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ProjectGorgon:Ancillary-Armor Augmentation: Difference between revisions

From SAS Gaming Wiki
imported>Viloe
m Reworded level 80 and 90 unlock to be in line with others
 
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|maxlevel        = 90 <!-- List without bonus levels -->
|maxlevel        = 90 <!-- List without bonus levels -->
|req              = 25 Alchemy, 25 Tailoring
|req              = 25 Alchemy, 25 Tailoring
|skilltrainers    = [[ProjectGorgon:Gribburn]], [[ProjectGorgon:Nightshade]]
|skilltrainers    = [[ProjectGorgon:Gribburn|Gribburn]], [[ProjectGorgon:Nightshade|Nightshade]]
}}
}}
{{Quote|
{{Quote|
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}}
}}
== {{msg:BASEPAGENAME}} Overview==
== {{msg:BASEPAGENAME}} Overview==
'''Ancillary-Armor Augmentation''' is an [[ProjectGorgon:Augmentation]] skill that focuses on Helm Augments and Shoe Augments.
'''Ancillary-Armor Augmentation''' is an [[ProjectGorgon:Augmentation|Augmentation]] skill that focuses on Helm Augments and Shoe Augments.
=== In-Game Description ===
=== In-Game Description ===
Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).
Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).
=== Training {{msg:BASEPAGENAME}} ===
=== Training {{msg:BASEPAGENAME}} ===
* After speaking with [[ProjectGorgon:Nightshade]] in [[ProjectGorgon:Kur Mountains|Kur]] and completing a task for him, '''Ancillary-Armor-Augmentation''' can be learned from [[ProjectGorgon:Gribburn]].<br>It requires 25 [[ProjectGorgon:Alchemy]] and 25 [[ProjectGorgon:Tailoring]] to learn.
* After speaking with [[ProjectGorgon:Nightshade|Nightshade]] in [[ProjectGorgon:Kur Mountains|Kur]] and completing a task for him, '''Ancillary-Armor-Augmentation''' can be learned from [[ProjectGorgon:Gribburn|Gribburn]].<br>It requires 25 [[ProjectGorgon:Alchemy|Alchemy]] and 25 [[ProjectGorgon:Tailoring|Tailoring]] to learn.
* [[ProjectGorgon:Kohan]] or [[ProjectGorgon:Ufkar]] will unlock levels 51-60, and 61-70.
* [[ProjectGorgon:Kohan|Kohan]] or [[ProjectGorgon:Ufkar|Ufkar]] will unlock levels 51-60, and 61-70.
* Levels 71-80 and 81-90 are unlocked by [[ProjectGorgon:Dunahain Broadarm]] deep beneath [[ProjectGorgon:Povus]].
* Levels 71-80 and 81-90 are unlocked by [[ProjectGorgon:Dunahain Broadarm|Dunahain Broadarm]] deep beneath [[ProjectGorgon:Povus|Povus]].


== Connected Skills ==
== Connected Skills ==
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* None
* None
=====Secondary Skills:=====
=====Secondary Skills:=====
* [[ProjectGorgon:Alchemy]] - '''Ancillary-Armor Augmentation''' requires Level 25 Alchemy.
* [[ProjectGorgon:Alchemy|Alchemy]] - '''Ancillary-Armor Augmentation''' requires Level 25 Alchemy.
* [[ProjectGorgon:Tailoring]] - '''Ancillary-Armor Augmentation''' requires Level 25 Tailoring.
* [[ProjectGorgon:Tailoring|Tailoring]] - '''Ancillary-Armor Augmentation''' requires Level 25 Tailoring.
* [[ProjectGorgon:Jewelry Augmentation]] - Another type of [[ProjectGorgon:Augmentation]].
* [[ProjectGorgon:Jewelry Augmentation|Jewelry Augmentation]] - Another type of [[ProjectGorgon:Augmentation|Augmentation]].
* [[ProjectGorgon:Weapon Augmentation]] - Another type of [[ProjectGorgon:Augmentation]].
* [[ProjectGorgon:Weapon Augmentation|Weapon Augmentation]] - Another type of [[ProjectGorgon:Augmentation|Augmentation]].
* [[ProjectGorgon:Armor Augmentation]] - Another type of [[ProjectGorgon:Augmentation]].
* [[ProjectGorgon:Armor Augmentation|Armor Augmentation]] - Another type of [[ProjectGorgon:Augmentation|Augmentation]].
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=====Related Skills:=====
=====Related Skills:=====
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== {{msg:BASEPAGENAME}} Mechanics ==
== {{msg:BASEPAGENAME}} Mechanics ==
=== How to Augment ===
=== How to Augment ===
See the page on [[ProjectGorgon:Augmentation]] for instructions on Using Augmentation.
See the page on [[ProjectGorgon:Augmentation|Augmentation]] for instructions on Using Augmentation.
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Ancillary-Armor Augmentation Experience Table ==
== Ancillary-Armor Augmentation Experience Table ==

Revision as of 21:39, 7 April 2026

Ancillary-Armor Augmentation

Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).
Skill Type:
Trade Skill
Max Level:
90
Requirements:
25 Alchemy, 25 Tailoring
Skill Trainers:
"

Leave a quote about the skill here.

Ancillary-Armor Augmentation Overview

Ancillary-Armor Augmentation is an Augmentation skill that focuses on Helm Augments and Shoe Augments.

In-Game Description

Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).

Training Ancillary-Armor Augmentation

Connected Skills

Sub-Skills:
  • None
Secondary Skills:

Ancillary-Armor Augmentation/Recipes

Ancillary-Armor Augmentation Mechanics

How to Augment

See the page on Augmentation for instructions on Using Augmentation. Ancillary-Armor Augmentation/Level Up Rewards

Ancillary-Armor Augmentation Experience Table

Click Expand to view the Experience Table for Ancillary-Armor Augmentation

Trivia

Ancillary-Armor Augmentation used to be part of a combined Augmentation skill, until a major overhaul of the system!