Minecraft:Regeneration
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Regeneration is a Minecraft:status effect that restores an Minecraft:entity's health over time.
Effect
The amount of Minecraft:health healed over time is shown in the table below:
| Level | Ticks per Template:Hp | Template:Hp per second |
|---|---|---|
| 1 | 50 | Template:Hp |
| 2 | 25 | Template:Hp |
| 3 | 12 | Template:Hp |
| 4 | 6 | Template:Hp |
| 5 | 3 | Template:Hp |
| 6+ | 1 | Template:Hp |
Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used Template:W 32, making level 33 the same as level 1, etc.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| Template:ItemLink | I | 0:45 | Template:Hp is regenerated. |
| Template:ItemLink (extended) | I | 1:30Template:Only 2:00Template:Only |
Template:Hp Template:In or Template:Hp Template:In |
| Template:ItemLink II | II | 0:22 | Template:Hp |
| Template:ItemLink | I | 0:45 | Template:Hp Template:In or Template:Hp Template:In |
| Template:ItemLink (extended) | I | 1:30Template:Only 2:00Template:Only |
Template:Hp |
| Template:ItemLink II | II | 0:22 | Template:Hp Template:In or Template:Hp Template:In |
| Template:ItemLink | I | 0:11 | The health regenerated depends how long the entity spent in the cloud. |
| Template:ItemLink (extended) | I | 0:22Template:Only 0:30Template:Only |
The health regenerated depends how long the entity spent in the cloud. |
| Template:ItemLink II | II | 0:05 | The health regenerated depends how long the entity spent in the cloud. |
| Template:ItemLink | I | 0:05 | Template:Hp |
| Template:ItemLink (extended) | I | 0:11Template:Only 0:15Template:Only |
Template:Hp Template:In or Template:Hp Template:In |
| Template:ItemLink II | II | 0:02 | Template:Hp |
| Template:BlockLink set to Regeneration | I | 0:17 | Replenishes when in range. Requires beacon pyramid level 4. Due to a bug<ref>Template:Bug</ref>, beacon regeneration works at only Template:Frac the normal regeneration speed. |
| Template:ItemLink | I | 0:07 | Must be made with Template:BlockLink. Regenerates Template:Hp. |
| Template:ItemLink | II | 0:05 | Template:Hp is regenerated. |
| Template:ItemLink | II | 0:20Template:Only 0:30Template:Only |
Template:Hp Template:In or Template:Hp Template:In |
| Template:ItemLink | II | 0:45 | When being revived by it. Regenerates Template:Hp Template:In or Template:Hp Template:In. |
| Spawning within the world | I | ∞ | Applies only to Template:EntityLink on Hard difficulty.Template:Only |
| Unlocking Minecraft:trades | I | 0:10 | Applies only to Template:EntityLink. Regenerates Template:Hp |
| Having low Minecraft:health | I | 0:10 | Applies only to Template:EntityLink. |
| Killing a mob | I | Additional 0:05 per nearby Template:EntityLink | When killing a mob that can be targeted by an axolotl while an axolotl is nearby. This is capped at 2 minutes Template:In, and uncapped Template:In. |
Immune mobs
- Minecraft:Ender dragons are immune to Regeneration.
- Minecraft:Mobs and Minecraft:players that have full health are unaffected by regeneration.
- Minecraft:Mobs in the Template:Cd Minecraft:entity tagTemplate:Only or the Template:Cd Minecraft:familyTemplate:Only are immune to Regeneration.
Data values
ID
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
References
Minecraft:de:Regeneration Minecraft:es:Regeneración Minecraft:fr:Régénération Minecraft:it:Rigenerazione Minecraft:ja:再生能力 Minecraft:ko:재생 Minecraft:lzh:復甦 Minecraft:pt:Regeneração Minecraft:ru:Регенерация Minecraft:zh:生命恢复