Minecraft:Ore UI
More actions
Template:Exclusive Template:Infobox program Ore UI is a collection of open source packages designed for building interactive Template:W Template:Ws using Template:W, written in the Template:W programming language and utilizing the Template:W library. It provides reusable building blocks for Template:W and general-purpose Template:Ws.<ref name="ore-ui-github">Template:Cite</ref> Ore UI is currently used in Minecraft games such as Template:BE, Minecraft:Bedrock Editor, Template:Edu, Minecraft:China Edition, and Template:MCL.
Template:IN, a new UI design system is being developed using the Gameface engine (formerly Hummingbird<ref name="gameface-former-hummingbird">Template:Cite</ref>) by Coherent Labs,<ref name="react-advanced-2021-ore-ui"/><ref name="dotjs-hummingbird-tech-preview">Template:Ytl</ref><ref name="powered-by-coherent-labs">Template:Cite</ref> which made it possible to run modern web technology such as Template:W, Template:W and Template:W.<ref name="coherent-gameface-product">Template:Cite</ref>
Development
Bedrock EditionTemplate:'s UI redesign tech preview
On November 9, 2018, Minecraft:Tobias Ahlin, the lead experience designer at Mojang Studios, announced a UI overhaul coming to Template:BE built on Hummingbird engine, which runs a subset of Template:W and Template:W, and a design system built with Template:W.<ref name="dotjs-hummingbird-tech-preview"/> A tech preview for the title screen redesign featuring a user-friendly input for touch, controller, and keyboard was shown at the dotJS 2018 developer conference.
The new title screen from the tech preview features two pages. The top page shows the player's last played world, with the background UI that changes to match the world's thumbnail. The bottom page shows five interactable buttons and their actions possibly:
- "Play" which lets the player navigate to the Minecraft:Select World screen.
- "Store" which lets the player navigate to the store (similar to the modern Minecraft:Marketplace).
- "Skins" which lets the player change their Minecraft:skin (similar to the modern Minecraft:Character Creator).
- "Achievements" and "Settings" which let the player view their Minecraft:achievements and Minecraft:settings.
There is also a profile button (with the player's profile picture) on the top right corner, which likely lets the player navigate to their profile screen.
The website for Minecraft JavaScript API documentation was once available through a link which can be seen near the end of the talk; the documentation provides the page to the tech preview where users could freely interact with the redesigned user interface.<ref name="dotjs-hummingbird-tech-preview"/> The original link for the documentation now redirects to a completely different website, making the documentation inaccessible; it is now considered Template:W as it has not been archived elsewhere.
In beta 1.16.100.50, released on July 31, 2020, the new Minecraft:achievements screen was added. It was rolled out initially for 5 percent of the player base.<ref name="achievement-new-ui-rollout">Template:Tweet</ref> For the next 9 weeks, the number of players who could access the new achievement UI gradually increased from 5% to 75%.<ref name="achievement-new-ui-rollut-75">Template:Tweet</ref>
In the following years, more JSON UI menu screens were gradually refreshed with Ore UI, with design previews available in Minecraft:Minecraft Preview before full release in usually a few months. The internal resources for Ore UI include a texture atlas containing revamped textures for in-game GUIs, such as the Minecraft:inventory. These have been teased to be in early development.
React Facet
On October 18, 2021, the React Facet source code was published on Ore UI GitHub repository under the Template:W.<ref name="github-ore-ui-react-facet">Template:Cite</ref>
On October 25, 2021,<ref name="react-advanced-ragonha-talk-date">Template:Cite</ref> Paulo Ragonha, a tech lead at Mojang Studios, introduced React Facet, an Template:W-based state management for video game user interface built in React.<ref name="react-advanced-2021-ore-ui">Template:Ytl</ref> This was announced at the React Advanced 2021 developer conference. In the talk, Ragonha showcases how React Facet bridges game data by introducing a system that connects the Template:W C++ game engine (where the game's states reside) with the Template:W JavaScript UI. This connection relies on a concept called "facets", which are lightweight observable objects representing slices of the game's state. These facets allow the UI to subscribe to specific pieces of data from the game engine, such as player health, inventory, or environmental changes, and receive real-time updates as the state changes in the game.
Design system
The Ore UI design system can be found inside the Ore UI Developer Page section in the Minecraft Bedrock Developer Mode. For all texture elements, see Template:Slink.
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Ore UI Developer Pages section
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Hero (green w/ different font) button states
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Primary (green w/ Mojangles font) button states
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Secondary (white) button states
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Destructive (red) button states
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Modal with placeholder content
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A dummy modal
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Checkboxes in action
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Checkbox states
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Dropdown button states
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Radio button states
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Slider states
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Toggle states
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Text field states
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Toggle button states
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Tab button states
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All tag variants
Usage
The menu screens updated with Ore UI implemented new features using the design system, such as informative (and sometimes humorous) descriptions, smaller fonts for readability, clearer and modern layouts, more responsive sliders, more different types of elements, and tags. The buttons are styled similarly to JSON UI, with updated looks, pressing animations, and exclusive sounds for progressive buttons. Certain menus have received additional animations and images, and all UI textures have been updated, including controller hints.
Unlike JSON UI, Ore UI menus are separated into sections containing the elements. Depending on the UI scaling, each section is individually scaled, leaving gaps for the Minecraft:panorama in smaller scales, while some elements like the top navigation bar remain responsive. Dropdown buttons, which open an options pop-up, are replaced with always visible toggle buttons on smaller UI scales. Ore UI supports an additional accessibility scaling option to increase the scaling.
Ore UI is currently used in the following Minecraft:menu screens (including sub-menus):
Bedrock Edition
Release
- Sign in
- Quick world creation
- Pop-ups on the Main menu
- Play
- Create new world
- Edit world (except Minecraft:Realms)
- All Minecraft:settings tabs & main settings UI except for Creator, Global Resources, Party, Storage, Resource Packs, and Behavior Packs. Minecraft:Realms uses the old UI for all settings.
- Inbox
- Social drawer
- Search for players
- Profile
- Report bad behavior
- Screenshot gallery
- Minecraft:Achievements
- Player permissions (except Minecraft:Realms)
- Minecraft:Realms information & purchase screens
- Realms stories
- Death
- Sleep
Additionally, the toast that appears after 15 minutes of inactivity, along with the overlay, is based on Ore UI.
Preview
- Minecraft:Realms Hub
- Edit world Realms
- Minecraft:Party
- World and Realm selection for local uploading to Minecraft:Realms.
Bedrock Editor
Release
Preview
Minecraft Education
Release
China Edition
Release
- Skin store
- Mod store
- Play
- Create new world
- Mini map
Differences with JSON UI
| Features | JSON UI (Legacy) |
Ore UI (Modern) |
|---|---|---|
| Creator customization |
|
|
| Color codes and emojis | Supports specific layout properties, color codes, and emojis. | Does not support color codes<ref>Template:Tweet</ref><ref>Template:Bug</ref><ref>Template:Bug</ref> on various screens, however, on the Minecraft:death screen in the name of the player or item or Minecraft:mob that killed them, and on the new forms screen in the label it is supported, not understanding emojis<ref>Template:Cite</ref><ref>Template:Bug</ref> they are not supported natively in text fields. |
| Status | Planned to be removed on future updates.Template:Citation needed | Currently in active development. |
| Performance | Can be unoptimized, leading to lower Template:W, long loading times, and general poor user experience, especially with a lot of custom UI.Template:Citation needed | Aims for better performance, though some users have reported micro-freezes and lag issues, particularly on consoles. |
| Availability | Available by default on screens that are not yet migrated to Ore UI. | Available on few select screens (Play, Minecraft:Settings, Create World, and Minecraft:Achievements). Though it may fallback to legacy JSON UI on specific cases.Template:Info needed |
| Accessibility | Limited built-in scaling. | Better support for different screen sizes. |
| Visuals | Pixel-perfect scaling; classic layout. | Modern visuals, but cited for blurry text and clunky button spacing. |
| Technology | Data-driven using Minecraft:JSON files. | Developed using modern web technology (Template:W, Template:W, Template:W) and the Gameface engine by Coherent Labs. |
| Technical details | UI elements are defined in resource packs, specifically under Template:Cd directory. | UI elements are defined internally in the Template:W, specifically under Template:Cd. |
Control icons
Keyboard and mouse controls
Controller controls
Sounds
History
Bedrock Edition
Bedrock Editor
| Minecraft:Bedrock Editor | |||
|---|---|---|---|
| Version | Preview version | Release version | Changelogs |
| 0.3 | Preview 1.19.80.20 | – | Create New Project screen has been added with Ore UI, available in Preview only. |
| Project Tool Mode screen has been added with Ore UI, available in Preview only. | |||
| 0.8.0 | – | 1.21.50 | Editor is released to the public and no longer in Preview only. |
| 1.3.1 | Preview 26.20.20 | - | Template:Animate Main menu screen has been updated to match Ore UI, available in Preview only. |
Minecraft Education
Control
Ore UI releases
These are standalone Ore UI releases on GitHub.
| Ore UI GitHub releases | |||
|---|---|---|---|
| Version | What's changed | Internal changes | Date |
| 0.1.2 | Stabilize automated performance tests. | – | November 4, 2021 |
| Add ESLint checks. | |||
| Fix Style updates not properly cleaning previous subscriptions. | |||
| 0.1.3 | Fix unmount cleanup of Facets. | November 5, 2021 | |
| 0.1.4 | Separate Template:Cd support from set in facet. | November 17, 2021 | |
| 0.2.0 | Add support for null values on some built-in equality checks. | December 10, 2021 | |
| Add support for multiple facets in Template:Cd and Template:Cd. | |||
| 0.2.1 | Add "contribute" file with publishing documentation. | December 15,2021 | |
| Fix Template:Cd return type. | |||
| 0.2.2 | Add login instructions to Template:Cd. | December 20, 2021 | |
| Template:Cd setter memoized. | |||
| 0.2.3 | Add index to Map tests. | February 8, 2022 | |
| Add a condition property to the Mount component. | |||
| Rename Template:Cd to Template:Cd and add a new Template:Cd. | |||
| Add With component to refine mounted components Facet type. | |||
| Deferred Mount feature: Template:Cd. | |||
| 0.3.0 | Add support for id attribute. | Update Template:Cd. | April 11, 2022 |
| Fix missing public APIs from published npm package. | Make the types defined in the hooks more dynamic. | ||
| Rename Template:Cd to Template:Cd. | Add tscompiler paths for our packages. | ||
| Rename shared to shared-facet. | Adding pr as a trigger of actions. | ||
| 0.3.2 | Introduce Template:Cd and Template:Cd helpers. | – | June 28, 2022 |
| 0.3.3 | Update the types of the Template:Cd function. | June 29, 2022 | |
| Fix circular dependency. | |||
| 0.3.4 | Fix line endings settings for prettier. | July 14, 2022 | |
| Allow null as return value of the mount components. | |||
| 0.3.5 | Added a deferred mount config provider. | July 25, 2022 | |
| 0.3.6 | Support Template:Cd handler. | August 2, 2022 | |
| 0.3.7 | Fix memory leak caused by not removing child from parent. | August 16, 2022 | |
| 0.3.8 | Fix Template:Cd Template:Cd to not fire for undefined or null. | August 18, 2022 | |
| 0.3.9 | Added Template:Cd. | August 24, 2022 | |
| 0.3.10 | Added Template:Cd to Template:Cd, and introduced Template:Cd. | August 31, 2022 | |
| 0.3.11 | Support data- properties related to narration. | September 14, 2022 | |
| 0.3.12 | Upgrade TypeScript version + tie VSCode TS version to workspace. | September 21, 2022 | |
| 0.4.0 | Convert some key null coalescing operators into explicit ternaries. | October 24, 2022 | |
| Move responsibility of cleaning up effects from facets to Template:Cd / Template:Cd. | |||
| 0.4.1 | Upgrade Yarn to 3.2.4. | November 3, 2022 | |
| Turn off static access logs in test environment. | |||
| Added improved logging to static facet context. | |||
| 0.4.2 | Make it possible to supply an initial value for Template:Cd. | December 6, 2022 | |
| Support Template:Cd in Template:Cd. | |||
| 0.4.3 | New linting rule to detect import issues. | ||
| 0.4.4 | Lock nodejs version. | March 3, 2023 | |
| Fix Template:Cd having outdated values. | |||
| Fix Template:Cd mismatch subscriptions. | |||
| Only accept numerical characters if the input type is number. | |||
| 0.4.5 | Update the list of maintainers in the Template:Cd file. | March 24, 2023 | |
| Keep Template:Cd instance same even if facets instances change. | |||
| 0.5.0 | Tweak Template:Cd typing. | June 15, 2023 | |
| Adds support for custom equality checks on unwrap. | |||
| Batching support. | |||
| 0.5.1 | Add support for Gameface's cohinline attribute in dom-fiber. | September 14, 2023 | |
| Update the list of maintainers in the Template:Cd file. | |||
| Force strict comparison Template:Cd. | |||
| Revert to using void as cleanup type for Template:Cd. | |||
| 0.5.2 | Adding bigint to Value type. | September 25, 2023 | |
| 0.5.3 | Fix children being called with null and undefined. | October 27, 2023 | |
| 0.5.4 | Added support for Template:Cd in our custom renderer. | January 31, 2024 | |
| 0.6.0 | Added property count to Map to make length of provided array available. | July 25, 2024 | |
| Cached maps Template:Cd can return values before any subscription. | |||
| 0.6.1 | Fix Template:Cd support for custom equality check. | ||
| 0.6.2 | Updated puppeteer to the latest version. | March 12, 2025 | |
| Update the Template:Cd typing. | |||
| 0.6.4 | Correctly export Template:Cd from Template:Cd. | April 3, 2025 | |
| 18.0.0 | Update to React 18. | September 4, 2025 | |
| 18.1.0 | Support for React 18's Template:Cd and Template:Cd. | September 17, 2025 | |
| 18.2.0 | Move documentation from separate branch to main branch. | October 16, 2025 | |
| Added comment for code smell using Template:Cd. | |||
| Fix issue with incorrect typing for Template:Cd. | |||
| New Unwrap and Times helper components. | |||
| 18.3.0 | Documentation improvements & spring cleaning. | October 28, 2025 | |
| Fix support for updating equality checks of Template:Cd. | |||
| 18.4.0 | Fix Template:Cd triggering Template:Cd. | November 14, 2025 | |
| Fix edge case of effects without facets not running. | |||
| Fix external types of Template:Cd helper functions. | |||
| 18.5.0 | Copilot support. | February 18, 2026 | |
| Support for new auxclick event. | |||
| 18.6.0 | Allow facets to be used as an initial value of Template:Cd. | March 23, 2026 | |
Issues
Trivia
- The in-game descriptions of features are sometimes remarkable or humorous. Notable quotes are:
- Explore a mysterious world where you build, collect, craft, and fight monsters.
- Whatever the default game mode is... that's what you get.
- You can't respawn if you die. Good luck! You'll need it.
- A mysterious series of numbers used to create your world
- Might want to build with stone
- Red box goes boom
- Enjoy Minecraft with friends
- Minecraft is for everyone, including you
- Shiny glint for enchanted items
- Reverses up and down when looking around. A less common option for keyboard and mouse users, but you do you.
- We didn't know where else to put these settings
- Technical info that's not relevant to players. Feel free to have a look if you're curious!
- Not a trick question. How smooth do you like your blocks?
- Happy little clouds in the sky
- Leaves but better
- Bubbles with style
- Minecraft, in full screen
Gallery
Screenshots
Bedrock Edition
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"Worlds" tab in the Minecraft:Play screen (grid view)
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"Worlds" tab in the Play screen (list view)
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"Realms" tab in the Play screen, when not owning a Realm
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"Realms" tab in the Play screen, on an owned Realm
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"Servers" tab in the Play screen
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"Create from..." screen, showing world templates
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Create new world screen
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Edit world screen
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Minecraft:Settings screen
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Inbox screen
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Player permissions screen in the game menu
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Sleeping screen
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Death screen in Minecraft:Hardcore mode
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Minecraft:Social drawer in the Play screen
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Profile screen
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Search for players screen
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Report bad behavior screen
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Screenshot gallery in the Profile screen
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Minecraft:Achievements screen
Bedrock Editor
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Main menu screen
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Create new project screen
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A project in tool mode
Minecraft Education
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Create new world screen
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Minecraft:Edit world screen
Minecraft China Edition
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Skin Store screen
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Mod Store screen
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Play screen
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Create new world screen
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Mini-map screen
Development screenshots
Achievement
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A sneak peek of the Minecraft:achievement details screen.
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A sneak peek of the achievements screen.
Atlas
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An older version of the atlas file.
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An older version of the atlas file.
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An older version of the atlas file.
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The current version of the atlas file.
Create new world
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A sneak peek of the create new world screen, showing active resource packs section.
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A sneak peek of the create new world screen, showing a part of the "Create" button.
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Another sneak peek of the create new world screen, showing the world's difficulty selector.
Gameplay
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An early look of the Minecraft:hotbar.<ref name="ore-ui-hotbar-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:inventory screen.<ref name="ore-ui-inventory-and-dropper/dispenser-and-hopper-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:crafting table screen.<ref name="ore-ui-anvil-and-crafting-table-sneak-peek" />
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An early look of the Minecraft:crafting recipe screen.<ref name="ore-ui-crafting-recipe-screen-sneak-peek">Template:Tweet</ref>
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An early look of the locked Minecraft:crafting recipe screen.<ref name="ore-ui-crafting-recipe-screen-sneak-peek" />
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An early look of the old Minecraft:furnace screen.<ref>Template:Tweet</ref>
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An early look of the new Minecraft:furnace screen.<ref name="ore-ui-furnace-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:lit furnace (100%) screen.<ref name="ore-ui-furnace-sneak-peek" />
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An early look of the Minecraft:lit furnace (50%) screen.<ref name="ore-ui-furnace-sneak-peek" />
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An early look of the Minecraft:smoker screen.<ref name="ore-ui-smoker-and-blast-furnace-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:blast furnace screen.<ref name="ore-ui-smoker-and-blast-furnace-sneak-peek" />
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An early look of the Minecraft:anvil screen.<ref name="ore-ui-anvil-and-crafting-table-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:grindstone screen.<ref name="ore-ui-grindstone-and-brewing-stand-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:dropper and Minecraft:dispenser screen.<ref name="ore-ui-inventory-and-dropper/dispenser-and-hopper-sneak-peek" />
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An early look of the Minecraft:hopper screen.<ref name="ore-ui-inventory-and-dropper/dispenser-and-hopper-sneak-peek" />
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An early look of the Minecraft:brewing stand screen.<ref name="ore-ui-grindstone-and-brewing-stand-sneak-peek" />
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An early look of the Minecraft:trading screen.<ref>Template:Tweet</ref>
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An early look of the Minecraft:bundle tooltip.<ref name="ore-ui-bundle-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:bundle (50%) tooltip.<ref name="ore-ui-bundle-sneak-peek" />
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An early look of the Minecraft:bundle (100%) tooltip.<ref name="ore-ui-bundle-sneak-peek" />
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An early look of the magenta Minecraft:bundle tooltip.<ref name="ore-ui-magenta-bundle-sneak-peek">Template:Tweet</ref>
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An early look of the magenta Minecraft:bundle (50%) tooltip.<ref name="ore-ui-magenta-bundle-sneak-peek" />
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An early look of the magenta Minecraft:bundle (100%) tooltip.<ref name="ore-ui-magenta-bundle-sneak-peek" />
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An early look of the Minecraft:chest container screen.<ref name="ore-ui-containers-sneak-peek">Template:Tweet</ref>
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An early look of the Minecraft:barrel container screen.<ref name="ore-ui-containers-sneak-peek" />
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An early look of the Minecraft:ender chest container screen.<ref name="ore-ui-containers-sneak-peek" />
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An early look of the Minecraft:shulker box container screen.<ref name="ore-ui-containers-sneak-peek" />
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An early look of the Minecraft:copper chest container screen.<ref name="ore-ui-copper-chests-containers-sneak-peek">Template:Tweet</ref>
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An early look of the exposed Minecraft:copper chest container screen.<ref name="ore-ui-copper-chests-containers-sneak-peek" />
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An early look of the weathered Minecraft:copper chest container screen.<ref name="ore-ui-copper-chests-containers-sneak-peek" />
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An early look of the oxidized Minecraft:copper chest container screen.<ref name="ore-ui-copper-chests-containers-sneak-peek" />
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An early look of the Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-dye-containers-sneak-peek">Template:Tweet</ref>
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An early look of the red Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-dye-containers-sneak-peek" />
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An early look of the green Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-dye-containers-sneak-peek" />
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An early look of the blue Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-dye-containers-sneak-peek" />
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An early look of the white Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-dye-containers-sneak-peek" />
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An early look of the black Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-dye-containers-sneak-peek" />
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An early look of the pocket UI profile of Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-container-and-anvil-for-pocket-and-classic-ui-profile-sneak-peek">Template:Tweet</ref>
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An early look of the classic UI profile of Minecraft:shulker box container screen.<ref name="ore-ui-shulker-box-container-and-anvil-for-pocket-and-classic-ui-profile-sneak-peek" />
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An early look of the pocket UI profile of Minecraft:anvil screen.<ref name="ore-ui-shulker-box-container-and-anvil-for-pocket-and-classic-ui-profile-sneak-peek" />
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An early look of the classic UI profile of Minecraft:anvil screen.<ref name="ore-ui-shulker-box-container-and-anvil-for-pocket-and-classic-ui-profile-sneak-peek" />
Player permission
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An early look of the player permissions screen.<ref name="ore-ui-player-permissions-sneak-peek">Template:Tweet</ref>
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An early look of the Player Permissions screen.<ref name="ore-ui-player-permissions-sneak-peek" /> (kick players confirmation dialog)
Party
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An early look of the create Minecraft:party screen.<ref>Template:Tweet</ref>
Disconnected
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An early look of the disconnection screen.<ref>Template:Tweet</ref>
Quick world creation
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A sneak peek of the quick world creation in select character screen.<ref>Template:Tweet</ref>
Realms
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A sneak peek of the Minecraft:Realms Stories in "Timeline" tab opt in to timeline message.<ref>Template:Tweet</ref>
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A sneak peek of the Play screen in "Realms" tab - "Add Members" button.<ref>Template:Tweet</ref>
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A sneak peek of the Realms owner screen.<ref>Template:Tweet</ref>
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A sneak peek of the realms hub screen.<ref>Template:Tweet</ref>
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A sneak peek of the realms hub screen "community" tab.<ref>Template:Tweet</ref>
dotJS 2018
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Early prototype of Template:BE's title screen UI redesign
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Tech preview of Template:BE's title screen UI redesign.
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An improved version of the tech preview with the panorama updated to match Minecraft:Update Aquatic from 2020.<ref>Template:Tweet</ref>
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Template:BE's achievement UI redesign.<ref>Template:Tweet</ref>
Ore UI-styled screenshots
These UIs take design inspiration from Minecraft:Bedrock Edition's UI redesign, and are not really implemented through Ore UI framework, instead they may use Minecraft:resource pack or different implementation based on JSON UI.
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Quests screen in the Minecraft Movie Live Event.
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Map screen in the Minecraft Movie Live Event.
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Return to Lobby confirmation dialog in the Minecraft Movie Live Event.
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NPC conversation screen in the Minecraft:15 Year Journey.
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Sticker collected screen in the Minecraft:15 Year Journey.
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Return to Hub confirmation dialog in the Minecraft:15 Year Journey.
Videos
- Ore UI Documentation
This screen can only be access in Minecraft Bedrock Edition 1.20.0 (Dev).Template:YT
References
External links
GitHub
Feedback
- Minecraft:Achievement in beta 1.16.100.50
- Achievement Screen Beta Thread on July 30, 2020
- Create new world in beta 1.18.20.21
- Updated “Create New World” experience in Bedrock Beta on January 27, 2022
- Death in Preview 1.19.80.20
- Updated "You Died" Screen Experience on March 8, 2023
- Servers in Preview 1.20.80.21
- Updated 'Servers Tab' Experience in Bedrock Preview on February 23, 2024
- Search for players in Preview 1.20.80.23
- Enhancements to finding friends in Bedrock Preview on March 18, 2024
- Profile in Preview 1.21.0.20
- Updated Player Profile in Bedrock Preview! on April 3, 2024
- Realms in Preview 1.21.20.21
- Updated Realms Tab Experience in Bedrock Preview on April 23, 2024
- Screenshots in Preview 1.21.30.22
- Screenshots available in Bedrock Preview! on August 7, 2024
- Create from template in Preview 1.21.30.24
- Updated Template Screen Experience in Bedrock Preview! on April 11, 2024
- Play in 1.21.60
- Let’s talk about the new Bedrock Edition Play screen! on December 12, 2024
- Player permissions in Preview 1.21.70.22
- Improvements to the Player Permissions screen in Bedrock on February 5, 2025
- Minecraft:Settings in Preview 1.21.100.20
- Let’s talk about our updated settings! (Bedrock) on September 1, 2025
- Minecraft:Social drawer on Party system in Preview 26.0.25
- New Party System (Bedrock Preview) on December 10, 2025
- Minecraft:Realms Hub in Preview 26.20.22
- Bedrock Realms Hub on March 25, 2026