Minecraft:Bedrock Edition Preview 26.40.22
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Template:Infobox version Beta 26.40.22 (ChromeOS, Android), or Preview 26.40.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview for Minecraft:Bedrock Edition 26.40, released on June 9, 2026,<ref>Template:Cite</ref> which fixes bugs.
Additions
General
- Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the Minecraft:Nausea effect and when going through Nether portals.
Changes
Mobs
- No longer plays step sounds when moving around.
- No longer plays step sounds when moving around.
- No longer destroys snow layers upon its spawning from a bucket.
- Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed.
- Are no longer considered hostile.
General
Graphical
- Clouds, sun, moon, and stars now render when the camera is underwater in Minecraft:Vibrant Visuals.
- Added more Realms Minecraft:loading tips.
Storage
- When downloading resource packs to join Minecraft:multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
- Packs will be downloaded one a time to compact the total required space.
UI
- Added new variant for Marketplace Bundle UI.
- Changed furnace tabs order; reordered furnace recipes.
- Pressing Template:Key while hovering the mouse cursor over the recipe search bar now inputs the letter Template:Key instead of closing the screen.
Technical
AI Goals
- Made schemas for the following actor components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
- Released Template:Cd from beta to scripts version Template:Cd.
- Changed Template:Cd -> Template:Cd, Template:Cd -> Template:Cd, and added Template:Cd property to Template:Cd in Template:Cd beta.
- Template:Cd is functionally identical to Template:Cd but is no longer accessed via Template:Cd, uses Template:Cd instead.
Blocks
- Released Template:Cd trait.
- However, for the field "Template:Cd" horizontal directions will still require Upcoming Creator Features experiment.
- Custom stairs can now form corners with vanilla stairs outside of beta.
- Fences
- Vanilla fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting which neighbors the fence connects to.
Entity components
- Made the following changes to the Template:Cd component:
- Renamed Template:Cd to Template:Cd.
- Template:Cd is no longer scaled by Template:Cd internally.
- Similar values for Template:Cd and Template:Cd now produce similar knockback on both axes.
- Deprecated the following fields:
- Added a new field, Template:Cd, which provides more intuitive control over how knockback is applied:
- Template:Cd (default): Applies knockback along the horizontal direction from attacker to target.
- Template:Cd: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right).
- The component is no longer in Beta.
- Added content error when loading features with identifiers that already exist within the same behavior pack.
- Updated item schema validation so Template:Cd now requires at least one component entry for item documents in Template:Cd and Template:Cd.
- Renamed all non-existent sound events to Template:Cd.
- This affects the following non-existent events incorrectly referenced in Template:Cd:
- This change was not mentioned in the changelog.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features", and "Render Dragon Features for Creators" Minecraft:experimental toggles.
Changes
Technical
- Improved the experimental JSON document upgrader: configuration parsing errors are now surfaced through the upgrader's error logging, errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run
- Changed property name Template:Cd on Template:Cd class to Template:Cd in Template:Cd in beta.
- Added the property Template:Cd to Template:Cd's Template:Cd in beta.
- Added the enum Template:Cd to Template:Cd in Template:Cd.
- Added the method getSplitScreenSlot to Template:Cd's Template:Cd in Template:Cd.
- Changed the Template:Cd method Template:Cd of Template:Cd's Template:Cd to have restricted execution privilege.
- Added Template:Cd to Template:Cd. Returns the closest N block positions in a volume to a given location sorted by distance.
- Added Template:Cd to Template:Cd. Returns the farthest N block positions in a volume from a given location sorted by distance.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
Graphical
- Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider.
- A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
Fixes
Template:Fixes Other
- Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
- Fixed bug where sulfur cubes would sink or not be able to move after ejecting their block.
- Fixed an issue where the profanity popup wouldn't show when using profanity in the Realm title or description.
- Fixed an issue where Realms specific tips weren't showing when loading into a Realm.
- Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
- Fixed a potential rare crash related to dimension changes on PlayStation
- Fixed strikethrough alignment for sale prices.
- Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
- Fixed Fullscreen mode to remember which screen it was last on.
- Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage.
- Fixed invulnerability timer floating-point cycling issue for very small damage diffs.
- Fixed a crash that occurred when loading a behavior pack containing a Template:Cd file with the Template:Cd payload.