Minecraft:Village
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Template:For Template:Split Template:Splitting Template:Infobox structure A village is a group or complex of buildings and other above ground Minecraft:structures that generate naturally in the Minecraft:Overworld. A village is inhabited by Minecraft:villagers, Minecraft:cats, Minecraft:iron golems, livestock mobs and Minecraft:wandering traders with their Minecraft:trader llamas.
Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by illager raids, which are triggered when a player with the Minecraft:Bad Omen effect enters a village. Template:TOC limit
Generation
Villages generate naturally in Minecraft:plains, Minecraft:savanna, Minecraft:taiga, Minecraft:meadows, Minecraft:snowy plains, and Minecraft:desert Minecraft:biomes. Template:IN, they also generate in Minecraft:snowy taiga and Minecraft:sunflower plains biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).
The following table shows the village styles corresponding to different biomes.
| Village style | Biome |
|---|---|
| Template:EnvSprite Desert | Template:BiomeLink |
| Template:EnvSprite Plains | Template:BiomeLink Template:BiomeLinkTemplate:Only Template:BiomeLink Any other not listed hereTemplate:Only<ref group="note">If generated through behavior packs Template:Verify</ref> |
| Template:EnvSprite Savanna | Template:BiomeLink |
| Template:EnvSprite Snowy | Template:BiomeLink |
| Template:EnvSprite Taiga | Template:BiomeLink Template:BiomeLinkTemplate:Only |
<references group="note"/>
The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.
If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a windswept hill while the other buildings are at the bottom of the windswept hill. This happens often in savanna villages.
Some villages are generated as abandoned; see Template:Section link below.
Villages are slightly more common Template:In than Template:In. There is a roughly Template:Frac chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about Template:Frac in Bedrock Edition. This is because villages can generate in more Minecraft:biomes in Bedrock Edition, as well as being closer to each other within an eligible biome.
Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.
- Upon generation
- Villagers spawn in regular villages only.
- Iron golems spawn in regular villages only; one spawns near a village meeting point.
- Zombie villagers spawn in abandoned villages only.
- Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
- Camels spawn in regular desert villages and abandoned desert villages.Template:Verify
- Two Minecraft:armor stands are part of the Minecraft:taiga village with pieces of Minecraft:armor.
- Periodically
| File:CatFace.png | File:IronGolemFace.png | File:TraderLlama Face.png | File:WanderingTraderFace.png |
| Minecraft:Cat | Minecraft:Iron Golem | Minecraft:Trader Llama | Minecraft:Wandering Trader |
- Cats spawn naturally inside villages, one for every four beds for a maximum of five.
- One wandering trader spawns periodically at a village meeting point.
- Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
- Template:IN, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village, for a maximum of two. Template:IN, they are summoned by a Villager if the villager spawning them has slept.
- During events
- Zombies spawn during Minecraft:zombie sieges. Chickens can spawn rarely during zombie sieges as Minecraft:chicken jockeys.
- Naturally spawned Minecraft:zombie horses, Minecraft:zombie villagers, Minecraft:husks, Minecraft:camel husks, and Minecraft:drowned will also join zombie sieges.
- Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during Minecraft:raids.
- Illusioners also join raids when spawned by players.
- Evoker fangs spawn when summoned by evokers.
- Witches also spawn when a villager is struck by lightning within four blocks of the bolt.
Abandoned villages
A village has a 2% chance of generating as an abandoned village<ref>Template:Cite</ref> (also known as zombie village).
In an abandoned village, all generated villagers are instead Minecraft:zombie villagers, and all Minecraft:doors and Minecraft:torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most Minecraft:cobblestone blocks are replaced by Minecraft:mossy cobblestone, random Minecraft:blocks (particularly wood) are replaced by Minecraft:cobwebs, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray Minecraft:cats, as well as the usual village livestock, but they do not spawn Minecraft:iron golems naturally. The number of buildings in an abandoned village can be slightly more than in a normal village.
Location per seed
A preview of village generation is shown below:<ref group="info">This calculator shows a different seed per page reload.</ref>
Template:Calculator <references group="info"/>
Structure
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Buildings
The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in Minecraft:SuperflatTemplate:Only worlds. More than one meeting point can be generated in Superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the Minecraft:player. Paths are found between the buildings of the village and often extend beyond them.
Structures are chosen randomly from a pool of possible buildings.
The full list of the village house blueprints can be accessed by going here.
Architectural style and blocks making up the village structures vary according to village type. Not every building can be generated in a single village, although some blocks can be found in any village, such as job site blocks and food items.
Template:IN, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than in other villages.
Template:IN, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village, and a mason house doesn't appear in a savanna village.<ref>Template:Bug</ref>
Paths
Villages generate Minecraft:paths between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only Minecraft:grass blocks (with Minecraft:air above), Minecraft:water, Minecraft:lava, Minecraft:sand, Minecraft:sandstone, and Minecraft:red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead.Template:Verify Villagers use these paths to travel across the village.
In plains, savanna, taiga, and snowy villages, paths are comprised of Minecraft:dirt paths and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with Minecraft:smooth sandstone paths.
In Minecraft:Single Biome worlds with Minecraft:cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.
Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>Template:Bug</ref>
Loot
Mechanics
Java Edition villages
Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk.
A Minecraft:subchunk is a "village center" if it contains at least one claimed Minecraft:bed, Minecraft:bell, or Minecraft:job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.
Bedrock Edition villages
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.
Villages are established by the number of valid Minecraft:beds in the village.
The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.
A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens, the villagers lose all links to job site blocks and bells and cannot use them.
When the first villager links to a bed, a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change, the center usually shifts to the location of the POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages, there is usually a bell near the village center, but aside from that, bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.
Gathering site
Villages have gathering sites where villagers may mingle. A gathering site is defined as a Minecraft:bell located within the village boundary. A Minecraft:wandering trader may spawn at a gathering site, accompanied by trader Minecraft:llamas. A villager also rings the bell when a raid starts.
Job site blocks
Minecraft:Job site blocks are blocks such as Minecraft:grindstones, Minecraft:smithing tables, and Minecraft:lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers, and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers who have already been traded with can claim only job site blocks related to their profession. Employed villagers who are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to its respective villager profession.
Events
These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of Minecraft:village mechanics. Specifically, these events consider any Minecraft:chunk section (aka. "Minecraft:subchunk") within a 3×3×3 cube of sections centered on a section containing a Minecraft:bed, Minecraft:bell, or Minecraft:job site as part of a village.
Raids
A player who drinks an Minecraft:ominous bottle (dropped by Minecraft:pillager captains) receives the Minecraft:Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into Minecraft:Raid Omen, which starts a raid after the effect runs out. The Minecraft:raid spawns groups of Minecraft:illagers in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.
Zombie sieges
Template:Main Template:Exclusive
Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well-lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.
Data values
ID
Template:El: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table
Achievements
History
Announcement
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>Template:Mcnet</ref>
- Prior to Minecraft:Village & Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a Minecraft:ravine, a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
- Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
- In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
- The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage.
- Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes.
- Template:IN before Minecraft:Village & Pillage, the seed
-190000is the only known seed to have an abandoned village in the Minecraft:Old world type.
Gallery
Screenshots
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An Minecraft:igloo structure that generated in a Minecraft:snowy plains village
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A plains village well
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A village farm beside multiple houses
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Two taiga villages generated right next to each other
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A plains village generated in the snowy plains
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Villagers mingling about an Minecraft:iron golem
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A desert village mixed with a jungle biome
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2 villages close to each other on superflat world
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Village in plains biome
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An abandoned village during the day. Multiple zombie villagers can be seen burning.
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A pillager outpost, which generated too close to village
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A Minecraft:desert pyramid, Minecraft:swamp hut, and a village close to each other
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3 villages generated in close proximity in a Minecraft:plains biome
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A Minecraft:squid in a farm village
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A village generated close to the Minecraft:desert pyramid, with a Minecraft:desert well on the left on it
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A Minecraft:wandering trader in the meeting point at the plains village
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A cartography table at a cartographer house in village
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Three Minecraft:villagers are offering items in a farm
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A Minecraft:bee nest generated in a superflat village
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Interior of a plains church
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A snowy plains village reaching to the neighboring savanna. There is also a ruined portal nearby.
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Huge village along with the ruined portal, just near the world spawn
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2 desert villages close to each other
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Savanna village located by a river
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A Minecraft:desert pyramid generated close to the village on the edge of desert biome
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A desert pyramid generated in village
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A village close to the Minecraft:icebergs
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A big village generated near the jungle biome
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The sunset over a desert with village
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A plains village generated between windswept hills
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A village reaching into windswept hills
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A plains village that invaded the lukewarm ocean biome
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Spider spawner generated right next to the village
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A desert village generated in-between a Minecraft:badlands and Minecraft:swamp biome
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A village on a desert island
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A village farm, church and ruined portal in a village. Carrots are growing on netherrack and stone blocks.
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A house that was damaged by a Minecraft:creeper explosion
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A village that generated along the edge of a windswept hills. Note the house that generated within a cave.
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A plains village extending into a swamp
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Village which goes in 3 biomes
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A desert village that generated into a shattered savanna plateau
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Village generated into a swamp biome
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Village reaching into 3 biomes (jungle, desert, and plains)
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Taiga village with most of the buildings located in plains biome
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A plains village generated over the Minecraft:void in a Minecraft:Superflat world
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Taiga village generated in plains biome in new experimental 1.18 snapshot
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Savanna village partially generated in mushroom fields biome
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Desert village partially generated in mushroom fields biome along with some Minecraft:ocean ruins on land
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Village consisting of 2 house types, plains and savanna
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An abandoned village that generated as a floating island
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A village generated in the Minecraft:amplified world type. Notice how some of the buildings are built into the windswept hills, and others on huge cobblestone towers.
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Clay blocks generated in village
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A desert village that generated in a Minecraft:windswept savanna biome
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Underground taiga village
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Ocean ruins generated in village
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A tree generated as a part of village house
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Ruined portal in a village
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2 villages generated close together
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A savanna village stretching across 4 different biomes
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A village and an abandoned village that generated near each other. One can fix the abandoned village then bring over villagers.
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A village generated in middle of large lake in version 1.20. One of seeds which generated 'sinkhole' at 1.19
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Savanna village generated with no buildings or gathering sites
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A village generated in 5 biomes: Forest, Plains, Cherry Grove, Frozen Peaks, and Grove. There is also a Minecraft:ruined portal nearby, visible in the next image.
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A second view of that same village generated in 5 biomes, showing the previously mentioned ruined portal
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A Minecraft:badlands, Minecraft:mineshaft, and a desert village all generating concurrently. There is a pillager outpost in the background.
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A plains village generating on top of a massive cave opening
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Odd village generation on a Minecraft:superflat world
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A snowy village generating in a plains biome
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A desert temple generated in an abandoned village
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A picture of the village from PAX Prime
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The four pre-1.14 village types. Clockwise from top right: desert, savanna, taiga, and plains
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A plains village before Village & Pillage
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A village generated in a Superflat world
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An extremely small village
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A village generated on water, before plank paths were implemented
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A village generated in a taiga biome
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A savanna abandoned village
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Interior of a library
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Desert village as it looked like before 1.14 update
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An old desert village generated in a mesa biome
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A village near the ice spikes biome
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The well structure.
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A normal village reaching slightly into a Jungle
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An all-desert normal village
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The church structure
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The lamp structure
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Really small village
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A double village
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A village with a wooden bridge beside the world border
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An abandoned village that generated in a cold biome
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A preset for Old Mountain View Village (under 1.10 versions only)
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A wooden plank bridge in a village
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A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out
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A village generated without buildings
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A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river.
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A savanna village with failed farm generation, causing water to flow
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A village farm generated in a cave alongside buried treasure
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A village building sunken into a ravine
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Part of a village generating over the void in a Floating island world
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All 3 path types generated in close proximity
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Half of this village was generated before 1.14, and another half generated after it
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A village generated at the edge of the world Template:In
Mojang screenshots
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First image of a village
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Second image. A player near three village houses.
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Teaser image of a village church
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An extremely large village
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The 13w22a banner, containing a village
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A desert village
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First image of a village Template:In
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Second image of a village Template:In
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A bugged village in a Minecraft:Pocket Edition development version, shared by Minecraft:Tommaso Checchi
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First image of a taiga village
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Some bats in a village house
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A taiga house image tweeted by Minecraft:LadyAgnes
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A taiga farm image tweeted by LadyAgnes
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Another image of a village tweeted by LadyAgnes<ref>Template:Tweet</ref>
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A mountaintop village overlooking a valley
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A savanna village on top of a plateau
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Desert village at night
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Desert and plains villages near each other
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Plains village near sunflower plains and flower forest
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A taiga village in an ocean inlet near mountains
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A village in a mountain river valley
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A village on a spit of land surrounded by water surrounded by mountains
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A village on a landbridge connecting two sides of a river valley
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A village on an island
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A taiga village on top of a hill
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Two desert villages separated by water
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A village island and forest island
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The outskirts of a plains village
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A savana village between the mountains and sea
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A taiga village generated in a bamboo jungle
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A house with lava in the floor
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A desert village overhaul shown in Minecraft:MINECON Earth 2018.m
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A shepherd's house in a desert village overhaul shown in MINECON Earth 2018
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New house architecture in a desert village overhaul shown in MINECON Earth 2018
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A plains village overhaul shown in MINECON Earth 2018
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A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018
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An abandoned house with a burning zombie villager in front of it
In other media
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Artwork of a festival in a snowy village
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A village as it appears in Minecraft:Village & Pillage: Official Trailer
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Minecraft:Ari in a desert village
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Minecraft:Noor at a village forge
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Template:AMCM as seen in Template:AMCM
References
External links
Template:Navbox villagers Template:Navbox generated structures
Minecraft:de:Dorf Minecraft:es:Aldea Minecraft:fr:Village Minecraft:hu:NJK Falu Minecraft:it:Villaggio Minecraft:ja:村 Minecraft:ko:마을 Minecraft:lzh:鄉 Minecraft:nl:Dorp Minecraft:pl:Wioska Minecraft:pt:Vila Minecraft:ru:Деревня Minecraft:th:หมู่บ้าน Minecraft:uk:Село Minecraft:zh:村庄