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Minecraft:Fletcher: Difference between revisions

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Sync: updated from Minecraft
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|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Crossbow|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Crossbow|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Expert|slot=7|want=Feather|wantQuant=24|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=7|want=Feather|wantQuant=24|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=7-21|multi=0.05|give=Enchanted Bow|maxTrades=3|xpGain=15|wantNoteText=The price of this trade is the base price, 2 emeralds, plus the random base enchantment level chosen (5–19).|giveNote=fletcher_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 to 19 as the base enchantment level (see [[Minecraft:Enchanting table mechanics]]). The enchantments are never [[Minecraft:treasure enchantments]].}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=7-21|wantNote=Fletcher Bow|multi=0.05|give=Enchanted Bow|giveNote=Fletcher Bow|giveNoteText=[[Minecraft:Enchanting table mechanics#Value|Enchanted]] with a random experience cost in range 5–19, equivalent to the middle slot of an [[Minecraft:enchanting table]] with [[Minecraft:Enchanting table mechanics#Bookshelf placement|13 bookshelves]]. The price is 2 plus the experience cost in emeralds.|maxTrades=3|xpGain=15}}
|{{TradeLine|lvl=Master|slot=9|want=Tripwire Hook|wantQuant=8|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Master|slot=9|want=Tripwire Hook|wantQuant=8|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Master|slot=10|wantQuant=8-22|multi=0.05|give=Enchanted Crossbow|maxTrades=3|xpGain=15|wantNoteText=The price of this trade is the base price, 3 emeralds, plus the random base enchantment level chosen (5–19).|giveNote=fletcher_enchant}}
|{{TradeLine|lvl=Master|slot=10|wantQuant=8-22|wantNote=Fletcher Crossbow|multi=0.05|give=Enchanted Crossbow|giveNote=Fletcher Crossbow|giveNoteText=[[Minecraft:Enchanting table mechanics#Value|Enchanted]] with a random experience cost in range 5–19. The price is 3 plus the experience cost in emeralds.|maxTrades=3|xpGain=15}}
|{{TradeLine|lvl=Master|slot=10|want2=Arrow|wantQuant=2|wantQuant2=5|multi=0.05|give=Tipped Arrow|giveQuant=5|maxTrades=12|xpGain=30|giveNoteText={{IN|JE}}, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
|{{TradeLine|lvl=Master|slot=10|want2=Arrow|wantQuant=2|wantQuant2=5|multi=0.05|give=Tipped Arrow|giveQuant=5|giveNoteText={{IN|je}}, a brewable regular, extended, or strengthened effect is selected when the trade is unlocked.<br>
<br>
{{IN|be}}, one of [[Minecraft:Wither (effect)|Decay]] II, [[Minecraft:Fire Resistance]], [[Minecraft:Harming]], [[Minecraft:Healing]], [[Minecraft:Invisibility]], [[Minecraft:Jump Boost]], [[Minecraft:Night Vision]], [[Minecraft:Poison]], [[Minecraft:Regeneration]], [[Minecraft:Slowness]], [[Minecraft:Strength]], [[Minecraft:Swiftness]], [[Minecraft:Turtle Master]], [[Minecraft:Water Breathing]], or [[Minecraft:Weakness]] is selected when the trade is unlocked.|maxTrades=12|xpGain=30}}
{{IN|BE}}, the type of arrow is randomly chosen from 15 options: [[Minecraft:Night Vision]], [[Minecraft:Invisibility]], [[Minecraft:Jump Boost|Leaping]], [[Minecraft:Fire Resistance]], [[Minecraft:Swiftness]], [[Minecraft:Slowness]], [[Minecraft:Water Breathing]], [[Minecraft:Healing]], [[Minecraft:Harming]], [[Minecraft:Poison]], [[Minecraft:Regeneration]], [[Minecraft:Strength]], [[Minecraft:Weakness]], [[Minecraft:Turtle Master]], or [[Minecraft:Decay]] (Level 2).}}
}}
}}


Line 107: Line 106:
|sound3=Wood dig3.ogg
|sound3=Wood dig3.ogg
|sound4=Wood dig4.ogg
|sound4=Wood dig4.ogg
|subtitle=Block broken
|source=block
|source=block
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working
|id=dig.wood
|id=dig.wood
|translationkey=subtitles.block.generic.break
|volume=12.0
|volume=12.0
|pitch=1.0
|pitch=1.0
Line 183: Line 184:
[[Category:Villager professions]]
[[Category:Villager professions]]


[[Minecraft:es:Arquero]]
[[Minecraft:fr:Fléchier]]
[[Minecraft:fr:Fléchier]]
[[Minecraft:it:Frecciaio]]
[[Minecraft:it:Frecciaio]]
[[Minecraft:lzh:箭匠]]
[[Minecraft:pt:Flecheiro]]
[[Minecraft:pt:Flecheiro]]
[[Minecraft:zh:制箭师]]
[[Minecraft:zh:制箭师]]

Latest revision as of 11:06, 19 July 2026

Template:Infobox profession A fletcher is a Minecraft:villager that Minecraft:trades bows, crossbows, arrows, and archery ingredients. Fletchers wear a hat with a feather and have a quiver on the back.

Spawning

An unemployed Minecraft:villager turns into a fletcher when an unclaimed Minecraft:fletching table is nearby.

Natural generation

Template:Main The workstation of fletchers, the Minecraft:fletching table, generates in fletcher houses in Minecraft:villages.

Drops

Template:Main Template:IN, a fletcher can drop various items by throwing them as a gift towards a nearby player with the Minecraft:Hero of the Village effect. The gift is randomly selected from the following list:

Trading

Template:Main Template:TradeTable

Sounds

Java Edition

Template:SoundTable

Bedrock Edition

Template:SoundTable

Data values

Template:Main Fletchers have the data value minecraft:fletcher Template:In.

History

Template:For

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Renders

Textures

In other media

Navigation

Template:Navbox villagers Template:Navbox entities

Minecraft:es:Arquero Minecraft:fr:Fléchier Minecraft:it:Frecciaio Minecraft:lzh:箭匠 Minecraft:pt:Flecheiro Minecraft:zh:制箭师