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Minecraft:Deep Frozen Ocean: Difference between revisions

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| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}
| structures = {{EnvLink|Ocean Monument}}<br>{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}
| features = {{EnvLink|Iceberg}}<br>{{BlockLink|Blue ice|link=Blue Ice (feature)}}
| features = {{EnvLink|Iceberg}}<br>{{BlockLink|Blue ice|link=Blue Ice (feature)}}
| blocks = {{BlockLink|Snow Block}}<br>{{BlockLink|Packed Ice}}<br>{{BlockLink|Snow}}<br>{{BlockLink|Grass Block}}
| blocks = {{BlockLink|Snow Block}}<br>{{BlockLink|Packed Ice}}<br>{{BlockLink|Snow}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Gravel}}{{only|je|short=1}}
|atmospherics = Default
|atmospherics = Default
|lighting = Cold
|lighting = Cold
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== Description ==
== Description ==
Like any other deep ocean, [[Minecraft:ocean monument]]s generate here. [[Minecraft:Iceberg]]s generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of [[Minecraft:stone]] and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some [[Minecraft:grass block]]s with vegetation.
Like any other deep ocean, [[Minecraft:ocean monument]]s generate here. [[Minecraft:Iceberg]]s generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of [[Minecraft:gravel]],{{only|je|short=1}} followed by [[Minecraft:stone]] and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some [[Minecraft:grass block]]s with vegetation.


Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows [[Minecraft:snowfall]] above Y=120±8, while at warm areas it [[Minecraft:rain]]s everywhere. Due to the unfrozen water, [[Minecraft:polar bear]]s, [[Minecraft:stray]]s, and [[Minecraft:rabbit]]s{{only|be|short=1}} are much rarer, but may still spawn.
Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows [[Minecraft:snowfall]] above Y=120±8, while at warm areas it [[Minecraft:rain]]s everywhere. Due to the unfrozen water, [[Minecraft:polar bear]]s, [[Minecraft:stray]]s, and [[Minecraft:rabbit]]s{{only|be|short=1}} are much rarer, but may still spawn.
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== Sounds ==
== Sounds ==
When in any ocean biome, unique ocean [[Minecraft:ambience]] play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.


=== Ambience ===
=== Music ===
{| class="wikitable"
{{IN|BE}}, these music tracks when the player is underwater in a deep frozen ocean:
|+List
 
!Name
{{MusicTable|tracks=
!Sound
{{MusicRow|Axolotl (song)|0|1}}
!Group
{{MusicRow|Dragon Fish|0|1}}
|-
{{MusicRow|Shuniji|0|1}}
|Underwater Ambience
}}
|[[File:Underwater Ambience.ogg]]
 
|Loop
These music tracks play while the player is not underwater in a deep frozen ocean:  
|-
|Bubbles 1
|[[File:Bubbles1.ogg]]
|rowspan = 8|Loop Additions
|-
|Bubbles 2
|[[File:Bubbles2.ogg]]
|-
|Bubbles 3
|[[File:Bubbles3.ogg]]
|-
|Bubbles 4
|[[File:Bubbles4.ogg]]
|-
|Bubbles 5
|[[File:Bubbles5.ogg]]
|-
|Bubbles 6
|[[File:Bubbles6.ogg]]
|-
|Water 1
|[[File:Water1.ogg]]
|-
|Water 2
|[[File:Water2.ogg]]
|-
|Animal 1
|[[File:Animal1.ogg]]
|rowspan = 8|Rare Loop Additions
|-
|Bass Whale 1
|[[File:Bass Whale1.ogg]]
|-
|Bass Whale 2
|[[File:Bass Whale2.ogg]]
|-
|Crackles 1
|[[File:Crackles1.ogg]]
|-
|Crackles 2
|[[File:Crackles2.ogg]]
|-
|Driplets 1
|[[File:Driplets1.ogg]]
|-
|Driplets 2
|[[File:Driplets2.ogg]]
|-
|Earth Crack
|[[File:Earth Crack.ogg]]
|-
|Animal 2
|[[File:Animal2.ogg]]
|rowspan = 5|Ultra Rare Loop Additions
|-
|Dark 1
|[[File:Dark1.ogg]]
|-
|Dark 2
|[[File:Dark2.ogg]]
|-
|Dark 3
|[[File:Dark3.ogg]]
|-
|Dark 4
|[[File:Dark4.ogg]]
|}


=== Music ===
{{MusicTable/game}}
{{Music disclaimer}}
 
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
{{MusicTable/creative}}
! '''Filename<br>in Minecraft'''
! [[Minecraft:Gameplay]]
! '''Soundtrack Title'''
! Soundtrack
! class="unsortable" |Track preview
|-
! axolotl.ogg
| Underwater
| "[[Minecraft:Axolotl (song)|Axolotl]]"
| {{sort|C3|—}}
| [[File:Axolotl.ogg]]
|-
! dragon_fish.ogg
| Underwater
| "[[Minecraft:Dragon Fish]]"
| {{sort|C2|—}}
| [[File:Dragon Fish.ogg]]
|-
! shuniji.ogg
| Underwater
| "[[Minecraft:Shuniji]]"
| {{sort|C1|—}}
| [[File:Shuniji.ogg]]
|}


== Data values ==
== Data values ==
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|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.56|Deep frozen oceans generate with a stone floor below Y{{=}}51 instead of a gravel floor behind the Caves & Cliffs [[Minecraft:experimental gameplay]] toggle.<ref>{{bug|MCPE-125235||Ocean floors are generated with stone floors}}</ref> This does not occur in the [[Minecraft:Old]] world type.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.56|Deep frozen oceans generate with a stone floor below Y{{=}}51 instead of a gravel floor behind the Caves & Cliffs [[Minecraft:experimental gameplay]] toggle.<ref>{{bug|MCPE-125235||Ocean floors are generated with stone floors}}</ref> This does not occur in the [[Minecraft:Old]] world type.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Deep frozen oceans generate with a gravel floor once again.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.30.23|Deep frozen oceans generate with a gravel floor once again.}}
|{{HistoryLine||?|dev=?|Deep frozen oceans no longer generate with a gravel floor.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep frozen oceans now generate near snowy biomes.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deep frozen oceans now generate near snowy biomes.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and cold lighting to deep frozen oceans with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and cold lighting to deep frozen oceans with [[Minecraft:Vibrant Visuals]].}}

Latest revision as of 11:12, 21 June 2026

Template:Infobox biome

The deep frozen ocean is a deep variant of frozen oceans. Unlike the regular frozen ocean, the water surface is not covered with ice, though icebergs still generate in the water.

Generation

Deep frozen oceans replace Minecraft:deep oceans in the frozen temperature zones, next to frozen oceans and Minecraft:mushroom fields. They are twice as deep as regular frozen oceans, and may border Minecraft:deep cold oceans near higher temperatures.

Description

Like any other deep ocean, Minecraft:ocean monuments generate here. Minecraft:Icebergs generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of Minecraft:gravel,Template:Only followed by Minecraft:stone and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some Minecraft:grass blocks with vegetation.

Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows Minecraft:snowfall above Y=120±8, while at warm areas it Minecraft:rains everywhere. Due to the unfrozen water, Minecraft:polar bears, Minecraft:strays, and Minecraft:rabbitsTemplate:Only are much rarer, but may still spawn.

With Minecraft:Vibrant Visuals, deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

Template:IN, these music tracks when the player is underwater in a deep frozen ocean:

Template:MusicTable

These music tracks play while the player is not underwater in a deep frozen ocean:

Template:MusicTable/game

Template:MusicTable/creative

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox oceanTemplate:Navbox biomes

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