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{{Upstream update available|Dragonwilds:Imaru/Strategies/Upstream}}
This is a strategy guide page on defeating [[Dragonwilds:Imaru]]. Depending on your world's difficulty setting (Normal or Hard), refer to the relevant section.


 
==Recommended setup==
This is a strategy guide page on how to defeat [[Dragonwilds:Imaru]]. Depending on your worlds' difficulty setting (being either '''Normal''' or '''Hard'''), you'll need to refer to its relevant section.
 
==Recommended gear and setup==
As Imaru is a [[Dragonwilds:power level]] 5 entity, she can only be survived by players who are at least power level 5 or above.
As Imaru is a [[Dragonwilds:power level]] 5 entity, she can only be survived by players who are at least power level 5 or above.


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* Good [[Dragonwilds:food]] with combination [[Dragonwilds:perks]]
* Good [[Dragonwilds:food]] with combination [[Dragonwilds:perks]]
* Infusion drinks
* Infusion drinks
** [[Dragonwilds:Ferocious Infusion|Ferocious Infusions]] for Melee fighters
** [[Dragonwilds:Ferocious Infusion]]s for Melee fighters
** [[Dragonwilds:Relentless Infusion|Relentless Infusions]] for Ranged fighters
** [[Dragonwilds:Relentless Infusion]]s for Ranged fighters
** [[Dragonwilds:Arcane Infusion|Arcane Infusions]] for Magic fighters
** [[Dragonwilds:Arcane Infusion]]s for Magic fighters
* Healing supplies (ex: [[Dragonwilds:Large Wardstone|Large Wardstones]] and [[Dragonwilds:Lesser Healing Potion|Lesser Healing Potions]])
* Healing supplies (ex: [[Dragonwilds:Large Wardstone]]s and [[Dragonwilds:Lesser Healing Potion]])
* [[Dragonwilds:Fire Rune]]s and [[Dragonwilds:Air Rune]]s to cast [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Tempest Shield]], respectively
* [[Dragonwilds:Fire Rune]]s and [[Dragonwilds:Air Rune]]s to cast [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Tempest Shield]], respectively
* [[Dragonwilds:Magical Focus]] if using magic for attacking Imaru
* [[Dragonwilds:Magical Focus]] if using magic for attacking Imaru
* Runes to cast [[Dragonwilds:Spectral Arrows]] if using 2-handed Ranged attacks
* Runes to cast [[Dragonwilds:Spectral Arrows]] if using 2-handed Ranged attacks
* Plenty of [[Dragonwilds:Law Rune|Law Runes]] for [[Dragonwilds:Lodestone]] teleportation to/from Imaru's Lair
* Plenty of [[Dragonwilds:Law Rune]]s for [[Dragonwilds:Lodestone]] teleportation to/from Imaru's Lair
 
===Preset===
===Gear setup===
Players should equip any level 5 [[Dragonwilds:Armour|armour]] of their combat choice, as they have the same set effect and stats. Below is a set up of a '''basic''' and '''advanced'''
 
In the inventory, there is a suggested item to either switch to or use if you prefer them over the ones listed in the equipment or hotbar slots.
==== Full Power level 5 armour: ====
====Basic Preset====
 
The basic preset is for for casual players who are looking for a more basic set up, requiring less resources and materials. This set up will require a timely dodge, parry and attacks to avoid taking too much damage.
==== Melee ====
<tabber>
* [[Dragonwilds:Steel Equipment]]
Basic Melee=
* [[Dragonwilds:Fallen Hoplite]]
{{Inventory
* [[Dragonwilds:White Knight Armour]]
|hotbar1 = Steel Mace
 
|hotbar2 = Dragonblight Shield
==== Range ====
|hotbar3 = Ferocious Infusion
* [[Dragonwilds:Green Dragonhide Armour]]
|hotbar3-amount = +20
* [[Dragonwilds:Ranger Armour]]
|hotbar4 = Pumpkin Soup
 
|hotbar4-amount = +20
==== Magic ====
|hotbar5 = Lesser Healing Potion
* [[Dragonwilds:Splitbark Equipment]]
|hotbar5-amount = +20
* [[Dragonwilds:Necromancer Equipment]]
|main1 = Amulet of Defence
 
|armour1 = Steel Full Helm
==== Jewelry ====
|armour2 = Steel Platebody
* [[Dragonwilds:Salve Amulet]] (for the extra damage against Undead)
|armour3 = Steel Platelegs
* [[Dragonwilds:Ring of Life]] (for saving you from dying without losing all inventory items)
|armour4 = Goblin War Banner
* [[Dragonwilds:Amulet of Defence]] (For increased Armour Value)
|armour5 = Amulet of Strength
 
}}
==== Shield ====
|-|
 
Basic Ranged=
* [[Dragonwilds:Anti-Dragon Shield]] (Highly recommended)
{{Inventory
* [[Dragonwilds:Dragonblight Shield]] (Highly recommended)
|hotbar1 = Steel Crossbow
* [[Dragonwilds:Dragoncurse Shield]] (Can only get after completing [[Dragonwilds:Withering Heights]], but if you have it, it is highly recommended, as it is a power level 5 shield)
|hotbar2 = Dragonblight Shield
* [[Dragonwilds:Steel Shield]]
|hotbar3 = Relentless Infusion
* [[Dragonwilds:Fallen Hoplite's Aspis]]
|hotbar3-amount = +20
 
|hotbar4 = Pumpkin Soup
=== Power level 5 [[Dragonwilds:Weapons]] ===
|hotbar4-amount = +20
 
|hotbar5 = Lesser Healing Potion
==== Melee ====
|hotbar5-amount = +20
 
|main1 = Willow Shortbow
* [[Dragonwilds:Steel Sword]]
|main2 = Willow Longbow
* [[Dragonwilds:Shadow Sword]] (for increased damage against Spectral Enemies)
|main3 = Amulet of Defence
* [[Dragonwilds:Steel Mace]]
|armour1 = Green Dragonhide Coif
* [[Dragonwilds:Steel Greataxe]]
|armour2 = Green Dragonhide Body
* [[Dragonwilds:Zombie Axe]] (for Crush/Slash attacks)
|armour3 = Green Dragonhide Chaps
 
|armour4 = Goblin War Banner
==== Ranged ====
|armour5 = Amulet of Accuracy
 
}}
* [[Dragonwilds:Willow Shortbow]]
|-|
* [[Dragonwilds:Willow Longbow]]
Basic Magic=
* [[Dragonwilds:Undead Ranger's Bow]]
{{Inventory
* [[Dragonwilds:Dorgeshuun Crossbow]]
|hotbar1 = Splitbark Staff
* [[Dragonwilds:Steel Crossbow]]
|hotbar2 = Arcane Infusion
* [[Dragonwilds:Enchanted Steel Bolts]] (for the necrotic damage/replenish lifeward effect)
|hotbar2-amount = +20
* [[Dragonwilds:Steel Arrow]]
|hotbar3 = Pumpkin Soup
* [[Dragonwilds:Steel Fire Arrow]] (For burning effect/damage)
|hotbar3-amount = +20
 
|hotbar4 = Lesser Healing Potion
==== Magic ====
|hotbar4-amount = +20
 
|main1 = Amulet of Defence
* [[Dragonwilds:Splitbark Staff]]
|armour1 = Splitbark Helm
* [[Dragonwilds:Necromancer's Staff]] (for increased damage effect)
|armour2 = Splitbark Body
 
|armour3 = Splitbark Legs
|armour4 = Goblin War Banner
|armour5 = Amulet of Magic
}}
</tabber>
====Advance Preset====
The advance preset is for players who are looking to do more damage while tanking enough damage as well, require a bit more resources and material. This set up will still require timely dodges and attacks to avoid going through your potions and wardstones. This setup is recommended against Imaru's Hard Mode strategy.
<tabber>
Advance Melee=
{{Inventory
|hotbar1 = Zombie Axe
|hotbar2 = Dragonblight Shield
|hotbar3 = Ferocious Infusion
|hotbar3-amount = +20
|hotbar4 = Pumpkin Soup
|hotbar4-amount = +20
|hotbar5 = Lesser Healing Potion
|hotbar5-amount = +20
|hotbar6 = Whetstone
|hotbar6-amount = +10
|hotbar7 = Large Wardstone
|hotbar7-amount = +20
|main1 = Shadow Sword
|main2 = Amulet of Defence
|main3 = Amulet of Strength
|main4 = Ring of Life
|main5 = Ring of Recoil
|armour1 = Steel Full Helm
|armour2 = Steel Platebody
|armour3 = Steel Platelegs
|armour4 = Goblin War Banner
|armour5 = Salve Amulet
}}
|-|
Advance Ranged=
{{Inventory
|hotbar1 = Steel Crossbow
|hotbar2 = Dragonblight Shield
|hotbar3 = Relentless Infusion
|hotbar3-amount = +20
|hotbar4 = Pumpkin Soup
|hotbar4-amount = +20
|hotbar5 = Lesser Healing Potion
|hotbar5-amount = +20
|hotbar6 = Large Wardstone
|hotbar6-amount = +20
|main1 = Enchanted Steel Bolts
|main1-amount = +100
|main2 = Undead Ranger's Bow
|main3 = Willow Longbow
|main4 = Amulet of Defence
|main5 = Amulet of Accuracy
|main6 = Ring of Recoil
|main7 = Ring of Life
|armour1 = Green Dragonhide Coif
|armour2 = Green Dragonhide Body
|armour3 = Green Dragonhide Chaps
|armour4 = Goblin War Banner
|armour5 = Salve Amulet
}}
|-|
Advance Magic=
{{Inventory
|hotbar1 = Necromancer's Staff
|hotbar2 = Arcane Infusion
|hotbar2-amount = +20
|hotbar3 = Pumpkin Soup
|hotbar3-amount = +20
|hotbar4 = Lesser Healing Potion
|hotbar4-amount = +20
|hotbar5 = Large Wardstone
|hotbar5-amount = +20
|hotbar6 = Magical Focus
|hotbar6-amount = +10
|main1 = Amulet of Defence
|main2 = Amulet of Magic
|main3 = Ring of Recoil
|main4 = Abraxus Ring
|main5 = Ring of Life
|armour1 = Splitbark Helm
|armour2 = Splitbark Body
|armour3 = Splitbark Legs
|armour4 = Goblin War Banner
|armour5 = Salve Amulet
}}
</tabber>
==Normal Mode: Strategy==
==Normal Mode: Strategy==
Imaru in normal mode, Imaru can be soloed or done with more players in the party.
With Imaru in normal mode, Imaru can be soloed or done with more players in the party.


Imaru's main attacks are energy bolts that launches towards you when flying, fire-breathing sweeps when she is on the platform, and foot stomps which can launch an rot, earth spike like attack towards the player, which fills up the [[Dragonwilds:Wither]] status.
Imaru's main attacks are energy bolts that launch towards you when flying, fire-breathing sweeps when she is on the platform, and foot stomps, which can launch a rot, earth spike-like attack towards the player, which fills up the [[Dragonwilds:Wither]] status.


===Phase 1===
===Phase 1===
Before entering Imaru's tower, drink a Infusion. Once you enter Imaru's tower, do the following:
Before entering Imaru's tower, drink an Infusion. Once you enter Imaru's tower, do the following:


* '''Melee''', immediately cast [[Dragonwilds:Enchant Weapon: Fire]] on your main melee weapon and cast the [[Dragonwilds:Tempest Shield]] spell. Imaru will appear on the platform within five seconds, so be prepared to run towards Imaru's to avoid any of her ground spike attacks.
* '''Melee''', immediately cast [[Dragonwilds:Enchant Weapon: Fire]] on your main melee weapon and cast the [[Dragonwilds:Tempest Shield]] spell. Imaru will appear on the platform within five seconds, so be prepared to run towards Imaru to avoid any of her ground spike attacks.


* '''Magic'',''''' use magical focus,  ''you can also cast [[Dragonwilds:Surge]] if you want to avoid her attacks easier''
* '''Magic'',''''' use [[Dragonwilds:Magical Focus]],  ''you can also cast [[Dragonwilds:Surge]] if you want to avoid her attacks easier''
* '''Range''', is using [[Dragonwilds:Bows]], be sure to cast spectral arrows.
* '''Range''', is using [[Dragonwilds:Bows]], be sure to cast spectral arrows.


Once Imaru starts attacking, avoid as much as you can and start aiming to do damage on her. For critical damages, try aiming these attack towards her heart, which will be hard to hit unless using melee. You will be able to dodge most of her attacks, such as her foot stomp rot attack, which will aim directly at you (unless you are under her belly). Her next attack is a fire-breathing spell that sweeps from the player's right to left (or vice versa in her next iterations). This can be avoided by staying under her belly. Once she has performed both attacks, she will fly away and reappear after five seconds. Be sure to check your vitals and see if you need to replenish your lifeward and/or health.
Once Imaru starts attacking, avoid as much as you can and start aiming to do damage to her. For critical damages, try aiming these attacks towards her heart, which will be hard to hit unless using melee. You will be able to dodge most of her attacks, such as her foot stomp rot attack, which will aim directly at you (unless you are under her belly). Her next attack is a fire-breathing spell that sweeps from the player's right to left (or vice versa in her next iterations). This can be avoided by staying under her belly. Once she has performed both attacks, she will fly away and reappear after five seconds. Be sure to check your vitals and see if you need to replenish your lifeward and/or health.


Her next attack is spitting three rot bolts that will build up wither effect whilst in the air, so if you're using melee, you will need to wait till she it out of this attack style. If using Range or Magic, it is advised to attack her only twice to have time to dodge from the rot bolt attacks. Make sure you time your dodge, they are like missals and will still hit if you dodge to early.
Her next attack is spitting three rot bolts that will build up wither effect whilst in the air, so if you're using melee, you will need to wait till she is out of this attack style. If using Range or Magic, it is advised to attack her only twice to have time to dodge the rot bolt attacks. Make sure you time your dodge; they are like missiles and will still hit if you dodge too early.


Imaru will perform the same mechanics as in the rest of the fight by flying in the air for about 2-3 seconds and then slamming onto the platform, aiming her rot spikes at the player. Be sure to dodge these attacks (as well as the fire sweeping attack) whilst running towards her belly. Spam click your main (or special) attack onto her belly again, until she flies back up and hides in the wither pool.
Imaru will use the same mechanics as in the rest of the fight, flying for about 2-3 seconds and then slamming onto the platform, aiming her rot spikes at the player. Be sure to dodge these attacks (as well as the fire sweeping attack) whilst running towards her belly. Spam click your main (or special) attack onto her belly again, until she flies back up and hides in the wither pool.


===Phase 2===
===Phase 2===
Imaru will reappear again, but will land in the centre as a spectral form and be immune to all damage. She will charge up an attack that can do a ton of damage, possibly killing you in one hit, or taking half of your health. In order to stop her, you must enter [[Dragonwilds:Soul Rifting]] to do enough damage. Be aware [[Dragonwilds:Rotsworn Thrall|Rotsworn Thralls]] will appear to attack you. Once she falls to the ground, quickly head over to a [[Dragonwilds:Purification Pool]] before time runs out, if time is not short, get rid of the thralls. If times it right, Imaru should still be on the ground, quickly attack her. It is advised that you aim for exposed chest.
Imaru will reappear again, but will land in the centre as a spectral form and be immune to all damage. She will charge up an attack that can do a ton of damage, possibly killing you in one hit, or taking half of your health. In order to stop her, you must enter [[Dragonwilds:Soul Rifting]] to do enough damage. Be aware [[Dragonwilds:Rotsworn Thrall|Rotsworn Thralls]] will appear to attack you. Once she falls to the ground, quickly head over to a [[Dragonwilds:Purification Pool]] before time runs out. If time is not short, get rid of the thralls. If it's the right time, Imaru should still be on the ground; quickly attack her. It is advised that you aim for an exposed chest.


===Phase 3===
===Phase 3===
Once Imaru's health is below 50%, in five seconds she will land in the middle of the platform, immediately aiming her rot spikes at the player and stand on all two. She will then perform a combination of her rot spikes and fire sweep, and these fire sweeps will leave random withered marks on the platform. Be sure to avoid these withered marks by staying close to her. If you become withered, simply aim for a pool before time runs out. She will fly in the air and breath fire around the arena, stay in the centre until she stop, and be ready to avoid her slam and rot spike. During the end of Phase 3, she will summon explosive rot rocks near you, be sure to avoid them.
Once Imaru's health is below 50%, in five seconds, she will land in the middle of the platform, immediately aiming her rot spikes at the player and standing on both. She will then perform a combination of her rot spikes and fire sweep, and these fire sweeps will leave random withered marks on the platform. Be sure to avoid these withered marks by staying close to her. If you become withered, simply aim for a pool before time runs out. She will fly in the air and breathe fire around the arena, stay in the centre until she stops, and be ready to avoid her slam and rot spike. During the end of Phase 3, she will summon explosive rot rocks near you, be sure to avoid them.


Once Imaru is in her spectral version again, become withered, and start attacking her until you encounter more Rotsworn enemies. Kill these enemies quickly, as you will also have 40 seconds to kill the Rotsworn enemies, knock Imaru out of her spectral version, and cleanse yourself with the Purification Pool. After this phase is over, she will continue this until the final phase. During these mechanic, you can replenish your health, hunger, thirst or lifeward if needed.  
Once Imaru is in her spectral version again, become withered, and start attacking her until you encounter more Rotsworn enemies. Kill these enemies quickly, as you will also have 40 seconds to kill the Rotsworn enemies, knock Imaru out of her spectral version, and cleanse yourself with the Purification Pool. After this phase ends, she will continue until the final phase. During these mechanics, you can replenish your health, hunger, thirst or life if needed.  


===Phase 4===
===Phase 4===
She will continue to repeat all of her mechanics until she is below 10% of her health, she will enter her spectral form for the last time. Become withered, kill the Rotsworn enemies first, and then attack her spectral version until she is knocked out. Cleanse yourself with the Purification Pools again (all under 40 seconds), and attack her heart once more. Once she is dead, her [[Dragonwilds:Imaru's Head|head]] will automatically spawn in your quest inventory. If you kill Imaru whilst you are withered, you will automatically go back to normal, and nearby Rotsworn enemies will die in the process.
She will continue to repeat all of her mechanics until she is below 10% of her health, and she will enter her spectral form for the last time. Become withered, kill the Rotsworn enemies first, and then attack her spectral version until she is knocked out. Cleanse yourself with the Purification Pools again (all under 40 seconds), and attack her heart once more. Once she is dead, her [[Dragonwilds:Imaru's Head|head]] will automatically spawn in your quest inventory. If you kill Imaru whilst you are withered, you will automatically go back to normal, and nearby Rotsworn enemies will die in the process.


==Hard Mode: Strategy==
==Hard Mode: Strategy==
''In this section, we will describe how to fight Imaru in '''Hard mode'''.''
''In this section, we will describe how to fight Imaru in '''Hard mode'''.''


Imaru's hard mode is no joke, she will summon thralls earlier and most mechanics will be done earlier as well. While it is possible to do it alone, it may be easier with a group of 2 or more.
Imaru's hard mode will summon thralls earlier, and most mechanics will be done earlier as well. While it is possible to do it alone, it may be easier with a group of 2 or more.


Depending on your style of combat, it is recommended that you do the following during the short grace period when entering the boss instance:
Depending on your style of combat, it is recommended that you do the following during the short grace period when entering the boss instance:
Line 118: Line 199:
* For the above combat styles, make sure to cast [[Dragonwilds:Tempest Shield]]. This will aid you in blocking Imaru's bolt attacks and her earth spikes.
* For the above combat styles, make sure to cast [[Dragonwilds:Tempest Shield]]. This will aid you in blocking Imaru's bolt attacks and her earth spikes.
* '''Magic:''' Use your [[Dragonwilds:Magical Focus]] to increase magical damage, drink [[Dragonwilds:Arcane Infusion|Arcane Infusions]] for the 33% reduction to stamina costs, and use [[Dragonwilds:Lesser Magic Potion|Lesser Magic Potions]] for increased Critical Damage.
* '''Magic:''' Use your [[Dragonwilds:Magical Focus]] to increase magical damage, drink [[Dragonwilds:Arcane Infusion|Arcane Infusions]] for the 33% reduction to stamina costs, and use [[Dragonwilds:Lesser Magic Potion|Lesser Magic Potions]] for increased Critical Damage.
* '''All Styles:''' Make sure to use [[Dragonwilds:Large Wardstone|Large Wardstones]] to instantly replenish 90 Lifeward when needed. This, used in conjunction with food/drink that use the [[Dragonwilds:Soul Food]] buff, will give you passive Lifeward that can help you last longer against Imaru. It is recommended to cast Surge and recast it when ever you find the chance to.
* '''All Styles:''' Make sure to use [[Dragonwilds:Large Wardstone|Large Wardstones]] to instantly replenish 90 Lifeward when needed. This, used in conjunction with food/drink that uses the [[Dragonwilds:Soul Food]] buff, will give you passive Lifeward that can help you last longer against Imaru. It is recommended to cast Surge and recast it whenever you get the chance.


Her phases are just like normal mode, but the main differences is her mechanics are activated earlier, and her thralls appear earlier as well.
Her phases are just like normal mode, but the main difference is that her mechanics are activated earlier, and her thralls appear earlier as well.

Latest revision as of 11:10, 5 May 2026

This is a strategy guide page on defeating Dragonwilds:Imaru. Depending on your world's difficulty setting (Normal or Hard), refer to the relevant section.

Recommended setup

As Imaru is a Dragonwilds:power level 5 entity, she can only be survived by players who are at least power level 5 or above.

Inventory

Players should have in their inventory the following:

Preset

Players should equip any level 5 armour of their combat choice, as they have the same set effect and stats. Below is a set up of a basic and advanced In the inventory, there is a suggested item to either switch to or use if you prefer them over the ones listed in the equipment or hotbar slots.

Basic Preset

The basic preset is for for casual players who are looking for a more basic set up, requiring less resources and materials. This set up will require a timely dodge, parry and attacks to avoid taking too much damage. <tabber> Basic Melee= Template:Inventory |-| Basic Ranged= Template:Inventory |-| Basic Magic= Template:Inventory </tabber>

Advance Preset

The advance preset is for players who are looking to do more damage while tanking enough damage as well, require a bit more resources and material. This set up will still require timely dodges and attacks to avoid going through your potions and wardstones. This setup is recommended against Imaru's Hard Mode strategy. <tabber> Advance Melee= Template:Inventory |-| Advance Ranged= Template:Inventory |-| Advance Magic= Template:Inventory </tabber>

Normal Mode: Strategy

With Imaru in normal mode, Imaru can be soloed or done with more players in the party.

Imaru's main attacks are energy bolts that launch towards you when flying, fire-breathing sweeps when she is on the platform, and foot stomps, which can launch a rot, earth spike-like attack towards the player, which fills up the Dragonwilds:Wither status.

Phase 1

Before entering Imaru's tower, drink an Infusion. Once you enter Imaru's tower, do the following:

Once Imaru starts attacking, avoid as much as you can and start aiming to do damage to her. For critical damages, try aiming these attacks towards her heart, which will be hard to hit unless using melee. You will be able to dodge most of her attacks, such as her foot stomp rot attack, which will aim directly at you (unless you are under her belly). Her next attack is a fire-breathing spell that sweeps from the player's right to left (or vice versa in her next iterations). This can be avoided by staying under her belly. Once she has performed both attacks, she will fly away and reappear after five seconds. Be sure to check your vitals and see if you need to replenish your lifeward and/or health.

Her next attack is spitting three rot bolts that will build up wither effect whilst in the air, so if you're using melee, you will need to wait till she is out of this attack style. If using Range or Magic, it is advised to attack her only twice to have time to dodge the rot bolt attacks. Make sure you time your dodge; they are like missiles and will still hit if you dodge too early.

Imaru will use the same mechanics as in the rest of the fight, flying for about 2-3 seconds and then slamming onto the platform, aiming her rot spikes at the player. Be sure to dodge these attacks (as well as the fire sweeping attack) whilst running towards her belly. Spam click your main (or special) attack onto her belly again, until she flies back up and hides in the wither pool.

Phase 2

Imaru will reappear again, but will land in the centre as a spectral form and be immune to all damage. She will charge up an attack that can do a ton of damage, possibly killing you in one hit, or taking half of your health. In order to stop her, you must enter Dragonwilds:Soul Rifting to do enough damage. Be aware Rotsworn Thralls will appear to attack you. Once she falls to the ground, quickly head over to a Dragonwilds:Purification Pool before time runs out. If time is not short, get rid of the thralls. If it's the right time, Imaru should still be on the ground; quickly attack her. It is advised that you aim for an exposed chest.

Phase 3

Once Imaru's health is below 50%, in five seconds, she will land in the middle of the platform, immediately aiming her rot spikes at the player and standing on both. She will then perform a combination of her rot spikes and fire sweep, and these fire sweeps will leave random withered marks on the platform. Be sure to avoid these withered marks by staying close to her. If you become withered, simply aim for a pool before time runs out. She will fly in the air and breathe fire around the arena, stay in the centre until she stops, and be ready to avoid her slam and rot spike. During the end of Phase 3, she will summon explosive rot rocks near you, be sure to avoid them.

Once Imaru is in her spectral version again, become withered, and start attacking her until you encounter more Rotsworn enemies. Kill these enemies quickly, as you will also have 40 seconds to kill the Rotsworn enemies, knock Imaru out of her spectral version, and cleanse yourself with the Purification Pool. After this phase ends, she will continue until the final phase. During these mechanics, you can replenish your health, hunger, thirst or life if needed.

Phase 4

She will continue to repeat all of her mechanics until she is below 10% of her health, and she will enter her spectral form for the last time. Become withered, kill the Rotsworn enemies first, and then attack her spectral version until she is knocked out. Cleanse yourself with the Purification Pools again (all under 40 seconds), and attack her heart once more. Once she is dead, her head will automatically spawn in your quest inventory. If you kill Imaru whilst you are withered, you will automatically go back to normal, and nearby Rotsworn enemies will die in the process.

Hard Mode: Strategy

In this section, we will describe how to fight Imaru in Hard mode.

Imaru's hard mode will summon thralls earlier, and most mechanics will be done earlier as well. While it is possible to do it alone, it may be easier with a group of 2 or more.

Depending on your style of combat, it is recommended that you do the following during the short grace period when entering the boss instance:

Her phases are just like normal mode, but the main difference is that her mechanics are activated earlier, and her thralls appear earlier as well.