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Dragonwilds:Inventory

From SAS Gaming Wiki
(Redirected from Dragonwilds:Destroy)

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File:Inventory.png
The inventory weight gauge as seen in game bottom right corner of screen.

The inventory allows players to view and organize their collected Dragonwilds:items. There is a standard weight limit of 400 for the inventory which includes items in the players primary inventory, hot-bar and Dragonwilds:armour slots.

Effects

  • The inventory has 5 sections: 8 hot-bar slots, 5 armour slots, 24 primary inventory slots, 24 rune pouch slots, 24 quiver slots and 24 quest item slots. Runes and key items will not be lost on death, but all items stored in the primary inventory will be lost to a Dragonwilds:gravestone (see page for specifics of death mechanics); the armour and shield that are currently equipped will not be lost.
  • Items in the primary inventory, hot-bar, and armour slots can be dropped, moved, or split via a key-bound user hot-key.
  • Activating any usable item, such as food, drinks, packs, armour, etc., places it on a fixed using delay timer of 2s. This limits the player from using more than one item at a time, and precludes swapping armour sets rapidly, such as is commonly done in the RuneScape universe.
    • However, with accurate mouse moments, armour can instead be clicked and dragged into the appropriate armour slot in the inventory, bypassing this delay timer.
    • A stack of items, when used, will not open the stack, but just 1 item in the stack.
    • More than one item/stack of items can be reserved to start their use delay timer. Each item will be used in the order it was clicked. There is no limit to the number of items that can be reserved.
    • Because the player can use items stored in containers, such as chests, by storing many usable items and reserving each item’s timer, the player can drastically reduce effort in opening large quantities of items such as goblin packs, garou packs, bird nests, etc.

Over-Encumbrance

File:Inventory - Weight Icon.png
The weight icon.
  • If the player's inventory, hot-bar, and armour weights exceed their carrying capacity, they will become Dragonwilds:encumbered and will not be able to run or jump, and will move at 60% normal speed.
    • This speed penalty does not scale based on weight, so 600/400 will incur the same % penalties as 3000/400.
    • Other speed penalties, such as opening or using usable items, trudging through water, etc., will stack with the over-encumbrance speed penalty.
  • The player will not be able to pick up slain NPC or node items automatically, like usual (those displaying bright sparkles), when encumbered. However, the player may freely pick up items dropped by the world or the player, but this further increases the player's weight.
    • The exception to this rule is the complete prevention of the player taking from bushes, or picking vegetables and flax while encumbered. The player may still gather dirty water even while over-encumbered.
  • The Leggings of Lightness are currently the only armour piece that increases the player's weight limit, increasing by 50 from 400 to 450.
    • Alternatively, if the player becomes too tired through Dragonwilds:rest depletion, the maximum weight decreases to 300 (or 350 with Leggings of Lightness).
  • Encumbrance has no maximum limit; however, it is directly tied to how many law runes will be consumed when utilizing a Dragonwilds:lodestone teleport. The number of runes required to travel from one lodestone to another is the length of travel in centimetres times the weight of the player in grams. Since the displayed weight is in kilograms, players will need to divide both the distance and weight by 1000 to calculate the runes required to teleport.
File:Primary Inventory interface.jpg
Primary Inventory where most items are stored
File:Rune Pouch interface.jpg
Rune Pouch containing all runes a player collects
File:Key Items interface.jpg
Key Item Inventory storing important quest items
File:Quiver.jpg
Quiver Inventory for storing Arrows and Bolts

Update history

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