Minecraft:Death: Difference between revisions
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{{Hatnote|"Dead" redirects here. Not to be confused with [[Minecraft:Undead]].}} | {{Hatnote|"Dead" redirects here. Not to be confused with [[Minecraft:Undead]].}} | ||
{{Hatnote|"Die" and "Dying" redirect here. Not to be confused with [[Minecraft:Dye]].}} | {{Hatnote|"Die" and "Dying" redirect here. Not to be confused with [[Minecraft:Dye]].}} | ||
[[File:Mob corpses.png|250px|thumb|[[Mob|Mobs]] leaving red corpses and [[Minecraft:fire]] (because of [[Minecraft:Sun|daylight]] and player-made [[Minecraft:lightning]]).]] | |||
'''Death''' is a game mechanic related to [[Minecraft:health]], which occurs when the health of an [[Minecraft:entity]] reaches {{hp|0}}. | '''Death''' is a game mechanic related to [[Minecraft:health]], which occurs when the health of an [[Minecraft:entity]] reaches {{hp|0}}. | ||
== Occurrence == | == Occurrence == | ||
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The death screen is not shown upon death if: | The death screen is not shown upon death if: | ||
* The player holds a [[Minecraft:totem of undying]] in the main hand or off-hand and died without falling into the [[Minecraft:void]], in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void. | * The player holds a [[Minecraft:totem of undying]] in the main hand or off-hand and died without falling into the [[Minecraft:void]], in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void or was killed by {{cmd|kill}}. | ||
* The [[Minecraft:game rule]] {{gmr|immediate_respawn|doimmediaterespawn}} is set to {{cd|true}}, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message. | * The [[Minecraft:game rule]] {{gmr|immediate_respawn|doimmediaterespawn}} is set to {{cd|true}}, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message. | ||
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|{{HistoryLine|java classic}} | |{{HistoryLine|java classic}} | ||
|{{HistoryLine||0.24_SURVIVAL_TEST|Added [[Minecraft:health]] and [[Minecraft:Survival]] mode, and therefore death. | |{{HistoryLine||0.24_SURVIVAL_TEST|Added [[Minecraft:health]] and [[Minecraft:Survival]] mode, and therefore death. | ||
|[[File:0.24 SURVIVAL TEST 03 death screen.png|x20px]] Added the death screen. It displays the player's [[Minecraft:score]] and provides a button to generate a new level. | |||
|Enemies now fall over when killed.}} | |Enemies now fall over when killed.}} | ||
|{{HistoryLine||0.25 SURVIVAL TEST 3|[[File:0.25 05 SURVIVAL TEST death screen.png|x20px]] Added a button to load an existing level to the title screen.}} | |||
|{{HistoryLine|java indev}} | |{{HistoryLine|java indev}} | ||
|{{HistoryLine||unknown|The "Score" indicator on the death screen no longer works; it always displays a score of 0.}} | |||
|{{HistoryLine||unknown|Dead mobs would fall on their left side instead of other random directions.}} | |{{HistoryLine||unknown|Dead mobs would fall on their left side instead of other random directions.}} | ||
|{{HistoryLine|java infdev}} | |{{HistoryLine|java infdev}} | ||
|{{HistoryLine||20100327|The player now drops their [[Minecraft:inventory]] and [[Minecraft:respawn]]s upon death, rather than having to reload the last save.}} | |{{HistoryLine||20100327|The player now drops their [[Minecraft:inventory]] and [[Minecraft:respawn]]s upon death, rather than having to reload the last save. | ||
|{{HistoryLine||20100413-1951|The player is now removed from the world a few seconds after dying.}} | |[[File:Infdev 20100327 death screen.png|x20px]] The "Generate new level..." and "Load level.." buttons in the death screen have been replaced with "Respawn" and "Title menu" respectively. | ||
}} | |||
|{{HistoryLine||20100413-1951|The player is now removed from the world a few seconds after dying. | |||
|The death screen stops zooming in after a few seconds.}} | |||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.2.1|dev=12w05b|Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.}} | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2 | ||
|[[File:Beta 1.9 Prerelease 2 death screen.png|x20px]] The death screen in [[Minecraft:Survival]] mode received several changes: | |||
* The "Game over!" text has been changed to "You died!". | |||
* The "Title menu" button has been renamed to "Title screen". | |||
* The score indicator works again, now displaying the player's [[Minecraft:experience]]. | |||
|[[File:Beta 1.9 Prerelease 2 Hardcore death screen.png|x20px]] Added [[Minecraft:Hardcore]] mode, with its own death screen. It only has one button, which deletes the current world. | |||
}} | |||
|{{HistoryLine||1.2.1|dev=12w05b|[[File:1.2.5 death screen with inactive buttons.png|x20px]] Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.}} | |||
|{{HistoryLine||1.3.1|dev=12w18a|[[File:1.3.2 Hardcore death screen in server.png|x20px]] When the player dies in Hardcore mode on a server, the "Delete world" button is replaced by "Leave server", which automatically bans the player from the server when clicked.}} | |||
|{{HistoryLine||1.9|dev=15w31a|[[File:1.9 death screen.png|x20px]] [[Minecraft:Death messages]] are now displayed in the death screen.}} | |||
|{{HistoryLine|||dev=15w37a|[[File:1.9 Hardcore death screen.png|x20px]] A "Spectate World" button has been added to the Hardcore death screen, which puts the player into [[Minecraft:Spectator]] mode. | |||
|Removed the text "You cannot respawn in hardcore mode!" from the Hardcore death screen.}} | |||
|{{HistoryLine||1.11|dev=16w39a|Added the [[Minecraft:totem of undying]], which can save the player from death.}} | |{{HistoryLine||1.11|dev=16w39a|Added the [[Minecraft:totem of undying]], which can save the player from death.}} | ||
|{{HistoryLine||1.16.2|dev=20w30a|Capitalized the first "d" in the "You died!" text on the death screen.}} | |{{HistoryLine||1.15|dev=19w35a|The "Delete world"/"Leave server" button on the Hardcore death screen has been changed to "Title screen".}} | ||
|{{HistoryLine||1.16.2|dev=20w30a | |||
|Capitalized the first "d" in the "You died!" text on the death screen. | |||
|Capitalized the "o" in the "Game over!" text on the death screen in Hardcore mode. | |||
}} | |||
}} | }} | ||
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[[Minecraft:de:Tod]] | [[Minecraft:de:Tod]] | ||
[[Minecraft:uk:Смерть]] | [[Minecraft:uk:Смерть]] | ||
[[Minecraft:zh:死亡]] | |||
Latest revision as of 11:26, 11 August 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Hatnote Template:Hatnote
Death is a game mechanic related to Minecraft:health, which occurs when the health of an Minecraft:entity reaches Template:Hp.
Occurrence
Death occurs usually as the result of taking enough Minecraft:damage.
Setting the maximum health of an entity to Template:Hp makes it immediately die.
Executing Template:Cmd causes entities to die immediately, including non-mob entities.
Template:IN, a Minecraft:parrot dies immediately when it is fed a Minecraft:cookie.
Upon the death of a Minecraft:player, a Minecraft:death message describing the cause of death is shown in Minecraft:chat to everyone in that world if the Template:Gmr Minecraft:game rule is set to Template:Cd. The death of a player's pet also creates a death message if the same game rule is set to Template:Cd: Template:IN, this is shown only to its owner; Template:In, this is shown to every present player in the Minecraft:world. Template:IN, the death of a player, villager, or renamed mob is recorded in the game's logs.
When killed, mobs can Minecraft:drop their Minecraft:items and Minecraft:experience at their location.
- Template:IN, players and mobs drop their experience immediately.
- Template:IN, players and mobs first play out their animation (see below), then they turn to dust and drop their experience.
Animation
When an entity dies, it performs a death animation, if it has one:
- Players and most mobs fall on their left side to the ground.
- Minecraft:Squid do not have death animations.
- Minecraft:Spiders, Minecraft:endermites, and Minecraft:silverfish flip upside-down.
- The Minecraft:ender dragon flies to the highest dragon-immune block in the (0,0) column, which is typically the top of the exit portal, and then ascends and explodes.
For players and mobs, the death animation lasts Template:Convert. After the death animation has completed, the mob or player's body immediately disappears and creates white smoke particles.
Template:IN, mobs still count toward the Minecraft:mob cap during their death animation.<ref>Template:Bug</ref>
Template:IN, Minecraft:armor stands have a brief death animation when killed with a Minecraft:harming, wither, or Minecraft:poison potion. Template:IN, summoning an armor stand with no health causes the death animation.<ref>Template:Bug</ref>
Template:IN, Minecraft:tripod cameras have a death animation when killed by a potion effect.
Player effects
For players, a "You Died!" screen (or "Game Over!" in Minecraft:Hardcore mode) appears, displaying a Minecraft:death message; Template:In, the player's Minecraft:score is also displayed. Template:IN, the view of the world is tinted red, render distance is reduced to default, the camera-view slowly tilts as if falling over, shudders, and zooms in slightly. Template:IN, the screen is slightly darkened, a maroon vignette appears and closes around the screen, render distance is set to default, camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death. The following options appear on the screen:
- Respawn — Respawn, either in the last Minecraft:bed the Minecraft:player interacted with, at their default spawn point (their first spawn point in the game), their Minecraft:respawn anchor, or at the spawn point set by commands. In Minecraft:Hardcore mode, the player can Minecraft:respawn only in Minecraft:Spectator mode, and cannot continue because Minecraft:cheats are disabled.
- Title Screen — Return to the Minecraft:title screen.
The death screen is not shown upon death if:
- The player holds a Minecraft:totem of undying in the main hand or off-hand and died without falling into the Minecraft:void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void or was killed by Template:Cmd.
- The Minecraft:game rule Template:Gmr is set to Template:Cd, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message.
Any items or blocks that were in the player's Minecraft:inventory (except items enchanted with Minecraft:Curse of Vanishing) are Minecraft:dropped from their head, and scattered around the spot where the player died (unless the game rule Template:Gmr is set to Template:Cd). Like any dropped item, these drops decay after five minutes while that Minecraft:chunk is loaded.
The player also loses any Minecraft:experience accumulated, reverting the level back to 0 (unless the game rule Template:Gmr is set to Template:Cd) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching level 15, the player always drops only 100 experience points regardless of level.
The player also loses all Minecraft:effects upon respawning, even when the game rule Template:Gmr is set to Template:Cd.<ref>Template:Bug</ref>
Template:IN, despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.<ref name=:0>Template:Bug</ref>
Achievements
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Gallery
Screenshots
-
A preview example of the revised Template:In death screen, depicting Minecraft:Efe dying from a Minecraft:creeper explosion.
-
The revised Template:In death screen, depicting Minecraft:Steve dying from a Minecraft:creeper explosion.
-
The revised Template:In death screen.
-
A generic death screen used on Minecraft:minecraft.net.
See also
- Minecraft:Health, the system used to tell the user when they will die.
- Minecraft:Ore UI, the Template:BE and Template:Edu UI refresh.