Minecraft:Calibrated Sculk Sensor: Difference between revisions
More actions
Sync: updated from Minecraft |
Sync: updated from Minecraft |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox block | {{Infobox block | ||
| title = Calibrated Sculk Sensor | | title = Calibrated Sculk Sensor | ||
| Line 143: | Line 142: | ||
|{{HistoryLine|||dev=21w13a|Removed texture files from the game files.<ref>{{bug|MC-208551||Calibrated Sculk Sensor are unused in-game files|Fixed}}</ref>}} | |{{HistoryLine|||dev=21w13a|Removed texture files from the game files.<ref>{{bug|MC-208551||Calibrated Sculk Sensor are unused in-game files|Fixed}}</ref>}} | ||
|{{HistoryLine||1.20|dev=23w12a|[[File:Calibrated Sculk Sensor JE1.gif|32px]] Added calibrated sculk sensors.}} | |{{HistoryLine||1.20|dev=23w12a|[[File:Calibrated Sculk Sensor JE1.gif|32px]] Added calibrated sculk sensors.}} | ||
|{{HistoryLine|||dev=23w14a|Calibrated sculk sensors now detect vibrations up to 16 | |{{HistoryLine|||dev=23w14a|Calibrated sculk sensors now detect vibrations up to a 16 block radius instead of 8 blocks. | ||
|Calibrated sculk sensors | |Calibrated sculk sensors' active cooldown has been reduced from 2 seconds to 1 second. | ||
|Calibrated sculk sensors now accept signals into the calibration input side more consistently with other redstone components. | |Calibrated sculk sensors now accept signals into the calibration input side more consistently with other redstone components. | ||
|Calibrated sculk sensors can now be activated by sniffer digging. | |Calibrated sculk sensors can now be activated by sniffer digging. | ||
|Calibrated sculk sensors | |Calibrated sculk sensors now glow when they trigger, just like a regular sculk sensor. | ||
|Default redstone output has been modified to be more reliable for distance calculations. | |Default redstone output has been modified to be more reliable for distance calculations. | ||
|Calibrated sculk sensors | |Calibrated sculk sensors now strongly power the block they are placed on.}} | ||
|{{HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the [[Minecraft:amethyst cluster]].}} | |{{HistoryLine|||dev=23w16a|[[File:Calibrated Sculk Sensor JE2.gif|32px]] The model of the calibrated sculk sensor have been changed. The amethyst is now stretched to match the model of the [[Minecraft:amethyst cluster]].}} | ||
|{{HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in "Active" phase instead of 20. | |{{HistoryLine|||dev=23w17a|Now lasts 10 game ticks when in "Active" phase instead of 20. | ||
| Line 156: | Line 155: | ||
|Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}} | |Walking on the edge of blocks now properly triggers sculk sensors.<ref>{{bug|MC-207290||Calibrated sculk sensors don't detect vibrations while walking on the edge of a block|Fixed}}</ref>}} | ||
|{{HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect [[Minecraft:totems of undying]] activating. | |{{HistoryLine||1.20.2|dev=23w31a|Calibrated sculk sensors can now detect [[Minecraft:totems of undying]] activating. | ||
|Calibrated sculk sensors can now detect [[Minecraft: | |Calibrated sculk sensors can now detect the following events: | ||
* [[Minecraft:Witch]]es drinking a potion. | |||
* [[Minecraft:Turtle]]s clearing away sand. | |||
* [[Minecraft:Camel]]s standing up, sitting down, or dashing.}} | |||
|{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit. | |{{HistoryLine|||dev=23w32a|Vibrations no longer risk being lost on simulation distance limit. | ||
|Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>. | |Unequipping items emits a new <code>unequip</code> vibration of frequency <code>4</code>. | ||
| Line 171: | Line 171: | ||
|[[Minecraft:Camel]]s eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}} | |[[Minecraft:Camel]]s eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}} | ||
|{{HistoryLine||1.21|dev=24w19a|[[Minecraft:Frosted ice]] being placed by [[Minecraft:Frost Walker]] emits a <code>block_place</code> vibration of frequency <code>13</code>.}} | |{{HistoryLine||1.21|dev=24w19a|[[Minecraft:Frosted ice]] being placed by [[Minecraft:Frost Walker]] emits a <code>block_place</code> vibration of frequency <code>13</code>.}} | ||
|{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}} | |{{HistoryLine||26.2|dev=snap1|Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of {{cd|2}}.}} | ||
}} | }} | ||
| Line 179: | Line 178: | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" [[Minecraft:experimental]] toggle.}} | |{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|[[File:Calibrated Sculk Sensor BE1.gif|32px]] Added calibrated sculk sensors behind the "[[Minecraft:Bedrock Edition 1.20.0|Next Major Update]]" [[Minecraft:experimental]] toggle.}} | ||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|They are now know to break when someone kills a villager nearby | |{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|They are now know to break when someone kills a villager nearby.}} | ||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events: | |{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Calibrated sculk sensors can now detect the following events: | ||
* Placing, rotating, or removing an item in an [[Minecraft:item frame]] or a [[Minecraft:glow item frame]]. | * Placing, rotating, or removing an item in an [[Minecraft:item frame]] or a [[Minecraft:glow item frame]]. | ||
* Charging a [[Minecraft:respawn anchor]]. | * Charging a [[Minecraft:respawn anchor]]. | ||
* Scraping or applying wax to blocks | * Scraping or applying wax to copper blocks. | ||
* Switching a [[Minecraft:daylight detector]] | * Switching a [[Minecraft:daylight detector]]'s state | ||
* Adding food to a [[Minecraft:campfire]]. | * Adding food to a [[Minecraft:campfire]]. | ||
* Adding | * Adding/removing a [[Minecraft:music disc]] to a [[Minecraft:jukebox]]. | ||
* [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | * [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | ||
* Harvesting [[Minecraft:sweet berries]]. | * Harvesting [[Minecraft:sweet berries]]. | ||
| Line 192: | Line 191: | ||
* [[Minecraft:Bee]]s entering or exiting a [[Minecraft:beehive]] or a [[Minecraft:bee nest]]. | * [[Minecraft:Bee]]s entering or exiting a [[Minecraft:beehive]] or a [[Minecraft:bee nest]]. | ||
* Interacting with [[Minecraft:composter]]. | * Interacting with [[Minecraft:composter]]. | ||
* Attaching | * Attaching/detaching a [[Minecraft:lead]] from a [[Minecraft:fence]] or mob. | ||
* Dying a [[Minecraft:sheep]]. | * Dying a [[Minecraft:sheep]]. | ||
* Picking [[Minecraft:glow berries]]. | * Picking [[Minecraft:glow berries]]. | ||
| Line 205: | Line 203: | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events: | |{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Calibrated sculk sensors can now detect the following events: | ||
* Throwing an [[Minecraft:eye of ender]]. | * Throwing an [[Minecraft:eye of ender]]. | ||
* [[Minecraft:Minecart]]s | * [[Minecraft:Minecart]]s moving on [[Minecraft:rail]]s, consistently while empty. | ||
* Collecting [[Minecraft:fish]], [[Minecraft:axolotl]]s, and [[Minecraft:tadpole]]s with [[Minecraft:bucket]]s. | * Collecting [[Minecraft:fish]], [[Minecraft:axolotl]]s, and [[Minecraft:tadpole]]s with [[Minecraft:bucket]]s. | ||
* Cleaning items in [[Minecraft:cauldron]]s. | * Cleaning items in [[Minecraft:cauldron]]s. | ||
| Line 241: | Line 239: | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Calibrated Sculk Sensor (recreated model).gif|One interpretation of how the old texture could have looked | Calibrated Sculk Sensor (recreated model).gif|One interpretation of how the old texture could have looked | ||
Calibrated Sculk Sensor (recreated model).png|Another interpretation | Calibrated Sculk Sensor (recreated model).png|Another interpretation | ||
</gallery> | </gallery> | ||
Latest revision as of 11:02, 1 September 2026
Template:Infobox block A calibrated sculk sensor is a Minecraft:craftable type of Minecraft:sculk sensor that functions similarly, but detects Minecraft:vibrations more quickly and from further away. Its Minecraft:amethyst-covered input side can be powered to make the sensor only detect vibrations from specific sources, depending on the signal strength used. Placing an amethyst block next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors.
Obtaining
Breaking
A calibrated sculk sensor can be broken with any tool, but Minecraft:hoes are the quickest. It drops itself only if mined with any tool enchanted with Minecraft:Silk Touch. If mined with a non-Silk Touch tool, it drops 5 Minecraft:experience instead.
Crafting
Usage
When a calibrated sculk sensor detects a vibration, it is activated and emits redstone signal in every direction (including top and bottom), except the side with the amethyst stripe. The redstone signal emitted from the bottom will strongly power the block below the sensor, whereas in all other directions (excluding the side with the amethyst stripe) it is as though the sensor itself is the strongly powered block.
The calibrated sculk sensor is different from the basic Minecraft:sculk sensor in multiple ways:
- can detect vibrations within a Minecraft:distance of 16 blocks, instead of 8.
- is activated for 10 game ticks after detecting a vibration instead of 30 game ticks
- can be filtered (see below) to react only to some sounds.
- one side does not emit a redstone signal when activated (the side with the amethyst stripe).
When a calibrated sculk sensor detects a vibration, it is activated for 10 game ticks, then has a 10 game tick cooldown before it can detect another vibration. This means that a calibrated sculk sensor can detect a vibration once every 1.05 seconds, as opposed to once every 2.05 seconds for a regular sculk sensor. (Plus 0.05 for every block of distance from the vibration past the first.)
A calibrated sculk sensor can activate a sculk shrieker and cause a Minecraft:warden to spawn.
Filtering
Template:Main When a redstone signal powers a calibrated sculk sensor on its crystalized side, the sensor is filtered to respond only to vibrations that match the strength of that signal. Every vibration in the game has a frequency associated with it, and every vibration frequency directly matches a specific redstone signal strength. For example, a vibration with a frequency of 5 matches the redstone signal with a strength of 5.
Some events can create multiple vibrations simultaneously. For example, eating most food items creates vibrations of frequency 3 (item interaction) and 8 (entity eats). Hitting the ground and taking fall damage creates vibrations of frequency 2 (hit ground) and 7 (entity damage). Using a redstone signal, the sensor can be filtered to detect either frequency. If no redstone signal is provided, the sensor detects the highest frequency.
Vibration frequency
Piston interactivity
Calibrated sculk sensors cannot be moved by Minecraft:pistons or Minecraft:sticky pistons.
Vibration resonance
When a calibrated sculk sensor detects a vibration, any adjacent Minecraft:block of amethyst re-emits a vibration of the same frequency that the calibrated sculk sensor detected, which can be detected by sculk sensors and other calibrated sculk sensors. If the calibrated sculk sensor is filtered, the block of amethyst re-emits only the vibrations matching the filtered redstone signal strength.
Sounds
A calibrated sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.
Generic
Template:Sound table/Block/Sculk sensor
Unique
Data values
ID
Template:JE: Template:ID table Template:ID table
Template:BE: Template:ID table2 Template:ID table
Block states
Template:See also Minecraft:Calibrated Sculk Sensor/BS
Block data
A calibrated sculk sensor has a block entity associated with it that holds additional data about the block.
Template:JE: Template:See also {{#lst:Sculk Sensor|block data}}
Videos
History
Mention
Java Edition
Bedrock Edition
Data history
Issues
Gallery
-
One interpretation of how the old texture could have looked
-
Another interpretation
References
Template:Navbox redstone Template:Navbox blocks
Minecraft:es:Sensor de sculk calibrado Minecraft:fr:Capteur sculk calibré Minecraft:ja:調律されたスカルクセンサー Minecraft:ko:조율한 스컬크 감지체 Minecraft:pt:Sensor de Sculk Calibrado Minecraft:ru:Откалиброванный скалк-сенсор Minecraft:uk:Відкалібрований скалковий сенсор Minecraft:zh:校频幽匿感测体