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Template:MC/Console version/2014-12-18

Template page

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Additions

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Blocks

Items

Mobs

Gameplay

  • Adventure mode
  • Added many new sounds
  • Mob naming

World generation

General

  • Interfaces for beacons, horses, hoppers and fireworks
  • New death messages
  • Template:Cx
  • Options
    • Daylight Cycle, Keep Inventory, Tile drop, Regeneration option
  • Template:Cx
  • Template:Cx

Changes

Blocks and items

  • Wood placement now depends on the surface it is placed on, rather than the direction of the player.
  • Redstone repeaters can now be locked.
  • Trapdoors can now be placed on upper half of blocks.
  • Bone meal no longer instantly grows crops to full size.
  • Dispensers can now face in any direction.
  • Snow can be crafted by 3 snow blocks.
  • Multiple snow layers can now be placed.
  • Golden apples give extra "absorption" health for a short period.
  • Updated textures which includes new textures for charcoal and woods.
  • Moved fences, iron bars, and cobblestone walls to the Building Blocks tab from the Miscellaneous tab in Creative.
  • Cobwebs no longer slow down players that are flying.
  • Swords can no longer be used to break blocks in creative mode.
  • Nether portals now teleport players in creative mode instantly.
  • Flowing water no longer pushes players that are flying.

Mobs

  • Slimes can now spawn in swamps at night.
  • Zombies can now pick up items.
  • Zombies and Skeletons can now spawn with different weapons and armor.
  • Mobs, items, and projectiles can now pass through portals.
  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down.
  • Spiders now have a chance to spawn with effects on Hard difficulty.
  • Ghasts and zombie pigmen no longer visibly catch fire when going into fire or lava.
  • Skeletons now have a new death sound instead of using the damage sound when dying. Unlike in Java Edition, the damage sound remains unchanged.

Gameplay

  • The longer the player remains in an area, the harder the monsters that spawn in that area will be.
  • Pressing use while sneaking now uses the held item instead of the currently selected block.
  • When riding an entity, dismounting has changed from pressing Template:Ctrl on the entity to using the sneaking control.
  • Camera direction is no longer vertically reversed in third person front view to match Java Edition.

Bugs

Fixes

  • Fixed two duplication glitches where the player could obtain infinite amount of diamonds, emeralds, gold, iron, or lapis lazuli.

Trailer

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Gallery

See also

ru:Шаблон:Консольная версия/2014-12-18