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Minecraft:Vibration

From SAS Gaming Wiki

Template:WIP

File:Vibration JE1 BE1.gif
A vibration particle.

Vibrations are a gameplay mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. Minecraft:Wool can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, Minecraft:wardens, and allays.

Mechanics

When a vibration is created, it takes the appearance of blue-cyan "sound wave" particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.

Vibration frequency

Template:Expand section Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.

Output Vibration type Game event Description
Template:Redstone strength Step minecraft:step Player or entity steps
Swim minecraft:swim Player or entity swims, or Minecraft:boat paddles
Flap minecraft:flap Entity flaps (bat)
Resonate 1 minecraft:resonate_1
Template:Redstone strength Projectile Land minecraft:projectile_land Projectile lands (Minecraft:Snowball hits a Minecraft:block)
Hit Ground minecraft:hit_ground Player or entity hits ground after a jump or fall
Splash minecraft:splash Player or entity splashes in Minecraft:water, enters water or enters bubble column
Resonate 2 minecraft:resonate_2
Template:Redstone strength Item Interact Finish minecraft:item_interact_finish Any interaction using a Minecraft:shield, Minecraft:spyglass, or bone meal
Projectile Shoot minecraft:projectile_shoot Projectile is shot (can be an Minecraft:arrow, a firework, etc.)
Instrument Play minecraft:instrument_play Goat horn plays
Resonate 3 minecraft:resonate_3
Template:Redstone strength Entity Action minecraft:entity_action Entity roars (Ravager), entity shakes water off (Minecraft:wolf after swimming), entity holds or stops holding item (Minecraft:Villager, copper golem, fox, allay), sniffer digs, armadillo rolls up or unrolls, or creaking stops or starts moving
Elytra Glide minecraft:elytra_glide Player glides
Unequip minecraft:unequip Minecraft:Armor gets unequipped from an armor Minecraft:slot or an armor stand
Resonate 4 minecraft:resonate_4
Template:Redstone strength Entity Dismount minecraft:entity_dismount Player dismounts from a mount or vehicle
Equip minecraft:equip Minecraft:Armor gets equipped to an armor Minecraft:slot or an armor stand
Resonate 5 minecraft:resonate_5
Template:Redstone strength Entity Mount minecraft:entity_mount Player mounts a mount or vehicle
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear A sheep, mooshroom, or bogged gets sheared
Resonate 6 minecraft:resonate_6
Template:Redstone strength Entity Damage minecraft:entity_damage Entity takes damage
Resonate 7 minecraft:resonate_7
Template:Redstone strength Drink minecraft:drink Entity drinks (i.e. uses a bottled liquid or milk bucket)
Eat minecraft:eat Entity eats.
This includes players eating items, sheeps attempting to eat grass, and pandas finishing eating bamboo.
Not triggered by horses grazing, players feeding other animals, or frogs eating slimes and magma cubes
Resonate 8 minecraft:resonate_8
Template:Redstone strength Container Close minecraft:container_close Container (Minecraft:chest, Minecraft:barrel, shulker box) closes
Block Close minecraft:block_close Minecraft:Door, Minecraft:trapdoor, or fence gate closes
Block Deactivate minecraft:block_deactivate Block deactivation (Minecraft:piston retracts, Minecraft:lever is switched off, Minecraft:button or pressure plate turn off)
Block Detach minecraft:block_detach Tripwire gets detached from a tripwire hook
Resonate 9 minecraft:resonate_9
Template:Redstone strength Container Open minecraft:container_open Container (Minecraft:chest, Minecraft:barrel, shulker box) opens
Block Open minecraft:block_open Minecraft:Door, Minecraft:trapdoor, or fence gate opens
Block Activate minecraft:block_activate Block activation
A Minecraft:dispenser, Minecraft:piston, Minecraft:button, Minecraft:lever, or pressure plate is powered.
Not triggered by a Minecraft:crafter, Minecraft:dropper, or Minecraft:jukebox
Block Attach minecraft:block_attach Tripwire gets attached to a tripwire hook
Prime Fuse minecraft:prime_fuse Minecraft:TNT block or creeper is ignited
Note Block Play minecraft:note_block_play Note block plays a note
Resonate 10 minecraft:resonate_10
Template:Redstone strength Block Change minecraft:block_change Block changes state (chiseled bookshelf, Minecraft:lectern, Minecraft:composter, decorated pot, Minecraft:bell ringing, item frame etc.)Template:Info needed
Resonate 11 minecraft:resonate_11
Template:Redstone strength Block Destroy minecraft:block_destroy Block destruction
Triggered by block breaking, removing a block required to support it, or pushing it with a Minecraft:piston (if the block is broken when moved).
Not triggered when blocks are destroyed by an explosion.
Fluid Pickup minecraft:fluid_pickup Liquid is picked up into a glass bottle or empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a Minecraft:potion from a Minecraft:cauldronTemplate:Only)
Resonate 12 minecraft:resonate_12
Template:Redstone strength Block Place minecraft:block_place Block placement
Fluid Place minecraft:fluid_place Fluid placement
Resonate 13 minecraft:resonate_13
Template:Redstone strength Entity Place minecraft:entity_place Entity placement
Triggered by vehicle, armor stand, or item frame is placed; or a mob is spawned via spawn egg, mob spawner, creaking heart, or evoker magic
Not triggered by random mob spawning or breeding
Lightning Strike minecraft:lightning_strike Lightning strikes
Teleport minecraft:teleport Endermen, shulker, or player eating a chorus fruit teleports.
Not triggered by wolves, cats, or ender pearls.
Resonate 14 minecraft:resonate_14
Template:Redstone strength Entity Die minecraft:entity_die Entity dies or is broken (vehicle, armor stand, or item frame), firework finishes
Explode minecraft:explode Minecraft:TNT, end crystal, Minecraft:bed, respawn anchor, creeper, ghast fireball, wind charge or wither skull explodes
Resonate 15 minecraft:resonate_15


Sources which are not detected

The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:

  • Blocks destroyed by a fluid flowing into their space<ref>Template:Bug</ref>
  • Several blocks being destroyed due to their supporting block being removed:<ref>Template:Bug</ref>
    • Rails
    • Powered rails
    • Detector rails
    • Activator rails
    • Redstone wire
    • Redstone repeaters
    • Redstone comparators
  • Several cases where a Minecraft:dispenser fails to perform an action:<ref>Template:Bug</ref>
    • Flint and steel not creating fire
    • Bone meal not growing something
    • Heads and carved pumpkins, if not equipped on something or placed
    • Shulker boxes, if not placed
    • Shears, if there's nothing to shear
    • Glowstone, if it doesn't charge a respawn anchor
  • Inserting an eye of ender into an end portal frame<ref>Template:Bug</ref><ref>Template:Bug</ref>
  • Eyes of ender breaking<ref>Template:Bug</ref>
  • Silverfish entering blocks<ref>Template:Bug</ref>
  • Minecraft:Water and Minecraft:lava flowing into existing spaces, or drying up<ref>Template:Bug</ref>
  • Changing the mode of a redstone comparator<ref>Template:Bug</ref>
  • Changing the delay on a redstone repeater<ref>Template:Bug</ref>
  • Changing the shape of a single unit of redstone wire<ref>Template:Bug</ref>
  • Minecraft:Fire extinguished by rain<ref>Template:Bug</ref>

The following cases have been confirmed to be intentional:

  • Axolotls being bred via tropical fish buckets<ref name="axo-bucket">Template:Bug</ref>
  • Moss blocks replacing existing blocks<ref>Template:Bug</ref>

Amethyst resonation

When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a Minecraft:vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.

Vibration occlusion

Minecraft:Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.

Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, Minecraft:sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form.

Similar to sculk sensors, Minecraft:wardens are also unable to detect everything wool-related as listed above.

Wool can also be used to block note block sounds from reaching allays.

Achievements

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Advancements

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History

Issues

References

Template:Reflist

Navigation

Template:Navbox gameplay

pt:Vibração