Minecraft:Single Biome: Difference between revisions
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{{Unobtainable|edition=bedrock}} | {{Unobtainable|edition=bedrock}} | ||
[[File: | {{exclusive|java|customtext=These features are exclusively only obtainable in {{JE}}.}} | ||
[[File:Forest single biome.png|thumb|A single biome world set to [[forest]] generates an endless forest, even in oceans, mountains, or caves.]]'''Single biome''' is a [[Minecraft:world type]] or a vanilla [[Minecraft:world preset]] in which the entire [[Minecraft:Overworld]] consists of one [[Minecraft:biome]]. | |||
== Usage == | == Usage == | ||
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{{IN|be}}, biomes from different dimensions generate properly with all features, including the [[Minecraft:lava sea]]. | {{IN|be}}, biomes from different dimensions generate properly with all features, including the [[Minecraft:lava sea]]. | ||
In ''Bedrock Edition'', [[Minecraft:mineshaft]]s, [[Minecraft:ruined portal]]s, and [[Minecraft:stronghold]]s generate in every biome including customized. [[Minecraft:Woodland Mansion|Woodland mansions]] also generate in any vanilla [[Minecraft:cave biome]] except [[Minecraft:deep dark]]. | |||
The Nether and the End{{Only|je|short=1}} are unchanged from their Default world type counterpart. {{IN|be}}, the End generates the same End terrain but applies the selected biome and generated [[Minecraft:features]] on top of it, resulting in glitched terrain. | The Nether and the End{{Only|je|short=1}} are unchanged from their Default world type counterpart. {{IN|be}}, the End generates the same End terrain but applies the selected biome and generated [[Minecraft:features]] on top of it, resulting in glitched terrain. | ||
{{-}} | {{-}} | ||
== History == | == History == | ||
=== ''Java Edition'' === | |||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
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|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Cave and Floating Island worlds no longer generate surface features. | |{{HistoryLine||1.18|dev=Experimental Snapshot 1|Cave and Floating Island worlds no longer generate surface features. | ||
|Floating Island worlds no longer generate terrain properly, and terrain generated above y{{=}}~64 now generates as end stone.}} | |Floating Island worlds no longer generate terrain properly, and terrain generated above y{{=}}~64 now generates as end stone.}} | ||
|{{HistoryLine|||dev=21w43a|Cave worlds now | |{{HistoryLine|||dev=21w43a|Cave worlds now have their bedrock ceiling/roof replaced by a 8-block high layer full of netherrack.}} | ||
|{{HistoryLine|||dev=21w44a|Cave worlds now once again generate with a bedrock ceiling, but now generate with netherrack instead of stone, and without a surface layer. | |{{HistoryLine|||dev=21w44a|Cave worlds now once again generate with a bedrock ceiling, but now generate with netherrack instead of stone, and without a surface layer. | ||
|Floating Island worlds now generate as a single thick floating layer of end stone.}} | |Floating Island worlds now generate as a single thick floating layer of end stone.}} | ||
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|Deepslate now generates in Cave worlds. | |Deepslate now generates in Cave worlds. | ||
|Floating Island worlds once again generate as they did in 21w16a.}} | |Floating Island worlds once again generate as they did in 21w16a.}} | ||
}} | |||
=== ''Bedrock Edition'' === | |||
{{HistoryTable | |||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||?|Added the Single Biome world type, although it is unused and | |{{HistoryLine||?|Added the Single Biome world type, although it is unused and inaccessible through the game's GUI.}} | ||
|{{HistoryLine||1.18.0|dev=?|With the [[Minecraft:world generation]] changes, single biome worlds also generate differently. The terrain is now always the same as in normal worlds, depending on the [[Minecraft:world seed]], with the biome's features generating on top, instead of different terrain depending on the biome.}} | |{{HistoryLine||1.18.0|dev=?|With the [[Minecraft:world generation]] changes, single biome worlds also generate differently. The terrain is now always the same as in normal worlds, depending on the [[Minecraft:world seed]], with the biome's features generating on top, instead of different terrain depending on the biome.}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.22|It is now possible to generate single biome worlds with [[Minecraft:dripstone caves]]. This was mentioned in the changelog, however, nothing seems to have changed with dripstone caves single biome, generating normally before and after this change.}} | |{{HistoryLine||26.20|dev=Preview 26.20.22|It is now possible to generate single biome worlds with [[Minecraft:dripstone caves]]. This was mentioned in the changelog, however, nothing seems to have changed with dripstone caves single biome, generating normally before and after this change.}} | ||
Latest revision as of 11:09, 23 July 2026
Template:Unobtainable Template:Exclusive
Single biome is a Minecraft:world type or a vanilla Minecraft:world preset in which the entire Minecraft:Overworld consists of one Minecraft:biome.
Usage
Java Edition
Single biome can be enabled in the Minecraft:Create New World screen, on the "World Type" button. This reveals a menu where the player can select any existing biome to generate in the Overworld.
Minecraft:Server operators can set a single biome world type by setting level-type=minecraft:single_biome_surface in Minecraft:server.properties, although this defaults to Minecraft:plains and cannot be customized.
Additionally, players can override any dimension with the same fixed biome source generation like single biome using a Minecraft:custom dimension data pack.
Bedrock Edition
Code for the single biome world type exists in Bedrock Edition; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's level.dat file using external programs.<ref>Generate custom flat and single biome worlds on Bedrock!</ref> This code supports every biome in the game, including unused biomes and custom biomes if available in the world's Minecraft:behavior packs.
Servers cannot create single biome worlds, but placing a single biome-enabled world in a server or Realm generates regular single biome world.
Generation
Single biome uses a single fixed biome source for generating the Minecraft:Overworld with the default noise generator. Similar to the default world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the default world type, the Overworld in a single biome world consists of only one biome.
Template:IN, using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, Minecraft:warped forest does not generate any warped trees, but still generates partial fog, particles, and Minecraft:Nether fortresses. This is caused by a bug where the biome surface and terrain is different from their own dimension.<ref>Template:Bug</ref>
Template:IN, biomes from different dimensions generate properly with all features, including the Minecraft:lava sea.
In Bedrock Edition, Minecraft:mineshafts, Minecraft:ruined portals, and Minecraft:strongholds generate in every biome including customized. Woodland mansions also generate in any vanilla Minecraft:cave biome except Minecraft:deep dark.
The Nether and the EndTemplate:Only are unchanged from their Default world type counterpart. Template:IN, the End generates the same End terrain but applies the selected biome and generated Minecraft:features on top of it, resulting in glitched terrain.
History
Java Edition
Bedrock Edition
Issues
Gallery
Screenshots
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Single biome worlds allow biomes to generate on any type of terrain, while making their structures more common.
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Mountains in a warm ocean single biome world
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A frozen ocean single biome world creates a mess of icebergs, snow, grass, and stone.
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A lush caves single biome world, showing its features, including a woodland mansion, on the surface
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A Minecraft:mountain edge single biome world. Mountain edges are only available in vanilla through single biome world generation.Template:Only
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The legacy frozen ocean is a similar case.
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A Minecraft:Nether biome generated in the Overworld using single biome Template:In
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Similar with the End
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A Minecraft:nether wastes biome using single biome type Template:In, which fails to generate features.
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Similar view of the void single biome world
Historical screenshots
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A river single biome world before 1.18, showing how the terrain was dependent on the biome
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In contrast, the Minecraft:shattered savanna biome had terrain similar to amplified, ignoring the generation limits.
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Old view of the void single biome world.
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An old crimson forest single biome world, when it generated properly
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The End highlands generated using the single biome generation
See also
References
Minecraft:de:Buffet Minecraft:fr:Biome unique Minecraft:it:Bioma singolo Minecraft:ja:シングルバイオーム Minecraft:ko:뷔페 Minecraft:pl:Bufet Minecraft:pt:Bioma único Minecraft:ru:Ассорти Minecraft:zh:单一生物群系