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Minecraft:Bedrock Edition Preview 26.20.23

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Template:Infobox version

Preview 26.20.23 (Windows, iOS, iPadOS, Xbox, PlayStation), or Beta 26.20.24 (ChromeOS, Android) is the fourth beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 31, 2026,<ref>Template:Cite</ref> which adds the sulfur caves, Minecraft:sulfur and Minecraft:cinnabar block sets, and sulfur cube behind an experiment, and fixes bugs.

Changes

General

Minecraft:Mobs

  • Ravagers can only destroy Minecraft:leaves and crops when running into them, and can no longer destroy Minecraft:snow, turtle eggs or various plant blocks. This better matches their behavior in Java Edition.
    • Unlike Java Edition, they are still able to destroy pumpkin stems and melon stems.

Graphical

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Template:Redr version of the atmospherics config file.

  • Accessing atmospherics graphics overrrides through scripting is now done from
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Template:Redr.

Minecraft:Realms

  • Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen.
  • Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet.

Technical

AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
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  • Refactored
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Template:Redr. The following fields have been added to the behavior:

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Template:Redr: If

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Template:Redr, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.

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Template:Redr: The filters to use when determining if a mob is a suitable leader or not.

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Template:Redr: (default:

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Template:Redr) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.

API

  • Added beta read-only property
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Template:Redr object Template:Cd or undefined if the player is not in a party.

  • Added settings under "Creator" section to configure text filtering debug delay.
  • Moved
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  • Moved
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Biomes

  • Added
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Template:Redr field to Biome Json API.

    • Sub Surface Builders allow specifying a
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Template:Redr to be applied to biomes located underneath the Overworld's terrain surface.

  • Added
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Template:Redr sub surface builder type, which places continuous bands of blocks according to a noise distribution.

    • This surface builder has the following parameters:
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Template:Redr: a list of blocks that the surface builder is not allowed to replace.

        • Leaving this list empty or unspecified will allow the replacement of any block type.
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Template:Redr: a list of block names that will be sampled according to a Perlin noise distribution.

        • Specifying
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Template:Redr is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.

Entity components

  • Added the
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Template:Redr component, which controls how an entity bounces when colliding with surfaces.

    • Contains a single field,
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Template:Redr, defining the bounce strength:

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Template:Redr results in no bounce.

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Template:Redr results in a perfectly elastic collision with full energy preservation.

    • If the component is not present, bounciness defaults to
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Template:Redr.

    • Only available if the entity's
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Template:Redr is set to

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Template:Redr.

  • Added the
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Template:Redr component, which controls how an entity applies knockback to a target.

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Template:Redr defines how much the target is hit backwards.

      • Defaults to
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Template:Redr if not defined.

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Template:Redr defines how much the target is hit upwards.

      • Defaults to
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Template:Redr if not defined.

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Template:Redr defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.

      • Defaults to
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Template:Redr if not defined.

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Template:Redr defines whether the target should be fully immersed in water for the knockback rules to apply.

      • Defaults to
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Template:Redr if not defined.

  • Added the
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Template:Redr component.

    • The higher its value, the more air drag affects an entity:
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Template:Redr means no air drag.

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Template:Redr means regular air drag.

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Template:Redr means double air drag.

    • Only available if the entity's
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Template:Redr is set to

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Template:Redr.

  • The
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Template:Redr component now accepts negative values down to a minimum of

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Template:Redr, resulting in knockback being increased instead of being diminished.

Network Protocol

  • Added the bool
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Template:Redr.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" experimental toggles.

Additions

Blocks

File:Cinnabar.png Minecraft:Cinnabar

File:Sulfur.png Minecraft:Sulfur

File:Potent Sulfur.png Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
  • Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.

Items

File:Sulfur Cube Spawn Egg.png Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

File:Bucket of Sulfur Cube.png Bucket of sulfur cube

Mobs

File:Sulfur Cube.png Sulfur cube

  • A passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
    • Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
    • File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
      • Blocks of iron make it heavy, i.e. it will have higher gravity.
      • Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
      • Wooden Minecraft:logs and stems make it bouncy.
      • Minecraft:Ice reduces its friction, making it slide more.
  • Can be caught in Minecraft:buckets to move it.

Technical

Items

  • Added tags for sulfur cubes to make use of for physics determination and absorbing
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World generation

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  • A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks.
  • Sulfur cubes spawn here.
  • Have a high concentration of glow lichen.
  • Sulfur pools also generate here.

Script error: No such module "SpriteFile".

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.

Script error: No such module "SpriteFile".

  • A pile of Minecraft:sulfur with a small sulfur pool on the surface.
  • Generates on the surface indicating the presence of sulfur caves below.

Changes

Technical

Add-Ons

  • Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
    • Adds
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Template:Redr property to minecraft:projectile component for easier trajectory control.

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Template:Redr goal now applies projectile offsets relative to entity rotation.

    • Custom projectiles now:
      • Can be reflected.
      • Update their owner upon launch and reflection.
      • No longer collide with their owner on launch.
      • Apply their offsets on launch.
      • Remain at their point of impact when using
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Template:Redr.

API

  • Added
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Template:Redr could be invisible.

  • Added the Script Entity property
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  • Added the Script Entity property
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Template:Redr.

  • Added
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  • Added
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Template:Redr support to entity heal before/after events.

  • Added
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Template:Redr - an optional string prepended to the player's name in chat messages.

  • Added
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Template:Redr - an optional string appended to the player's name in chat messages.

  • Added
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Template:Redr to

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Template:Redr - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix).

  • Added
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Template:Redr - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes.

  • Added
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Template:Redr to

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Template:Redr using

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Template:Redr allows custom components to read a state change.

  • Added
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Template:Redr Boolean property

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DDUI

  • Class Observable.
    • Added the method
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Template:Redr. Gets filtered data from the Observable (only available for strings). Template:Cd

    • Added the enum
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Template:Redr. An enum representing the errors that can occur during text filtering. This is used at

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Template:Redr to provide more context about the filtering process.

Scripting

  • Added scripting method that allows creators to check the snow logging behavior of a block.

Voxel Shapes

  • Added non-unit-cube voxel shapes for 70 blocks when the Voxel Shapes experiment is enabled.
    • These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
      • Slab shapes (62 blocks)
      • Other shapes (8 blocks): calibrated sculk sensor, end portal frame, comparator (powered and unpowered), repeater (powered and unpowered), Minecraft:snow, and Minecraft:stonecutter.

Fixes

Script error: No such module "fixes". Other

  • Fixed custom components not parsing with modern block definition loader.
  • Pixelated shadows in Minecraft:Vibrant Visuals no longer experience artifacts in Xbox One X/S.
  • Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
  • Fixed several issues with text input on iOS when using a physical keyboard.
  • Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
  • Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
  • Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
  • Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
  • Fixed a bug that caused the
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Template:Redr AI behavior to sometimes fail to exit after killing a target.

  • Fixed actor textures not loading properly when applying packs with an older min engine version.
  • Fixed a bug when
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Template:Redr on a

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Template:Redr or

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Template:Redr would not update if the attached entity was unloaded and reloaded.

  • Fixed a bug where
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Template:Redr in

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Template:Redr could be invisible.

  • Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
  • Blocks with a missing
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Template:Redr will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."

References

<references group="">

 </references>

Navigation

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de:Bedrock Edition beta 26.20.24 es:Bedrock Edition Preview 26.20.23 it:Bedrock Edition Preview 26.20.23 ja:Bedrock Edition Preview 26.20.23 pt:Edição Bedrock Preview 26.20.23 ru:Preview 26.20.23 (Bedrock Edition) th:รุ่น Bedrock Preview 26.20.23 zh:基岩版26.20.23