Minecraft:Calibrated Sculk Sensor: Difference between revisions
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{{Infobox block | {{Infobox block | ||
| title = Calibrated Sculk Sensor | | title = Calibrated Sculk Sensor | ||
| Line 15: | Line 14: | ||
| waterloggable = Yes | | waterloggable = Yes | ||
}} | }} | ||
A '''calibrated sculk sensor''' is a craftable type of sculk sensor that functions similarly, but detects [[Minecraft:vibration]]s more quickly and from further away. Its amethyst-covered input side can be [[Minecraft:redstone|powered]] to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an [[Minecraft:Block of Amethyst|amethyst block]] next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors. | A '''calibrated sculk sensor''' is a [[Minecraft:craftable]] type of [[Minecraft:sculk sensor]] that functions similarly, but detects [[Minecraft:vibration]]s more quickly and from further away. Its [[Minecraft:amethyst]]-covered input side can be [[Minecraft:redstone|powered]] to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an [[Minecraft:Block of Amethyst|amethyst block]] next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors. | ||
== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
A calibrated sculk sensor can be broken with any tool, but [[Minecraft:hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Minecraft:Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 experience instead. | A calibrated sculk sensor can be broken with any tool, but [[Minecraft:hoe]]s are the quickest. It drops itself only if mined with any tool enchanted with [[Minecraft:Silk Touch]]. If mined with a non-Silk Touch tool, it drops 5 [[Minecraft:experience]] instead. | ||
{{Breaking row|Calibrated Sculk Sensor|Hoe|drop=0|horizontal=1}} | {{Breaking row|Calibrated Sculk Sensor|Hoe|drop=0|horizontal=1}} | ||
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== Usage == | == Usage == | ||
When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will [[Minecraft:Redstone mechanics#Powered blocks|strongly power]] the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block. | When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will [[Minecraft:Redstone mechanics#Powered blocks|strongly power]] the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block. | ||
[[File:CalibratedSculkSensorPower.png|thumb|An activated calibrated sculk sensor. Only the block ''below'' the sensor is strongly powered. All other sides react as if the sensor itself is strongly powered, excluding the side with the amethyst stripe. ]] | [[File:CalibratedSculkSensorPower.png|thumb|An activated calibrated sculk sensor. Only the block ''below'' the sensor is strongly powered. All other sides react as if the sensor itself is strongly powered, excluding the side with the amethyst stripe.]] | ||
The calibrated sculk sensor is different from the basic sculk sensor in multiple ways: | The calibrated sculk sensor is different from the basic [[Minecraft:sculk sensor]] in multiple ways: | ||
* can detect vibrations within a distance of 16 blocks, instead of 8. | * can detect vibrations within a [[Minecraft:distance]] of 16 blocks, instead of 8. | ||
* is activated for 10 game ticks after detecting a vibration instead of 30 game ticks | * is activated for 10 game ticks after detecting a vibration instead of 30 game ticks | ||
* can be filtered (see below) to react only to some sounds. | * can be filtered (see below) to react only to some sounds. | ||
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When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.) | When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.) | ||
A calibrated sculk sensor can activate a [[Minecraft:Sculk Shrieker|sculk shrieker]] and cause a [[Minecraft:warden]] to spawn. | |||
=== Filtering === | === Filtering === | ||
{{main|Vibration}} | |||
When a [[Minecraft:Redstone mechanics#Signal strength|redstone signal]] powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5. | When a [[Minecraft:Redstone mechanics#Signal strength|redstone signal]] powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5. | ||
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==== Vibration frequency ==== | ==== Vibration frequency ==== | ||
{{:Vibration}} | {{:Vibration}} | ||
=== Piston interactivity === | === Piston interactivity === | ||
Calibrated sculk sensors cannot be moved by [[Minecraft:piston]]s or sticky pistons. | Calibrated sculk sensors cannot be moved by [[Minecraft:piston]]s or [[Minecraft:sticky pistons]]. | ||
=== Vibration resonance === | === Vibration resonance === | ||
When a calibrated sculk sensor detects a vibration, any adjacent block of amethyst re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by sculk sensors and other calibrated sculk sensors. | When a calibrated sculk sensor detects a vibration, any adjacent [[Minecraft:block of amethyst]] re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by [[Minecraft:sculk sensor|sculk sensors]] and other calibrated sculk sensors. | ||
If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength. | If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength. | ||
== Sounds == | == Sounds == | ||
A calibrated sculk sensor is silent if | A calibrated sculk sensor is silent if [[Minecraft:Waterlogging|waterlog]]ged. It can still detect vibration, but does not produce sounds itself. | ||
=== Generic === | === Generic === | ||
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=== Mention === | === Mention === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||October 12, 2020|link=https://twitter.com/kingbdogz/status/1315607422162079744|Brandon Pearce mentioned adding "habituation" to the sculk sensor.}} | |{{HistoryLine||October 12, 2020|link=https://twitter.com/kingbdogz/status/1315607422162079744|[[Minecraft:Brandon Pearce]] mentioned adding "habituation" to the [[Minecraft:sculk sensor]].}} | ||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.17|dev=20w49a|[[File:Sculk Sensor (calibrated side texture) JE1.png|32px]] [[File:Sculk Sensor (calibrated top texture) JE1.png|32px]] Added unused textures for calibrated sculk sensor to the game files (specifically to the <samp>assets/minecraft/textures/ | |{{HistoryLine||1.17|dev=20w49a|[[File:Sculk Sensor (calibrated side texture) JE1.png|32px]] [[File:Sculk Sensor (calibrated top texture) JE1.png|32px]] Added unused textures for calibrated sculk sensor to the game files (specifically to the <samp>assets/minecraft/textures/block</samp> directory). | ||
|The top texture is a translucent version of the block of amethyst texture, where the side texture is composed of the sculk sensor's side texture overlaid on the amethyst texture. | |The top texture is a translucent version of the [[Minecraft:block of amethyst]] texture, where the side texture is composed of the [[Minecraft:sculk sensor]]'s side texture overlaid on the amethyst texture. | ||
| However, the sculk sensor side texture used is actually the pre-release one shown in Minecraft Live 2020. | | However, the sculk sensor side texture used is actually the pre-release one shown in Minecraft Live 2020. | ||
|The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.}} | |The amethyst textures are based on those from 20w45a, despite these textures being added after the amethyst block textures were redone twice, implying these textures come from a scrapped functionality of the sculk sensor coupled with amethyst.}} | ||
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|Default redstone output has been modified to be more reliable for distance calculations. | |Default redstone output has been modified to be more reliable for distance calculations. | ||
|Calibrated sculk sensors can now strongly power the block they are placed on.}} | |Calibrated sculk sensors can now strongly power the block they are placed on.}} | ||
|{{HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the amethyst cluster.}} | |{{HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the [[Minecraft:amethyst cluster]].}} | ||
|{{HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in "Active" phase instead of 20. | |{{HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in "Active" phase instead of 20. | ||
|Now lasts 10 game ticks when in "Cooldown" phase instead of 1.}} | |Now lasts 10 game ticks when in "Cooldown" phase instead of 1.}} | ||
|{{HistoryLine|||dev=23w18a|Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.<ref name="MC-252389">{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}}</ref> | |{{HistoryLine|||dev=23w18a|Landing or jumping on the edge of wool no longer triggers calibrated sculk sensors.<ref name="MC-252389">{{bug|MC-252389||When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration|Fixed}}</ref> | ||
|Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}} | |Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}} | ||
|{{HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect totems of undying activating. | |{{HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect [[Minecraft:totems of undying]] activating. | ||
|Calibrated sculk sensors can now detect [[Minecraft:witch]]es drinking a potion. | |Calibrated sculk sensors can now detect [[Minecraft:witch]]es drinking a potion. | ||
|Calibrated sculk sensors can now detect [[Minecraft:turtle]]s clearing away sand. | |Calibrated sculk sensors can now detect [[Minecraft:turtle]]s clearing away sand. | ||
|Calibrated sculk sensors can now detect | |Calibrated sculk sensors can now detect [[Minecraft:camel]]s standing up, sitting down, or dashing.}} | ||
|{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit. | |{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit. | ||
|Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>. | |Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>. | ||
|Chiseled bookshelves emit a <code>block_change</code> vibration of frequency <code>11</code> when receiving books from [[Minecraft:hopper]]s. | |[[Minecraft:Chiseled bookshelves]] emit a <code>block_change</code> vibration of frequency <code>11</code> when receiving books from [[Minecraft:hopper]]s. | ||
|Turtle | |[[Minecraft:Turtle egg]]s cracking emit a <code>block_change</code> vibration of frequency <code>11</code>. | ||
|Turtle eggs hatching emit a <code>block_destroy</code> vibration of frequency <code>12</code>. | |Turtle eggs hatching emit a <code>block_destroy</code> vibration of frequency <code>12</code>. | ||
|Using bone meal emits an <code>item_interact_finish</code> vibration of frequency <code>3</code>. | |Using [[Minecraft:bone meal]] emits an <code>item_interact_finish</code> vibration of frequency <code>3</code>. | ||
|[[Minecraft:Fire]] being doused by water potion emits a <code>block_destroy</code> vibration of frequency <code>12</code>. | |[[Minecraft:Fire]] being doused by water potion emits a <code>block_destroy</code> vibration of frequency <code>12</code>. | ||
| | |[[Minecraft:Evoker]]s evoking [[Minecraft:vex]]es or fangs emit an <code>entity_place</code> vibration of frequency <code>14</code>. | ||
|[[Minecraft:Carrot]]s being eaten by | |[[Minecraft:Carrot]]s being eaten by [[Minecraft:rabbit]]s emit a <code>block_change</code> vibration of frequency <code>11</code>. | ||
|Sweet berries being eaten by fox emit a <code>block_change</code> vibration of frequency <code>11</code>. | |[[Minecraft:Sweet berries]] being eaten by [[Minecraft:fox]] emit a <code>block_change</code> vibration of frequency <code>11</code>. | ||
| | |[[Minecraft:Camel]]s eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}} | ||
|{{HistoryLine||1.21|dev=24w19a|Frosted ice being placed by Frost Walker emits a <code>block_place</code> vibration of frequency <code>13</code>.}} | |{{HistoryLine||1.21|dev=24w19a|[[Minecraft:Frosted ice]] being placed by [[Minecraft:Frost Walker]] emits a <code>block_place</code> vibration of frequency <code>13</code>.}} | ||
|{{HistoryLine|java upcoming}} | |{{HistoryLine|java upcoming}} | ||
|{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}} | |{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" experimental toggle.}} | |{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" [[Minecraft:experimental]] toggle.}} | ||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21| | |{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|They are now know to break when someone kills a villager nearby..}} | ||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events: | |{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events: | ||
* Placing, rotating, or removing an item in an item frame or a glow item frame. | * Placing, rotating, or removing an item in an [[Minecraft:item frame]] or a [[Minecraft:glow item frame]]. | ||
* Charging a respawn anchor. | * Charging a [[Minecraft:respawn anchor]]. | ||
* Scraping or applying wax to blocks of the copper block set. | * Scraping or applying wax to blocks of the copper block set. | ||
* Switching a daylight detector to an inverted daylight detector or vice-versa. | * Switching a [[Minecraft:daylight detector]] to an inverted daylight detector or vice-versa. | ||
* Adding food to a [[Minecraft:campfire]]. | * Adding food to a [[Minecraft:campfire]]. | ||
* Adding or removing a music disc to a [[Minecraft:jukebox]]. | * Adding or removing a [[Minecraft:music disc]] to a [[Minecraft:jukebox]]. | ||
* [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | * [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | ||
* Harvesting sweet berries. | * Harvesting [[Minecraft:sweet berries]]. | ||
* Placing an eye of ender in an end portal frame. | * Placing an [[Minecraft:eye of ender]] in an [[Minecraft:end portal frame]]. | ||
* | * [[Minecraft:Bee]]s entering or exiting a [[Minecraft:beehive]] or a [[Minecraft:bee nest]]. | ||
* Interacting with [[Minecraft:composter]]. | * Interacting with [[Minecraft:composter]]. | ||
* Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]]. | * Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]]. | ||
* Attaching or detaching a lead from a mob. | * Attaching or detaching a lead from a mob. | ||
* Dying a sheep. | * Dying a [[Minecraft:sheep]]. | ||
* Picking glow berries. | * Picking [[Minecraft:glow berries]]. | ||
* [[Minecraft:Farmland]] turning into [[Minecraft:dirt]]. | * [[Minecraft:Farmland]] turning into [[Minecraft:dirt]]. | ||
* Using a spawn egg on a monster spawner. | * Using a [[Minecraft:spawn egg]] on a [[Minecraft:monster spawner]]. | ||
* Silverfish merging with blocks. | * [[Minecraft:Silverfish]] merging with blocks. | ||
* Using a [[Minecraft:hoe]] on rooted dirt. | * Using a [[Minecraft:hoe]] on [[Minecraft:rooted dirt]]. | ||
* Using a [[Minecraft:shovel]] to create dirt | * Using a [[Minecraft:shovel]] to create [[Minecraft:dirt path]]s. | ||
* Placing a [[Minecraft:door]]. | * Placing a [[Minecraft:door]]. | ||
* Planting seeds in [[Minecraft:farmland]].}} | * Planting seeds in [[Minecraft:farmland]].}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events: | |{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events: | ||
* Throwing an eye of ender. | * Throwing an [[Minecraft:eye of ender]]. | ||
* [[Minecraft:Minecart]]s, consistently when moving on [[Minecraft:rail]]s while empty. | * [[Minecraft:Minecart]]s, consistently when moving on [[Minecraft:rail]]s while empty. | ||
* Collecting fish, | * Collecting [[Minecraft:fish]], [[Minecraft:axolotl]]s, and [[Minecraft:tadpole]]s with [[Minecraft:bucket]]s. | ||
* Cleaning items in [[Minecraft:cauldron]]s. | * Cleaning items in [[Minecraft:cauldron]]s. | ||
* Dying leather [[Minecraft:armor]] in cauldrons. | * Dying leather [[Minecraft:armor]] in cauldrons. | ||
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* Non-player actors event when equipping [[Minecraft:shield]]s in their off-hand slot.}} | * Non-player actors event when equipping [[Minecraft:shield]]s in their off-hand slot.}} | ||
|{{HistoryLine|||dev=Preview 1.20.30.21|Calibrated sculk sensors can now detect the following events: | |{{HistoryLine|||dev=Preview 1.20.30.21|Calibrated sculk sensors can now detect the following events: | ||
* Applying a nametag. | * Applying a [[Minecraft:nametag]]. | ||
* | * [[Minecraft:Evoker]]s summoning [[Minecraft:vex]]es or fangs. | ||
* | * [[Minecraft:Chicken]]s, [[Minecraft:frog]]s, and [[Minecraft:turtle]]s laying eggs. | ||
* Using bone meal. | * Using [[Minecraft:bone meal]]. | ||
* Chiseled bookshelves when [[Minecraft:book]]s are inserted into them using [[Minecraft:hopper]]s. | * [[Minecraft:Chiseled bookshelves]] when [[Minecraft:book]]s are inserted into them using [[Minecraft:hopper]]s. | ||
* Extinguishing [[Minecraft:fire]]. | * Extinguishing [[Minecraft:fire]]. | ||
* Mounting or dismounting a vehicle. | * Mounting or dismounting a [[Minecraft:vehicle]]. | ||
* | * [[Minecraft:Rabbit]]s eating [[Minecraft:carrot]] crops. | ||
* | * [[Minecraft:Fox]]es eating [[Minecraft:sweet berry]] bushes. | ||
* Unequipping [[Minecraft:armor]]. | * Unequipping [[Minecraft:armor]]. | ||
* Placing a [[Minecraft:banner]], bamboo sapling, lily pad, or a [[Minecraft:head]]. | * Placing a [[Minecraft:banner]], [[Minecraft:bamboo sapling]], [[Minecraft:lily pad]], or a [[Minecraft:head]]. | ||
* Placing [[Minecraft:frogspawn]]s. | * Placing [[Minecraft:frogspawn]]s. | ||
* Placing or adding sea | * Placing or adding [[Minecraft:sea pickle]]s. | ||
* Adding/destroying a turtle egg. | * Adding/destroying a [[Minecraft:turtle egg]]. | ||
* Turtle | * [[Minecraft:Turtle egg]]s cracking.}} | ||
}} | }} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors now use the <code>minecraft:cardinal_direction</code> block state instead of <code>direction</code>.}} | |{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors now use the <code>minecraft:cardinal_direction</code> [[Minecraft:block state]] instead of <code>direction</code>.}} | ||
}} | }} | ||
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[[Category:Block entities]] | [[Category:Block entities]] | ||
es:Sensor de sculk calibrado | [[Minecraft:es:Sensor de sculk calibrado]] | ||
fr:Capteur sculk calibré | [[Minecraft:fr:Capteur sculk calibré]] | ||
ja:調律されたスカルクセンサー | [[Minecraft:ja:調律されたスカルクセンサー]] | ||
ko:조율한 스컬크 감지체 | [[Minecraft:ko:조율한 스컬크 감지체]] | ||
pt:Sensor de Sculk Calibrado | [[Minecraft:pt:Sensor de Sculk Calibrado]] | ||
ru:Откалиброванный скалк-сенсор | [[Minecraft:ru:Откалиброванный скалк-сенсор]] | ||
uk:Відкалібрований скалковий сенсор | [[Minecraft:uk:Відкалібрований скалковий сенсор]] | ||
zh:校频幽匿感测体 | [[Minecraft:zh:校频幽匿感测体]] | ||
Latest revision as of 11:08, 25 May 2026
Template:Infobox block A calibrated sculk sensor is a Minecraft:craftable type of Minecraft:sculk sensor that functions similarly, but detects Minecraft:vibrations more quickly and from further away. Its Minecraft:amethyst-covered input side can be powered to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an amethyst block next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors.
Obtaining
Breaking
A calibrated sculk sensor can be broken with any tool, but Minecraft:hoes are the quickest. It drops itself only if mined with any tool enchanted with Minecraft:Silk Touch. If mined with a non-Silk Touch tool, it drops 5 Minecraft:experience instead.
Crafting
Usage
When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will strongly power the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block.
The calibrated sculk sensor is different from the basic Minecraft:sculk sensor in multiple ways:
- can detect vibrations within a Minecraft:distance of 16 blocks, instead of 8.
- is activated for 10 game ticks after detecting a vibration instead of 30 game ticks
- can be filtered (see below) to react only to some sounds.
- one side does not emit a redstone signal when activated (the side with the amethyst stripe).
When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.)
A calibrated sculk sensor can activate a sculk shrieker and cause a Minecraft:warden to spawn.
Filtering
Template:Main When a redstone signal powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.
Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.
Vibration frequency
Piston interactivity
Calibrated sculk sensors cannot be moved by Minecraft:pistons or Minecraft:sticky pistons.
Vibration resonance
When a calibrated sculk sensor detects a vibration, any adjacent Minecraft:block of amethyst re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by sculk sensors and other calibrated sculk sensors. If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength.
Sounds
A calibrated sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.
Generic
Template:Sound table/Block/Sculk sensor
Unique
Data values
ID
Template:JE: Template:ID table Template:ID table
Template:BE: Template:ID table2 Template:ID table
Block states
Template:See also Minecraft:Calibrated Sculk Sensor/BS
Block data
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.
Template:JE: Template:See also {{#lst:Sculk Sensor|block data}}
Videos
History
Mention
Java Edition
Bedrock Edition
Data history
Issues
Gallery
-
One interpretation of how the old texture could have looked.
-
Another interpretation.
References
Template:Navbox redstone Template:Navbox blocks
Minecraft:es:Sensor de sculk calibrado Minecraft:fr:Capteur sculk calibré Minecraft:ja:調律されたスカルクセンサー Minecraft:ko:조율한 스컬크 감지체 Minecraft:pt:Sensor de Sculk Calibrado Minecraft:ru:Откалиброванный скалк-сенсор Minecraft:uk:Відкалібрований скалковий сенсор Minecraft:zh:校频幽匿感测体