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Minecraft:Mob conversion: Difference between revisions

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|-
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| rowspan=2 | {{EntityLink|Copper golem}}
| rowspan=4 | {{EntityLink|Copper golem}}
| A more [[Minecraft:oxidized]] variant
| A more [[Minecraft:oxidized]] variant
| [[Minecraft:Oxidation]]
| [[Minecraft:Oxidation]]
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|-
|-
| A less [[Minecraft:oxidized]] variant
| A less [[Minecraft:oxidized]] variant
| Scraping with an [[Minecraft:axe]]
| rowspan=2 | Scraping with an [[Minecraft:axe]]
| rowspan=2 |
|-
| A non-waxed variant
|-
| A waxed variant
| Waxing with [[Minecraft:honeycomb]]
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|-
|-
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| {{EntityLink|Goat}}
| {{EntityLink|Goat}}
| A goat with one fewer horn
| A goat with one fewer horn
| Ramming certain blocks ({{Tag link|block|snaps_goat_horn}}). See {{slink|Goat|Goat horns}}
| Ramming certain blocks. See {{slink|Goat|Goat horns}}
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|-
|-
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| A toast rabbit, or a regular rabbit  
| A toast rabbit, or a regular rabbit  
| [[Minecraft:Naming]] the rabbit "Toast", or renaming from "Toast" to something else, respectively
| [[Minecraft:Naming]] the rabbit "Toast", or renaming from "Toast" to something else, respectively
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|-
|-
| {{EntityLink|Snow golem}}
| {{EntityLink|Snow golem}}
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== Data transfer ==
== Data transfer ==
{{exclusive|Java|section=1}}
{{exclusive|Java|section=1}}
<!--The list below should be accurate of [[Minecraft:25w41a]] and later-->
<!--The list below should be accurate as of 26.2-->
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:{{note|The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog.}}
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:{{note|The initial version of this list was provided by Mojang in the [[Minecraft:24w37a]] changelog.}}
* <code>AbsorptionAmount</code>
* <code>AbsorptionAmount</code>
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* <code>Fire</code>
* <code>Fire</code>
* <code>ForcedAge</code>
* <code>ForcedAge</code>
* <code>HurtByTimestamp</code>
* <code>HurtTime</code>
* <code>HurtTime</code>
* <code>Invulnerable</code>
* <code>Invulnerable</code>
* <code>IsBaby</code>
* <code>IsBaby</code>
* <code>Leash</code>
* <code>leash</code>
* <code>LeftHanded</code>
* <code>LeftHanded</code>
* <code>Motion</code>
* <code>Motion</code>
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* <code>fall_distance</code>
* <code>fall_distance</code>
* <code>FallFlying</code>
* <code>FallFlying</code>
* <code>HurtByTimestamp</code>
* <code>HurtTime</code>
* <code>HurtTime</code>
* <code>Leash</code>
* <code>leash</code>
* <code>Motion</code>
* <code>Motion</code>
* <code>OnGround</code>
* <code>OnGround</code>
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{{Navbox gameplay}}
{{Navbox gameplay}}


[[Category:Villager mechanics]]
[[Category:Piglin mechanics]]
[[Minecraft:pt:Conversão de criatura]]
[[Minecraft:pt:Conversão de criatura]]
[[Minecraft:zh:生物转化]]
[[Minecraft:zh:生物转化]]

Latest revision as of 11:18, 10 July 2026

File:Villager becoming Witch.gif
Villagers converting to witches is an example of mob conversion.

Mob conversion is a game mechanic where under specific circumstances certain Minecraft:mobs can convert to mobs of a different type, or to a different variant of the same mob.

List of mob conversions

Mob type conversions

In these instances, a mob converts to a different Minecraft:mob, with a different identifier. Template:IN, data is transferred according to Template:Slink.

From To Method
Template:EntityLink Template:EntityLink Drowning in Minecraft:water
Template:EntityLink Template:EntityLink
Template:EntityLink Template:EntityLink Minecraft:Shearing
Template:EntityLink Template:EntityLink Fed Minecraft:golden apple while afflicted by Minecraft:Weakness
Template:EntityLinkTemplate:Only Automatically converted when the world is updated
Template:EntityLinkTemplate:Only Template:EntityLink
Template:EntityLink Killed by either Minecraft:zombies, Minecraft:zombie villagers, Minecraft:husks, Minecraft:drowned, or Minecraft:zombified piglinsTemplate:OnlyTemplate:Note
Template:EntityLink Minecraft:Lightning strike
Template:EntityLink Template:EntityLink
Template:EntityLink Being outside the Minecraft:Nether for 300 game ticks (15 seconds)
Template:EntityLink
Template:EntityLink Template:EntityLink
Template:EntityLink Template:EntityLink Freezing in Minecraft:powder snow
Template:EntityLink Template:EntityLink Aging naturally (20 minutes)

Mob variant conversions

Template:Work in progress In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.

Mob type Converts to Method Notes
Template:EntityLink (32) An adult Aging naturally
Template:EntityLink A sheared bogged Minecraft:Shearing
Template:EntityLink A more Minecraft:oxidized variant Minecraft:Oxidation
A less Minecraft:oxidized variant Scraping with an Minecraft:axe
A non-waxed variant
A waxed variant Waxing with Minecraft:honeycomb
Template:EntityLink A charged creeper Minecraft:Lightning strike
Template:EntityLink A goat with one fewer horn Ramming certain blocks. See Template:Slink
Template:EntityLink A more cracked variant Taking damage
A less cracked variant Being healed, including being repaired by a player using Minecraft:iron ingots
Template:EntityLink The other variant (red or brown) Minecraft:Lightning strike
Template:EntityLink One of their skins Changing their skins in their menu
Template:EntityLink A toast rabbit, or a regular rabbit Minecraft:Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively
Template:EntityLink The sheared variant Minecraft:Shearing Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.<ref group="note">See also Template:Bug</ref>
Template:EntityLink A different color of sheep Dyeing or an evoker's conversion spell
A rainbow sheep, or a fixed-color sheep Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively
A sheared sheep Minecraft:Shearing
A woolly sheep Eating grass
Template:EntityLink A different-colored shulker Minecraft:DyeingTemplate:Only They can only be dyed in Minecraft:Creative mode.
Template:EntityLink A villager with a different profession See Template:Slink Not relevant to Minecraft:zombie villagers, as they cannot change professions without first converting to a villager.

Template:Notelist

Data transfer

Template:Exclusive A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:Template:Note

  • AbsorptionAmount
  • active_effects
  • Age
  • angry_at
  • anger_end_time
  • Brain.memories.minecraft:angry_at.ttlTemplate:Needs testing
  • Brain.memories.minecraft:angry_at.valueTemplate:Needs testing
  • CanBreakDoors
  • CanPickUpLoot
  • CustomName
  • CustomNameVisible
  • drop_chances
  • fall_distance
  • FallFlying
  • Fire
  • ForcedAge
  • HurtTime
  • Invulnerable
  • IsBaby
  • leash
  • LeftHanded
  • Motion
  • NoAI
  • NoGravity
  • OnGround
  • Passengers
  • PersistenceRequired
  • PortalCooldown
  • Position
  • RootVehicle
  • Rotation
  • Silent
  • sleeping_pos
  • Tags
  • Team

Notably, the following fields are not retained:

  • attributes
  • Brain, except for the sub-fields mentioned aboveTemplate:Needs testing
  • Gossips
  • Health<ref group=note>The health of the converted mob is set to the same percentage of max health as the original mob had before conversion.</ref>
  • Loot tables
  • UUID
  • VillagerData
  • Xp

Additionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.<ref>Template:Bug</ref>

Mobs that split into several upon death (Minecraft:slimes and Minecraft:magma cubes) are treated as a conversion in game. The following fields are not transferred:

  • drop_chances
  • equipment
  • fall_distance
  • FallFlying
  • HurtTime
  • leash
  • Motion
  • OnGround
  • Passengers
  • Position
  • Rotation
  • sleeping_pos

See also

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox gameplay Minecraft:pt:Conversão de criatura Minecraft:zh:生物转化