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StarCitizen:Armor set: Difference between revisions

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A '''personal armor''' is a defensive equipment wearable by ''[[StarCitizen:Star Citizen]]''  [[StarCitizen:player]]s and [[StarCitizen:NPC]]s. Players should consider which personal armor to wear based on the role they wish to fill and the scenario they are heading into. Armor types (light, medium, heavy) provide differences in protection and mobility. Armor categories (combat, specialist, utility, support) define the types of items quickly available from suit slots. Armors can also have hindrances or benefits to specific types of gameplays, such as restricting visibility and vehicle responsiveness or resistance to G-forces when piloting.
A '''personal armor''' is a defensive equipment wearable by ''[[StarCitizen:Star Citizen]]''  [[StarCitizen:player]]s and [[StarCitizen:NPC]]s. Players should consider which personal armor to wear based on the role they wish to fill and the scenario they are heading into. Armor types ([[StarCitizen:Light armor|light]], [[StarCitizen:Medium armor|medium]], [[StarCitizen:Heavy armor|heavy]], [[StarCitizen:Super heavy armor|super heavy]]) provide differences in protection and mobility. Armor categories (combat, specialist, utility, support) define the types of items quickly available from suit/ slots. Armors can also have hindrances or benefits to specific types of gameplays, such as restricting visibility and vehicle responsiveness or resistance to G-forces when piloting.


{{#ask:
== <span class="anchor" id="list"></span> List of armor sets ==
[[Category:Armor set]]
{{Data table
[[StarCitizen::+]]
| category = Armor sets
|?Page Image#100px=
| kind = Wearable set
|?Classification
| columns =
|?Manufacturer
    Classification ; filter
|?Maximum temperature
    Manufacturer ; filter
|?Minimum temperature
    Maximum temperature
|?Radiation=Radiation protection
    Minimum temperature
|?Radiation scrub rate
    Radiation ; label=Radiation protection
|sort=Classification,
    Radiation scrub rate
|order=ascending,descending
|format=datatables
|limit=1000
|datatables-responsive=false
|datatables-scrollX=true
|datatables-mark=true
|datatables-lengthMenu=10,20,50,100,200,-1
}}
}}


== T0 item recovery ==
== Item recovery ==
As of 4.3.2, upon death all items equipped on as well as personal armor are kept.<br>
As of 4.3.2, upon death all items equipped on as well as personal armor are kept.<br>
This includes:
This includes:
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Any item stored within the armors storage is lost upon death.
Any item stored within the armors storage is lost upon death.


== Super-heavy armor ==
== Types ==
Planned in the uncertain future, the wearing of super-heavy armor will enable the utilisation of super-heavy weapons while still allowing the use of standard personal weapons, but disallowing the personal application of medical equipment. This is presumably (but not conclusively) not a [[StarCitizen:Titan exosuit]] equivalent.<ref>[https://youtu.be/zG3-_QymLiQ Star Citizen Live: Q&A FPS Gameplay]. ''YouTube''. Retrieved 2026-03-14.</ref>
 
=== Super heavy armor ===
{{main|Super heavy armor}}
The wearing of super-heavy armor enables the utilisation of super-heavy weapons while still allowing the use of standard personal weapons, but disallowing the personal application of medical equipment. This is presumably (but not conclusively) not a [[StarCitizen:Titan exosuit]] equivalent.<ref>[https://youtu.be/zG3-_QymLiQ Star Citizen Live: Q&A FPS Gameplay]. ''YouTube''. Retrieved 2026-03-14.</ref>


== References ==
== References ==
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[[Category:Personal equipment]]
[[Category:Personal equipment]]
{{stub}}
{{stub}}
[[Category:Armor sets]]

Latest revision as of 11:23, 27 September 2026

Template:Navpills

A personal armor is a defensive equipment wearable by StarCitizen:Star Citizen StarCitizen:players and StarCitizen:NPCs. Players should consider which personal armor to wear based on the role they wish to fill and the scenario they are heading into. Armor types (light, medium, heavy, super heavy) provide differences in protection and mobility. Armor categories (combat, specialist, utility, support) define the types of items quickly available from suit/ slots. Armors can also have hindrances or benefits to specific types of gameplays, such as restricting visibility and vehicle responsiveness or resistance to G-forces when piloting.

List of armor sets

Template:Data table

Item recovery

As of 4.3.2, upon death all items equipped on as well as personal armor are kept.
This includes:

  • items equipped to weapon slots
  • items equipped to utility slots
  • Ammunition

These items cannot be looted and are locked to the body. Items can be looted when the player is incapacitated and not yet deceased.

Any item stored within the armors storage is lost upon death.

Types

Super heavy armor

Template:Main The wearing of super-heavy armor enables the utilisation of super-heavy weapons while still allowing the use of standard personal weapons, but disallowing the personal application of medical equipment. This is presumably (but not conclusively) not a StarCitizen:Titan exosuit equivalent.<ref>Star Citizen Live: Q&A FPS Gameplay. YouTube. Retrieved 2026-03-14.</ref>

References

<references/> Template:Stub