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Minecraft:Single Biome: Difference between revisions

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{{Unobtainable|edition=bedrock}}
{{Unobtainable|edition=bedrock}}
[[File:Wooded Hills Vibrant Visuals.png|thumb|A single biome world set to [[forest]] or [[Minecraft:Wooded Hills|wooded hills]] generates an endless forest, even in oceans, mountains, or caves.]]<!--placeholder; this image will be changed to a more typical one, it's just better than a menu screen-->
[[File:Wooded Hills Vibrant Visuals.png|thumb|A single biome world set to [[forest]] or [[Minecraft:Wooded Hills|wooded hills]] generates an endless forest, even in oceans, mountains, or caves.]]'''Single biome''' is a [[Minecraft:world type]] or a vanilla [[Minecraft:world preset]] in which the entire [[Minecraft:Overworld]] consists of one [[Minecraft:biome]]. It is simple to customize, albeit very limited.
'''Single Biome''' is a [[Minecraft:world type]] or a vanilla [[Minecraft:world preset]] in which the entire [[Minecraft:Overworld]] consists of one [[Minecraft:biome]]. It is simple to customize, albeit very limited.


== ''Java Edition'' ==
== Usage ==
[[File:BuffetWorldCustomization.png|right|thumb|300px|The customization screen for Single Biome]]
Single Biome uses a single [[Minecraft:Dimension_definition#fixed|fixed]] biome source for generating the [[Minecraft:Overworld]] with the default [[Minecraft:Custom_dimension#noise|noise generator]]. Similar to the [[Minecraft:Default]] world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the Default world type, the Overworld in a Single Biome world consists of only one biome.


The Nether and the End are unchanged from their Default world type counterpart. The Nether uses the multi-noise biome source and the End uses the {{code|minecraft:the_end}} biome source.
=== ''Java Edition'' ===
[[File:BuffetWorldCustomization.png|right|thumb|300px|The customization screen for single biome]]
Single biome can be enabled in the [[Minecraft:Create New World]] screen, on the "World Type" button. This reveals a menu where the player can select any existing biome to generate in the Overworld.


Additionally, players can override any dimension with the same fixed biome source generation like Single Biome using a [[Minecraft:custom dimension]] data pack.
[[Minecraft:Server]] operators can set a single biome world type by setting <code>level-type=minecraft:single_biome_surface</code> in [[Minecraft:server.properties]], although this defaults to [[Minecraft:plains]] and cannot be customized.


=== Custom biome ===
Additionally, players can override any dimension with the same fixed biome source generation like single biome using a [[Minecraft:custom dimension]] data pack.
Single Biome world type allows players to choose a biome that the world generates in the terrain of the [[Minecraft:Overworld]]. Biome choice determines things such as terrain, vegetation, generated structures, and to some extent, mob spawning. Single Biome worlds can be customized to use any one of the available biomes, using only that particular biome for the entire world. The player can choose any of the existing biomes, including the Nether and the End biomes, and custom biomes from [[Minecraft:data pack]]s.


This customization is available in the "Buffet world customization" menu, accessible by clicking the "Customize" button beside the world type selector in the world creation settings.
=== ''Bedrock Edition'' ===
Code for the single biome world type exists in ''Bedrock Edition''; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's [[Minecraft:Bedrock Edition level format#level.dat|level.dat]] file using external programs.<ref>[https://superflat.crackedmagnet.com/ Generate custom flat and single biome worlds on Bedrock!]</ref> This code supports every biome in the game, including [[Minecraft:Biome/Before 1.18|unused biomes]] and custom biomes if available in the world's [[Minecraft:behavior packs]].


Using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, [[Minecraft:warped forest]] does not generate any warped trees, but still generates fogs, particles, and [[Minecraft:nether fortress]]es. This is caused by a bug where the biome surface and terrain is different from their own dimension.<ref>{{bug|MC-239041||The surface in single biome worlds set to use nether or end biomes consists of grass blocks and dirt.}}</ref>
Servers cannot create single biome worlds, but placing a single biome-enabled world in a server or [[Minecraft:Realms|Realm]] generates regular single biome world.


Server operators can set a Single Biome world type by setting <code>level-type=minecraft:single_biome_surface</code> in [[Minecraft:server.properties]].
== Generation ==
[[File:Single Biome Comparison.jpg|thumb|Different biomes are placed on the same terrain.]]
Single biome uses a single [[Minecraft:Dimension_definition#fixed|fixed]] biome source for generating the [[Minecraft:Overworld]] with the default [[Minecraft:Custom_dimension#noise|noise generator]]. Similar to the default world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the default world type, the Overworld in a single biome world consists of only one biome.


== ''Bedrock Edition'' ==
{{IN|je}}, using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, [[Minecraft:warped forest]] does not generate any warped trees, but still generates partial fog, particles, and [[Minecraft:Nether fortress]]es. This is caused by a bug where the biome surface and terrain is different from their own dimension.<ref>{{bug|MC-239041||The surface in single biome worlds set to use nether or end biomes consists of grass blocks and dirt.}}</ref>
Code for the Single Biome world type exists in ''Bedrock Edition''; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's [[Minecraft:Bedrock Edition level format#level.dat|level.dat]] file using external programs.<ref>[https://superflat.crackedmagnet.com/ Generate custom flat and single biome worlds on Bedrock!]</ref> This code supports every biome in the game, including [[Minecraft:Biome/Before 1.18|unused biomes]]. In general, generation is the same as in ''Java Edition''.


In ''Bedrock Edition'', Single Biome has a few quirks such as:
{{IN|be}}, biomes from different dimensions generate properly with all features, including the [[Minecraft:lava sea]].


* Just like in regular worlds, [[Minecraft:mineshaft]]s, [[Minecraft:ruined portal]]s, and [[Minecraft:stronghold]]s generate in every biome.
In ''Bedrock Edition'', [[Minecraft:mineshaft]]s, [[Minecraft:ruined portal]]s, and [[Minecraft:stronghold]]s generate in every biome including customized. [[Minecraft:Woodland Mansion|Woodland mansions]] also generate in any vanilla [[Minecraft:cave biome]] except [[Minecraft:deep dark]].
** This does mean that it is possible to get wood and enter the [[Minecraft:End]] regardless of the chosen biome, unlike ''Java Edition''.
 
* Single Biome affects the [[Minecraft:End]] but not the [[Minecraft:Nether]]. World generation in the End is glitched with many Overworld features between the End islands.
The Nether and the End{{Only|je|short=1}} are unchanged from their Default world type counterpart. {{IN|be}}, the End generates the same End terrain but applies the selected biome and generated [[Minecraft:features]] on top of it, resulting in glitched terrain.
* [[Minecraft:Ocean]]s and [[Minecraft:river]]s when inside of a [[Minecraft:Nether biomes|Nether biome]] have a checkerboard-like pattern of water and lava.
{{-}}
* [[Minecraft:Structure]] generation cuts off at Y-level 256 when in a Nether or End biome.


== History ==
== History ==
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=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Borderless Beach.png|A beach biome generated using Single Biome world type, showing a borderless beach that looks like a desert, but with naturally spawning [[Minecraft:turtle]]s.
File:Meadow single biome.png|Single biome worlds allow biomes to generate on any type of terrain, while making their structures more common.
Borderless River.png|A river biome generated using Single Biome world type, showing a borderless river that looks like a shallow ocean.
File:Warm Ocean single biome.png|Mountains in a [[Minecraft:Warm Ocean|warm ocean]] single biome world
Voidland.png|A void-like biome generated using Single Biome world type, resulting in terrain made entirely of stone with a single block of cobblestone generated on the player's spawn point.
File:Frozen Ocean single biome.png|A [[Minecraft:Frozen Ocean|frozen ocean]] single biome world creates a mess of icebergs, snow, grass, and stone.
EndHighlandsoverworldgeneration.png|The End generated using the Single Biome generation.
File:Lush Caves single biome.png|A [[Minecraft:Lush Caves|lush caves]] single biome world, showing its features, including a [[Minecraft:Woodland Mansion|woodland mansion]], on the surface
The End–Overworld Buffet.png|The End single biome world generated using Overworld terrain.
File:Mountain Edge.png|A [[Minecraft:mountain edge]] single biome world. Mountain edges are only available in vanilla through single biome world generation.{{Only|be}}
Mountain Edge.png|A [[Minecraft:mountain edge]] single biome world. Mountain edges are only available in vanilla through single biome world generation.
File:Legacy Frozen Ocean.png|The [[Minecraft:Legacy Frozen Ocean|legacy frozen ocean]] is a similar case.
Nether wastes overworld.png|A [[Minecraft:nether wastes]] biome using Single Biome type. Although the terrain is that of the Overworld, [[Minecraft:ghast]]s still spawn naturally.
File:Crimson Forest single biome.png|A [[Minecraft:Nether]] biome generated in the Overworld using single biome {{in|be}}
Buffet Mushroom Island Shore.png|A [[Minecraft:mushroom fields]] buffet world
File:The End single biome.png|Similar with [[Minecraft:The End (biome)|the End]]
File:Nether wastes overworld.png|A [[Minecraft:nether wastes]] biome using single biome type {{In|je}}, which fails to generate features.
File:The Void single biome.png|Similar view of [[Minecraft:The Void|the void]] single biome world
</gallery>
</gallery>


=== Mojang Screenshots ===
==== Historical screenshots ====
<gallery>
<gallery>
Single Biome Desert.jpg|A desert buffet world
File:Borderless River.png|A river single biome world before 1.18, showing how the terrain was dependent on the biome
Single Biome Comparison.jpg|The same terrain in different biomes
File:Shattered Savanna single biome pre-1.18.png|In contrast, the [[Minecraft:shattered savanna]] biome had terrain similar to amplified, ignoring the generation limits.
File:The Void single biome pre-1.18.png|Old view of [[Minecraft:The Void|the void]] single biome world.
File:Crimson Forest single biome pre-1.18.png|An old [[Minecraft:Crimson Forest|crimson forest]] single biome world, when it generated properly
File:EndHighlandsoverworldgeneration.png|The [[Minecraft:End Highlands|End highlands]] generated using the single biome generation
</gallery>
</gallery>



Latest revision as of 11:17, 21 May 2026

Template:Unobtainable

File:Wooded Hills Vibrant Visuals.png
A single biome world set to forest or wooded hills generates an endless forest, even in oceans, mountains, or caves.

Single biome is a Minecraft:world type or a vanilla Minecraft:world preset in which the entire Minecraft:Overworld consists of one Minecraft:biome. It is simple to customize, albeit very limited.

Usage

Java Edition

File:BuffetWorldCustomization.png
The customization screen for single biome

Single biome can be enabled in the Minecraft:Create New World screen, on the "World Type" button. This reveals a menu where the player can select any existing biome to generate in the Overworld.

Minecraft:Server operators can set a single biome world type by setting level-type=minecraft:single_biome_surface in Minecraft:server.properties, although this defaults to Minecraft:plains and cannot be customized.

Additionally, players can override any dimension with the same fixed biome source generation like single biome using a Minecraft:custom dimension data pack.

Bedrock Edition

Code for the single biome world type exists in Bedrock Edition; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's level.dat file using external programs.<ref>Generate custom flat and single biome worlds on Bedrock!</ref> This code supports every biome in the game, including unused biomes and custom biomes if available in the world's Minecraft:behavior packs.

Servers cannot create single biome worlds, but placing a single biome-enabled world in a server or Realm generates regular single biome world.

Generation

File:Single Biome Comparison.jpg
Different biomes are placed on the same terrain.

Single biome uses a single fixed biome source for generating the Minecraft:Overworld with the default noise generator. Similar to the default world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the default world type, the Overworld in a single biome world consists of only one biome.

Template:IN, using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, Minecraft:warped forest does not generate any warped trees, but still generates partial fog, particles, and Minecraft:Nether fortresses. This is caused by a bug where the biome surface and terrain is different from their own dimension.<ref>Template:Bug</ref>

Template:IN, biomes from different dimensions generate properly with all features, including the Minecraft:lava sea.

In Bedrock Edition, Minecraft:mineshafts, Minecraft:ruined portals, and Minecraft:strongholds generate in every biome including customized. Woodland mansions also generate in any vanilla Minecraft:cave biome except Minecraft:deep dark.

The Nether and the EndTemplate:Only are unchanged from their Default world type counterpart. Template:IN, the End generates the same End terrain but applies the selected biome and generated Minecraft:features on top of it, resulting in glitched terrain.

History

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox environment

Minecraft:de:Buffet Minecraft:fr:Biome unique Minecraft:it:Bioma singolo Minecraft:ja:シングルバイオーム Minecraft:ko:뷔페 Minecraft:pl:Bufet Minecraft:pt:Bioma único Minecraft:ru:Ассорти Minecraft:zh:单一生物群系