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Minecraft:Use cooldown: Difference between revisions

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[[File:Use cooldown.gif|thumb|An example of an item being affected by the use cooldown.]]
[[File:Use cooldown.gif|thumb|An example of an item being affected by the use cooldown.]]


The '''use cooldown''' (also known as '''recharge''', '''item cooldown''', or simply '''cooldown''') is a mechanic that delays {{control|using}} an item for a given time. It is represented by a transparent white bar that appears over the item in the hotbar and [[Minecraft:inventory]].
The '''use cooldown''' (also known as '''recharge''', '''item cooldown''', or simply '''cooldown''') is a mechanic that delays {{control|using}} an item for a given time. It is represented by a transparent white bar that appears over the item in the [[Minecraft:hotbar]] and [[Minecraft:inventory]].


== Mechanic ==
== Mechanic ==
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For [[Minecraft:shield]]s specifically, the use cooldown activates when the shield has been disabled by an [[Minecraft:axe]]. For [[Minecraft:spear]]s in {{BE}} specifically, the use cooldown activates after performing a jab attack.
For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For [[Minecraft:shield]]s specifically, the use cooldown activates when the shield has been disabled by an [[Minecraft:axe]]. For [[Minecraft:spear]]s in {{BE}} specifically, the use cooldown activates after performing a [[Minecraft:jab attack]].


== Affected items ==
== Affected items ==
The following is a list of items that have a use cooldown:
The following is a list of items that have a use cooldown:


* {{ItemLink|Ender Pearl}} (1 second / 20 ticks)
* {{ItemLink|Ender Pearl}}: 1 second / 20 ticks
* {{ItemLink|Chorus Fruit}} (1 second / 20 ticks)
* {{ItemLink|Chorus Fruit}}: 1 second / 20 ticks
* {{ItemLink|Ice Bomb}} (1 second / 20 ticks){{Only|Bedrock|Education}}
* {{ItemLink|Ice Bomb}}: 1 second / 20 ticks{{Only|Bedrock|Education}}
* {{ItemLink|Wind Charge}} (1 second / 20 ticks)
* {{ItemLink|Wind Charge}}: 1 second / 20 ticks
* {{ItemLink|Goat Horn}} (7 seconds / 140 ticks)
* {{ItemLink|Goat Horn}}: 7 seconds / 140 ticks
* {{ItemLink|Shield}} (5 seconds / 100 ticks)
* {{ItemLink|Shield}}: 5 seconds / 100 ticks
* {{ItemLink|Copper Horn}} (7 seconds / 140 ticks)
* {{ItemLink|Spear}}{{Only|Bedrock}}
* {{ItemLink|Spear}}{{Only|Bedrock}}
** {{ItemLink|Wooden Spear}} (0.65 seconds / 13 ticks){{Only|Bedrock}}
** {{ItemLink|Wooden Spear}}: 0.65 seconds / 13 ticks
** {{ItemLink|Stone Spear}} (0.75 seconds / 15 ticks){{Only|Bedrock}}
** {{ItemLink|Stone Spear}}: 0.75 seconds / 15 ticks
** {{ItemLink|Copper Spear}} (0.85 seconds / 17 ticks){{Only|Bedrock}}
** {{ItemLink|Copper Spear}}: 0.85 seconds / 17 ticks
** {{ItemLink|Golden Spear}} (0.95 seconds / 19 ticks){{Only|Bedrock}}
** {{ItemLink|Golden Spear}}: 0.95 seconds / 19 ticks
** {{ItemLink|Iron Spear}} (0.95 seconds / 19 ticks){{Only|Bedrock}}
** {{ItemLink|Iron Spear}}: 0.95 seconds / 19 ticks
** {{ItemLink|Diamond Spear}} (1.05 seconds / 21 ticks){{Only|Bedrock}}
** {{ItemLink|Diamond Spear}}: 1.05 seconds / 21 ticks
** {{ItemLink|Netherite Spear}} (1.15 seconds / 23 ticks){{Only|Bedrock}}
** {{ItemLink|Netherite Spear}}: 1.15 seconds / 23 ticks
* {{ItemLink|Snowball}} (0.2 seconds / 4 ticks){{Upcoming|Java Combat Tests|nocat=1}}
* {{ItemLink|Snowball}}: 0.2 seconds / 4 ticks{{Upcoming|Java Combat Tests|nocat=1}}
* {{ItemLink|Egg}} (0.2 seconds / 4 ticks){{Upcoming|Java Combat Tests|nocat=1}}
* {{ItemLink|Egg}}: 0.2 seconds / 4 ticks{{Upcoming|Java Combat Tests|nocat=1}}
 
=== Removed ===
* {{ItemLink|Copper Horn}}: 7 seconds / 140 ticks


== Attribute ==
== Attribute ==
In {{JE}}, the use cooldown of a given item is controlled by its use cooldown data component:
In {{JE}}, the use cooldown of a given item is controlled by its [[Minecraft:Data_component_format#use_cooldown|use cooldown data component]]:


<div class="treeview">
<div class="treeview">
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|{{HistoryLine|Java}}
|{{HistoryLine|Java}}
|{{HistoryLine||1.9|dev=15w34c|Added the use cooldown, currently only used by ender pearls, chorus fruit, and shields.}}
|{{HistoryLine||1.9|dev=15w34c|Added the use cooldown, currently only used by ender pearls, chorus fruit, and shields.}}
|{{HistoryLine||1.21.2|dev=24w34a|Made the <code>use_cooldown</code> component a data component.}}
|{{HistoryLine||1.21.2|dev=24w34a|Made the <code>use_cooldown</code> component a [[Minecraft:data component]].}}
|{{HistoryLine|foot}}
|{{HistoryLine|foot}}
}}
}}
Line 50: Line 52:
[[Category:Gameplay]]
[[Category:Gameplay]]


fr:Temps de chargement d'utilisation
[[Minecraft:fr:Temps de chargement d'utilisation]]
pt:Tempo de uso
[[Minecraft:pt:Tempo de uso]]
zh:物品冷却
[[Minecraft:zh:物品冷却]]

Latest revision as of 11:13, 9 June 2026

File:Use cooldown.gif
An example of an item being affected by the use cooldown.

The use cooldown (also known as recharge, item cooldown, or simply cooldown) is a mechanic that delays Template:Control an item for a given time. It is represented by a transparent white bar that appears over the item in the Minecraft:hotbar and Minecraft:inventory.

Mechanic

For most items that are affected by it, the use cooldown triggers after using the item, and is represented by a transparent white bar that decreases in height as the cooldown nears the end of its duration. The use cooldown affects all instances of a given item type that a player has, not just the one that was used. For Minecraft:shields specifically, the use cooldown activates when the shield has been disabled by an Minecraft:axe. For Minecraft:spears in Template:BE specifically, the use cooldown activates after performing a Minecraft:jab attack.

Affected items

The following is a list of items that have a use cooldown:

Removed

Attribute

In Template:JE, the use cooldown of a given item is controlled by its use cooldown data component:

History

Template:HistoryTable

Navigation

Template:Navbox combat Template:Navbox gameplay

Minecraft:fr:Temps de chargement d'utilisation Minecraft:pt:Tempo de uso Minecraft:zh:物品冷却