Dragonwilds:Rest: Difference between revisions
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[[File:Rest gauge.png|thumb|The | [[File:Rest gauge.png|thumb|The rest gauge as seen in-game (bottom-left corner of screen)]] | ||
'''Rest''' is a [[Dragonwilds:player]] attribute | '''Rest''' is a [[Dragonwilds:player]] attribute affected by sleep. Players who lack rest begin to lose maximum [[Dragonwilds:stamina]], [[Dragonwilds:hydration]], [[Dragonwilds:sustenance]] (and increased dwindle rate), and [[Dragonwilds:Inventory|carrying capacity]]. Players can rest using a [[Dragonwilds:Bed Roll|bed]] or [[Dragonwilds:Summon Shelter|summoned shelter]]. | ||
Resting cannot be performed during combat or a [[Dragonwilds:Goblin Raids|raid]]. | |||
==Mechanics== | ==Mechanics== | ||
* | * Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter. | ||
* | ** A full night's rest removes all status over time effects, such as [[Dragonwilds:bleed]], [[Dragonwilds:poison]], [[Dragonwilds:shock]], [[Dragonwilds:Burning|burn]], and [[Dragonwilds:soulscourge]]. | ||
* A full night's rest removes all status over time effects, such as [[Dragonwilds:bleed]], [[Dragonwilds:poison]], [[Dragonwilds:shock]], [[Dragonwilds:Burning|burn]], and [[Dragonwilds:soulscourge]]. | * Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time. | ||
* | ** While napping, if nighttime occurs, a full sleep to day will occur automatically. | ||
* Rest points slowly dwindle over time: | |||
** | ** 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m). | ||
* Rest | ** 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m). | ||
** | * Upon [[Dragonwilds:Gravestone|death]], rest will be reduced by 15 points, but will not be set lower than 25/100. | ||
* A full [[Dragonwilds:game clock|daylight cycle]] lasts 24 minutes; night is roughly 5 minutes of that. | |||
** | |||
* | |||
* A full | |||
==Hydration and | ==Hydration and sustenance== | ||
* After a full night's rest, the player will receive a [[Dragonwilds:Fresh Start]] [[Dragonwilds:Perks|perk]] (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes ( | * After a full night's rest, the player will receive a [[Dragonwilds:Fresh Start]] [[Dragonwilds:Perks|perk]] (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge. | ||
* After a full night's rest, | * After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter. | ||
** | ** Hydration: | ||
*** 65-100: Hydration randomly reduced by up to 40 | *** 65-100: Hydration randomly reduced by up to 40 | ||
*** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25 | *** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25 | ||
*** 0-25: Hydration maintained at current value. | *** 0-25: Hydration maintained at current value. | ||
**** This means to best optimize resources for drinking, a player should rest as close to or below 25/100 | **** This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible. | ||
** | ** Sustenance: | ||
*** 55-100: Sustenance reduced by up to 30, randomly | *** 55-100: Sustenance reduced by up to 30, randomly | ||
*** 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25 | *** 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25 | ||
*** 0-25: Sustenance maintained at current value. | *** 0-25: Sustenance maintained at current value. | ||
**** This means to best optimize resources for eating, a player should rest as close to or below 25/100 | **** This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible. | ||
* With the [[Dragonwilds:Cosiness]] perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows: | * With the [[Dragonwilds:Cosiness]] perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows: | ||
** Hydration: Reduced by 2-3, regardless of hydration levels | ** Hydration: Reduced by 2-3, regardless of hydration levels | ||
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==Player Announcements== | ==Player Announcements== | ||
Upon reaching certain thresholds of | Upon reaching certain thresholds of rest, a player announcement on screen will display: | ||
50/100: ''You cannot stifle a yawn as your tiredness hits you'' | 50/100: ''You cannot stifle a yawn as your tiredness hits you'' | ||
Latest revision as of 11:00, 23 July 2026
Rest is a Dragonwilds:player attribute affected by sleep. Players who lack rest begin to lose maximum Dragonwilds:stamina, Dragonwilds:hydration, Dragonwilds:sustenance (and increased dwindle rate), and carrying capacity. Players can rest using a bed or summoned shelter.
Resting cannot be performed during combat or a raid.
Mechanics
- Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter.
- A full night's rest removes all status over time effects, such as Dragonwilds:bleed, Dragonwilds:poison, Dragonwilds:shock, burn, and Dragonwilds:soulscourge.
- Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time.
- While napping, if nighttime occurs, a full sleep to day will occur automatically.
- Rest points slowly dwindle over time:
- 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m).
- 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m).
- Upon death, rest will be reduced by 15 points, but will not be set lower than 25/100.
- A full daylight cycle lasts 24 minutes; night is roughly 5 minutes of that.
Hydration and sustenance
- After a full night's rest, the player will receive a Dragonwilds:Fresh Start perk (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
- After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter.
- Hydration:
- 65-100: Hydration randomly reduced by up to 40
- 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
- 0-25: Hydration maintained at current value.
- This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible.
- Sustenance:
- 55-100: Sustenance reduced by up to 30, randomly
- 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
- 0-25: Sustenance maintained at current value.
- This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible.
- Hydration:
- With the Dragonwilds:Cosiness perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
- Hydration: Reduced by 2-3, regardless of hydration levels
- Sustenance: Reduced by 2-3, regardless of sustenance levels
Thresholds
| Rest level | Effects |
|---|---|
| 100/100 | Template:NA |
| 75/100 | Template:NA |
| 50/100 Tired | Reduced maximum Dragonwilds:Stamina to 80/100 |
| 25/100 Knackered | Reduced maximum Dragonwilds:Stamina to 60/100
Reduced maximum carrying capacity to 300 (350 with Leggings of Lightness) Reduced maximum Dragonwilds:Sustenance and Dragonwilds:Hydration to 75/100 Dragonwilds:Sustenance and Dragonwilds:Hydration dwindling will increase by a rate of 1s per point |
| 0/100 Exhausted | Reduced maximum Dragonwilds:Stamina to 40/100 |
- Whilst the Journal Entry states that when exhausted, the player will, "...[find] spells more expensive to cast", there is no clear mechanism in which this is the case in the game. Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player skill spellbook cost the same number of runes.
Player Announcements
Upon reaching certain thresholds of rest, a player announcement on screen will display:
50/100: You cannot stifle a yawn as your tiredness hits you
25/100: You're tired and your eyelids feel really heavy. You could use a nap.
5/100: You're absolutely knackered and your legs barely want to move. Time for a rest.
0/100: You’re exhausted. You can’t go on like this, get some rest.