StarCitizen:Engineering
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Engineering is a core aspect of ship and vehicle gameplay loops, based around managing various systems to allow for higher efficiency and survivability.<ref>Template:Cite RSI</ref>
Engineering facilitates the role of an Engineer on a ship, whose tasks include monitoring ship systems and damage, switching power distribution using presets, and repairing failing parts of a ship.
Component management
Resource network
Resources are generates as part of Ship Components and are used to "power" certain systems. Currently, (please very this its as far as i know) the only resource in-game is LS, which stands for Life Support. LS is used to keep rooms pressurized and to maintain their temperature. You can disable LS use for every room in the ship individually. If powered off, the atmosphere inside the rooms will stay unless vented (Which can be done by opening a door to outside or to another room which doesn't have pressure)
Engineers
Armor
Fires
Fires happen as a result of components overheating or direct damage. They can be put out manually with fire extinguishers, or by removing air from the room.
Engineering Support (As of Alpha 4.5.0)
Fully enabled
Partial functionality
Basic support
Development
| 2024-05-15 | Engineering and its relevant features was added to the StarCitizen:Roadmap, planned for Alpha 4.0.0.<ref>Template:Cite RSI</ref> |
| 2024-10-30 | A roadmap update noted that the Engineering deliverables had been cut from Alpha 4.0.0 in order to free up time and engineering resources to get everything else ready for its launch.<ref>Template:Cite RSI</ref> |
| 2025-12-17 | The first implementation of Engineering and Armor came with Alpha 4.5.0, including feature support for StarCitizen:fuses, component damage and repair, engineering terminals and the resource network, ship fires and heat, among other changes and rebalances to existing systems. |
See also
References
<references /> StarCitizen:category:Gameplay Mechanics