Welcome to the unofficial tourist guide to the Star Citizen 'verse! There are countless sights and locations worth a visit, and we're here to help you find them all!
Considerations
Planning is essential before embarking on a long journey. Remember your three S's: Ships, Safety, and Supplies.
Ships
Some StarCitizen:ships are better suited for long-distance travel than others. Look for ships with large StarCitizen:quantum fuel tanks, such as [[StarCitizen::Category:Reconnaissance ships|exploration]], [[StarCitizen::Category:Touring ships|touring]], [[StarCitizen::Category:Grand tourers|grand tourer]] and long-haul transport ships, to avoid getting stranded in the depths of space. Or, consider upgrading your StarCitizen:quantum drive for a more fuel-efficient one - swapping components is as matter of plug-and-fly!
Research your destinations ahead of time. Many of the 'verse's most beautiful locations may not offer the security of StarCitizen:UEElaw enforcement or other local security organizations. If you're venturing into frontier territories, choose a ship with ample armor plating and armaments, and/or consider hiring an StarCitizen:escort, additional security staff, or gunners if your ship has StarCitizen:turrets. Follow up-to-date news reports for insight into current pirate activity and avoid well-known criminal hotspots to increase your chances of a successful tour.
Piracy and unauthorized ship boarding are always a possibility, even in high-security space, where SOS-calls can (sometimes) take hours to be answered. It's better to be prepared by having armor, firearms, melee weapons, and ammunition on hand for each member of your party. But don't forget target practice! The best weapon is useless when wielded by incompetent hands, or could even cause disaster should stray bullets puncture your ship's hull or fuel tanks.
Long-haul trips can stretch out for days - don't forget to pack StarCitizen:food and StarCitizen:drink for your journey, and consider bringing surplus rations in case of unforeseen delays.
Many of the exotic destinations may not be located in hospitable environments. Consider bringing specialized equipment such as a Novikov suit (for frigid environments), Pembroke suit (for boiling environments), or a StarCitizen:Stirling Exploration Suit (for irradiated environments), as well as jackets and StarCitizen:gloves for colder locales. In case of ship decompression, we also recommend carrying at least one StarCitizen:undersuit and StarCitizen:helmet for every passenger, and keeping spare OxyPens aboard.
Don't forget your ship! Maintenance is key for a safe voyage in the void, Some spare components can be a lifesaver, especially life support generators and quantum drives - bring a handheld tractor beam to move the equipment. Pack a couple of salvage tools and canisters filled with StarCitizen:RMC for on-the-go repairs, and always remember to stock up on fuses!
Petrified irregular structures of unknown origin are present all across the planet's surface, perhaps related to the intense beating it takes from the star.
At some point in the past, Pyro IV experienced a collision with another astronomical object. The impact was so massive that it altered the planet's orbit. Eventually, the gas giant StarCitizen:Pyro V captured this planet, making it its outermost moon. The scars left behind by this cataclysmic event are visible to this day.
Adir, Pyro V's third moon, features a huge scar streaking across its surface. While its origins are currently unknown, it may have been caused by ejecta from the collision of Pyro IV with another astronomical object.
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The first star system to feature in the game. Stanton's planets were sold off to four mega-corporations in StarCitizen:2865. While StarCitizen:UEE Common Law still applies system-wide, UEE presence is lower than in fully-policed systems, and the corporations use a combination of their own forces and contracted private security organizations to manage their respective sectors. Security is generally acceptable, although various outlaw factions have targeted Stanton in recent years, including the StarCitizen:Nine Tails, StarCitizen:XenoThreat, and StarCitizen:Slicers.
Owned by the company of the same name, this planet is the most industrialized world in Human space. In just 80 years, the terrain has been built up into a planet-spanning city (ecumenopolis).
Designed by StarCitizen:Memphis Avery, this iconic floating sculpture of rotating gears sits at the center of ArcCorp's main district, symbolizing the never-ending activity of the planet.
Located on the 172nd floor of the IO-North Tower, you either need to be a member or be accompanied by one to get into this exclusive venue. It may not literally be million miles high, but the drink prices definitely are. Sadly, the club is so exclusive that you can't even look outside a window to enjoy the lofty view -- the MMHC is well known for its plethora of reviews calling it "anticlimactic."
Originally a shipyard built by the UEE Navy, these floating platforms were repurposed into factories and living spaces by StarCitizen:Crusader Industries when the company purchased the gas giant in 2865. Be sure to check out the various Discovery Spots scattered throughout the city to learn more.
Get an inside look at Crusader Industries' shipbuilding endeavors and watch as engineers put the final touches on brand-new C2 Hercules ships as they glide off of the assembly lines.
These Crusader-native animals live in the gas giant's atmosphere. Catch a StarCitizen:Discovery Tours shuttle in Orison's Cloudview Center for a guided wildlife tour, or venture out on your own and meet these gentle giants in their natural habitat.
A monument built to protest the commercialization of art and commodification of humanity. One of the first easter eggs present in the game, its location is unmarked and visitors must triangulate their way to it.
Nobody knows why or what is being dumped into the depths of Lorville, but the drainage pipes are the first sight of the city for many people who live in Lorville's L19 Residences in Leavsden Square. Considering Hurston Dynamics' general demeanor, many wouldn't be surprised if the corporation quite literally is defecating on its workers.
A golden statue of StarCitizen:Archibald Hurston, Hurston's youngest CEO, greets visitors in the CBD's main lobby. Take a look at the timeline wall to learn more about the history of Hurston Dynamics, and see some of the company's ship weapons on display as well.
microTech's stunning flagship store. A haven for gadget lovers and tech nerds, and the only place to buy a new case for your StarCitizen:mobiGlas. While you're there, check out the very first mobiGlas, which is on display in the lobby.
An ice sculpture created in 2891 by StarCitizen:Fay Womak adorns the main floor of Wally's Bar, intended to reflect the city and evoke the interplay between cold and creativity that are the hallmarks of life in New Babbage.