Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

StarCitizen:Armor set: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Star Citizen
SyncBot (talk | contribs)
Sync: updated from Star Citizen
 
(One intermediate revision by the same user not shown)
Line 8: Line 8:
}}
}}


A '''personal armor''' is a defensive equipment wearable by ''[[StarCitizen:Star Citizen]]''  [[StarCitizen:player]]s and [[StarCitizen:NPC]]s. Players should consider which personal armor to wear based on the role they wish to fill and the scenario they are heading into. Armor types (light, medium, heavy) provide differences in protection and mobility. Armor categories (combat, specialist, utility, support) define the types of items quickly available from suit slots. Armors can also have hindrances or benefits to specific types of gameplays, such as restricting visibility and vehicle responsiveness or resistance to G-forces when piloting.
A '''personal armor''' is a defensive equipment wearable by ''[[StarCitizen:Star Citizen]]''  [[StarCitizen:player]]s and [[StarCitizen:NPC]]s. Players should consider which personal armor to wear based on the role they wish to fill and the scenario they are heading into. Armor types ([[StarCitizen:Light armor|light]], [[StarCitizen:Medium armor|medium]], [[StarCitizen:Heavy armor|heavy]], [[StarCitizen:Super heavy armor|super heavy]]) provide differences in protection and mobility. Armor categories (combat, specialist, utility, support) define the types of items quickly available from suit/ slots. Armors can also have hindrances or benefits to specific types of gameplays, such as restricting visibility and vehicle responsiveness or resistance to G-forces when piloting.


== <span class="anchor" id="list"></span> List of armor sets ==
== <span class="anchor" id="list"></span> List of armor sets ==
Line 23: Line 23:
}}
}}


== T0 item recovery ==
== Item recovery ==
As of 4.3.2, upon death all items equipped on as well as personal armor are kept.<br>
As of 4.3.2, upon death all items equipped on as well as personal armor are kept.<br>
This includes:
This includes:
Line 33: Line 33:
Any item stored within the armors storage is lost upon death.
Any item stored within the armors storage is lost upon death.


== Super-heavy armor ==
== Types ==
Planned in the uncertain future, the wearing of super-heavy armor will enable the utilisation of super-heavy weapons while still allowing the use of standard personal weapons, but disallowing the personal application of medical equipment. This is presumably (but not conclusively) not a [[StarCitizen:Titan exosuit]] equivalent.<ref>[https://youtu.be/zG3-_QymLiQ Star Citizen Live: Q&A FPS Gameplay]. ''YouTube''. Retrieved 2026-03-14.</ref>
 
=== Super heavy armor ===
{{main|Super heavy armor}}
The wearing of super-heavy armor enables the utilisation of super-heavy weapons while still allowing the use of standard personal weapons, but disallowing the personal application of medical equipment. This is presumably (but not conclusively) not a [[StarCitizen:Titan exosuit]] equivalent.<ref>[https://youtu.be/zG3-_QymLiQ Star Citizen Live: Q&A FPS Gameplay]. ''YouTube''. Retrieved 2026-03-14.</ref>


== References ==
== References ==

Latest revision as of 11:23, 27 September 2026

Template:Navpills

A personal armor is a defensive equipment wearable by StarCitizen:Star Citizen StarCitizen:players and StarCitizen:NPCs. Players should consider which personal armor to wear based on the role they wish to fill and the scenario they are heading into. Armor types (light, medium, heavy, super heavy) provide differences in protection and mobility. Armor categories (combat, specialist, utility, support) define the types of items quickly available from suit/ slots. Armors can also have hindrances or benefits to specific types of gameplays, such as restricting visibility and vehicle responsiveness or resistance to G-forces when piloting.

List of armor sets

Template:Data table

Item recovery

As of 4.3.2, upon death all items equipped on as well as personal armor are kept.
This includes:

  • items equipped to weapon slots
  • items equipped to utility slots
  • Ammunition

These items cannot be looted and are locked to the body. Items can be looted when the player is incapacitated and not yet deceased.

Any item stored within the armors storage is lost upon death.

Types

Super heavy armor

Template:Main The wearing of super-heavy armor enables the utilisation of super-heavy weapons while still allowing the use of standard personal weapons, but disallowing the personal application of medical equipment. This is presumably (but not conclusively) not a StarCitizen:Titan exosuit equivalent.<ref>Star Citizen Live: Q&A FPS Gameplay. YouTube. Retrieved 2026-03-14.</ref>

References

<references/> Template:Stub