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StarCitizen:Star Citizen Live

From SAS Gaming Wiki
(Redirected from StarCitizen:SCL)

Template:Stub Star Citizen Live, shortened SCL, is a Star Citizen video series, formerly StarCitizen:Reverse the Verse.

List of Star Citizen Live episodes

The Star Citizen Live part of the titles has been removed for better readability

Air Date Title
Feb 19, 2026 Q&A Industrial Gameplay
Feb 5, 2026 Tech Talk with Benoit Beausejour
Nov 27, 2025 Lots of Ship Talk
Sep 11, 2025 Tech Talk w/ Benoit Beausejour
Aug 21, 2025 Ship Showdown Q&A
Jul 24, 2025 Q&A - Sounding Things Out
Q&A - Earning in the 'verse
Q&A - Vehicle Flight and Balance
Invictus Ship Talk Q&A
Interview: Vehicle Concept Team
SPECIAL EDITION: A More Stable Universe
Q&A Crafting and Base Building
Q&A StarEngine
Q&A Characters and Creatures
Cargo & Hangars
Q&A Tech Talk
Q&A Contested Zones and Asteroid Bases
Q&A Jump Points
Narrative History
Making FOB
Making Missions II-2
Making Missions II
Making Ship Up IV-2
Gamedev: Making Ship Up IV
Q&A: Invictus Vehicle Gameplay
Q&A: Invictus All-Vehicles
Q&A: Alpha 3.23 and Beyond
Q&A: UI Features 3.23
Q&A:  Hangars and Cargo
Q&A: Character Customizer
Q&A: FPS in Alpha 3.23
Q&A: Master Modes
Q&A: Distribution Centers
Q&A: EVA & Personal Interactions
Meet the Devs - Publishing and Corporate Technology
All About Alpha 3.23
Ask the Devs - AI for U and I
Ask the Devs - Resource Management
Ask the Devs - FPS and Flight Teams
Ask the Devs - FPS and Flight Teams
Ask the Devs - UI Teams
Behind the Dev - Sound Designers
Ask the Devs - Vehicle Gameplay
Gamedev: Arena Commander 3.20
Gamedev: Mission Maker, Part II
Gamedev: Mission Maker
Gamedev: First Aid Made
Gamedev: Making Ship Up III
Arena Reborn, Part Three
Gamedev: Production Discussion
Alien Narrative
Gamedev 1 on 1: John Griffiths
Invictus All-Vehicles Roundtable
Gamedev: New Player Experience
Mining, Salvage, Tractors, OH MY!
Animation Vocation
Mission Features Q&A
Gamedev: AI Sprint Report
From Montreal With Love
Engineer Scrutineer
Gettin' Turbulent
Talkin' VFX
Star Citizen Live: Rivers and Tech and Bugs, Oh My!
Navigating Narrative
Flight, Light & Insight
Mission Features
All About Alpha 3.18
Master Modes
Montreal Protocol
IAE 2952 Supertalk
Chasing Racing
Mission Commission
Taking Flight
The Bot Whisperer
Out of Character
Persistent Entity Streaming
Narrative Team Q&A
All-Vehicles Q&A
Star Kart Racing
Gamedev: Making VFX
All About 3.17.2
Gamedev: Practical Interactable
Audio Team Q&A
Gamedev: Alien Week Doodletime
Meet the Community Team
Invictus All-Ships Q&A
AI Roundtable Q&A
Gamedev: Derelict Outposts
Engine & Graphics Q&A
Gamedev: Ruins of Home
Actor Feature Team Q&A
A Complete Waste of an Hour
EU PU Gameplay Feature Team
EU PU Gameplay Feature Team
All About Alpha 3.17
VFX Team Q&A
Narrative Team Q&A
Gamedev: The Pyro Proposition
Planet Content Team Q&A
Graphics Engineering Q&A
Gamedev: Dereliction Depiction
Gamedev: The Luminalia Exploitation
IAE 2951 All Ships Q&A
First-Person Features
Meet Gavin Rothery
Outer Space Interface
Gamedev: Outlaw Lifestyle
All About Alpha 3.15
Gamedev: Fun With Props
Regeneration Elaboration
Get Rich or Die Tyrer
Gamedev: Gangs of Pyro Concepts
Gamedev: Life of QA
US PU Feature Team
Gamedev: In-Fiction Ship Commercials
That Vehicle Life 3.14
Gamedev: Mood Lighting
ll About Alpha 3.14
EU PU Gameplay Features
Star Citizen Live Gamedev: Alien Encounter
Let's Talk About Pedro
Gamedev: Building NPC Behaviors
All About Spaceships
Gamedev: Invictus Historical Uniforms
Radar and Scanning
Gamedev: FPS Level Design
Audio Team Roundtable
All About Alpha 3.13
Gamedev: Lore Builder - Gangs of Pyro
Gamedev: Sense of Sight
VFX Team
Vehicle Tech Team
Landing Zone Content Team
NPC Capital Ship Combat
Weapons and Props
Dynamic Events
Character Team Q&A
All About Alpha 3.12
IAE Free Fly All Ships Q&A
A. I. and U
The Pico Proposition
Vehicle Experience Q&A
See You, Space Cowboy
All About Alpha 3.11
2950 Imperator Election
Making Mountains
Builds, Platforms and Publishes
Star Citizen: Ship Showdown LIVE 2020
Let There Be Light
FPS Weapons and Systems
Star Citizen Live: Effective Visuals
Star Citizen Live: Weapons Grade
Star Citizen Live: All About Alpha 3.10
Star Citizen Live: Beast Armors
Star Citizen Live: The Ships of Gavin Rothery
Star Citizen Live: Targets, Turrets & Take-Offs
Sounds of a Life in Space
Alien Week Roundtable
Intragalactic Noodle Delivery
Invictus Launch Week Vehicle Q&A
Designing Levels
Make Mine Music
Working With Gas
US PU Feature Team
The Story Behind the Universe
Art of Ship Concepts
Tevarin War Uniforms
All About Alpha 3.9
All About Alpha 3.9
Painting Planets
Adventures in Spaceships
Conceptualization - Spaceship
Bobble Madness
Theaters of War CitizenCon Followup
Points of Interest
Building a Vehicle Experience
All About Alpha 3.8
Planetary Art
All About Spaceships
Mission Theory
Audio - Design & Programming
Gamedev - Making Ship Up II
The Big Benny's Proposition
Alpha 3.7 Roundup
Mantis and Quantum Enforcement
Gamedev - Concepting Ship Weapons
Arena Commander and Star Marine
All Things Lore
Things Flyable
All About Development
Modular Space Stations
The 890 Jump
Behind the Music
What a Concept!
Mission Features
Creating 890 Artwork
All Things UI
All Things UI
All About Spaceships - Alpha 3.5/3.6
Todd Talk - Alpha 3.6
Dressing the Scene
Player Wearables
Effecting Visuals
Making Ship Up
Holes in the Ground
10 mai 2019 Star Citizen Live: Animation Application
4 mai 2019 Star Citizen Live: Todd Talk - Alpha 3.6
2019-04-26 Star Citizen Live: Pacheco Mission

External Links

See also

Trivia

  • Following the Russian invasion of Ukraine in February 2022, the following day's Star Citizen Live was cancelled and CIG declared that their hearts go out to those affected.<ref>Missiles rain down around Ukraine, reuters.com, February 25, 2022</ref><ref>Template:Cite RSI</ref>

References

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