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Minecraft:Note Block: Difference between revisions

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[[File:Note-Block.png|thumb|right|upright|A note block being triggered and playing a note]]
[[File:Note-Block.png|thumb|right|upright|A note block being triggered and playing a note]]


A note block will produce a sound and spawn a colored musical note [[Minecraft:particle]] whenever any of the following conditions are met:  
A note block will produce a sound and spawn a colored {{w|eighth note}} [[Minecraft:particle]] whenever any of the following conditions are met:


* It is {{Control|attack|text=attacked}} by a [[Minecraft:player]] in [[Minecraft:Survival mode]]
* It is {{Control|attack|text=attacked}} by a [[Minecraft:player]] in [[Minecraft:Survival mode]]
* It receives a [[Minecraft:redstone signal]]
* It receives a [[Minecraft:redstone signal]]
* It is {{Control|use|text=used}} by a player. {{Control|use|text=Using}} a note block also changes its pitch.
* It is {{Control|use|text=used}} by a player.


A note block must have either [[Minecraft:air]] or a [[Minecraft:mob head]] in the space directly above it to play a sound, though {{Control|use|text=using}} a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the [[Minecraft:Jukebox]]/Note Blocks slider in the audio [[Minecraft:settings]].
A note block must have either [[Minecraft:air]] or a [[Minecraft:mob head]] in the space directly above it to play a sound, though {{Control|use|text=using}} a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the [[Minecraft:Jukebox]]/Note Blocks slider in the audio [[Minecraft:settings]].


Each time a note block plays a sound, a note [[Minecraft:particle]] will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.
Each time a note block plays a sound, an eighth note [[Minecraft:particle]] will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.


Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). {{control|use|text=Using}} a note block increases the instrument's pitch up a [[Wikipedia:Semitone|semitone]], with a total of two full [[Wikipedia:Octave|octaves]] (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes spans from F♯<sub>3</sub> to F♯<sub>5</sub>. After reaching the highest note (24 presses of the {{control|use|text=use button}}), pressing use again (25th press of the {{control|use|text=use button}}) resets the pitch back to F♯<sub>3</sub>, as does breaking the block. The note block's pitch is ignored for [[Minecraft:Player Head|player heads]] and the six [[Minecraft:mob heads]].
Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). {{control|use|text=Using}} a note block increases the instrument's pitch up a [[Wikipedia:Semitone|semitone]], with a total of two full [[Wikipedia:Octave|octaves]] (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes spans from F♯<sub>3</sub> to F♯<sub>5</sub>. After reaching the highest note (24 presses of the {{control|use|text=use button}}), pressing use again (25th press of the {{control|use|text=use button}}) resets the pitch back to F♯<sub>3</sub>, as does breaking the block. The note block's pitch is ignored for [[Minecraft:Player Head|player heads]] and the six [[Minecraft:mob heads]].
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!Use count
!Use count
!Pitch ({{Cmd|playsound}})
!Pitch ({{Cmd|playsound}})
!Color (<abbr title="Hexadecimal color code">hex</abbr>)  
!Color (<abbr title="Hexadecimal color code">hex</abbr>)
|-
|-
|F♯/G♭- Fi/Se
|F♯/G♭- Fi/Se
Line 136: Line 136:
!Use count
!Use count
!Pitch ({{Cmd|playsound}})
!Pitch ({{Cmd|playsound}})
!Color (<abbr title="Hexadecimal color code">hex</abbr>)  
!Color (<abbr title="Hexadecimal color code">hex</abbr>)
|-
|-
|F♯/G♭- Fi/Se
|F♯/G♭- Fi/Se
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==== Instruments ====
==== Instruments ====
{{Redirect|Instrument|the definition of item instruments in data packs|Instrument definition}}
The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block.  
The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block.  


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  !Sound event names (Bedrock)
  !Sound event names (Bedrock)
  |-
  |-
  |<div class="mw-collapsible mw-collapsed">
  |Many [[Minecraft:axe]]-mineable blocks <div class="mw-collapsible mw-collapsed">
{{flatlist|
{{flatlist|
*{{BlockLink|Logs}}
*{{BlockLink|Logs}}
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  |{{code|note.hat}}
  |{{code|note.hat}}
  |-
  |-
  |<div class="mw-collapsible mw-collapsed">
  |Many [[Minecraft:pickaxe]]-mineable and related blocks <div class="mw-collapsible mw-collapsed">
{{flatlist|
{{flatlist|
*{{BlockLink|Cobblestone}}
*{{BlockLink|Cobblestone}}
Line 350: Line 351:
**{{BlockLink|id=Dead Coral Blocks|Dead Coral Block|Dead}}
**{{BlockLink|id=Dead Coral Blocks|Dead Coral Block|Dead}}
*{{BlockLink|id=Dead Coral Fans|Dead Coral Fan}}
*{{BlockLink|id=Dead Coral Fans|Dead Coral Fan}}
*{{BlockLink|Respawn anchor}}
*{{BlockLink|Respawn Anchor}}
*{{BlockLink|Bedrock}}
*{{BlockLink|Bedrock}}
*{{BlockLink|Concrete}}
*{{BlockLink|Concrete}}
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  |{{code|note.bd}}
  |{{code|note.bd}}
  |-
  |-
  |{{BlockLink|Block of gold}}
  |{{BlockLink|Block of Gold}}
  |{{sound|Bell (Glockenspiel)|Note block bell scale.ogg}}
  |{{sound|Bell (Glockenspiel)|Note block bell scale.ogg}}
  | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
  | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
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*{{BlockLink|Clay}}
*{{BlockLink|Clay}}
*{{BlockLink|Honeycomb Block}}{{only|bedrock|short=1}} <ref>{{bug|MC-212976||Parity issue: Note blocks placed above honeycomb blocks don't play the flute instrument}}</ref>
*{{BlockLink|Honeycomb Block}}{{only|bedrock|short=1}} <ref>{{bug|MC-212976||Parity issue: Note blocks placed above honeycomb blocks don't play the flute instrument}}</ref>
*{{BlockLink|Infested Stone|text=Infested block}}{{only|bedrock|short=1}}
*{{BlockLink|Infested Stone|text=Infested Block}}{{only|bedrock|short=1}}
*{{BlockLink|Block of Resin}}{{only|bedrock|short=1}}
*{{BlockLink|Block of Resin}}{{only|bedrock|short=1}}
}}
}}
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  |{{code|note.flute}}
  |{{code|note.flute}}
  |-
  |-
  |{{BlockLink|Packed ice}}
  |{{BlockLink|Packed Ice}}
  |{{sound|Chime|Note block chime scale.ogg}}
  |{{sound|Chime|Note block chime scale.ogg}}
  | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
  | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
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  |{{code|note.guitar}}
  |{{code|note.guitar}}
  |-
  |-
  |{{BlockLink|Bone block}}
  |{{BlockLink|Bone Block}}
  |{{sound|Xylophone|Note block xylophone scale.ogg}}
  |{{sound|Xylophone|Note block xylophone scale.ogg}}
  | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
  | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
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  |{{code|note.xylophone}}
  |{{code|note.xylophone}}
  |-
  |-
  |{{BlockLink|Block of iron}}
  |{{BlockLink|Block of Iron}}
  |{{sound|Iron Xylophone (Vibraphone)|Note block iron xylophone scale.ogg}}
  |{{sound|Iron Xylophone (Vibraphone)|Note block iron xylophone scale.ogg}}
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
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  |{{code|note.iron_xylophone}}
  |{{code|note.iron_xylophone}}
  |-
  |-
  |{{BlockLink|Soul sand}}
  |{{BlockLink|Soul Sand}}
  |{{sound|Cow Bell|Note block cow bell scale.ogg}}
  |{{sound|Cow Bell|Note block cow bell scale.ogg}}
  | style="text-align:center" |F♯<sub>4</sub>–F♯<sub>6</sub>
  | style="text-align:center" |F♯<sub>4</sub>–F♯<sub>6</sub>
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  |{{code|note.didgeridoo}}
  |{{code|note.didgeridoo}}
  |-
  |-
  |{{BlockLink|Block of emerald}}
  |{{BlockLink|Block of Emerald}}
  |{{sound|Bit (Clarinet/Synthesizer)|Note block bit scale.ogg}}
  |{{sound|Bit (Clarinet/Synthesizer)|Note block bit scale.ogg}}
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
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  |{{code|note.bit}}
  |{{code|note.bit}}
  |-
  |-
  |{{BlockLink|Hay bale}}
  |{{BlockLink|Hay Bale}}
  |{{sound|Banjo|Note block banjo scale.ogg}}
  |{{sound|Banjo|Note block banjo scale.ogg}}
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
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  |-
  |-
  |{{BlockLink|Glowstone}}
  |{{BlockLink|Glowstone}}
  |{{sound|Pling (Electric piano)|Note block pling scale.ogg}}
  |{{sound|Pling (60's E. piano)|Note block pling scale.ogg}}
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
  | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
  |{{code|block.note_block.pling}}
  |{{code|block.note_block.pling}}
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  |-
  |-
  |{{flatlist|
  |{{flatlist|
*{{BlockLink|Block of copper}}
*{{BlockLink|Block of Copper}}
*{{BlockLink|Cut copper}}
*{{BlockLink|Cut Copper}}
*{{BlockLink|Chiseled copper}}
*{{BlockLink|Chiseled Copper}}
  }}
  }}
  |{{sound|Trumpet|Note block trumpet scale.ogg}}
  |{{sound|Trumpet|Note block trumpet scale.ogg}}
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  |-
  |-
  |{{flatlist|
  |{{flatlist|
*{{BlockLink|Exposed copper}}
*{{BlockLink|Exposed Copper}}
*{{BlockLink|Exposed cut copper}}
*{{BlockLink|Exposed Cut Copper}}
*{{BlockLink|Exposed chiseled copper}}
*{{BlockLink|Exposed Chiseled Copper}}
  }}
  }}
  |{{sound|Exposed Trumpet (Distorted Trumpet)|Note block trumpet exposed scale.ogg}}
  |{{sound|Exposed Trumpet (Distorted Trumpet)|Note block trumpet exposed scale.ogg}}
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  |-
  |-
  |{{flatlist|
  |{{flatlist|
*{{BlockLink|Weathered copper}}
*{{BlockLink|Weathered Copper}}
*{{BlockLink|Weathered cut copper}}
*{{BlockLink|Weathered Cut Copper}}
*{{BlockLink|Weathered chiseled copper}}
*{{BlockLink|Weathered Chiseled Copper}}
  }}
  }}
  |{{sound|Weathered Trumpet (Trombone)|Note block trumpet weathered scale.ogg}}
  |{{sound|Weathered Trumpet (Trombone)|Note block trumpet weathered scale.ogg}}
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  |-
  |-
  |{{flatlist|
  |{{flatlist|
*{{BlockLink|Oxidized copper}}
*{{BlockLink|Oxidized Copper}}
*{{BlockLink|Oxidized cut copper}}
*{{BlockLink|Oxidized Cut Copper}}
*{{BlockLink|Oxidized chiseled copper}}
*{{BlockLink|Oxidized Chiseled Copper}}
  }}
  }}
  |{{sound|Oxidized Trumpet (Distorted Trombone)|Note block trumpet oxidized scale.ogg}}
  |{{sound|Oxidized Trumpet (Distorted Trombone)|Note block trumpet oxidized scale.ogg}}
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  |{{code|note.trumpet_oxidized}}
  |{{code|note.trumpet_oxidized}}
  |-
  |-
  |{{BlockLink|Skeleton skull}}
  |{{BlockLink|Skeleton Skull}}
  |{{sound|Sound effect: Skeleton rattle|skeleton idle1.ogg|skeleton idle2.ogg|skeleton idle3.ogg}}
  |{{sound|Sound effect: Skeleton rattle|skeleton idle1.ogg|skeleton idle2.ogg|skeleton idle3.ogg}}
  | style="text-align:center" | —  
  | style="text-align:center" | —  
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  |{{code|note.skeleton}}
  |{{code|note.skeleton}}
  |-
  |-
  |{{BlockLink|Wither skeleton skull}}
  |{{BlockLink|Wither Skeleton Skull}}
  |{{sound|Sound effect: Wither skeleton rattle|wither skeleton idle1.ogg|wither skeleton idle2.ogg|wither skeleton idle3.ogg}}
  |{{sound|Sound effect: Wither skeleton rattle|wither skeleton idle1.ogg|wither skeleton idle2.ogg|wither skeleton idle3.ogg}}
  | style="text-align:center" | —  
  | style="text-align:center" | —  
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  |{{code|note.witherskeleton}}
  |{{code|note.witherskeleton}}
  |-
  |-
  |{{BlockLink|Player head}}
  |{{BlockLink|Player Head}}
  | Sound effect set in {{nbt|string|note_block_sound}}, silent by default
  | Sound effect set in {{nbt|string|note_block_sound}}, silent by default
  | style="text-align:center" | —  
  | style="text-align:center" | —  
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  | ''Dependent''
  | ''Dependent''
  |-
  |-
  |{{BlockLink|Zombie head}}
  |{{BlockLink|Zombie Head}}
  |{{Sound|Sound effect: Zombie moan|Zombie idle1.ogg|Zombie idle2.ogg|Zombie idle3.ogg}}
  |{{Sound|Sound effect: Zombie moan|Zombie idle1.ogg|Zombie idle2.ogg|Zombie idle3.ogg}}
  | style="text-align:center" | —  
  | style="text-align:center" | —  
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  |{{code|note.zombie}}
  |{{code|note.zombie}}
  |-
  |-
  |{{BlockLink|Creeper head}}
  |{{BlockLink|Creeper Head}}
  |{{Sound|Sound effect: Creeper hiss|fuse.ogg}}
  |{{Sound|Sound effect: Creeper hiss|Creeper fuse.ogg}}
  | style="text-align:center" | —  
  | style="text-align:center" | —  
  |{{code|block.note_block.imitate.creeper}}
  |{{code|block.note_block.imitate.creeper}}
  |{{code|note.creeper}}
  |{{code|note.creeper}}
  |-
  |-
  |{{BlockLink|Piglin head}}
  |{{BlockLink|Piglin Head}}
  |{{Sound|Sound effect: Piglin snort|piglin idle1.ogg|piglin idle2.ogg|piglin idle3.ogg|piglin idle4.ogg|piglin idle5.ogg}}
  |{{Sound|Sound effect: Piglin snort|piglin idle1.ogg|piglin idle2.ogg|piglin idle3.ogg|piglin idle4.ogg|piglin idle5.ogg}}
  | style="text-align:center" | —  
  | style="text-align:center" | —  
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  |{{code|note.piglin}}
  |{{code|note.piglin}}
  |-
  |-
  |{{BlockLink|Dragon head}}
  |{{BlockLink|Dragon Head}}
  |{{Sound|Sound effect: Ender dragon roar|ender dragon idle1.ogg|ender dragon idle2.ogg|ender dragon idle3.ogg|ender dragon idle4.ogg}}
  |{{Sound|Sound effect: Ender dragon roar|ender dragon idle1.ogg|ender dragon idle2.ogg|ender dragon idle3.ogg|ender dragon idle4.ogg}}
  | style="text-align:center" | —  
  | style="text-align:center" | —  
Line 536: Line 537:


=== Redstone ===  
=== Redstone ===  
{{main|Tutorial:Redstone music}}
==== Activating note blocks ====
==== Activating note blocks ====
[[File:NoteBlockRedstone.png|thumb|A pair of note blocks wired to a [[clock circuit]] to play alternately]]
[[File:NoteBlockRedstone.png|thumb|A pair of note blocks wired to a [[clock circuit]] to play alternately]]
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{{IN|be}}, sculk sensors provide the only reliable method of detecting both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.
{{IN|be}}, sculk sensors provide the only reliable method of detecting both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.


=== Interaction with allays ===
=== Allay interactions ===
If an [[Minecraft:allay]] hears a note block play within 16 blocks of its location, it tries to pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A [[Minecraft:Particles#vibration|vibration particle]] emanates from the note block and reaches the allay to indicate that the allay has locked onto the note block. Because the allay and the note block interact via a vibration particle, placing [[Minecraft:wool]] between the note block and the allay can prevent this [[Minecraft:Sculk Sensor#Vibration detection|interaction]]. Allays ignore note blocks which do not make sounds, with the exception of note blocks with [[Minecraft:Player Head|player heads]] on top.
If an [[Minecraft:allay]] hears a note block play within 16 blocks of its location, it will pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A [[Minecraft:Particles#vibration|vibration particle]] emanates from the note block and reaches the allay to indicate that the allay has locked onto the note block. Because the allay and the note block interact via a vibration particle, placing [[Minecraft:wool]] between the note block and the allay can prevent this [[Minecraft:Sculk Sensor#Vibration detection|interaction]]. Allays ignore note blocks which do not make sounds, with the exception of note blocks with [[Minecraft:Player Head|player heads]] on top.


=== Fuel ===
=== Fuel ===
Line 660: Line 663:
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[Minecraft:Pale oak planks]] can now be used to craft note blocks.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[Minecraft:Pale oak planks]] can now be used to craft note blocks.}}
|{{HistoryLine||26.10|dev=Preview 26.10.23|Added the "Trumpet", "Exposed Trumpet (Distorted Trumpet)", "Weathered Trumpet (Trombone)", and "Oxidized Trumpet (Distorted Trombone)" instruments.}}
|{{HistoryLine||26.10|dev=Preview 26.10.23|Added the "Trumpet", "Exposed Trumpet (Distorted Trumpet)", "Weathered Trumpet (Trombone)", and "Oxidized Trumpet (Distorted Trombone)" instruments.}}
|{{HistoryLine|upcoming bedrock}}
|{{HistoryLine||26.30|dev=Preview 26.30.25|Tuned trumpet sound assets for all trumpets so that they are in tune with other note block variants.<ref>{{bug|MCPE-237578}}</ref>}}
|{{HistoryLine||26.30|dev=Preview 26.30.25|Tuned trumpet sound assets for all trumpets so that they are in tune with other note block variants.<ref>{{bug|MCPE-237578}}</ref>}}
|{{HistoryLine||26.30|dev=Preview 26.30.29|exp=Upcoming Creator Features|Added the component [[Minecraft:Block components#minecraft:instrument_sound|{{cd|minecraft:instrument_sound}}]]. It can be used to assign an instrument to "up" and "down" faces of a custom block; all current instruments can be used to define a sound.}}
|{{HistoryLine||26.30|dev=Preview 26.30.29|exp=Upcoming Creator Features|Added the component [[Minecraft:Block components#minecraft:instrument_sound|{{cd|minecraft:instrument_sound}}]]. It can be used to assign an instrument to "up" and "down" faces of a custom block; all current instruments can be used to define a sound.}}

Latest revision as of 11:19, 22 July 2026

Template:Infobox block A note block is a Minecraft:block that emits sounds when Template:Control, Template:Control, or Minecraft:powered. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. Minecraft:Allays are affected by note blocks, staying nearby and dropping held items next to it for a short while upon hearing its sound.

Obtaining

Breaking

Note blocks are most quickly broken with an Minecraft:axe. Template:Breaking row

Natural generation

Note blocks can generate in Minecraft:ancient cities.

Crafting

Template:Crafting

Usage

Playing music

Notes

File:Note-Block.png
A note block being triggered and playing a note

A note block will produce a sound and spawn a colored Template:W Minecraft:particle whenever any of the following conditions are met:

A note block must have either Minecraft:air or a Minecraft:mob head in the space directly above it to play a sound, though Template:Control a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the Minecraft:Jukebox/Note Blocks slider in the audio Minecraft:settings.

Each time a note block plays a sound, an eighth note Minecraft:particle will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.

Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). Template:Control a note block increases the instrument's pitch up a semitone, with a total of two full octaves (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes spans from F♯3 to F♯5. After reaching the highest note (24 presses of the Template:Control), pressing use again (25th press of the Template:Control) resets the pitch back to F♯3, as does breaking the block. The note block's pitch is ignored for player heads and the six Minecraft:mob heads.

The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.

The exact pitch can be found from its Template:Control-count by using the following formula: 2 ^ ((use count - 12) / 12).

The exact pitch to Template:Control-count assignment is shown below,<ref>Original chart by cookingfat</ref><ref>Original /playsound pitch chart by kwerti</ref> along with the note's color, which is rendered with shading using the particle's texture.

Pitch

(Octave 1)

Use count Pitch (Template:Cmd) Color (hex)
F♯/G♭- Fi/Se 0 0.5 Template:Color
G - Sol 1 2^(-11/12) ≈ 0.529732 Template:Color
G♯/A♭- Si/Le 2 2^(-10/12) ≈ 0.561231 Template:Color
A - La 3 2^(-9/12) ≈ 0.594604 Template:Color
A♯/B♭- Li/Te 4 2^(-8/12) ≈ 0.629961 Template:Color
B - Ti 5 2^(-7/12) ≈ 0.667420 Template:Color
C - Do 6 2^(-6/12) ≈ 0.707107 Template:Color
C♯/D♭- Di/Ra 7 2^(-5/12) ≈ 0.749154 Template:Color
D - Re 8 2^(-4/12) ≈ 0.793701 Template:Color
D♯/E♭- Ri/Me 9 2^(-3/12) ≈ 0.840896 Template:Color
E - Mi 10 2^(-2/12) ≈ 0.890899 Template:Color
F - Fa 11 2^(-1/12) ≈ 0.943874 Template:Color
Pitch

(Octave 2)

Use count Pitch (Template:Cmd) Color (hex)
F♯/G♭- Fi/Se 12 1.0 Template:Color
G - Sol 13 2^(1/12) ≈ 1.059463 Template:Color
G♯/A♭- Si/Le 14 2^(2/12) ≈ 1.122462 Template:Color
A - La 15 2^(3/12) ≈ 1.189207 Template:Color
A♯/B♭- Li/Te 16 2^(4/12) ≈ 1.259921 Template:Color
B - Ti 17 2^(5/12) ≈ 1.334840 Template:Color
C - Do 18 2^(6/12) ≈ 1.414214 Template:Color
C♯/D♭- Di/Ra 19 2^(7/12) ≈ 1.498307 Template:Color
D - Re 20 2^(8/12) ≈ 1.587401 Template:Color
D♯/E♭- Ri/Me 21 2^(9/12) ≈ 1.681793 Template:Color
E - Mi 22 2^(10/12) ≈ 1.781797 Template:Color
F - Fa 23 2^(11/12) ≈ 1.887749 Template:Color
F♯/G♭- Fi/Se 24 2.0 Template:Color

Alternatively, there is a graphical version available:

  1. REDIRECT Template:PG/-

File:Noteblock reference.png

The current pitch of a note block can be roughly estimated by Template:Control it and looking at the color of the note particle.

  1. REDIRECT Template:PG/-

File:Note colors.png

Template:IN, the tuning can also be checked by looking at the Minecraft:debug screen (accessed by pressing Template:Key). It is denoted as "note:" followed by a number from 0 to 24.

Instruments

Template:Redirect The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block.

Mob head instruments take priority over block instruments, and play the corresponding mob's Template:Cd sound, except for creeper heads, which instead trigger the Template:Cd sound. Mob head sounds are not affected by the note block's pitch.

Template:Needs update

Block Instrument Template:Tooltip Sound event names (Java) Sound event names (Bedrock)
Many Minecraft:axe-mineable blocks Template:Sound F♯1–F♯3 Template:Code Template:Code
Template:Flatlist Template:Sound Template:Code Template:Code
Template:Flatlist Template:Sound Template:Code Template:Code
Many Minecraft:pickaxe-mineable and related blocks Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound F♯5–F♯7 Template:Code Template:Code
Template:Flatlist Template:Sound F♯4–F♯6 Template:Code Template:Code
Template:BlockLink Template:Sound F♯5–F♯7 Template:Code Template:Code
Template:BlockLink Template:Sound F♯2–F♯4 Template:Code Template:Code
Template:BlockLink Template:Sound F♯5–F♯7 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:BlockLink Template:Sound F♯4–F♯6 Template:Code Template:Code
Template:BlockLink Template:Sound F♯1–F♯3 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:BlockLink Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:Flatlist Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:Flatlist Template:Sound F♯3–F♯5 Template:Code Template:Code
Template:Flatlist Template:Sound F♯2–F♯4 Template:Code Template:Code
Template:Flatlist Template:Sound F♯2–F♯4 Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Sound effect set in Template:Nbt, silent by default Dependent Dependent
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockLink Template:Sound Template:Code Template:Code
Template:BlockSprite Any other blocks Template:Sound F♯3–F♯5 Template:Code Template:Code

Redstone

Template:Main

Activating note blocks

File:NoteBlockRedstone.png
A pair of note blocks wired to a clock circuit to play alternately

Note blocks can be activated in a variety of different ways, following normal redstone principles. Note blocks conduct redstone power, which means they activate blocks next to them when directly powered, including other note blocks.

Template:IN, after activating a note block or changing its pitch (via Template:Control), the change is treated as a block state change. This immediately plays the sound and generates a block update detectable by both Minecraft:observers and Minecraft:block update detectors (BUDs). An observer facing a note block will trigger whenever the note block is Template:Control, powered by redstone, or its instrument/pitch changes. Because note blocks conduct power, they can be integrated into complex observer-based circuits as conditional triggers or signal routers.

Template:IN, due to a known bug,<ref>Template:Bug</ref> activating a note block or changing its pitch (via Template:Control) does not trigger a block update, meaning neither Minecraft:observers nor Minecraft:BUDs can detect the change. This occurs because pitch and instrument data are stored as Minecraft:block entity data, which updates independently of the main world loop. In circuits requiring a redstone-triggered or manually activated block updates (e.g., flying machines), Minecraft:bells are often used as substitutes in most situations.

Sculk detection

Note blocks emit vibrations detectable by Minecraft:sculk sensors. A Minecraft:calibrated sculk sensor tuned to signal strength 10 detects a note playing.

Template:IN, sculk sensors provide the only reliable method of detecting both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.

Allay interactions

If an Minecraft:allay hears a note block play within 16 blocks of its location, it will pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A vibration particle emanates from the note block and reaches the allay to indicate that the allay has locked onto the note block. Because the allay and the note block interact via a vibration particle, placing Minecraft:wool between the note block and the allay can prevent this interaction. Allays ignore note blocks which do not make sounds, with the exception of note blocks with player heads on top.

Fuel

Note blocks can be used as Minecraft:fuel in Minecraft:furnaces, smelting 1.5 items per block.

Sounds

Template:Sound table/Block/Wood

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table Template:ID table

Block states

Template:See also

Template:JE: Template:Bst Template:Bst Template:Bst

Block data

Template:IN, a note block has a block entity associated with it that holds additional data about the block.

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Java Edition

Template:More sounds Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:Info needed section Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Because a note block is a wooden-type block, a note block directly on top of another one produces a string bass sound when playing notes.
  • Template:IN, note blocks have the highest number of possible block state combinations, at 1350, beating Minecraft:fire's 512 and Minecraft:redstone dust's 1296.

Gallery

Screenshots

Concept artwork

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox redstone Template:Navbox blocks

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