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Dragonwilds:Rest: Difference between revisions

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[[File:Rest gauge.png|thumb|The resting gauge as seen in game bottom left corner of screen]]
[[File:Rest gauge.png|thumb|The rest gauge as seen in-game (bottom-left corner of screen)]]
'''Rest''' is a [[Dragonwilds:player]] attribute which determines how well-rested they are. When the player has a lack of rest, they will begin to lose maximum [[Dragonwilds:stamina]], [[Dragonwilds:hydration]], and [[Dragonwilds:sustenance]] (and increased dwindle), and [[Dragonwilds:Inventory|carrying capacity]]. To rest, players can sleep on a player-crafted and owned or [[Dragonwilds:Summon Shelter]] bed.
'''Rest''' is a [[Dragonwilds:player]] attribute affected by sleep. Players who lack rest begin to lose maximum [[Dragonwilds:stamina]], [[Dragonwilds:hydration]], [[Dragonwilds:sustenance]] (and increased dwindle rate), and [[Dragonwilds:Inventory|carrying capacity]]. Players can rest using a [[Dragonwilds:Bed Roll|bed]] or [[Dragonwilds:Summon Shelter|summoned shelter]].
 
Resting cannot be performed during combat or a [[Dragonwilds:Goblin Raids|raid]].


==Mechanics==
==Mechanics==


* Sleeping in a bed or using the [[Dragonwilds:Summon Shelter|Summon shelter]] spell at night will skip to morning and completely refill the rest meter.
* Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter.
** Sleeping cannot be performed during combat or a [[Dragonwilds:Goblin Raids|raid]].
** A full night's rest removes all status over time effects, such as [[Dragonwilds:bleed]], [[Dragonwilds:poison]], [[Dragonwilds:shock]], [[Dragonwilds:Burning|burn]], and [[Dragonwilds:soulscourge]].
* A full night's rest removes all status over time effects, such as [[Dragonwilds:bleed]], [[Dragonwilds:poison]], [[Dragonwilds:shock]], [[Dragonwilds:Burning|burn]], and [[Dragonwilds:soulscourge]].
* Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time.  
* The player can rest in a bed or use the summoned shelter during the day to slowly recharge their rest, despite it not skipping to morning.
** While napping, if nighttime occurs, a full sleep to day will occur automatically.
** This occurs at a rate of 1/s, or 100s from 0-100 rest.
* Rest points slowly dwindle over time:
*** During this time, if nighttime were to break while the player rests on a bed, a full sleep to day will occur.
** 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m).
* Rest status slowly dwindles over time. When equal to or less than 25/100, Rest dwindles at half the rate:
** 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m).
** 26-100: Rest status dwindles at a rate of (1/72)/s, or 1pt/72s
* Upon [[Dragonwilds:Gravestone|death]], rest will be reduced by 15 points, but will not be set lower than 25/100.
** 0-25: Rest status dwindles at a rate of (1/144)/s, or 1pt/144s
* A full [[Dragonwilds:game clock|daylight cycle]] lasts 24 minutes; night is roughly 5 minutes of that.
*** This means going from 100-25 Rest takes 5,400s (1hr 30m)
*** Or, going from 100-0 Rest takes 9,000s (2h 30m).
* Unlike with [[Dragonwilds:Hydration]] and [[Dragonwilds:Sustenance]], upon [[Dragonwilds:Gravestone|death]], rest will be reduced by 15/100, unless the player is already at or below 40/100; in this case, it will be reset to the minimum of 25/100.
* A full day cycle lasts 990s (16m 30s).
** A full night cycle lasts 420s (7m 30s).


==Hydration and Sustenance==
==Hydration and sustenance==
* After a full night's rest, the player will receive a [[Dragonwilds:Fresh Start]] [[Dragonwilds:Perks|perk]] (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes ([[Dragonwilds:Hydration]], [[Dragonwilds:Sustenance]], and Rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
* After a full night's rest, the player will receive a [[Dragonwilds:Fresh Start]] [[Dragonwilds:Perks|perk]] (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
* After a full night's rest, [[Dragonwilds:Hydration]] and [[Dragonwilds:Sustenance]] are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their tent (casted by [[Dragonwilds:Summon Shelter]]).
* After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter.
** [[Dragonwilds:Hydration]]:  
** Hydration:  
*** 65-100: Hydration randomly reduced by up to 40
*** 65-100: Hydration randomly reduced by up to 40
*** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
*** 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
*** 0-25: Hydration maintained at current value.
*** 0-25: Hydration maintained at current value.
**** This means to best optimize resources for drinking, a player should rest as close to or below 25/100 [[Dragonwilds:Hydration]] as possible.
**** This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible.
** [[Dragonwilds:Sustenance]]:
** Sustenance:
*** 55-100: Sustenance reduced by up to 30, randomly
*** 55-100: Sustenance reduced by up to 30, randomly
*** 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
*** 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
*** 0-25: Sustenance maintained at current value.
*** 0-25: Sustenance maintained at current value.
**** This means to best optimize resources for eating, a player should rest as close to or below 25/100 [[Dragonwilds:Sustenance]] as possible.
**** This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible.
* With the [[Dragonwilds:Cosiness]] perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
* With the [[Dragonwilds:Cosiness]] perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
** Hydration: Reduced by 2-3, regardless of hydration levels
** Hydration: Reduced by 2-3, regardless of hydration levels
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==Player Announcements==
==Player Announcements==
Upon reaching certain thresholds of Rest, a player announcement on screen will display:
Upon reaching certain thresholds of rest, a player announcement on screen will display:


50/100: ''You cannot stifle a yawn as your tiredness hits you''
50/100: ''You cannot stifle a yawn as your tiredness hits you''

Latest revision as of 11:00, 23 July 2026

File:Rest gauge.png
The rest gauge as seen in-game (bottom-left corner of screen)

Rest is a Dragonwilds:player attribute affected by sleep. Players who lack rest begin to lose maximum Dragonwilds:stamina, Dragonwilds:hydration, Dragonwilds:sustenance (and increased dwindle rate), and carrying capacity. Players can rest using a bed or summoned shelter.

Resting cannot be performed during combat or a raid.

Mechanics

  • Using a bed or summoned shelter at night will skip to morning and completely refill the rest meter.
  • Using a bed or summoned shelter during the day will result in napping, which recharges 1 point per second (taking at most 100s to fully recover from 0-100 rest). This can be cancelled at any time.
    • While napping, if nighttime occurs, a full sleep to day will occur automatically.
  • Rest points slowly dwindle over time:
    • 100–26: Reduced by 1 point per 72 seconds, taking 5,400s total (1hr 30m).
    • 25–0: Reduced by 1 point per 144 seconds, taking 3,600s total (1h 0m).
  • Upon death, rest will be reduced by 15 points, but will not be set lower than 25/100.
  • A full daylight cycle lasts 24 minutes; night is roughly 5 minutes of that.

Hydration and sustenance

  • After a full night's rest, the player will receive a Dragonwilds:Fresh Start perk (buff) which lasts for 180s (3m), and stops the dwindling of all player attributes (hydration, sustenance, and rest), which can be seen in the bottom left, as a rising sun next to a bar gauge.
  • After a full night's rest, hydration and sustenance are reduced in anticipation for breakfast, if players are not near their claimed bed and have slept in their summoned shelter.
    • Hydration:
      • 65-100: Hydration randomly reduced by up to 40
      • 25-65: Hydration reduced randomly by up to 40, to a minimum of 25
      • 0-25: Hydration maintained at current value.
        • This means to best optimize resources for drinking, a player should rest as close to or below 25/100 hydration as possible.
    • Sustenance:
      • 55-100: Sustenance reduced by up to 30, randomly
      • 25-55: Sustenance reduced randomly by up to 30, to the minimum of 25
      • 0-25: Sustenance maintained at current value.
        • This means to best optimize resources for eating, a player should rest as close to or below 25/100 sustenance as possible.
  • With the Dragonwilds:Cosiness perk where players are near their claimed bed, the hydration and sustenance meters are reduced as follows:
    • Hydration: Reduced by 2-3, regardless of hydration levels
    • Sustenance: Reduced by 2-3, regardless of sustenance levels

Thresholds

Rest level Effects
100/100 Template:NA
75/100 Template:NA
50/100 Tired Reduced maximum Dragonwilds:Stamina to 80/100
25/100 Knackered Reduced maximum Dragonwilds:Stamina to 60/100

Reduced maximum carrying capacity to 300 (350 with Leggings of Lightness)

Reduced maximum Dragonwilds:Sustenance and Dragonwilds:Hydration to 75/100 Dragonwilds:Sustenance and Dragonwilds:Hydration dwindling will increase by a rate of 1s per point

0/100 Exhausted Reduced maximum Dragonwilds:Stamina to 40/100
  • Whilst the Journal Entry states that when exhausted, the player will, "...[find] spells more expensive to cast", there is no clear mechanism in which this is the case in the game. Magic staves still cost the same stamina, expend 1 rune per cast, and all spells from the player skill spellbook cost the same number of runes.

Player Announcements

Upon reaching certain thresholds of rest, a player announcement on screen will display:

50/100: You cannot stifle a yawn as your tiredness hits you

25/100: You're tired and your eyelids feel really heavy. You could use a nap.

5/100: You're absolutely knackered and your legs barely want to move. Time for a rest.

0/100: You’re exhausted. You can’t go on like this, get some rest.

Journal

Template:Journal entry

Update history

Template:UH

Template:Game mechanics