Minecraft:Java Edition hard limits: Difference between revisions
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====== (X/Z: >±2,147,483,647; 32-bit limit) ====== | ====== (X/Z: >±2,147,483,647; 32-bit limit) ====== | ||
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* A hard limit exists at X/Z: ±2,147,483,647—the mathematical limit of a signed 32-bit [[Minecraft:NBT format#Data types|integer]] (2<sup>31</sup> | * A hard limit exists at X/Z: ±2,147,483,647—the mathematical limit of a signed 32-bit [[Minecraft:NBT format#Data types|integer]] (2<sup>31</sup> − 1)—and attempting to travel or load chunks beyond here is expected to cause the game to crash. The world renderer stops working 147 blocks beyond this point, allowing the player to get stuck, lightning stops working entirely, and clouds in fast graphics are stretched, while fancy cloud rendering still works normally. It is advisable to set the world border to at least several hundred blocks before this limit and make sure not to teleport past this, if it is modded. | ||
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====== (X/Z: >±9,223,372,036,854,775,807; 64-bit limit) ====== | ====== (X/Z: >±9,223,372,036,854,775,807; 64-bit limit) ====== | ||
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* The very last hard limit exists at X/Z: >±9,223,372,036,854,775,807 blocks—the mathematical limit of a signed 64-bit integer value (2<sup>63</sup> | * The very last hard limit exists at X/Z: >±9,223,372,036,854,775,807 blocks—the mathematical limit of a signed 64-bit integer value (2<sup>63</sup> − 1). It is only realistically accessible by directly modifying the game to use 64-bit [[Minecraft:NBT format#Data types|floats]] and/or {{w|Integer (computer science)#Long integer|long integers}}. Attempting to travel or load chunks beyond here is expected to cause the game to crash. | ||
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====== (Y: | ====== (Y: ±179,769,313,486,231,590,772,930,519,078,902,473,361,797,697,894,230,657,273,430,081,157,732,675,805,500,963,132,708,477,322,407,536,021,120,113,879,871,393,357,658,789,768,814,416,622,492,847,430,639,474,124,377,767,893,424,865,485,276,302,219,601,246,094,119,453,082,952,085,005,768,838,150,682,342,462,881,473,913,110,540,827,237,163,350,510,684,586,298,239,947,245,938,479,716,304,835,356,329,624,224,137,216; Absolute limit) ====== | ||
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*The maximum possible [[Minecraft:Altitude|height]] is 1.798×10<sup>308</sup> (2<sup>1024</sup>). Attempting to teleport beyond this limit will result in the value being interpreted as infinity, and the teleportation will fail. However, teleporting to a number that will round to 2<sup>1024</sup> will render the game for exactly 1 frame because it crashes. | *The maximum possible [[Minecraft:Altitude|height]] is ~1.798×10<sup>308</sup> (2<sup>1024</sup>). Attempting to teleport beyond this limit will result in the value being interpreted as infinity, and the teleportation will fail. However, teleporting to a number that will round to 2<sup>1024</sup> will render the game for exactly 1 frame because it crashes. | ||
* The reason previous limits do not restrict going this high is because chunks do not load past Y: +320/-64, meaning that there is nothing to render except for snow and rain. | * The reason previous limits do not restrict going this high is because chunks do not load past Y: +320/-64, meaning that there is nothing to render except for snow and rain. | ||
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====== 64-bit floating point limit (X/Z: > | ====== 64-bit floating point limit (X/Z: >±179,769,313,486,231,590,772,930,519,078,902,473,361,797,697,894,230,657,273,430,081,157,732,675,805,500,963,132,708,477,322,407,536,021,120,113,879,871,393,357,658,789,768,814,416,622,492,847,430,639,474,124,377,767,893,424,865,485,276,302,219,601,246,094,119,453,082,952,085,005,768,838,150,682,342,462,881,473,913,110,540,827,237,163,350,510,684,586,298,239,947,245,938,479,716,304,835,356,329,624,224,137,216) ====== | ||
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* Because | * Because 2<sup>1024</sup> is the maximum 64-bit floating-point integer, it causes the player's X coordinate to roll over to read "Infinity".<ref>Video reupload https://www.youtube.com/watch?v=OiqM07e7Odw</ref> It is impossible to go further since this is the physical limit at which Java can render, and the game is expected to crash at this distance. The only way to go further is by using BigInt and BigDecimal mods. | ||
| [[File:Infinity Java X Y Z.png|thumb|240px|]] | | [[File:Infinity Java X Y Z.png|thumb|240px|]] | ||
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Latest revision as of 11:08, 8 May 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Merge Template:No navbox Template:Cleanup Template:MisleadingTemplate:ExclusiveThis page documents current and historical hard limits of Java Edition. These are defined as effects which arise due to integer limits inside of the game's code and data types, as opposed to limits which have been implemented intentionally (see Minecraft:World boundary) or effects due to precision loss (see Minecraft:Java Edition distance effects).
Current limits
Horizontal limits
| Coordinates | Hard Limits | Images of limits |
|---|---|---|
(X/Z: ±2; Precision loss errors) |
Template:Main
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(X/Z: ±370,727; The End generation breakdown) |
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(X/Z: ±1,073,741,824; Village generation limit) |
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(X/Z: >±2,147,483,647; 32-bit limit) |
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(X/Z: >±9,223,372,036,854,775,807; 64-bit limit) |
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Vertical limits
| Coordinates | Hard Limits | Images of limits |
|---|---|---|
(Y: ±257 - ±2,048; Lighting breakdown) |
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(Y: ±179,769,313,486,231,590,772,930,519,078,902,473,361,797,697,894,230,657,273,430,081,157,732,675,805,500,963,132,708,477,322,407,536,021,120,113,879,871,393,357,658,789,768,814,416,622,492,847,430,639,474,124,377,767,893,424,865,485,276,302,219,601,246,094,119,453,082,952,085,005,768,838,150,682,342,462,881,473,913,110,540,827,237,163,350,510,684,586,298,239,947,245,938,479,716,304,835,356,329,624,224,137,216; Absolute limit) |
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Historical limits
Horizontal limits
| Coordinates | Hard Limits | Images of limits | |
|---|---|---|---|
Spawn chunk glitch (X/Z: ±524,288–X/Z: ±2,146,959,360) |
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Item entity render limit (X/Z: >±67,108,864) |
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Rain and snow fading (X/Z: >±134,217,728) |
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Third person view limit (X/Z: >±268,435,456) |
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Entity shadow limit (X/Z: >±536,870,912) |
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32-bit limit (X/Z: >±2,147,483,647) |
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Cloud render limit (X/Z: ±25,769,803,764) |
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Chunk overflow limit (X/Z: >±34,359,738,368) |
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Region overflow limit (X/Z: >±1,099,511,627,776) |
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Player movement limit (X/Z: >±2,251,799,813,685,248) |
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64-bit integer limit (X/Z: >±9,223,372,036,854,775,807) |
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64-bit chunk overflow limit (X/Z: >±147,573,952,589,676,412,928) |
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64 bit region overflow limit (X/Z: >+4,722,366,482,869,645,213,184) |
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128-bit Indev limit (X/Z: >340,282,366,920,938,463,463,374,607,431,768,211,456) |
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64-bit floating point limit (X/Z: >±179,769,313,486,231,590,772,930,519,078,902,473,361,797,697,894,230,657,273,430,081,157,732,675,805,500,963,132,708,477,322,407,536,021,120,113,879,871,393,357,658,789,768,814,416,622,492,847,430,639,474,124,377,767,893,424,865,485,276,302,219,601,246,094,119,453,082,952,085,005,768,838,150,682,342,462,881,473,913,110,540,827,237,163,350,510,684,586,298,239,947,245,938,479,716,304,835,356,329,624,224,137,216) |
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Vertical limits
| Coordinates | Hard Limits | Images of limits |
|---|---|---|
(Y: <−2,147,483,647) |
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(Y: >+2,147,483,647) |
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(Y: >+22,502) and (Y: <-30,722) |
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(Y:>+4,503,599,627,370,496) and (Y:<-4,503,599,627,370,496) |
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(Y:>+36,028,797,018,963,968) |
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History
Gallery
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Picture of someone going to the 32-bit integer limit in Vanilla 1.8 using external programs
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The end of Minecraft terrain generation at X: 2,147,483,794, about 146 blocks over the 32-bit limit. World rendering stops working at this point.
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The end of Minecraft terrain generation in the Nether at X: 2,147,483,644 (2Template:^ - 4).
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X: 34,359,738,079, where chunks start to become overwritten.
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Same location as the previous screenshot, but the game is paused (notice an extremely high spike in CPU usage).
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Y: 2,147,483,647, where rain and snow rendering stops.
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A player teleporting to "Not a number" on the X/Z axis.
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Fast clouds disappear exactly at 17,179,869,184 on this limit for 1 frame.
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The far lands map
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The hard limit map that was removed in here Note: Misleading map