Minecraft:Bedrock Editor: Difference between revisions
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{{Redirect|Editor|the character|Editor (character)}} | {{Redirect|Editor|the character|Editor (character)}} | ||
{{Italic title}} | {{Italic title}} | ||
{{exclusive|bedrock|customtext=This feature is exclusive to ''[[Minecraft:Minecraft for Windows]]''.}}{{Needs update}}{{Infobox program | |||
| image = Ore UI - "Tutorial Start" Image.png | | image = Ore UI - "Tutorial Start" Image.png | ||
| imagesize = 280px | | imagesize = 280px | ||
| author= | | author= | ||
* [[File:Mojang Studios logo.svg|20px|link=Mojang Studios|alt=Mojang Studios logo]] [[Minecraft:Mojang Studios]] <small>[https://minecraft.net/credits (Credits)]</small> | * [[File:Mojang Studios logo.svg|20px|link=Mojang Studios|alt=Mojang Studios logo]] [[Minecraft:Mojang Studios]] <small>[https://minecraft.net/credits (Credits)]</small> | ||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios | * [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios]] [[Minecraft:Xbox Game Studios]] | ||
| developer = | | developer = | ||
| publisher = | | publisher = | ||
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}} | }} | ||
The '''''Bedrock Editor''''', also referred to as '''''Minecraft: Bedrock Editor''''' or simply the '''Editor''', is an in-game tool that can be used to edit [[Minecraft:world]]s through projects. It is customizable through the use of scripting. | The '''''Bedrock Editor''''', also referred to as '''''Minecraft: Bedrock Editor''''' or simply the '''''Editor''''', is an in-game tool that can be used to edit [[Minecraft:world]]s through projects. It is customizable through the use of scripting. | ||
== Launching == | == Launching == | ||
[[File:Bedrock Editor Section.png|thumb|The Creator Tools section in the ''Minecraft Launcher'' | [[File:Bedrock Editor Section.png|thumb|The Creator Tools section in the ''Minecraft Launcher'']] | ||
The ''Bedrock Editor'' uses the same app as ''Minecraft'' and ''Minecraft Preview'', in the "Editor" state. It can be opened from the "Creator Tools" tab in the ''Bedrock Edition'' section of the ''Minecraft Launcher''. A [[Minecraft:W:Shortcut (computing)|desktop shortcut]] can be created to launch the Editor directly without opening the ''Minecraft Launcher''. This should be an internet shortcut with {{cd|<nowiki>minecraft://creator/?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview://creator/?Editor=true</nowiki>}} for ''Preview''. | The ''Bedrock Editor'' uses the same app as ''Minecraft'' and ''Minecraft Preview'', in the "Editor" state. It can be opened from the "Creator Tools" tab in the ''Bedrock Edition'' section of the ''Minecraft Launcher''. A [[Minecraft:W:Shortcut (computing)|desktop shortcut]] can be created to launch the Editor directly without opening the ''Minecraft Launcher''. This should be an internet shortcut with {{cd|<nowiki>minecraft://creator/?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview://creator/?Editor=true</nowiki>}} for ''Preview''. | ||
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== Usage == | == Usage == | ||
{{Hatnote|1=For detailed information and tutorials, see the [https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable official documentation].}}[[File:EditorsMainMenu.png|thumb|The Editor's main menu | {{Hatnote|1=For detailed information and tutorials, see the [https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable official documentation].}}[[File:EditorsMainMenu.png|thumb|The Editor's main menu]] | ||
[[File:New UI - Play Screen Menu "Projects" Tab (Bedrock Editor Preview 26.20.20).png|thumb|New main menu UI, based on [[Ore UI]] | [[File:New UI - Play Screen Menu "Projects" Tab (Bedrock Editor Preview 26.20.20).png|thumb|New main menu UI, based on [[Ore UI]]{{upcoming}}]] | ||
Using the tool starts with creating a new ''Project''. A project is similar to a [[Minecraft:world]], but a project is not "played" until it is exported, and stays in the initial creation state during editing, meaning that several [[Minecraft:Create New World| | Using the tool starts with creating a new ''Project''. A project is similar to a [[Minecraft:world]], but a project is not "played" until it is exported, and stays in the initial creation state during editing, meaning that several [[Minecraft:Create New World|game settings]] such as the [[Minecraft:Bonus Chest|bonus chest]] can still be enabled after editing. [[Minecraft:Achievements]] are always disabled for projects and worlds created with the project. | ||
New projects can be created from the main menu. All existing projects are shown in the "Projects" list, with the options to [[Minecraft:Edit world|edit]] a project, [[Minecraft:Create New World|create]] a new project, or import a world file. The player can join multiplayer projects from the "Friends" tab or join external servers from the "Servers" tab. The settings icon in the top-right opens the same [[Minecraft:settings]] menu as in regular gameplay. Pressing a project in the list opens the editor for that world. | New projects can be created from the main menu. All existing projects are shown in the "Projects" list, with the options to [[Minecraft:Edit world|edit]] a project, [[Minecraft:Create New World|create]] a new project, or import a world file (<code>.mcworld</code> or <code>.mcproject</code> zip). The player can join multiplayer projects from the "Friends" tab or join external servers from the "Servers" tab. The settings icon in the top-right opens the same [[Minecraft:settings]] menu as in regular gameplay. Pressing a project in the list opens the editor for that world. | ||
Creating a new project has the same options as a new world in ''Minecraft'', with the exception of Hardcore mode and Marketplace add-ons. The [[Minecraft:world type]] option has one additional preset, "Void world", which generates an empty world across all dimensions with a small grass block platform in the Overworld. | Creating a new project has the same options as a new world in ''Minecraft'', with the exception of Hardcore mode and Marketplace add-ons. The [[Minecraft:world type]] option has one additional preset, "Void world", which generates an empty world across all dimensions with a small grass block platform in the Overworld. | ||
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=== GUI === | === GUI === | ||
[[File:Ore UI - Project Tool Mode - Theme Dark Screen Menu (Bedrock Editor).png|thumb|The GUI in Tool Mode | [[File:Ore UI - Project Tool Mode - Theme Dark Screen Menu (Bedrock Editor).png|thumb|The GUI in Tool Mode]] | ||
The Editor GUI uses [[Minecraft:Ore UI]], and consists of several bars on the sides. Windows and pop-up bars can be closed and adjusted in scale and position towards the world preview. Several options and buttons have blue tooltips that appear when hovering over the option. These show hotkeys, a short description of the option, and sometimes a video explaining the feature. | The Editor GUI uses [[Minecraft:Ore UI]], and consists of several bars on the sides. Windows and pop-up bars can be closed and adjusted in scale and position towards the world preview. Several options and buttons have blue tooltips that appear when hovering over the option. These show hotkeys, a short description of the option, and sometimes a video explaining the feature. | ||
The statistics bar at the bottom shows | The statistics bar at the bottom shows the camera's [[Minecraft:coordinates]], the difference (Δ) in coordinates of the gizmo, the coordinates of the gizmo, the ID of the hovered block, and the ID of its biome. | ||
The menu bar on the top has five tabs with options. Unless stated else, each of these buttons opens the respective window on the right side. See the respective sections below for more information about the functions. | The menu bar on the top has five tabs with options. Unless stated else, each of these buttons opens the respective window on the right side. See the respective sections below for more information about the functions. | ||
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'''File''' | '''File''' | ||
''File contains a list of actions and settings that handle the Project.'' | |||
* [[Minecraft:Bedrock Editor#Test world|Test World]] | * [[Minecraft:Bedrock Editor#Test world|Test World]] | ||
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* [[Minecraft:Bedrock Editor#Publish to Realms|Publish to Realms]] | * [[Minecraft:Bedrock Editor#Publish to Realms|Publish to Realms]] | ||
* [[Minecraft:Bedrock Editor#Settings|Settings]] | * [[Minecraft:Bedrock Editor#Settings|Settings]] | ||
* [[Minecraft:Bedrock Editor#Keyboard Settings|Keyboard Settings]] | |||
* Save & Quit | * Save & Quit | ||
** Saves the project and returns to the main menu. | ** Saves the project and returns to the main menu. | ||
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'''Edit''' | '''Edit''' | ||
''Edit contains a list of actions used to add and remove things from the world.'' | |||
* Undo ({{Keys|Ctrl+Z}}) | * Undo ({{Keys|Ctrl+Z}}) | ||
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'''View''' | '''View''' | ||
''View contains a list of options to show menus in the Editor.'' | |||
* Game menu ({{Keys|Ctrl+Q}}) | * Game menu ({{Keys|Ctrl+Q}}) | ||
** Closes the Editor GUI and opens the [[Minecraft: | ** Closes the Editor GUI and opens the [[Minecraft:Game Menu|game menu]]. The game menu looks similar to the menu in regular ''Minecraft'' but the Marketplace, profile screen and Dressing Room are inaccessible. | ||
* Log Panel ({{Keys|Ctrl+H}}) | * [[Minecraft:Bedrock Editor#Log Panel|Log Panel]] ({{Keys|Ctrl+H}}) | ||
* Jigsaws | * [[Minecraft:Bedrock Editor#Structures|Structures]] | ||
* [[Minecraft:Bedrock Editor#Jigsaws|Jigsaws]] | |||
'''World''' | '''World''' | ||
''World contains a list of options that change the attributes of the world.'' | |||
* Pause Entities | * Pause Entities | ||
** Toggles to pause all [[Minecraft:entity]] movements and suspend their AI. | ** Toggles to pause all [[Minecraft:entity]] movements and suspend their AI. | ||
* [[Minecraft:Bedrock Editor#Navigation | * [[Minecraft:Bedrock Editor#Navigation|Navigation]] | ||
* [[Minecraft:Bedrock Editor#Locate|Locate]] ({{Keys|Ctrl+Shift+L}}) | * [[Minecraft:Bedrock Editor#Locate|Locate]] ({{Keys|Ctrl+Shift+L}}) | ||
* [[Minecraft:Bedrock Editor#Time of Day|Time of Day]] | * [[Minecraft:Bedrock Editor#Time of Day|Time of Day]] | ||
* Weather | * Weather | ||
** Opens a sub-menu to set the current [[Minecraft:weather]] to clear, rain, or thunder. | ** Opens a sub-menu to set the current [[Minecraft:weather]] to clear, rain, or thunder. | ||
*[[Minecraft:Bedrock Editor#Chunk Management|Chunk Management]] | |||
*[[Minecraft:Bedrock Editor#Biome Data Assignment|Biome Data Assignment]] | |||
*[[Minecraft:Bedrock Editor#Vibrant Visuals Settings|Vibrant Visuals]] | |||
* Dimensions | * Dimensions | ||
** Opens a sub-menu to teleport the player to the Overworld, the Nether, | ** Opens a sub-menu to teleport the player to the Overworld, the Nether, the End, or available custom dimensions. | ||
'''Help''' | '''Help''' | ||
''Help contains a list of resources and information to teach about the Editor.'' | |||
* [[Minecraft:Bedrock Editor# | * [[Minecraft:Bedrock Editor#Tutorial and What's New|Tutorial]] | ||
* [[Minecraft:Bedrock Editor# | * [[Minecraft:Bedrock Editor#Tutorial and What's New|What's New]] | ||
* [https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable Documentation] | * [https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable Documentation] | ||
** Opens the official documentation page for the Editor. | ** Opens the official documentation page for the Editor. | ||
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{{Columns-list|* Attach Debugger | {{Columns-list|* Attach Debugger | ||
** Connects or listens to the script debugger, configurable in the settings. Connection status can be found in the Log Panel.{{info needed}} | ** Connects or listens to the script debugger, configurable in the settings. Connection status can be found in the Log Panel.{{info needed}} | ||
* [[#Biome Data Assignment|Biome Data Assignment]] | |||
* [[#Chunk Management|Chunk Managment]] | |||
* Copy | * Copy | ||
* [[#Crosshair mode|Crosshair Mode]] | * [[#Crosshair mode|Crosshair Mode]] | ||
* Cut | * Cut | ||
* [[#Dimensions|Dimensions]] | |||
* [[#Export|Export]] | * [[#Export|Export]] | ||
* Fill | * Fill | ||
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* [[#Jigsaws|Jigsaws]] | * [[#Jigsaws|Jigsaws]] | ||
* [[#Keyboard Settings|Keyboard Settings]] | * [[#Keyboard Settings|Keyboard Settings]] | ||
* [[#Layout Template Manager|Layout Templates]] | |||
* [[#Locate|Locate]] | * [[#Locate|Locate]] | ||
* [[#Navigation | * [[#Navigation|Navigation]] | ||
* [[#Publish to Realms|Publish to Realms]] | * [[#Publish to Realms|Publish to Realms]] | ||
* Redo | * Redo | ||
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===== Hotbar ===== | ===== Hotbar ===== | ||
[[File:Ore UI - Project Hotbar (Bedrock Editor).png|thumb|The block hotbar | [[File:Ore UI - Project Hotbar (Bedrock Editor).png|thumb|The block hotbar|none]] | ||
[[File:Ore UI - Project Hotbars Menu (Bedrock Editor).png|thumb|The hotbars window | [[File:Ore UI - Project Hotbars Menu (Bedrock Editor).png|thumb|The hotbars window]] | ||
[[File:Ore UI - Project Block Picker Menu Pop-Ups (Bedrock Editor).png|thumb|width=246x246|The Block Picker | [[File:Ore UI - Project Block Picker Menu Pop-Ups (Bedrock Editor).png|thumb|width=246x246|The Block Picker]] | ||
In the middle of the action bar is the block hotbar, which is used for several placing and filling actions. A block in the hotbar can be selected using the 1-9 hotkeys, or by selecting a block. Double-clicking a slot opens a pop-up to pick a block. | In the middle of the action bar is the block hotbar, which is used for several placing and filling actions. A block in the hotbar can be selected using the 1-9 hotkeys, or by selecting a block. Double-clicking a slot opens a pop-up to pick a block. | ||
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Crosshair mode can be enabled on the action bar or with {{Keys|Ctrl+Tab}} twice, and simply opens the world in regular [[Minecraft:Creative]] mode. Crosshair mode can be left by pressing {{key|Esc}} or {{key|Ctr+Tab}}. All features from Creative mode are available, including the hotbar and Creative inventory, but not certain GUIs and commands. Additionally, the player can phase through blocks like players in [[Minecraft:Spectator]] mode. | Crosshair mode can be enabled on the action bar or with {{Keys|Ctrl+Tab}} twice, and simply opens the world in regular [[Minecraft:Creative]] mode. Crosshair mode can be left by pressing {{key|Esc}} or {{key|Ctr+Tab}}. All features from Creative mode are available, including the hotbar and Creative inventory, but not certain GUIs and commands. Additionally, the player can phase through blocks like players in [[Minecraft:Spectator]] mode. | ||
==== | ==== Tutorial and What's New ==== | ||
[[File:Ore UI - Project Help Tab Dropdown Menu - | [[File:Ore UI - Project Help Tab Dropdown Menu - What's New Pop-Ups (Bedrock Editor).png|thumb|width=276x276|The What's New window]] | ||
Upon first launch, the player is welcomed with a " | Upon first launch, the player is welcomed with a "What's New" window and a tutorial. Both can be opened at any time from the menu bar. | ||
The | The What's New window has a list of new features in the latest update. New features are marked with a batch notification until the player opens them, or checks the "Clear content badges" button. | ||
The tutorial consists of several pop-ups with tasks. After completion of all tasks (marked with a checkbox), the next tutorial pop-up opens. This tutorial shows some information about the GUI, controls, and the selection and brush tools. | The tutorial consists of several pop-ups with tasks. After completion of all tasks (marked with a checkbox), the next tutorial pop-up opens. This tutorial shows some information about the GUI, controls, and the selection and brush tools. | ||
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=== World options === | === World options === | ||
==== Navigation | ==== Navigation ==== | ||
[[File:Ore UI - Project Navigation Panel Menu (Bedrock Editor).png|thumb|The Navigation | [[File:Ore UI - Project Navigation Panel Menu (Bedrock Editor).png|thumb|The Navigation panel with the map enabled]] | ||
The Navigation | The Navigation panel is used for the location of the camera in the world previewer. At the top, the "Show Map" option enables a map preview. The map preview uses the same layout and colors as in-game [[Minecraft:maps]], but it is always centered around the player, with a marker. The map size can be adjusted between 64×64, 128×128, and 256×256 blocks. The map can be refreshed with a button below. | ||
The players current ''XYZ'' location is shown below the map. By entering different values for the location, the player can teleport to any coordinates. | The players current ''XYZ'' location is shown below the map. By entering different values for the location, the player can teleport to any coordinates. | ||
The Navigation | Below the map is a list of [[Minecraft:players]] in the world showing the colors of their map markers. A button allows to teleport to a player's location. | ||
The Navigation panel allows to store locations. By pressing the "+" button, a new location with a custom name can be added which defaults to the current coordinates. Saved locations show as markers on the map, with a customizable color using a HEX graphical color picker. A single location can be selected in the panel to edit it, teleport, or delete it. | |||
On the bottom is a filter & sort bar which allows to search locations, sort them ''A–Z''/''Z–A'', and multiselect to delete locations. | |||
==== Locate ==== | ==== Locate ==== | ||
[[File:Ore UI - Project Locate Menu (Bedrock Editor).png|thumb|width=200x200|The Locate window | [[File:Ore UI - Project Locate Menu (Bedrock Editor).png|thumb|width=200x200|The Locate window]] | ||
The Locate window, opened with {{Keys|Ctrl+Shift+L}}, allows to quickly perform the {{Cmd|/locate biome}} command. A biome searchbar allows to quickly find a [[Minecraft:biome]] with the ID or display name. | The Locate window, opened with {{Keys|Ctrl+Shift+L}}, allows to quickly perform the {{Cmd|/locate biome}} command. A biome searchbar allows to quickly find a [[Minecraft:biome]] with the ID or display name. | ||
==== Time of Day ==== | ==== Time of Day ==== | ||
[[File:Ore UI - Project World Tab Dropdown Menu - Time of Day Settings Menu (Bedrock Editor).png|thumb|width=200x200|The Time of Day Settings window | [[File:Ore UI - Project World Tab Dropdown Menu - Time of Day Settings Menu (Bedrock Editor).png|thumb|width=200x200|The Time of Day Settings window]] | ||
The Time of Day Settings are used to quickly change the current in-game [[Minecraft:time]]. The time can be set to any integer or clock value, depending on the clock type used. The [[Minecraft:daylight cycle]] option can also be changed here. Below, a time preset (e.g. noon, sunset, midnight) can be selected, or the time can quickly be adjusted with a slider. | The Time of Day Settings are used to quickly change the current in-game [[Minecraft:time]]. The time can be set to any integer or clock value, depending on the clock type used. The [[Minecraft:daylight cycle]] option can also be changed here. Below, a time preset (e.g. noon, sunset, midnight) can be selected, or the time can quickly be adjusted with a slider. | ||
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==== Ruler ==== | ==== Ruler ==== | ||
{{Hatnote|Opened with {{keys|Ctrl+Shift+R}}}} | {{Hatnote|Opened with {{keys|Ctrl+Shift+R}}}} | ||
==== Layouts Editor ==== | |||
==== Layout Instance Editor ==== | |||
==== Smart Fill ==== | ==== Smart Fill ==== | ||
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==== Block Inspector ==== | ==== Block Inspector ==== | ||
{{Hatnote|Opened with {{keys|Ctrl+Shift+B}}}} | |||
==== Flood ==== | |||
==== Scale ==== | ==== Scale ==== | ||
==== Cinematic ==== | |||
==== Primitives ==== | |||
==== Custom Mesh ==== | |||
=== Chunk Management === | |||
[[File:Ore UI - Project Chunk Management Menu (Bedrock Editor).png|thumb|The Chunk Management window]] | |||
The Chunk Management window allows to delete or regenerate entire [[Minecraft:chunks]]. Multiple regions can be added by inputting coordinates, or using the Selection tool. Selecting a region instantly teleports to a view of the region, and there is an option to delete it. The coordinates do not have to conform to chunk boundaries, but actions will always select the full chunks within the region, so it might extend outside of the selection. | |||
* '''Regeneration''' resets the chunks and applies the regular (or customized) [[Minecraft:world generation]], deleting all altered blocks and enties inside. | |||
** "Exclude Region List" can be used to invert the selection and only keep the chunks that are in the region list. | |||
** There is also an option to regenerate the entire world, in all dimensions. | |||
* '''Delete''' simply deletes all blocks and entities and leaves a chunk hole behind. | |||
=== Biome Data Assignment === | |||
=== Vibrant Visuals Settings === | |||
[[File:Ore UI - Project Vibrant Visuals Settings Menu (Bedrock Editor).png|thumb|The Vibrant Visuals settings]] | |||
[[Minecraft:Vibrant Visuals]] can be completely customized with [[Minecraft:resource packs]], and the ''Bedrock Editor'' provides an interface to easily create Vibrant Visuals resource packs. | |||
From the Vibrant Visuals Settings window, Vibrant Visuals can be enabled for the world previewer. Closing the window might reset some settings, so it is recommended to export the settings to the clipboard regularly. Vibrant Visuals settings are not saved for a project. | |||
The Vibrant Visuals Settings has six tabs: Water, Global Lighting, Atmospheric Scattering, Color Grading, Cubemaps, Shadows, and Local Lights. | |||
* The water settings allow the water color and fog color to be changed with three particle effects. Water caustics can be enabled and adjusted in length, power, and scale. An additional feature called "Waves" can be enabled and customized. This is not enabled in the default Vibrant Visuals and creates detailed animated wave effects on water surfaces. Many settings, such as depth, frequency, pull, shape, and speed can be adjusted. | |||
* Global lighting settings allows for customization of global light sources, including the [[Minecraft:sun]], [[Minecraft:moon]], and [[Minecraft:End flashes]]. The color spectrum, illuminance, and orbital offset can be adjusted and is previewed with graphical projections. Non-directional light sources, including emissiveness, ambient lighting, and sky lighting, can be customized in saturation, color, and intensity, respectively. | |||
* Atmospheric scattering allows customization of some atmospheric effects, such as different sky colors. The strength, shape, and blending of scattering from directional light sources can also be adjusted. | |||
* Color grading changes how some color effects are changed as a post-processing effect. RGB values for different color grading aspects can be adjusted. The tone mapping operator can be selected from preset curves. | |||
* Cubemap textures are always rendered around the player and can be reflected by water. It can be affected by various types of lighting, which is customziable. | |||
* Shadow effects can be selected between the default "blocky" shadows and regular soft shadows. The texel size can be adjusted which changes the size of the shadow pixels. | |||
* Light settings for every [[Minecraft:block]] with configurations in the resource packs can be customized. | |||
For more information about individual options and key frame graphs, see {{Slink|Vibrant Visuals|Customization}}. | |||
All adjustments can be exported into a resource pack. The game automatically generates a resource pack which can be applied to the project, or other worlds without further modification. | |||
Configurations per setting group can be assigned to every [[Minecraft:biome]] in the game (including custom biomes). Each setting group allows to create a configuration file, or modify existing ones, with a customizable namespace and name. To quickly import settings, or add more options to key frames or local lighting, the raw JSON contents of a configuration file can be imported. | |||
Setting groups can be applied to multiple biomes using a separate biome config mapping window. | |||
=== Dimensions === | |||
=== Layout Template Manager === | |||
=== Log Panel === | |||
[[File:Ore UI - Project Log Panel Menu (Bedrock Editor).png|thumb|The Log Panel]] | |||
=== Structures === | |||
=== Jigsaws === | |||
=== Test world === | === Test world === | ||
[[File:Ore UI - Project Test World Settings Menu (Bedrock Editor).png|thumb|The Test Settings | [[File:Ore UI - Project Test World Settings Menu (Bedrock Editor).png|thumb|The Test Settings]] | ||
With the test world feature, the player can playtest the world with regular gameplay. Changes won't be saved (including options changed in the pause menu), and test world is only available in singleplayer. Cheats are enabled for test mode, and some settings can be changed before playing. The [[Minecraft:pause menu]] has an option to return to the Editor instead of leaving the game. | With the test world feature, the player can playtest the world with regular gameplay. Changes won't be saved (including options changed in the pause menu), and test world is only available in singleplayer. Cheats are enabled for test mode, and some settings can be changed before playing. The [[Minecraft:pause menu]] has an option to return to the Editor instead of leaving the game. | ||
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| style="font-size: large;" | Spawn at Current Location | | style="font-size: large;" | Spawn at Current Location | ||
| Whether the player spawns at the current location of the camera in the Editor, or at the [[Minecraft:world spawn]]. | | Whether the player spawns at the current location of the camera in the Editor, or at the [[Minecraft:world spawn]]. | ||
| style="text-align: center;" | [[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]] | | style="text-align: center;" | <div style="image-rendering: pixelated; image-rendering: crisp-edges; width: 45px; height: 45px; display: flex; align-items: center; justify-content: center;">[[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]]</div> | ||
|- | |- | ||
| style="font-size: large;" | Daylight Cycle | | style="font-size: large;" | Daylight Cycle | ||
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| style="font-size: large;" | Weather Cycle | | style="font-size: large;" | Weather Cycle | ||
| Whether the [[Minecraft:weather]] cycle is enabled and weather can change randomly. | | Whether the [[Minecraft:weather]] cycle is enabled and weather can change randomly. | ||
| style="text-align: center;" | [[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]] | | style="text-align: center;" | <div style="image-rendering: pixelated; image-rendering: crisp-edges; width: 45px; height: 45px; display: flex; align-items: center; justify-content: center;">[[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]]</div> | ||
|- | |- | ||
| style="font-size: large;" | Weather | | style="font-size: large;" | Weather | ||
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| style="font-size: large;" | Show Coordinates | | style="font-size: large;" | Show Coordinates | ||
| Whether the player's current [[Minecraft:coordinates]] are shown in the hotbar. | | Whether the player's current [[Minecraft:coordinates]] are shown in the hotbar. | ||
| style="text-align: center;" | [[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]] | | style="text-align: center;" | <div style="image-rendering: pixelated; image-rendering: crisp-edges; width: 45px; height: 45px; display: flex; align-items: center; justify-content: center;">[[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]]</div> | ||
|- | |- | ||
| style="font-size: large;" | Skip Night by Sleeping | | style="font-size: large;" | Skip Night by Sleeping | ||
| Whether the night can be skipped by [[Minecraft:sleeping]] in a bed. | | Whether the night can be skipped by [[Minecraft:sleeping]] in a bed. | ||
| style="text-align: center;" | [[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]] | | style="text-align: center;" | <div style="image-rendering: pixelated; image-rendering: crisp-edges; width: 45px; height: 45px; display: flex; align-items: center; justify-content: center;">[[File:Ore UI - Checkbox Button Icon (Bedrock).png|link=|50px]]</div> | ||
|- | |- | ||
| style="font-size: large;" | Required Sleeping Players | | style="font-size: large;" | Required Sleeping Players | ||
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=== Export === | === Export === | ||
[[File:Ore UI - Project Export Menu (Bedrock Editor).png|thumb|The Export settings | [[File:Ore UI - Project Export Menu (Bedrock Editor).png|thumb|The Export settings]] | ||
The project can be exported as a world file from inside the Editor. There are several export options, some of which can also be changed from the pause menu or [[Minecraft:edit world]] screen. Options exclusive to the Editor are listed here. World options that are usually disabled after world creation are also available, including [[Minecraft:Hardcore]], [[Minecraft:Starting Map]], and [[Minecraft:Bonus Chest]]. Add-ons or experiments cannot be changed. | The project can be exported as a world file from inside the Editor. There are several export options, some of which can also be changed from the pause menu or [[Minecraft:edit world]] screen. Options exclusive to the Editor are listed here. World options that are usually disabled after world creation are also available, including [[Minecraft:Hardcore]], [[Minecraft:Starting Map]], and [[Minecraft:Bonus Chest]]. Add-ons or experiments cannot be changed. | ||
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| style="font-size: large;" | Limited Crafting | | style="font-size: large;" | Limited Crafting | ||
| Whether players can craft only those recipes that they have unlocked. | | Whether players can craft only those recipes that they have unlocked. | ||
| style="text-align: center;" | [[File:Ore UI - Empty Checkbox Button Icon (Bedrock).png|link=|50px]] | | style="text-align: center;" | <div style="image-rendering: pixelated; image-rendering: crisp-edges; width: 45px; height: 45px; display: flex; align-items: center; justify-content: center;">[[File:Ore UI - Empty Checkbox Button Icon (Bedrock).png|link=|50px]]</div> | ||
|- | |- | ||
| style="font-size: large;" | Show Death Message | | style="font-size: large;" | Show Death Message | ||
| Line 405: | Line 479: | ||
|} | |} | ||
The "Export" button below instantly exports the world to the regular ''Minecraft'' [[Minecraft:world list]]. All options can be reset to their default state with a button next to it. | The "Export" button below instantly exports the world to the regular ''Minecraft'' [[Minecraft:Play|world list]]. All options can be reset to their default state with a button next to it. | ||
==== Publish to Realms ==== | ==== Publish to Realms ==== | ||
[[File:Ore UI - Project Publish To Realms Menu (Bedrock Editor).png|thumb|The Publish to Realms window | [[File:Ore UI - Project Publish To Realms Menu (Bedrock Editor).png|thumb|The Publish to Realms window]] | ||
Projects can be exported as worlds to owned [[Minecraft:Realms]] servers. The "Publish to Realms" window has the same exportation options as when exporting a world, and the Realm and world slot can be selected. "Download" downloads the world currently stored on that slot to the device, and "Publish" replaces the selected slot with the world. | Projects can be exported as worlds to owned [[Minecraft:Realms]] servers. The "Publish to Realms" window has the same exportation options as when exporting a world, and the Realm and world slot can be selected. "Download" downloads the world currently stored on that slot to the device, and "Publish" replaces the selected slot with the world. | ||
=== Settings === | === Settings === | ||
[[File:Ore UI - Project Settings Menu (Bedrock Editor).png|thumb|The Settings | [[File:Ore UI - Project Settings Menu (Bedrock Editor).png|thumb|The Settings]] | ||
In addition to the game settings accessible from the main menu and the pause menu, some settings related to the Editor GUI can be changed here. | In addition to the game settings accessible from the main menu and the pause menu, some settings related to the Editor GUI can be changed here. | ||
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|- | |- | ||
| style="font-size: large;" | Theme | | style="font-size: large;" | Theme | ||
| The theme used for the Editor GUI. Can be set to '''Dark''', '''Light''', '''Redstone''', and '''High Contrast'''.<gallery> | | The theme used for the Editor GUI. Can be set to '''Dark''', '''Light''', '''Redstone''', and '''High Contrast'''.<gallery widths="220" heights="140"> | ||
File:Ore UI - Project Tool Mode - Theme Dark Screen Menu (Bedrock Editor).png|Dark theme | File:Ore UI - Project Tool Mode - Theme Dark Screen Menu (Bedrock Editor).png|Dark theme | ||
File:Ore UI - Project Settings Menu - Theme Light Screen Menu (Bedrock Editor).png|Light theme | File:Ore UI - Project Settings Menu - Theme Light Screen Menu (Bedrock Editor).png|Light theme | ||
File:Ore UI - Project Settings Menu - Theme Redstone Screen Menu (Bedrock Editor).png|Redstone theme | File:Ore UI - Project Settings Menu - Theme Redstone Screen Menu (Bedrock Editor).png|Redstone theme | ||
File:Ore UI - Project Settings Menu - Theme High Contrast Screen Menu (Bedrock Editor).png|High Contrast theme | File:Ore UI - Project Settings Menu - Theme High Contrast Screen Menu (Bedrock Editor).png|High Contrast theme | ||
</gallery> | </gallery> | ||
| style="text-align: center;" | Dark | | style="text-align: center;" | Dark | ||
| Line 473: | Line 547: | ||
| Shows [[Minecraft:chunk]] boundaries. | | Shows [[Minecraft:chunk]] boundaries. | ||
| style="text-align: center;" | [[File:Ore UI - Empty Checkbox Button Icon (Bedrock).png|link=|50px]] | | style="text-align: center;" | [[File:Ore UI - Empty Checkbox Button Icon (Bedrock).png|link=|50px]] | ||
|} | |}[[File:Ore UI - Project Jigsaws Menu (Bedrock Editor).png|thumb|The Jigsaws window]] | ||
[[File:Ore UI - Project Jigsaws Menu (Bedrock Editor).png|thumb|The Jigsaws window | |||
=== Keyboard Settings === | === Keyboard Settings === | ||
[[File:Ore UI - Project Keyboard Settings Menu Pop-Ups (Bedrock Editor).png|thumb|The Keyboard Settings | [[File:Ore UI - Project Keyboard Settings Menu Pop-Ups (Bedrock Editor).png|thumb|The Keyboard Settings]] | ||
Keybinds for almost all functions in the Editor can be customized. The Kyeboard Settings window can be opened only from the action bar, and lists all keybinds in several tabs. To change a keybind, select the input box and press a key to change it into that key. Right-clicking the keybind or clicking the button on the right clears the keybind. The second button on the right resets the keybind to the default state. Changes need to be saved with a button at the bottom, and all keybinds can be restored to their default state, or reset to the previously saved state. | Keybinds for almost all functions in the Editor can be customized. The Kyeboard Settings window can be opened only from the action bar, and lists all keybinds in several tabs. To change a keybind, select the input box and press a key to change it into that key. Right-clicking the keybind or clicking the button on the right clears the keybind. The second button on the right resets the keybind to the default state. Changes need to be saved with a button at the bottom, and all keybinds can be restored to their default state, or reset to the previously saved state. | ||
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|} | |} | ||
== | == History == | ||
{| | {{Main|Bedrock Editor version history}} | ||
{{empty section|Add a short description about development.}} | |||
== Trivia == | == Trivia == | ||
| Line 1,497: | Line 1,049: | ||
== Gallery == | == Gallery == | ||
{{See also|Category:Bedrock Editor videos}} | |||
=== Textures === | |||
<gallery> | |||
File:CreateNewProject.png|Default project thumbnail | |||
File:CreateNewProject-Flat.png|Flat project thumbnail | |||
File:CreateNewProject-Void.png|Void project thumbnail | |||
</gallery> | |||
=== Screenshots === | === Screenshots === | ||
| Line 1,505: | Line 1,065: | ||
</gallery> | </gallery> | ||
==== Create new project ==== | ==== Create new project ==== | ||
<gallery> | <gallery> | ||
File:Ore UI - Create New Project Screen Menu "General" Tab Settings (Bedrock Editor).png|The "General" tab | File:Ore UI - Create New Project Screen Menu "General" Tab Settings (Bedrock Editor).png|The "General" tab | ||
File:Ore UI - Create New Project Screen Menu "Advanced" Tab Settings (Bedrock Editor).png|The " | File:Ore UI - Create New Project Screen Menu "Advanced" Tab Settings (Bedrock Editor).png|The "Advanced" tab | ||
File:Ore UI - Create New Project Screen Menu "Multiplayer" Tab Settings (Bedrock Editor).png|The "Multiplayer" tab | File:Ore UI - Create New Project Screen Menu "Multiplayer" Tab Settings (Bedrock Editor).png|The "Multiplayer" tab | ||
File:Ore UI - Create New Project Screen Menu "Cheats" Tab Settings (Bedrock Editor).png|The "Cheats" tab | File:Ore UI - Create New Project Screen Menu "Cheats" Tab Settings (Bedrock Editor).png|The "Cheats" tab | ||
File:Ore UI - Create New Project Screen Menu "Resource Packs" Tab Settings (Bedrock Editor).png|The "Resource packs" tab | File:Ore UI - Create New Project Screen Menu "Resource Packs" Tab Settings (Bedrock Editor).png|The "Resource packs" tab | ||
File:Ore UI - Create New Project Screen Menu "Behavior Packs" Tab Settings (Bedrock Editor).png|The "Behavior packs" tab | File:Ore UI - Create New Project Screen Menu "Behavior Packs" Tab Settings (Bedrock Editor).png|The "Behavior packs" tab | ||
File:Ore UI - Create New Project Screen Menu "Experiments" Tab Settings (Bedrock Editor).png|The "Experiments" tab | File:Ore UI - Create New Project Screen Menu "Experiments" Tab Settings (Bedrock Editor).png|The "Experiments" tab | ||
</gallery> | </gallery> | ||
==== Edit world ==== | ==== Edit world ==== | ||
<gallery> | <gallery> | ||
File:Editor Edit Project.png|The edit screen for a project | File:Editor Edit Project.png|The edit screen for a project | ||
</gallery> | </gallery> | ||
=== Projects tool mode === | === Projects tool mode === | ||
<gallery> | <gallery> | ||
File:Ore UI - Project Tool Mode "Selection" Tab Menu (Bedrock Editor).png|The tool "Selection" tab | File:Ore UI - Project Tool Mode "Selection" Tab Menu (Bedrock Editor).png|The tool "Selection" tab | ||
File:Ore UI - Project Tool Mode "Brush Paint" Tab Menu (Bedrock Editor).png|The tool "Brush Paint" tab | File:Ore UI - Project Tool Mode "Brush Paint" Tab Menu (Bedrock Editor).png|The tool "Brush Paint" tab | ||
File:Ore UI - Project Tool Mode "Pencil" Tab Menu (Bedrock Editor).png|The tool "Pencil" tab | File:Ore UI - Project Tool Mode "Pencil" Tab Menu (Bedrock Editor).png|The tool "Pencil" tab | ||
File:Ore UI - Project Tool Mode "Paste Preview" Tab Menu (Bedrock Editor).png|The tool "Paste Preview" tab | File:Ore UI - Project Tool Mode "Paste Preview" Tab Menu (Bedrock Editor).png|The tool "Paste Preview" tab | ||
File:Ore UI - Project Tool Mode "Line" Tab Menu (Bedrock Editor).png|The tool "Line" tab | File:Ore UI - Project Tool Mode "Line" Tab Menu (Bedrock Editor).png|The tool "Line" tab | ||
File:Ore UI - Project Tool Mode "Ruler" Tab Menu (Bedrock Editor).png|The tool "Ruler" tab | File:Ore UI - Project Tool Mode "Ruler" Tab Menu (Bedrock Editor).png|The tool "Ruler" tab | ||
File:Ore UI - Project Tool Mode "Smart Fill" Tab Menu (Bedrock Editor).png|The tool "Smart Fill" tab | File:Ore UI - Project Tool Mode "Smart Fill" Tab Menu (Bedrock Editor).png|The tool "Smart Fill" tab | ||
File:Ore UI - Project Tool Mode "Terrain" Tab Menu (Bedrock Editor).png|The tool "Terrain" tab | File:Ore UI - Project Tool Mode "Terrain" Tab Menu (Bedrock Editor).png|The tool "Terrain" tab | ||
File:Ore UI - Project Tool Mode "Extrude" Tab Menu (Bedrock Editor).png|The tool "Extrude" tab | File:Ore UI - Project Tool Mode "Extrude" Tab Menu (Bedrock Editor).png|The tool "Extrude" tab | ||
File:Ore UI - Project Tool Mode "Repeater" Tab Menu (Bedrock Editor).png|The tool "Repeater" tab | File:Ore UI - Project Tool Mode "Repeater" Tab Menu (Bedrock Editor).png|The tool "Repeater" tab | ||
File:Ore UI - Project Tool Mode "Summon" Tab Menu (Bedrock Editor).png|The tool "Summon" tab | File:Ore UI - Project Tool Mode "Summon" Tab Menu (Bedrock Editor).png|The tool "Summon" tab | ||
File:Ore UI - Project Tool Mode "Entity Inspector" Tab Menu (Bedrock Editor).png|The tool "Entity Inspector" tab | File:Ore UI - Project Tool Mode "Entity Inspector" Tab Menu (Bedrock Editor).png|The tool "Entity Inspector" tab | ||
File:Ore UI - Project Tool Mode "Workbench" Tab Menu (Bedrock Editor).png|The tool "Workbench" tab (Options) | File:Ore UI - Project Tool Mode "Workbench" Tab Menu (Bedrock Editor).png|The tool "Workbench" tab (Options) | ||
File:Ore UI - Project Tool Mode "Farm Generator" Tab Menu (Bedrock Editor).png|The tool "Farm Generator" tab | File:Ore UI - Project Tool Mode "Farm Generator" Tab Menu (Bedrock Editor).png|The tool "Farm Generator" tab | ||
File:Ore UI - Project Tool Mode "Block Inspector" Tab Menu (Bedrock Editor).png|The tool "Block Inspector" tab | File:Ore UI - Project Tool Mode "Block Inspector" Tab Menu (Bedrock Editor).png|The tool "Block Inspector" tab | ||
</gallery> | </gallery> | ||
=== Editor entity === | === Editor entity === | ||
{{Main|Map Marker}}<gallery> | {{Main|Map Marker}}<gallery> | ||
File:Location Pointer Idle.png|The Location Pointer Idle entity | File:Location Pointer Idle.png|The Location Pointer Idle entity | ||
File:Location Pointer Selected.png|The Location Pointer Selected entity | File:Location Pointer Selected.png|The Location Pointer Selected entity | ||
File:Map Marker.png|The Map Marker entity | File:Map Marker.png|The Map Marker entity | ||
File:Ruler.png|The Ruler entity | File:Ruler.png|The Ruler entity | ||
File:Ruler Idle.png|The Ruler Idle entity | File:Ruler Idle.png|The Ruler Idle entity | ||
</gallery> | </gallery> | ||
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* [[Minecraft:Add-on]] | * [[Minecraft:Add-on]] | ||
* [[Minecraft:Resource pack]] | * [[Minecraft:Resource pack]] | ||
* [[Minecraft:Behavior pack]] | |||
== External links == | == External links == | ||
Latest revision as of 11:03, 7 July 2026
Template:Redirect Template:Italic title Template:ExclusiveTemplate:Needs updateTemplate:Infobox program
The Bedrock Editor, also referred to as Minecraft: Bedrock Editor or simply the Editor, is an in-game tool that can be used to edit Minecraft:worlds through projects. It is customizable through the use of scripting.
Launching
The Bedrock Editor uses the same app as Minecraft and Minecraft Preview, in the "Editor" state. It can be opened from the "Creator Tools" tab in the Bedrock Edition section of the Minecraft Launcher. A desktop shortcut can be created to launch the Editor directly without opening the Minecraft Launcher. This should be an internet shortcut with Template:Cd for the stable version, or Template:Cd for Preview.
Opening the Bedrock Editor can also be done by pressing Template:Key, and entering Template:Cd for the stable version, or Template:Cd for Preview.
Minecraft:Bedrock Dedicated Server can also enable the Editor for clients. To launch BDS with the Editor, enter Template:Cd in a command prompt. This will create a new project on the server, and only works if the server doesn't contain any worlds. An existing project can be applied to a server by adding the project to the server's worlds folder and specifying the world name in Template:Cd. Only players on an Editor client can join compatible servers with a project to edit on the server.
Usage
Using the tool starts with creating a new Project. A project is similar to a Minecraft:world, but a project is not "played" until it is exported, and stays in the initial creation state during editing, meaning that several game settings such as the bonus chest can still be enabled after editing. Minecraft:Achievements are always disabled for projects and worlds created with the project.
New projects can be created from the main menu. All existing projects are shown in the "Projects" list, with the options to edit a project, create a new project, or import a world file (.mcworld or .mcproject zip). The player can join multiplayer projects from the "Friends" tab or join external servers from the "Servers" tab. The settings icon in the top-right opens the same Minecraft:settings menu as in regular gameplay. Pressing a project in the list opens the editor for that world.
Creating a new project has the same options as a new world in Minecraft, with the exception of Hardcore mode and Marketplace add-ons. The Minecraft:world type option has one additional preset, "Void world", which generates an empty world across all dimensions with a small grass block platform in the Overworld.
Editing a project has the same options as the regular edit world screen (see Template:Slink), but these options affect the world only in test mode or for exporting. The edit world screen allows Minecraft:add-ons and Minecraft:experiments to be enabled, which can't be done from the Editor. A project can also be exported as project file to import it in the Editor, as world file to import it in Minecraft, or as template to import its world settings and add-ons.
GUI
The Editor GUI uses Minecraft:Ore UI, and consists of several bars on the sides. Windows and pop-up bars can be closed and adjusted in scale and position towards the world preview. Several options and buttons have blue tooltips that appear when hovering over the option. These show hotkeys, a short description of the option, and sometimes a video explaining the feature.
The statistics bar at the bottom shows the camera's Minecraft:coordinates, the difference (Δ) in coordinates of the gizmo, the coordinates of the gizmo, the ID of the hovered block, and the ID of its biome.
The menu bar on the top has five tabs with options. Unless stated else, each of these buttons opens the respective window on the right side. See the respective sections below for more information about the functions.
File
File contains a list of actions and settings that handle the Project.
- Test World
- Export
- Publish to Realms
- Settings
- Keyboard Settings
- Save & Quit
- Saves the project and returns to the main menu.
Edit
Edit contains a list of actions used to add and remove things from the world.
- Undo (Template:Keys)
- Undos the latest action performed in the Editor.
- Redo (Template:Keys)
- Reverts an undo action.
- Cut (Template:Keys)
- Copies the selected blocks/entities to the clipboard and removes them.
- Copy (Template:Keys)
- Copies the selected blocks/entities to the clipboard.
- Delete (Template:Keys)
- Deletes the selected blocks/entities. Blocks are replaced with Minecraft:air.
- Deselect (Template:Keys)
- Deselects a selected area.
- Fill (Template:Keys)
- Fills the selected area with the block selected in the hotbar.
View
View contains a list of options to show menus in the Editor.
- Game menu (Template:Keys)
- Closes the Editor GUI and opens the game menu. The game menu looks similar to the menu in regular Minecraft but the Marketplace, profile screen and Dressing Room are inaccessible.
- Log Panel (Template:Keys)
- Structures
- Jigsaws
World
World contains a list of options that change the attributes of the world.
- Pause Entities
- Toggles to pause all Minecraft:entity movements and suspend their AI.
- Navigation
- Locate (Template:Keys)
- Time of Day
- Weather
- Opens a sub-menu to set the current Minecraft:weather to clear, rain, or thunder.
- Chunk Management
- Biome Data Assignment
- Vibrant Visuals
- Dimensions
- Opens a sub-menu to teleport the player to the Overworld, the Nether, the End, or available custom dimensions.
Help
Help contains a list of resources and information to teach about the Editor.
- Tutorial
- What's New
- Documentation
- Opens the official documentation page for the Editor.
- Feedback
- Opens the feedback post about the Editor.
- Samples
- Opens the Editor samples page on GitHub.
Action bar
The action bar is located below the menu bar and contains buttons on the left and right side. On both sides, a set of buttons can be selected for quick actions. If there are more buttons than space on one side, a button appears to switch between pages. Right-clicking a button or selecting the triangle in the bottom-right opens the button selection panel with an option to remove the button. Most of these buttons are also available from the menu bar above. The available buttons are:
Hotbar
In the middle of the action bar is the block hotbar, which is used for several placing and filling actions. A block in the hotbar can be selected using the 1-9 hotkeys, or by selecting a block. Double-clicking a slot opens a pop-up to pick a block.
The block picker shows in which block the slot changes, with a list of all blocks below. The list shows the inventory icon as well as the ID, and can be filtered with a searchbar above. The list can also be sorted by color, and the exact color can be picked with a HEX graphical color picker. There is also a recently used tab below.
The block picker allows to switch the hotbar slot to a list of blocks. Lists are shown in the "Hotbar" window on the right, per hotbar slot. When performing an action with a list, such as filling, the blocks will be randomly selected from the list. The weight of each block can be adjusted, and blocks can be added or removed to a list.
With the menu button next to the hotbar, a set hotbar can be saved to a name. Saved hotbars can be selected from this menu or with the arrow buttons next to the hotbar. A saved hotbar can be overwritten with the selected hotbar with the "Save to Hotbar" option. The "Hotbar" window on the right can be opened to change hotbars and lists.
World preview
The world preview can be highlighted with Template:Keys (viewport focus). The camera can be moved by moving the mouse while holding right click. Horizontal movement is done through Template:Key, Template:Key, Template:Key, and Template:Key. Vertical movement is done through Template:Key (up) and Template:Key (down).
Scrolling on the mouse moves the camera in the facing direction. The camera can be dragged over the world by holding the middle mouse button and moving the mouse.
Selecting blocks and areas can be done with the selection tool by left-clicking. See Template:Slink below for more information.
Crosshair mode
Crosshair mode can be enabled on the action bar or with Template:Keys twice, and simply opens the world in regular Minecraft:Creative mode. Crosshair mode can be left by pressing Template:Key or Template:Key. All features from Creative mode are available, including the hotbar and Creative inventory, but not certain GUIs and commands. Additionally, the player can phase through blocks like players in Minecraft:Spectator mode.
Tutorial and What's New
Upon first launch, the player is welcomed with a "What's New" window and a tutorial. Both can be opened at any time from the menu bar.
The What's New window has a list of new features in the latest update. New features are marked with a batch notification until the player opens them, or checks the "Clear content badges" button.
The tutorial consists of several pop-ups with tasks. After completion of all tasks (marked with a checkbox), the next tutorial pop-up opens. This tutorial shows some information about the GUI, controls, and the selection and brush tools.
World options
The Navigation panel is used for the location of the camera in the world previewer. At the top, the "Show Map" option enables a map preview. The map preview uses the same layout and colors as in-game Minecraft:maps, but it is always centered around the player, with a marker. The map size can be adjusted between 64×64, 128×128, and 256×256 blocks. The map can be refreshed with a button below.
The players current XYZ location is shown below the map. By entering different values for the location, the player can teleport to any coordinates.
Below the map is a list of Minecraft:players in the world showing the colors of their map markers. A button allows to teleport to a player's location.
The Navigation panel allows to store locations. By pressing the "+" button, a new location with a custom name can be added which defaults to the current coordinates. Saved locations show as markers on the map, with a customizable color using a HEX graphical color picker. A single location can be selected in the panel to edit it, teleport, or delete it.
On the bottom is a filter & sort bar which allows to search locations, sort them A–Z/Z–A, and multiselect to delete locations.
Locate
The Locate window, opened with Template:Keys, allows to quickly perform the Template:Cmd command. A biome searchbar allows to quickly find a Minecraft:biome with the ID or display name.
Time of Day
The Time of Day Settings are used to quickly change the current in-game Minecraft:time. The time can be set to any integer or clock value, depending on the clock type used. The Minecraft:daylight cycle option can also be changed here. Below, a time preset (e.g. noon, sunset, midnight) can be selected, or the time can quickly be adjusted with a slider.
See Template:Slink below for more information about specific time options.
Tools
Tools can be selected from the left toolrail.
Selection
Brush Paint
Pencil
Paste Preview
Line
Ruler
Layouts Editor
Layout Instance Editor
Smart Fill
Terrain
Extrude
Repeater
Summon
Entity Inspector
Workbench
Farm Generator
Block Inspector
Flood
Scale
Cinematic
Primitives
Custom Mesh
Chunk Management
The Chunk Management window allows to delete or regenerate entire Minecraft:chunks. Multiple regions can be added by inputting coordinates, or using the Selection tool. Selecting a region instantly teleports to a view of the region, and there is an option to delete it. The coordinates do not have to conform to chunk boundaries, but actions will always select the full chunks within the region, so it might extend outside of the selection.
- Regeneration resets the chunks and applies the regular (or customized) Minecraft:world generation, deleting all altered blocks and enties inside.
- "Exclude Region List" can be used to invert the selection and only keep the chunks that are in the region list.
- There is also an option to regenerate the entire world, in all dimensions.
- Delete simply deletes all blocks and entities and leaves a chunk hole behind.
Biome Data Assignment
Vibrant Visuals Settings
Minecraft:Vibrant Visuals can be completely customized with Minecraft:resource packs, and the Bedrock Editor provides an interface to easily create Vibrant Visuals resource packs.
From the Vibrant Visuals Settings window, Vibrant Visuals can be enabled for the world previewer. Closing the window might reset some settings, so it is recommended to export the settings to the clipboard regularly. Vibrant Visuals settings are not saved for a project.
The Vibrant Visuals Settings has six tabs: Water, Global Lighting, Atmospheric Scattering, Color Grading, Cubemaps, Shadows, and Local Lights.
- The water settings allow the water color and fog color to be changed with three particle effects. Water caustics can be enabled and adjusted in length, power, and scale. An additional feature called "Waves" can be enabled and customized. This is not enabled in the default Vibrant Visuals and creates detailed animated wave effects on water surfaces. Many settings, such as depth, frequency, pull, shape, and speed can be adjusted.
- Global lighting settings allows for customization of global light sources, including the Minecraft:sun, Minecraft:moon, and Minecraft:End flashes. The color spectrum, illuminance, and orbital offset can be adjusted and is previewed with graphical projections. Non-directional light sources, including emissiveness, ambient lighting, and sky lighting, can be customized in saturation, color, and intensity, respectively.
- Atmospheric scattering allows customization of some atmospheric effects, such as different sky colors. The strength, shape, and blending of scattering from directional light sources can also be adjusted.
- Color grading changes how some color effects are changed as a post-processing effect. RGB values for different color grading aspects can be adjusted. The tone mapping operator can be selected from preset curves.
- Cubemap textures are always rendered around the player and can be reflected by water. It can be affected by various types of lighting, which is customziable.
- Shadow effects can be selected between the default "blocky" shadows and regular soft shadows. The texel size can be adjusted which changes the size of the shadow pixels.
- Light settings for every Minecraft:block with configurations in the resource packs can be customized.
For more information about individual options and key frame graphs, see Template:Slink.
All adjustments can be exported into a resource pack. The game automatically generates a resource pack which can be applied to the project, or other worlds without further modification.
Configurations per setting group can be assigned to every Minecraft:biome in the game (including custom biomes). Each setting group allows to create a configuration file, or modify existing ones, with a customizable namespace and name. To quickly import settings, or add more options to key frames or local lighting, the raw JSON contents of a configuration file can be imported.
Setting groups can be applied to multiple biomes using a separate biome config mapping window.
Dimensions
Layout Template Manager
Log Panel
Structures
Jigsaws
Test world
With the test world feature, the player can playtest the world with regular gameplay. Changes won't be saved (including options changed in the pause menu), and test world is only available in singleplayer. Cheats are enabled for test mode, and some settings can be changed before playing. The Minecraft:pause menu has an option to return to the Editor instead of leaving the game.
| Option | Description | Default |
|---|---|---|
| Game Mode | The Minecraft:game mode the player spawns with, between Survival, Creative, and Adventure. | Survival |
| Difficulty | The Minecraft:difficulty of the world, between Peaceful, Easy, Normal, and Hard. | Normal |
| Spawn at Current Location | Whether the player spawns at the current location of the camera in the Editor, or at the Minecraft:world spawn. | |
| Daylight Cycle | Changes the Minecraft:daylight cycle, between Normal, Always Day, and Lock Time. | Normal |
| Custom Time | Allows the current time to be changed to an integer when "Custom" is selected as time of day. | |
| Time of Day | Allows the current time to be changed to a time of the day between Current Time, Day, Noon, Sunset, Night, Midnight, Sunrise, and Custom. | Current Time |
| Weather Cycle | Whether the Minecraft:weather cycle is enabled and weather can change randomly. | |
| Weather | What type of weather is currently used, between Clear, Rain, and Thunder. | Clear |
| Show Coordinates | Whether the player's current Minecraft:coordinates are shown in the hotbar. | |
| Skip Night by Sleeping | Whether the night can be skipped by Minecraft:sleeping in a bed. | |
| Required Sleeping Players | The percentage of players in a bed required to skip the night. | 100 |
Export
The project can be exported as a world file from inside the Editor. There are several export options, some of which can also be changed from the pause menu or Minecraft:edit world screen. Options exclusive to the Editor are listed here. World options that are usually disabled after world creation are also available, including Minecraft:Hardcore, Minecraft:Starting Map, and Minecraft:Bonus Chest. Add-ons or experiments cannot be changed.
The Template:Cmd command can also be used to export the project, with the world settings defined in the Minecraft:edit world screen.
Export Type
Allows the file extension to be changed, influencing how the world is imported in the Editor or in Minecraft. This can only be set to regular "Playable World" for now.
Initial Play Settings
| Option | Description | Default |
|---|---|---|
| World Spawn Point | Allows the Minecraft:world spawn to be changed with custom XYZ values, which can also be outside of the world. The button below can be used to set the world spawn to the current location of the camera. | X: 21 Y: 32767 Z: 118 |
| Starting Time | Allows the time upon first launch to be changed to a time of the day between Custom, Day, Noon, Sunset, Night, Midnight, and Sunrise. | Custom |
| Clock Type | Allows the time upon first launch to be changed to an integer. | Minecraft Clock |
| Custom Time | Allows the time upon first launch to be changed to an integer. | Normal |
| Starting Weather | Allows the Minecraft:weather upon first launch to be changed to Current Weather, Clear, Rain, or Thunder. | Clear |
Advanced Settings
| Option | Description | Default |
|---|---|---|
| Limited Crafting | Whether players can craft only those recipes that they have unlocked. | |
| Show Death Message | Whether a death message is shown in the chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Show Item Tags | Hides the "Can place on" and "Can destroy" block lists from item lore, as well as item lock indicators. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
Cheats Settings
These settings are only available when cheats are enabled.
| Option | Description | Default |
|---|---|---|
| Command Block Output | Whether operators should be notified when a command block executes a command. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Send Command Feedback | Whether command block output is shown in the Minecraft:chat. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Max Command Chain Length | The maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions. | 65535 |
| Fire Damage | Whether Minecraft:fire damage is applied to players. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Freeze Damage | Whether freeze damage is applied to players. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Fall Damage | Whether Minecraft:fall damage is applied to players. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Drowning Damage | Whether drowning damage is applied to players. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Insomnia | Whether Minecraft:phantoms can spawn in the nighttime. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Show Border Effect | Whether Minecraft:border blocks display particles. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Function Command Limit | The maximum number of commands that Template:Cmd can execute. | 10000 |
The "Export" button below instantly exports the world to the regular Minecraft world list. All options can be reset to their default state with a button next to it.
Publish to Realms
Projects can be exported as worlds to owned Minecraft:Realms servers. The "Publish to Realms" window has the same exportation options as when exporting a world, and the Realm and world slot can be selected. "Download" downloads the world currently stored on that slot to the device, and "Publish" replaces the selected slot with the world.
Settings
In addition to the game settings accessible from the main menu and the pause menu, some settings related to the Editor GUI can be changed here.
| Option | Description | Default |
|---|---|---|
| Move Speed Multiplier | The movement speed of the camera in the world preview. Can be set between 1 and 10. | 4 |
| Project cursor through liquid | Whether the cursor hovers over blocks behind bodies of liquids, or selects the liquids. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Show Compass | Shows a compass in the world previewer, with the facing direction above. The compass shows which direction increases/decreases which coordinate value. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Show Toast Notifications | Whether toast notifications are shown while in the Editor. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Mute Music | Mutes all game Minecraft:music. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Mute Game Sounds | Mutes all other game Minecraft:sounds. | File:Ore UI - Empty Checkbox Button Icon (Bedrock).png |
| UI Scale | The scale adjustment of the Editor GUI. | 100% |
| Font | The scale of the font in the Editor GUI. | 100% |
| Theme | The theme used for the Editor GUI. Can be set to Dark, Light, Redstone, and High Contrast.
|
Dark |
| Night Vision | Enables the Minecraft:Night Vision effect for the camera in the world preview, without showing particles or the status indicator. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Show Invisible Blocks | Whether invisible blocks are visible. | File:Ore UI - Checkbox Button Icon (Bedrock).png |
| Show Chunk Boundaries | Shows Minecraft:chunk boundaries. | File:Ore UI - Empty Checkbox Button Icon (Bedrock).png |
Keyboard Settings
Keybinds for almost all functions in the Editor can be customized. The Kyeboard Settings window can be opened only from the action bar, and lists all keybinds in several tabs. To change a keybind, select the input box and press a key to change it into that key. Right-clicking the keybind or clicking the button on the right clears the keybind. The second button on the right resets the keybind to the default state. Changes need to be saved with a button at the bottom, and all keybinds can be restored to their default state, or reset to the previously saved state.
Next to each keybind is an option to make the keybind "exclusive". This makes single-key actions activate only if no other modifiers are present, or if the specified modifier is used alongside the key. By default, all single keybinds are marked as exclusive.
Project
| Action | Default | Description |
|---|---|---|
| Delete | Template:Keys | Replace all blocks inside a selection with Minecraft:air blocks. |
| Redo | Template:Keys | Redo a previous action. |
| Toggle Mode | Template:Keys | Toggle between viewport focus, UI focus, and Crosshair mode. |
| Undo | Template:Keys | Undo a previous action |
Core Contexts
| Action | Default | Description |
|---|---|---|
| Tool Mode | ||
| Activate Ruler | Template:Keys | Activates the Ruler tool. |
| Block Inspector | Template:Keys | Activates the Block Inspector tool. |
| Brush Paint | Template:Keys | Activates the Brush Paint tool. |
| Clear | Template:Keys | Clears Selection volume. |
| Copy | Template:Keys | Copys Selection to clipboard. |
| Cut | Template:Keys | Copys Selection to clipboard and clears the volume. |
| Entity Inspector | Template:Keys | Activates the Entity Inspector tool. |
| Extrude | Template:Keys | Activates the Extrude tool. |
| Farm Generator | Template:Keys | Activates the Farm Generator tool. |
| Fill | Template:Keys | Fills Selection volume with the currently selected block or block list in the hotbar. |
| Line | Template:Keys | Activates the Line tool. |
| Locate Biome | Template:Keys | Activates the Locate Biome tool. |
| Open Chat Window | Template:Keys | Opens the Minecraft:chat window to send messages or use commands. |
| Paste | Template:Keys | Pastes clipboard at cursor position. |
| Paste Preview | Template:Keys | Activates the Paste Preview tool. |
| Pencil | Template:Keys | Activates the Pencil tool. When Pencil is active, toggles between Brush Paint and Pencil. |
| Reload | Unassigned | Reloads all script files for behavior packs and refreshes UIs for all clients. |
| Repeater | Template:Keys | Activates the Repeater tool. |
| Select Hotbar (1-9) | Template:Keys-Template:Keys, respectively | Selects the respective slot of the hotbar. If the hotbar slot is already selected, this key opens the block picker. |
| Selection | Template:Keys | Activates the Selection tool. |
| Show Game Menu | Template:Keys | Displays the Minecraft:pause menu, opened in Crosshair Mode. |
| Show Log Panel | Template:Keys | Opens the log panel at the bottom of the screen. |
| Smart Fill | Template:Keys | Activates the Smart Fill tool. |
| Summon | Template:Keys | Activates the Summon tool. |
| Terrain | Template:Keys | Activates the Terrain tool. |
| Viewport | ||
| Cursor Orbit Left | Template:Keys | Rotates the camera around the cursor in left direction. |
| Cursor Orbit Right | Template:Keys | Rotates the camera around the cursor in right direction. |
| Decrease Fly Speed | Template:Keys | Decreases the multiplier to fly speed of the camera in Tool Mode. Minimum multiplier of 1. |
| Fly To Cursor | Template:Keys | Moves the camera to the location of the non-air block the cursor is on. If the cursor is on an air block, the camera moves 100 blocks forward. |
| Fly To Selection | Template:Keys | Moves the camera to the location of the nearest Selection volume. |
| Increase Fly Speed | Template:Keys | Increases the multiplier to fly speed of the camera in Tool Mode. Maximum multiplier of 10. |
| Move Back | Template:Keys | Moves the camera backwards in Tool Mode. |
| Move Down | Template:Keys | Moves the camera downwards in Tool Mode. |
| Move Forward | Template:Keys | Moves the camera forwards in Tool Mode. |
| Move Left | Template:Keys | Moves the camera left in Tool Mode. |
| Move Right | Template:Keys | Moves the camera right in Tool Mode. |
| Move Up | Template:Keys | Moves the camera upwards in Tool Mode. |
| Selection Orbit Left | Template:Keys | Rotates the camera around Selection in left direction. |
| Selection Orbit Right | Template:Keys | Rotates the camera around Selection in right direction. |
| Workbench Primary Action | Template:Keys on numpad | Performs the action that is currently set to primary in the Workbench tool. |
| Workbench Quaternary Action | Template:KeysTemplate:Keys on numpad | Performs the action that is currently set to quaternary in the Workbench tool. |
| Workbench Secondary Action | Template:KeysTemplate:Keys on numpad | Performs the action that is currently set to secondary in the Workbench tool. |
| Workbench Tertiary Action | Template:KeysTemplate:Keys on numpad | Performs the action that is currently set to tertiary in the Workbench tool. |
Modal Tools
The following keybinds are only available when the corresponding tool is activated.
| Action | Default | Description |
|---|---|---|
| Brush Paint | ||
| Cycle Block Target Mode | Template:Keys | Cycles through block target modes (block or face). |
| Cycle Brush Mask | Template:Keys | Cycles through brush mask modes (block filters). |
| Cycle Cursor Control Mode | Template:Keys | Cycles between cursor control modes. |
| Move Cursor Back | Template:Keys | Moves the cursor backward. |
| Move Cursor Down | Template:Keys | Moves the cursor downward. |
| Move Cursor Forward | Template:Keys | Moves the cursor forward. |
| Move Cursor Left | Template:Keys | Moves the cursor to the left. |
| Move Cursor Right | Template:Keys | Moves the cursor to the right. |
| Move Cursor Up | Template:Keys | Moves the cursor upward. |
| Nudge Offset | Template:Keysrespective move key. | Nudges the offset of the brush in the direction of the move key. Individual move keys are identical to the keys for "Move Cursor". |
| Paint | Template:Keys | Paints blocks into the world by holding this button and moving the cursor. |
| Entity Inspector | ||
| Clear Selection | Template:Keys | Deselects currently selected entity. |
| Line | ||
| Add to Selection (volume) | Template:Keys | Adds current preview to existing selection volume. |
| Clear Selected | Template:Keys | Removes selected line points. |
| Clears All | Template:Keys | Removes all line points. |
| Cycle Block Target Mode | Template:Keys | Cycles through block target modes (block or face). |
| Cycle Cursor Control Mode | Template:Keys | Cycles between cursor control modes. |
| Decrease Horizontal Weight | Template:Keys | Decreases horizontal weight of the line. |
| Decrease Vertical Weight | Template:Keys | Decreases vertical weight of the line. |
| Delete | Template:Keys | Deletes all blocks selected by the line tool. |
| Fill | Template:Keys | Fills blocks along the placed points of the line tool. |
| Increase Horizontal Weight | Template:Keys | Increases horizontal weight of the line. |
| Increase Vertical Weight | Template:Keys | Increases vertical weight of the line. |
| Move Cursor | Respective move key | Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys. |
| Move Selected | Template:Keysrespective move key. | Moves the selected control points in the direction of the move key. See Brush Paint above for individual move keys. |
| Select All | Template:Keys | If one or more points are not selected, this selects all points on a line. If all points are selected, this deselects all points on a line. |
| Paste Preview | ||
| Clear Preview | Template:Keys | Removes the clipboard item from the cursor. |
| Cycle Block Target Mode | Template:Keys | Cycles through block target modes (block or face). |
| Cycle Cursor Control Mode | Template:Keys | Cycles between cursor control modes. |
| Move Cursor | Respective move key | Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys. |
| Move Origin | Template:Keysrespective move key | Moves the origin point in the direction of the move key. See Brush Paint above for individual move keys. |
| Nudge Offset | Template:Keysrespective move key | Nudges the offset of the preview in the direction of the move key. See Brush Paint above for individual move keys. |
| Paste At Cursor | Template:KeysTemplate:Keys | Pastes the preview at cursor position. |
| Rotate Preview Clockwise | Template:Keys | Rotates the preview clockwise 90 degrees. |
| Rotate Preview Counter Clockwise | Template:Keys | Rotates the preview counter clockwise 90 degrees. |
| Toggle Mirror X | Template:Keys | Mirrors the preview along the X axis. |
| Toggle Mirror Z | Template:Keys | Mirrors the preview along the Z axis. |
| Pencil | ||
| Cycle Block Target Mode | Template:Keys | Cycles through block target modes (block or face). |
| Cycle Brush Mask | Template:Keys | Cycles through brush mask modes (block filters). |
| Cycle Cursor Control Mode | Template:Keys | Cycles between cursor control modes. |
| Move Cursor | Respective move key | Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys. |
| Nudge Offset | Template:Keysrespective move key | Nudges the offset of the pencil in the direction of the move key. See Brush Paint above for individual move keys. |
| Selection | ||
| Cycle Block Target Mode | Template:Keys | Cycles through block target modes (block or face). |
| Cycle Brush Mask | Template:Keys | Cycles through brush mask modes (block filters). |
| Cycle Cursor Control Mode | Template:Keys | Cycles between cursor control modes. |
| Grow Selection | Template:Keysrespective move key | Increases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys. |
| Hollow Selection | Unassigned | Creates a hollow selection volume. |
| Make Additional Selection | Template:Keys | Adds an additional selection volume to the world. |
| Make Selection | Template:Keys | Adds a selection volume to the world. |
| Move Cursor | Respective move key | Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys. |
| Move Selection | Template:Keysrespective move key | Moves the selection volume in the direction of the move key. See Brush Paint above for individual move keys. |
| Nudge Offset | Template:Keysrespective move key | Nudges the offset of the selection volume in the direction of the move key. See Brush Paint above for individual move keys. |
| Shrink Selection | Template:Keysrespective move key | Decreases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys. |
| Trim Selection (Bounds) | Unassigned | Reduces the selection so the bounds are touching at least one non-air block on each side. |
| Trim Selection (Remove Air) | Unassigned | Removes all air blocks from a selection. |
| Summon | ||
| Clear | Template:Keys | Deselects selected entity. |
| Delete | Template:Keys | Deletes selected entity. |
| Move Selected | Respective move key | Moves the selection entity in the direction of the move key. See Brush Paint above for individual move keys. |
| Terrain | ||
| Cycle Block Target Mode | Template:Keys | Cycles through block target modes (block or face). |
| Cycle Brush Mask | Template:Keys | Cycles through brush mask modes (block filters). |
| Cycle Cursor Mask | Template:Keys | Cycles between cursor control modes. |
| Move Cursor | Respective move key | Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys. |
| Nudge Offset | Template:Keysrespective move key | Nudges the offset of the brush in the direction of the move key. See Brush Paint above for individual move keys. |
| Switch Terrain Mode | Template:KeysTemplate:KeysTemplate:Keys | Switches between the different terrain modes (flatten, smoothen, roughen). |
History
Trivia
- In the first build (0.3), a link referenced as an example scripting pack was jokingly put in the code. The link redirects to Template:W's song "Template:W".
Gallery
Textures
-
Default project thumbnail
-
Flat project thumbnail
-
Void project thumbnail
Screenshots
-
Projects tab
-
Servers tab
Create new project
-
The "General" tab
-
The "Advanced" tab
-
The "Multiplayer" tab
-
The "Cheats" tab
-
The "Resource packs" tab
-
The "Behavior packs" tab
-
The "Experiments" tab
Edit world
-
The edit screen for a project
Projects tool mode
-
The tool "Selection" tab
-
The tool "Brush Paint" tab
-
The tool "Pencil" tab
-
The tool "Paste Preview" tab
-
The tool "Line" tab
-
The tool "Ruler" tab
-
The tool "Smart Fill" tab
-
The tool "Terrain" tab
-
The tool "Extrude" tab
-
The tool "Repeater" tab
-
The tool "Summon" tab
-
The tool "Entity Inspector" tab
-
The tool "Workbench" tab (Options)
-
The tool "Farm Generator" tab
-
The tool "Block Inspector" tab
Editor entity
-
The Location Pointer Idle entity
-
The Location Pointer Selected entity
-
The Map Marker entity
-
The Ruler entity
-
The Ruler Idle entity
See also
External links
Documentation
- Editor Overview
- Installation Guide
- Tutorial
- Action Bar
- Vibrant Visuals
- Keyboard Inputs
- Paste Preview
- Tool Mode
- Workflow
- World Options
- Building Editor Extensions
- More topics
- Script API
- Editor API
GitHub
Minecraft.net
Other
Template:Navbox Bedrock Edition Template:Navbox Bedrock Editor versions
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