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Minecraft:Husk

From SAS Gaming Wiki

Template:For Template:Infobox entity A husk is a variant of the Minecraft:zombie that spawns in deserts. They function similarly to zombies, except they do not burn in sunlight, and they inflict Hunger with their unarmed attacks.

Spawning

Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.

Template:IN, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies and zombie villagers spawned in desert biomes.

Template:IN, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies and zombie villagers spawned in desert biomes.

Template:Mob spawn table

Camel husk jockeys

When spawning naturally, husks have a 10% chance to spawn as camel husk jockey if they spawn in a space that does not block the collision box required for a camel husk. This can only happen for up to one husk in each spawning pack. This can happen even when the husk spawns as a baby and was supposed to spawn as a chicken jockey. In that case, the chicken is spawned as a "jockey chicken" (i.e. it doesn't lay eggs and can despawn) but the husk spawns riding the camel husk instead.

Trial spawners

Husks have a Template:Frac chance to be selected as the "melee" mob for trial spawners in trial chambers.

Reinforcements

Template:MainTemplate:Exclusive On Hard difficulty, all husks have a 0-10% chance to spawn other husks as reinforcements when receiving damage while targeting an entity. Additionally, up to 5% of husks spawn as leaders, getting a 50-75% boost to that chance. Just like for regular husk spawning, reinforcement husks can only spawn in places with direct sky exposure.

Variants

Baby husks and jockeys

File:HuskAndBaby.png
Three adult husks and one baby husk.
File:Baby Husk Jockeys.png
All mobs that can be ridden by baby husks in Bedrock Edition.

Template:IN, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a chicken jockey.

Template:IN, 15% of naturally spawned baby husks ride: Template:Columns-list

Husks spawn with random values of knockback resistance between 0% and 5%.

Camel husk jockeys

Adult husks have a chance to spawn riding a camel husk, along with a parched, whilst holding an iron spear.

Geared husks

Template:Main Some husks spawn wearing Minecraft:armor or holding weapons, both of which may be enchanted. In addition, husks may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a husk spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Husks cannot naturally spawn with netherite armor.

Chances of husks wearing or picking up armor, per difficulty
Easy Normal Hard
Can pick up loot 0% 0–55%<ref group="note" name="localdifficulty"/> 6.875–55%<ref group="note" name="localdifficulty"/>
Armor 0% 0–15%<ref group="note" name="localdifficulty">Value is based on the regional difficulty.</ref> 1.875–15%<ref group="note" name="localdifficulty"/>
Armor enchantment<ref group="note" name="enchantment"/> 0% 0–50%<ref group="note" name="localdifficulty"/> 6.25–50%<ref group="note" name="localdifficulty"/>
Weapon<ref group="note">Template:Frac chance of an iron sword, Template:Frac chance of an iron spear, Template:Frac chance of an iron shovel</ref> 1% 1% 5%
Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> 0% 0–25%<ref group="note" name="localdifficulty"/> 3.125–25%<ref group="note" name="localdifficulty"/>

Template:Notelist

If a husk does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet and chestplate 75% 90%
Helmet, chestplate, and leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

Template:IN, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. Unlike other zombies, Minecraft:helmets worn by husks do not break if the husk is exposed to daylight. Template:IN, any armor piece is damaged as if the player is wearing it.Template:Verify

Husks also have a natural armor rating of Template:Armor, giving 1.6 to 8% damage reduction from most sources. Husks can also wear mob heads, although they need to be dropped by the player before the husk can pick one up and put it on.

On Template:W, husks Template:In may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the husks are killed with Looting.

Drops

On death

Template:DropTable

Taken equipment

Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.

Naturally-spawned equipment

Husks have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III). They cannot drop the diamond swords that they occasionally wield during ominous trials. These items include:

Additionally, Template:In, all naturally spawned equipment always drops at full durability when the husk converts to a zombie.

Experience

Adult husks drop Template:Xp and an additional Template:Xp per naturally-spawned equipment. Baby husks drop Template:Xp.

Behavior

File:Husk becoming Zombie.gif
A husk that drowns converts to a zombie (which can convert to a drowned).

Like zombies, husks are hostile toward the player, iron golems, Minecraft:villagers, baby Minecraft:turtles, and wandering traders. They pursue these mobs on sight from up to 40 blocks away, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67×67×21 to 111×111×21 area become hostile toward the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.

Template:AnchorHusks apply Hunger to any player or mob they hit using a melee attack, unless the husk is holding an item in its main hand or the player blocks the attack with a Minecraft:shield. This effect lasts for 7 × floor (regional difficulty) seconds.

Husks are one of the few Minecraft:undead mobs that are immune to burning in sunlight, which allows them to stay around during the day.

Husks have a chance to spawn with the ability to break down Minecraft:doors on Hard difficulty.

Husks seek out any nearby turtle eggs and trample them.

Husks can pick up Minecraft:items if the game rule Template:Cd is set to true, which prevents them from despawning.

Husks attempt to avoid Minecraft:water, only entering it when there is no other path to their target.

A husk that is fully submerged in water for 30 seconds begins converting to a normal Minecraft:zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it becomes has full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.

Template:IN, husks are never spawned as part of a zombie siege, but if a husk naturally spawns nearby, it will join the siege and behave like all other zombies.

Using spears

Husks wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Mob type

Being an Minecraft:undead mob, they are:

  • Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
  • Unaffected by the status effects Regeneration and Poison.
  • Ignored by the Minecraft:wither.
  • Affected by the Smite enchantment.
  • Unable to swim in Minecraft:water, but do not drown.
  • A threat to armadillos, causing them to hide in their shell.

As hostile mobs, golden dandelions don't work on baby husks.

Jockey

Template:Exclusive

File:Baby Zombie Riding Husk.png
An unarmed husk ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult husk to form a Minecraft:jockey.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable


pt:Zumbi-Múmia/Sons


Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Husks have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:More sounds

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Screenshots

Mojang images

Textures

In other media

See also

References

Template:Reflist

External links

Navigation

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