Minecraft:Mob conversion: Difference between revisions
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[[File:Villager becoming Witch.gif|thumb|Villagers converting to witches is an example of mob conversion.]] | [[File:Villager becoming Witch.gif|thumb|Villagers converting to witches is an example of mob conversion.]] | ||
'''Mob conversion''' is a game mechanic where under specific circumstances certain [[Minecraft:mob]]s can convert to mobs of a different [[Minecraft:mob type|type]], or to a different [[Minecraft:mob variant|variant]] of the same mob. | '''Mob conversion''' is a game mechanic where under specific circumstances certain [[Minecraft:mob]]s can convert to mobs of a different [[Minecraft:mob type|type]], or to a different [[Minecraft:mob variant|variant]] of the same mob. | ||
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=== Mob variant conversions === | === Mob variant conversions === | ||
{{Work in progress|section=1}} | |||
In these instances, a mob converts to a different [[Minecraft:Mob variant|variant]] of the same type of mob. Only one top-level data field is modified. | In these instances, a mob converts to a different [[Minecraft:Mob variant|variant]] of the same type of mob. Only one top-level data field is modified. | ||
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| | | | ||
|- | |- | ||
| rowspan= | | rowspan=4 | {{EntityLink|Copper golem}} | ||
| A more [[Minecraft:oxidized]] variant | | A more [[Minecraft:oxidized]] variant | ||
| [[Minecraft:Oxidation]] | | [[Minecraft:Oxidation]] | ||
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|- | |- | ||
| A less [[Minecraft:oxidized]] variant | | A less [[Minecraft:oxidized]] variant | ||
| Scraping with an [[Minecraft:axe]] | | rowspan=2 | Scraping with an [[Minecraft:axe]] | ||
| rowspan=2 | | |||
|- | |||
| A non-waxed variant | |||
|- | |||
| A waxed variant | |||
| Waxing with [[Minecraft:honeycomb]] | |||
| | | | ||
|- | |- | ||
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| {{EntityLink|Goat}} | | {{EntityLink|Goat}} | ||
| A goat with one fewer horn | | A goat with one fewer horn | ||
| Ramming certain blocks | | Ramming certain blocks. See {{slink|Goat|Goat horns}} | ||
| | | | ||
|- | |- | ||
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| One of their skins | | One of their skins | ||
| Changing their skins in their menu | | Changing their skins in their menu | ||
| | |||
|- | |||
| {{EntityLink|Rabbit}} | |||
| A toast rabbit, or a regular rabbit | |||
| [[Minecraft:Naming]] the rabbit "Toast", or renaming from "Toast" to something else, respectively | |||
| | | | ||
|- | |- | ||
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| See {{Slink|Villager|Professions}} | | See {{Slink|Villager|Professions}} | ||
| Not relevant to [[Minecraft:zombie villager]]s, as they cannot change professions without first converting to a villager. | | Not relevant to [[Minecraft:zombie villager]]s, as they cannot change professions without first converting to a villager. | ||
|} | |} | ||
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== Data transfer == | == Data transfer == | ||
{{exclusive|Java|section=1}} | {{exclusive|Java|section=1}} | ||
<!--The list below should be accurate of | <!--The list below should be accurate as of 26.2--> | ||
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:{{note|The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog.}} | A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:{{note|The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog.}} | ||
* <code>AbsorptionAmount</code> | * <code>AbsorptionAmount</code> | ||
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* <code>Fire</code> | * <code>Fire</code> | ||
* <code>ForcedAge</code> | * <code>ForcedAge</code> | ||
* <code>HurtTime</code> | * <code>HurtTime</code> | ||
* <code>Invulnerable</code> | * <code>Invulnerable</code> | ||
* <code>IsBaby</code> | * <code>IsBaby</code> | ||
* <code> | * <code>leash</code> | ||
* <code>LeftHanded</code> | * <code>LeftHanded</code> | ||
* <code>Motion</code> | * <code>Motion</code> | ||
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* <code>fall_distance</code> | * <code>fall_distance</code> | ||
* <code>FallFlying</code> | * <code>FallFlying</code> | ||
* <code>HurtTime</code> | * <code>HurtTime</code> | ||
* <code> | * <code>leash</code> | ||
* <code>Motion</code> | * <code>Motion</code> | ||
* <code>OnGround</code> | * <code>OnGround</code> | ||
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== Navigation == | == Navigation == | ||
{{Navbox | {{Navbox gameplay}} | ||
[[Category:Villager mechanics]] | |||
[[Category:Piglin mechanics]] | |||
[[Minecraft:pt:Conversão de criatura]] | [[Minecraft:pt:Conversão de criatura]] | ||
[[Minecraft:zh:生物转化]] | [[Minecraft:zh:生物转化]] | ||
Latest revision as of 11:18, 10 July 2026
Mob conversion is a game mechanic where under specific circumstances certain Minecraft:mobs can convert to mobs of a different type, or to a different variant of the same mob.
List of mob conversions
Mob type conversions
In these instances, a mob converts to a different Minecraft:mob, with a different identifier. Template:IN, data is transferred according to Template:Slink.
| From | To | Method |
|---|---|---|
| Template:EntityLink | Template:EntityLink | Drowning in Minecraft:water |
| Template:EntityLink | Template:EntityLink | |
| Template:EntityLink | Template:EntityLink | Minecraft:Shearing |
| Template:EntityLink | Template:EntityLink | Fed Minecraft:golden apple while afflicted by Minecraft:Weakness |
| Template:EntityLinkTemplate:Only | Automatically converted when the world is updated | |
| Template:EntityLinkTemplate:Only | Template:EntityLink | |
| Template:EntityLink | Killed by either Minecraft:zombies, Minecraft:zombie villagers, Minecraft:husks, Minecraft:drowned, or Minecraft:zombified piglinsTemplate:OnlyTemplate:Note | |
| Template:EntityLink | Minecraft:Lightning strike | |
| Template:EntityLink | Template:EntityLink | |
| Template:EntityLink | Being outside the Minecraft:Nether for 300 game ticks (15 seconds) | |
| Template:EntityLink | ||
| Template:EntityLink | Template:EntityLink | |
| Template:EntityLink | Template:EntityLink | Freezing in Minecraft:powder snow |
| Template:EntityLink | Template:EntityLink | Aging naturally (20 minutes) |
Mob variant conversions
Template:Work in progress In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.
| Mob type | Converts to | Method | Notes |
|---|---|---|---|
| Template:EntityLink (32) | An adult | Aging naturally | |
| Template:EntityLink | A sheared bogged | Minecraft:Shearing | |
| Template:EntityLink | A more Minecraft:oxidized variant | Minecraft:Oxidation | |
| A less Minecraft:oxidized variant | Scraping with an Minecraft:axe | ||
| A non-waxed variant | |||
| A waxed variant | Waxing with Minecraft:honeycomb | ||
| Template:EntityLink | A charged creeper | Minecraft:Lightning strike | |
| Template:EntityLink | A goat with one fewer horn | Ramming certain blocks. See Template:Slink | |
| Template:EntityLink | A more cracked variant | Taking damage | |
| A less cracked variant | Being healed, including being repaired by a player using Minecraft:iron ingots | ||
| Template:EntityLink | The other variant (red or brown) | Minecraft:Lightning strike | |
| Template:EntityLink | One of their skins | Changing their skins in their menu | |
| Template:EntityLink | A toast rabbit, or a regular rabbit | Minecraft:Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively | |
| Template:EntityLink | The sheared variant | Minecraft:Shearing | Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.<ref group="note">See also Template:Bug</ref> |
| Template:EntityLink | A different color of sheep | Dyeing or an evoker's conversion spell | |
| A rainbow sheep, or a fixed-color sheep | Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively | ||
| A sheared sheep | Minecraft:Shearing | ||
| A woolly sheep | Eating grass | ||
| Template:EntityLink | A different-colored shulker | Minecraft:DyeingTemplate:Only | They can only be dyed in Minecraft:Creative mode. |
| Template:EntityLink | A villager with a different profession | See Template:Slink | Not relevant to Minecraft:zombie villagers, as they cannot change professions without first converting to a villager. |
Data transfer
Template:Exclusive A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:Template:Note
AbsorptionAmountactive_effectsAgeangry_atanger_end_timeBrain.memories.minecraft:angry_at.ttlTemplate:Needs testingBrain.memories.minecraft:angry_at.valueTemplate:Needs testingCanBreakDoorsCanPickUpLootCustomNameCustomNameVisibledrop_chancesfall_distanceFallFlyingFireForcedAgeHurtTimeInvulnerableIsBabyleashLeftHandedMotionNoAINoGravityOnGroundPassengersPersistenceRequiredPortalCooldownPositionRootVehicleRotationSilentsleeping_posTagsTeam
Notably, the following fields are not retained:
attributesBrain, except for the sub-fields mentioned aboveTemplate:Needs testingGossipsHealth<ref group=note>The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.</ref>- Loot tables
UUIDVillagerDataXp
Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.<ref>Template:Bug</ref>
Mobs that split into several upon death (Minecraft:slimes and Minecraft:magma cubes) are treated as a conversion in game. The following fields are not transferred:
drop_chancesequipmentfall_distanceFallFlyingHurtTimeleashMotionOnGroundPassengersPositionRotationsleeping_pos
See also
Notes
References
Template:Navbox gameplay Minecraft:pt:Conversão de criatura Minecraft:zh:生物转化