zh:快速进入游戏