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Minecraft:Single Biome: Difference between revisions

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{{Unobtainable|edition=bedrock}}
{{Unobtainable|edition=bedrock}}
[[File:Wooded Hills Vibrant Visuals.png|thumb|A single biome world set to [[forest]] or [[Minecraft:Wooded Hills|wooded hills]] generates an endless forest, even in oceans, mountains, or caves.]]'''Single biome''' is a [[Minecraft:world type]] or a vanilla [[Minecraft:world preset]] in which the entire [[Minecraft:Overworld]] consists of one [[Minecraft:biome]]. It is simple to customize, albeit very limited.
{{exclusive|java|customtext=These features are exclusively only obtainable in {{JE}}.}}
[[File:Forest single biome.png|thumb|A single biome world set to [[forest]] generates an endless forest, even in oceans, mountains, or caves.]]'''Single biome''' is a [[Minecraft:world type]] or a vanilla [[Minecraft:world preset]] in which the entire [[Minecraft:Overworld]] consists of one [[Minecraft:biome]].


== Usage ==
== Usage ==
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|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Cave and Floating Island worlds no longer generate surface features.
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Cave and Floating Island worlds no longer generate surface features.
|Floating Island worlds no longer generate terrain properly, and terrain generated above y{{=}}~64 now generates as end stone.}}
|Floating Island worlds no longer generate terrain properly, and terrain generated above y{{=}}~64 now generates as end stone.}}
|{{HistoryLine|||dev=21w43a|Cave worlds now generate with netherrack on the ceiling.}}
|{{HistoryLine|||dev=21w43a|Cave worlds now have their bedrock ceiling/roof replaced by a 8-block high layer full of netherrack.}}
|{{HistoryLine|||dev=21w44a|Cave worlds now once again generate with a bedrock ceiling, but now generate with netherrack instead of stone, and without a surface layer.
|{{HistoryLine|||dev=21w44a|Cave worlds now once again generate with a bedrock ceiling, but now generate with netherrack instead of stone, and without a surface layer.
|Floating Island worlds now generate as a single thick floating layer of end stone.}}
|Floating Island worlds now generate as a single thick floating layer of end stone.}}
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|Floating Island worlds once again generate as they did in 21w16a.}}
|Floating Island worlds once again generate as they did in 21w16a.}}
}}
}}
=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|Added the Single Biome world type, although it is unused and inacessible through the game's GUI.}}
|{{HistoryLine||?|Added the Single Biome world type, although it is unused and inaccessible through the game's GUI.}}
|{{HistoryLine||1.18.0|dev=?|With the [[Minecraft:world generation]] changes, single biome worlds also generate differently. The terrain is now always the same as in normal worlds, depending on the [[Minecraft:world seed]], with the biome's features generating on top, instead of different terrain depending on the biome.}}
|{{HistoryLine||1.18.0|dev=?|With the [[Minecraft:world generation]] changes, single biome worlds also generate differently. The terrain is now always the same as in normal worlds, depending on the [[Minecraft:world seed]], with the biome's features generating on top, instead of different terrain depending on the biome.}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|It is now possible to generate single biome worlds with [[Minecraft:dripstone caves]]. This was mentioned in the changelog, however, nothing seems to have changed with dripstone caves single biome, generating normally before and after this change.}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|It is now possible to generate single biome worlds with [[Minecraft:dripstone caves]]. This was mentioned in the changelog, however, nothing seems to have changed with dripstone caves single biome, generating normally before and after this change.}}

Latest revision as of 11:09, 23 July 2026

Template:Unobtainable Template:Exclusive

File:Forest single biome.png
A single biome world set to forest generates an endless forest, even in oceans, mountains, or caves.

Single biome is a Minecraft:world type or a vanilla Minecraft:world preset in which the entire Minecraft:Overworld consists of one Minecraft:biome.

Usage

Java Edition

File:BuffetWorldCustomization.png
The customization screen for single biome

Single biome can be enabled in the Minecraft:Create New World screen, on the "World Type" button. This reveals a menu where the player can select any existing biome to generate in the Overworld.

Minecraft:Server operators can set a single biome world type by setting level-type=minecraft:single_biome_surface in Minecraft:server.properties, although this defaults to Minecraft:plains and cannot be customized.

Additionally, players can override any dimension with the same fixed biome source generation like single biome using a Minecraft:custom dimension data pack.

Bedrock Edition

Code for the single biome world type exists in Bedrock Edition; however, it is inaccessible through the game's GUI. It can only be accessed by editing the world's level.dat file using external programs.<ref>Generate custom flat and single biome worlds on Bedrock!</ref> This code supports every biome in the game, including unused biomes and custom biomes if available in the world's Minecraft:behavior packs.

Servers cannot create single biome worlds, but placing a single biome-enabled world in a server or Realm generates regular single biome world.

Generation

File:Single Biome Comparison.jpg
Different biomes are placed on the same terrain.

Single biome uses a single fixed biome source for generating the Minecraft:Overworld with the default noise generator. Similar to the default world type, this configuration generates a world with a bedrock floor at the Y=-64 lower height limit, and the rest of the terrain is generated on top of it. However, in contrast to the default world type, the Overworld in a single biome world consists of only one biome.

Template:IN, using a biome from the Nether or the End to generate the Overworld results in a world with their structures and characteristics, albeit very incomplete. For example, Minecraft:warped forest does not generate any warped trees, but still generates partial fog, particles, and Minecraft:Nether fortresses. This is caused by a bug where the biome surface and terrain is different from their own dimension.<ref>Template:Bug</ref>

Template:IN, biomes from different dimensions generate properly with all features, including the Minecraft:lava sea.

In Bedrock Edition, Minecraft:mineshafts, Minecraft:ruined portals, and Minecraft:strongholds generate in every biome including customized. Woodland mansions also generate in any vanilla Minecraft:cave biome except Minecraft:deep dark.

The Nether and the EndTemplate:Only are unchanged from their Default world type counterpart. Template:IN, the End generates the same End terrain but applies the selected biome and generated Minecraft:features on top of it, resulting in glitched terrain.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox environment

Minecraft:de:Buffet Minecraft:fr:Biome unique Minecraft:it:Bioma singolo Minecraft:ja:シングルバイオーム Minecraft:ko:뷔페 Minecraft:pl:Bufet Minecraft:pt:Bioma único Minecraft:ru:Ассорти Minecraft:zh:单一生物群系