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Minecraft:Spyglass: Difference between revisions

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   |type=Utility
   |type=Utility
}}
}}
=== Generated loot ===
{{in development|section=1|drop=Third Drop 2026}}
{{LootChestItem|spyglass}}


== Usage ==
== Usage ==
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Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[Minecraft:options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[Minecraft:options]].
Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[Minecraft:options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[Minecraft:options]].


A square vignette is applied when in use, similar to the effect when wearing a [[Minecraft:carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|WF}}</ref> similar to a carved pumpkin.  
A square cutout overlay is applied to the screen when the spyglass is in use, similar to the effect applied when wearing a [[Minecraft:carved pumpkin]]. Pressing {{key|F1}} removes the overlay,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|WF}}</ref> similarly to a carved pumpkin.  


Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
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|{{HistoryLine|||dev=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[Minecraft:glass]] square with a [[Minecraft:copper]] border.}}
|{{HistoryLine|||dev=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[Minecraft:glass]] square with a [[Minecraft:copper]] border.}}
|{{HistoryLine|||dev=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|{{HistoryLine|||dev=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.|A spyglass in use is anchored better to the [[Minecraft:player]]'s "eye" when viewed in 3rd person.}}
|A spyglass in use is anchored better to the [[Minecraft:player]]'s "eye" when viewed in 3rd person.}}
|{{HistoryLine|||dev=21w05a|Copper ingots are now [[Minecraft:Renewable resource|renewable]] via [[Minecraft:drowned]], making spyglasses renewable.}}
|{{HistoryLine|||dev=21w05a|Copper ingots are now [[Minecraft:Renewable resource|renewable]] via [[Minecraft:drowned]], making spyglasses renewable.}}
|{{HistoryLine|||dev=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[Minecraft:trident]]s.}}
|{{HistoryLine|||dev=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[Minecraft:trident]]s.}}
|{{HistoryLine||1.17.1|dev=pre1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
|{{HistoryLine||1.17.1|dev=pre1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap1|Spyglasses can now generate as part of [[Minecraft:abandoned camp]]s in chests.}}
}}
}}


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|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Spyglasses are now available without enabling [[Minecraft:Experiments|Experimental Gameplay]].}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Spyglasses are now available without enabling [[Minecraft:Experiments|Experimental Gameplay]].}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Spyglasses can now generate as part of [[Minecraft:abandoned camp]]s in chests.}}
}}
}}


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File:New places.gif|[[Minecraft:Player#Noor|Noor]] trying out a spyglass.
File:New places.gif|[[Minecraft:Player#Noor|Noor]] trying out a spyglass.
File:Mangrove Portal.jpg|An [[Minecraft:allay]] peeking into view of Noor's spyglass.
File:Mangrove Portal.jpg|An [[Minecraft:allay]] peeking into view of Noor's spyglass.
File:Tiny Jens Lighthouse Idle Mob Vote Server.gif|[[Minecraft:Jens Bergensten|Tiny Jens]] holding a stylized spyglass, from the [[Minecraft:2023 Mob Vote Event|Mob Vote 2023 Server Event]].  
File:Tiny Jens Lighthouse Idle Mob Vote Server.gif|[[Minecraft:Tiny Jens]] holding a stylized spyglass, from the [[Minecraft:2023 Mob Vote Event|Mob Vote 2023 Server Event]].
Spyglass, Steve, and Map action figure.png|A spyglass toy bundled with an action figure of Steve.
</gallery>
</gallery>



Latest revision as of 11:16, 16 July 2026

Template:ForTemplate:Infobox item A spyglass is a utility Minecraft:item used to zoom in on distant objects.

Obtaining

Crafting

Template:Crafting

Generated loot

Template:In development Template:LootChestItem

Usage

File:Alex scoping Spyglass.png

To use a spyglass, the player selects it from the hotbar and clicks Template:Control while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to Template:Frac of the FOV set in Minecraft:options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV Template:Frac of the FOV set in Minecraft:options.

A square cutout overlay is applied to the screen when the spyglass is in use, similar to the effect applied when wearing a Minecraft:carved pumpkin. Pressing Template:Key removes the overlay,Template:Only<ref>Template:Bug</ref><ref>Template:Bug</ref> similarly to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. Camera movement damping can be adjusted in the controls Minecraft:settings Template:In. When the player uses the spyglass continuously for Template:Convert, the interface is automatically closed.

If the player has a certain effect on their screen like Minecraft:fire, the spyglass does not remove that effect on the player's screen.

File:Spyglass Zooming.gif
A spyglass being used to zoom in on a block of gold starting from normal FOV (70°).

Sounds

Template:Edition Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Advancements

Template:Load advancements

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • If Template:Command is used to place a spyglass on a Minecraft:player's head, the item appears stuck to the center of the player's face.
  • If loaded in an outdated world Template:In, it has no texture, but can still be used.

Gallery

Renders

Template:Needs render

Screenshots

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox items

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