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Minecraft:World preset

From SAS Gaming Wiki

Template:Exclusive World preset is used to determine what dimensions a new world will have, which can be customized by a Minecraft:data pack. When creating a new world, on the "World" tab, it is possible to choose which world preset to use, or not use any world preset.

Usage

When opening the "World" tab for the first time, the "World Type" button is displayed as "Default" which means that at the moment the new world does not use any world preset, but uses three vanilla dimensions by default, and it also tries to read the dimension files from the dimension folder of the data pack. Note that a data pack can modify these three vanilla dimensions or add new dimensions with the dimension files, but cannot delete the vanilla dimensions.

Once the player clicks the "World Type" button, the game will use the world preset to determine the dimensions of the new world, no longer using the dimension folder. Changing the button back to "Default" will use the Template:Cd world preset, instead of the original default state. However, without the data pack, the default state is exactly the same as the "Default" preset (Template:Cd).

The game also does not use world presets if Minecraft:custom world settings are imported.

List of world presets

Type Description Image
Template:AnchorTemplate:EnvSprite Default Various landscapes in the Minecraft:Overworld are generated with Minecraft:biomes. File:Overworld.jpg
Template:AnchorTemplate:EnvSprite Minecraft:Superflat This world preset makes the Overworld completely flat. By default, the terrain consists of one layer of Minecraft:bedrock, two layers of Minecraft:dirt and one layer of Minecraft:grass; the surface is therefore at Y=-60. Minecraft:Mobs spawn normally; Minecraft:slimes are prevalent.

It can be further customized through the "Superflat World Customization" screen and superflat level generation preset, which allow the Minecraft:player to change terrain layers, spawn Minecraft:trees, and generate larger Minecraft:villages, Minecraft:strongholds, etc.

File:Flatland.png
Template:AnchorTemplate:EnvSprite
Minecraft:Amplified
The Overworld dimension generates many large mountains that dwarf even the Minecraft:mountains biomes seen in default world types and often reach the world height limit. Due to extremely steep cliffs and unforgiving terrain, careless players may have difficulty surviving. Certain biomes (i.e. Minecraft:oceans and Minecraft:rivers) may see no obvious change in height. Minecraft:Villages still spawn in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways. File:Amplified Biome.png
Template:AnchorTemplate:EnvSprite Minecraft:Large biomes The size of the biomes in the Overworld is roughly 4x larger along the X and Z axes, which results in Minecraft:biomes with 16 times as much area. File:Large Biome.png
Template:AnchorTemplate:EnvSprite Minecraft:Single biome There is only one biome in the Overworld. This biome defaults to Minecraft:Plains and can be selected by the player at the time of world creation. File:Plains.png
Template:AnchorTemplate:EnvSprite Minecraft:Debug mode A world preset containing all of the block states laid out in a grid at layer Y=70 for convenient viewing. It can be accessed by holding down the Template:Key key while cycling through the world types.

In this world type, there is a floor on Y=60 made of barriers and the Minecraft:player cannot place or destroy blocks.

File:Debug World Type Flyover 14w32d.png

History

Template:HistoryTable

See also

Navigation

Template:Navbox environment

Minecraft:ja:ワールドプリセット Minecraft:zh:世界预设