Minecraft:Bedrock Edition Preview 26.40.27
More actions
Beta 26.40.27 (ChromeOS, Android) or Preview 26.40.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview for Minecraft:Bedrock Edition 26.40, released on June 23, 2026,<ref>Template:Cite</ref> which adds experimental features for the third drop of 2026 and fixes bugs.
Changes
Mobs
- High levels of the Minecraft:Strength effect now correctly increase the distance at which a sulfur cube with an absorbed block is knocked back.
- Players can no longer get soft-locked when standing inside a sulfur cube's or a Minecraft:creaking's bounding box, as they are now able to interact with the entities and blocks around them through the mob.
- Applies only when the entities are invulnerable.
- Replaces the workaround where creakings would despawn after blocking a player for too long.
Items
- Arrows fired by mobs with a Minecraft:crossbow now deal the same damage regardless of the shooting mobs.
- Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty.
General
- Added a Delete button on the Subscriptions tab for expired Realms.
- Updated terms on Realms purchase screen.
- Added frame pacing for Xbox platforms in Preview, disabled by default.
- Updated old and retail world conversion flows in the Storage settings tab.
UI
- New social drawer infrastructure with performance fixes.
Technical
AI Components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
- Renamed Template:Cd to Template:Cd and released from Template:Cd to scripts version Template:Cd
- Released Template:Cd from Template:Cd to scripts version Template:Cd
- Vanilla blocks defined with shapes in the shapes/ folder now use voxel-shape based culling without requiring the Voxel Shapes experiment. This will allow custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
Fences
- In 1.26.40+ worlds, fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
Stairs
- Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs.
- For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Using player name as target for commands (i.e. Template:Cmd) for non-operator players is now allowed.
DDUI
- Added image method onto Template:Cd in Template:Cd to allow showing images on Template:Cd.
Dedicated Server
- Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.
Entity components
- Made the following changes to the Template:Cd Template:Cd subcomponent of Template:Cd:
- Added a Template:Cd boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied.
- Template:Cd is now applied regardless of the Template:Cd mode, so it can be used on its own to scale damage by the projectile's velocity.
- The resulting value is added to damage to define the projectile's base damage.
- Its default value changed from Template:Cd to Template:Cd so that prior content remains unchanged when neither field is specified.
- Replaced the Template:Cd boolean field with Template:Cd, which controls how the world difficulty contributes to the final damage:
- Template:Cd: difficulty is ignored (default).
- Template:Cd: a difficulty-driven term is added to the base damage (matches the previous behavior when Template:Cd was Template:Cd).
- Template:Cd: a difficulty-driven term is added to Template:Cd before it scales by the projectile's velocity.
- Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later to preserve existing behavior2.
- Added the Template:Cd entity component.
- When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 3 of 2026" Minecraft:experimental toggles.
Additions
Blocks
File:Poplar Sapling.png Minecraft:Poplar sapling
- A new sapling which grows into any one of red, orange or yellow poplar trees.
- Sold by Minecraft:wandering traders.
Template:Animate Minecraft:Poplar leaves
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
File:Poplar Log.png Minecraft:Poplar log
- A new log found in poplar trees.
- File:Stripped Poplar Log.png Can be stripped.
File:Poplar Wood.png Minecraft:Poplar wood
- A new wood crafted from poplar logs.
- File:Stripped Poplar Wood.png Can be stripped.
File:Poplar Planks.png Minecraft:Poplar planks
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar File:Poplar Stairs.png stairs, File:Poplar Slab.png slabs, File:Poplar Fence (EW).png fences, File:Poplar Fence Gate.png fence gates, width=32x32 signs, File:Poplar Hanging Sign.png hanging signs, File:Poplar Button.png buttons, File:Poplar Pressure Plate.png pressure plates, File:Poplar Door.png doors, File:Poplar Trapdoor.png trapdoors, File:Poplar Boat.png boats, File:Poplar Boat with Chest.png boats with chests, and width=32x32 shelves.
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in dappled forests.
- Can be composted and renewed by applying Minecraft:bone meal.
File:Shelf Mushroom.png Minecraft:Shelf mushroom
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes.
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
- Sold by Minecraft:wandering traders.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- New variants of Minecraft:wool blocks that can be dyed in sixteen colors.
World generation
- An autumn-themed forest biome that consists of Minecraft:poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, and Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Fallen poplar trees generate more frequently than in other biomes.
- Minecraft:Rabbits, Minecraft:foxes, and cold variants of farm Minecraft:animals spawn here.
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Has three different colors of leaves, orange, red, and yellow, randomly chosen at generation or sapling growth.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each structure have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree or a Minecraft:crop farm.
- Minecraft:Chests and Minecraft:barrels can be found around the structure with loot.
Changes
Technical
- Added the Template:Cd class to beta with read-only Template:Cd and Template:Cd properties.
- Added the Template:Cd interface to beta with a Template:Cd property.
- Added the Template:Cd interface to beta with optional Template:Cd and Template:Cd properties.
- Added the Template:Cd class to beta with a Template:Cd method that returns the loaded sound definitions, optionally narrowed by a filter.
- Added the Template:Cd property to beta that provides read-only access to the sound definitions loaded for the world.
- Template:Cd now accepts a Template:Cd in addition to a sound id string in beta.
- Added the Template:Cd class to beta with read-only Template:Cd and Template:Cd properties.
- Added the Template:Cd interface to beta with a Template:Cd property.
- Added the Template:Cd interface to beta with optional Template:Cd and Template:Cd properties.
- Added the Template:Cd class to beta with a Template:Cd method that returns the loaded sound definitions, optionally narrowed by a filter.
- Added the Template:Cd property to beta that provides read-only access to the sound definitions loaded for the world.
- Template:Cd now accepts a Template:Cd in addition to a sound id string in beta.
- The Template:Cd payload in Template:Cd now accepts an optional music_info block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound.
- The Template:Cd payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition.
<syntaxhighlight> "music_info": {
"genres": ["electronic", "ambient"],
"moods": ["calm"],
"artist": "Some Artist",
"title": "My Cool Song"
},
"tags": {
"category": "background",
"regions": ["overworld", "nether"]
}</syntaxhighlight>
- Added new beta Template:Cd with optional genres, moods, artist, and title properties describing the music content of a sound definition.
- Added new optional beta Template:Cd exposing the music metadata declared on a server sound definition.
- Added new optional beta Template:Cd exposing the arbitrary tag metadata declared on a server sound definition.
- Added new optional beta properties on Template:Cd for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values.
Blocks
- Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
- Added support for Template:Cd when using the minecraft:sixteen_way_rotation placement direction block trait.
- Added horizontal "Template:Cd" support for the Template:Cd trait.
- These new directions "Template:Cd", "Template:Cd", "Template:Cd", "Template:Cd" still require Upcoming Creator Features experiment to be enabled.
- When placing horizontal multi-blocks if one or more parts go into an unloaded Template:Cd then the placement of all parts is delayed until both Template:Cd are loaded, delayed placement actions are persistent and saved to Level storage until they are executed.
- If placing the horizontal multi-block in a structure template, and then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the Template:Cd trait enabling the Template:Cd state, otherwise the multi-block parts will not respect the structures rotation.
Fixes
Template:Fixes Other
- Fixed an issue where the game would crash when opening the game from an invite notification on Android.
- Fixed arm animation triggering when no block is affected.
- Fixed clouds rendering in front of transparent blocks such as Glass when Vibrant Visuals is enabled.
- Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
- Fixed an issue where downloading a world from the realms hub slot screen vs. the realms edit world screens would result in different names.
- Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
- Fixed rare crash that occurred when interacting with items in the UI.
- Fixed Fullscreen mode to remember which screen it was last on.
- Fixed 'Remove' button not eliminating blocks from Creative inventory in Pocket UI.