Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Enchanting table mechanics: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Enchanting Table.gif|thumb]]
[[File:Enchanting Table GUI.png|thumb|Enchanting interface {{in|JE}}]]
[[File:Enchanting Table GUI BE.png|thumb|Enchanting interface {{in|BE}}]]


This article is about the '''mechanics''' of [[Minecraft:enchanting]] with [[Minecraft:enchanting table]]s.
This article is about the '''mechanics''' of [[Minecraft:enchanting]] with [[Minecraft:enchanting table]]s.


== Enchantment selection ==
== Bookshelf placement ==
=== Experience cost ===
Nearby [[Minecraft:bookshelves]] raise the [[#Experience cost|experience costs]], which increases the value of the offered enchantments. The maximum number of active bookshelves is 15, and further bookshelves are ignored.
 
Bookshelves must be placed exactly two blocks from the [[Minecraft:enchanting table]] along one horizontal axis, up to two blocks along the other, and on the same height as the table or one block higher. Additionally, the bookshelf must be unblocked, the exact definition of which differs between the {{els|java|bedrock}}.
 
{{IN|je}}, any block added to the tag {{tag link|block|enchantment_power_provider}} can be used instead of bookshelves.
 
=== ''Java Edition'' ===
The block at the height of the bookshelf, horizontally between the table and the bookshelf, right next to the table unless the bookshelf is placed diagonally, shown as {{BlockSprite|beacon-revision-1}} below, must be in the tag {{tag link|block|enchantment_power_transmitter}}, like [[Minecraft:air]], [[Minecraft:snow]], or [[Minecraft:short grass]]:
 
{| class="wikitable"
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|b 
| .
|  E
}}
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|b
| .
| E
}}
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|b
|.
|E
}}
|}
{| class="wikitable"
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
| 
|E.b
}}
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
| .b
|E 
}}
|}
 
Glyph particles can fly to the enchanting table from blocked bookshelves as they follow different rules.{{info needed|What rules do they follow?}}
 
=== ''Bedrock Edition'' ===
The block at the height of the table and the block above it, horizontally between the table and the bookshelf, right next to the bookshelf unless it is placed diagonally, shown as {{BlockSprite|beacon-revision-1}} below, must be [[Minecraft:air]]:
 
{| class="wikitable"
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|b 
| .
|  E
}}
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|b
|.
| E
}}
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|b
|.
|E
}}
|}
{| class="wikitable"
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
| .
|E.b
}}
| {{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
| .b
|E.
}}
|}
 
=== 15 bookshelf arrangements ===
There are many possible bookshelf arrangements that can reach the enhancement limit.
 
One option is a 1-block tall square of bookshelves at the height of the table or a block above, with a single-block gap anywhere on a side.
{{BlockGrid
|b=bookshelf|E=Enchanting Table+top
|bbbbb
|b  b
|b E b
|b  b
|bb bb
}}
 
Another option has the bookshelves in a corner, with two bookshelves always stacked vertically. This uses 16 bookshelves, which is one more than needed, so if the corner bookshelf column's back sides are covered, its bookshelf can be left out.
{{BlockGrid
|b=bookshelf|E=Enchanting Table+top
|bbbbb
|    b
|  E b
|    b
|   
}}
 
== Item requirements ==
For an item to be enchantable, it must fulfill these conditions:
* It is enchantable, meaning {{in|je}} it has the components {{DCL|enchantable}} and {{DCL|enchantments}}.{{info needed|What components are required in BE?}}
* It has no enchantments, meaning {{in|je}} the component {{DCL|enchantments}} must be empty.{{info needed|What is the component called in BE?}}
 
If the item meets the conditions but has no available enchantments, it will be possible to select the slot at the enchanting table, but nothing will happen.
 
== Experience cost ==
When an item is placed in an [[Minecraft:enchanting table]], the [[Minecraft:experience]] cost of each enchantment slot is selected depending on the slot and the number of [[#Bookshelf placement|nearby]] [[Minecraft:bookshelves]], which is capped at 15.
When an item is placed in an [[Minecraft:enchanting table]], the [[Minecraft:experience]] cost of each enchantment slot is selected depending on the slot and the number of [[#Bookshelf placement|nearby]] [[Minecraft:bookshelves]], which is capped at 15.


For each slot, a base experience cost is calculated as:
For each slot, a base experience cost is calculated as:
: <math>base=1+\text{randint}\left(7\right)+\left\lfloor\frac{\min\left(15,bookshelves\right)}2\right\rfloor+\text{randint}\left(\min\left(15,bookshelves\right)\right)</math>
 
: where <math>\text{randint}</math> generates a random integer in range <math>0</math> to <math>n</math> (both inclusive).
: <math>xpBase\gets 1+\text{randInt}\left(7\right)+\left\lfloor\frac{\min\left(15,bookshelves\right)}2\right\rfloor+\text{randInt}\left(\min\left(15,bookshelves\right)\right)</math>
: where <math>\text{randInt}</math> generates a random integer in range <math>0</math> to <math>n</math> (both included).


The final experience cost is then calculated depending on the slot:
The final experience cost is then calculated depending on the slot:
: Top slot: <math>cost=\left\lfloor\max\left(1,\frac{base}3\right)\right\rfloor</math>
: Top slot: <math>xpCost\gets \left\lfloor\max\left(1,\frac{xpBase}3\right)\right\rfloor</math>
: Middle slot: <math>cost=\left\lfloor\frac{2\cdot base}3\right\rfloor+1</math>
: Middle slot: <math>xpCost\gets \left\lfloor\frac{2\cdot xpBase}3\right\rfloor+1</math>
: Bottom slot: <math>cost=\left\lfloor\max\left(base,2\cdot bookshelves\right)\right\rfloor</math>
: Bottom slot: <math>xpCost\gets \left\lfloor\max\left(xpBase,2\cdot bookshelves\right)\right\rfloor</math>


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Bookshelves || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
! Bookshelves || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
|-
|-
! Cost of top slot
! Experience cost of top slot
| 1–2 || 1–3 || 1–3 || 1–4 || 1–4 || 1–5 || 1–5 || 1–6 || 1–6 || 1–7 || 2–7 || 2–8 || 2–8 || 2–9 || 2–9 || 2–10
| 1–2 || 1–3 || 1–3 || 1–4 || 1–4 || 1–5 || 1–5 || 1–6 || 1–6 || 1–7 || 2–7 || 2–8 || 2–8 || 2–9 || 2–9 || 2–10
|-
|-
! Cost of middle slot
! Experience cost of middle slot
| 1–6 || 1–7 || 2–8 || 2–9 || 3–10 || 3–11 || 3–12 || 3–13 || 4–14 || 4–15 || 5–16 || 5–17 || 5–18 || 5–19 || 6–20 || 6–21
| 1–6 || 1–7 || 2–8 || 2–9 || 3–10 || 3–11 || 3–12 || 3–13 || 4–14 || 4–15 || 5–16 || 5–17 || 5–18 || 5–19 || 6–20 || 6–21
|-
|-
! Cost of bottom slot
! Experience cost of bottom slot
| 1–8 || 2–9 || 4–11 || 6–12 || 8–14 || 10–15 || 12–17 || 14–18 || 16–20 || 18–21 || 20–23 || 22–24 || 24–26 || 26–27 || 28–29 || 30
| 1–8 || 2–9 || 4–11 || 6–12 || 8–14 || 10–15 || 12–17 || 14–18 || 16–20 || 18–21 || 20–23 || 22–24 || 24–26 || 26–27 || 28–29 || 30
|}
|}


=== Value ===
== Enchantment selection ==
The value for each slot is calculated depending on the item's [[Minecraft:Enchanting table mechanics#Enchantability|enchantability]] and the experience cost:
This section describes how enchantments for an item are selected for a given experience cost.
: <math>value=\text{round}\left(\left(cost+\text{randint}\left(\left\lfloor\frac{enchantability}4\right\rfloor\right)+\text{randint}\left(\left\lfloor\frac{enchantability}4\right\rfloor\right)+1\right)\cdot\left(1+\text{rand}\left(0.15\right)-\text{rand}\left(0.15\right)\right)\right)</math>
 
: where <math>\text{rand}</math> generates a random number in range <math>0</math> to <math>n</math> (both inclusive).
This process is used by various mechanics:
* When enchanting with an [[Minecraft:enchanting table]].
* {{IN|je}} when generating items with the [[Minecraft:item modifier]] {{cd|enchant_with_levels}}, which is used in [[Minecraft:villager trade definition]]s for [[Minecraft:trade|traded equipments]] and [[Minecraft:loot tables]] for [[Minecraft:generated loot]] and [[Minecraft:fishing]].
* {{IN|be}} when generating [[Minecraft:trade|traded equipments]], [[Minecraft:generated loot]], and [[Minecraft:fishing]].
* {{IN|je}} when generating items with the [[Minecraft:enchantment provider]]s {{cd|enchantments_by_cost}} or {{cd|enchantments_by_cost_with_difficulty}}, which is used for [[Minecraft:Geared mobs|gearing mobs]].
* {{IN|be}} when [[Minecraft:Geared mobs|gearing mobs]].
 
=== Enchantment cost ===
For each slot, the enchantment cost, which is not shown in game, is calculated depending on the item's [[Minecraft:Enchanting table mechanics#Enchantability|enchantability]] and the experience cost:
 
:<math>eCost\gets \text{round}\left(\left(xpCost+1+\text{randInt}\left(\left\lfloor\frac{enchantability}4\right\rfloor\right)+\text{randInt}\left(\left\lfloor\frac{enchantability}4\right\rfloor\right)\right)\cdot\left(1+\text{randTri}\left(0.15\right)\right)\right)</math>
: where <math>\text{randInt}\left(n\right)</math> generates a random integer in range <math>0</math> to <math>n</math> (both included)
: and <math>\text{randTri}\left(n\right)</math> generates a random number in range <math>-n</math> (included) to <math>n</math> (excluded) with {{w|triangular distribution}}:
:: <math>\text{randTri}\left(n\right)\mapsto\left(\text{randFloat}\left(\right)+\text{randFloat}\left(\right)-1\right)\cdot n</math>
:: where <math>\text{randFloat}\left(\right)</math> generates a random number in range <math>0</math> (included) to <math>1</math> (excluded).


{{Anchor|Enchantability}}
{{Anchor|Enchantability}}
{{IN|je}}, an item's enchantability is stored in the {{code|[[Minecraft:Data component format#enchantable|minecraft:enchantable]]}} item component.
{{IN|je}}, an item's enchantability is stored in the {{DCL|minecraft:enchantable}} item component.


{| class="wikitable"
{| class="wikitable collapsible"
|-
|-
! Item
! Item
! Enchantability
! Enchantability
! <math>\left\lfloor\frac{enchantability}4\right\rfloor</math>
|-
|-
| {{ItemSprite|Golden Chestplate}} Golden Armor
| {{ItemLink|Golden Armor}}
| style="text-align: center;" | 25
| style="text-align: center;" | 25
| style="text-align: center;" | 6
|-
|-
| {{ItemSprite|Golden Pickaxe}} Golden Weapons and Tools
| {{ItemLink|id=All Gold Tools Weapons|text=Golden Weapons and Tools|link=Gold#Gear_and_tools}}
| style="text-align: center;" | 22
| style="text-align: center;" | 22
| style="text-align: center;" | 5
|-
|-
| {{ItemSprite|Leather Chestplate}} Leather Armor<br>{{ItemSprite|Mace}} Mace<br>{{ItemSprite|Netherite Chestplate}} Netherite Armor<br>{{ItemSprite|Netherite Pickaxe}} Netherite Weapons and Tools<br>{{ItemSprite|Wooden Pickaxe}} Wooden Weapons and Tools
| {{ItemLink|Leather Armor}}<br>{{ItemLink|Mace}}<br>{{ItemLink|Netherite Armor}} <br>{{ItemLink|id=All Netherite Tools Weapons|text=Netherite Weapons and Tools|link=Netherite#Gear_and_tools}} <br>{{ItemLink|id=All Wooden Tools Weapons|text=Wooden Weapons and Tools|link=Wood_(disambiguation)#Tools_and_weapons}}
| style="text-align: center;" | 15
| style="text-align: center;" | 15
| style="text-align: center;" | 3
|-
|-
| {{ItemSprite|Iron Pickaxe}} Iron Weapons and Tools
|  
{{ItemLink|id=All Iron Tools Weapons|text=Iron Weapons and Tools|link=Iron#Gear_and_tools}}
| style="text-align: center;" | 14
| style="text-align: center;" | 14
| style="text-align: center;" | 3
|-
|-
| {{ItemSprite|Copper Pickaxe}} Copper Weapons and Tools
|  
| style="text-align: center; | 13
{{ItemLink|id=All Copper Tools Weapons|text=Copper Weapons and Tools|link=Copper#Gear_and_tools}}
| style="text-align: center;" | 13
| style="text-align: center;" | 3
|-
|-
| {{ItemSprite|Chainmail Chestplate}} Chainmail Armor
| {{ItemLink|Chainmail Armor}}
| style="text-align: center;" | 12
| style="text-align: center;" | 12
| style="text-align: center;" | 3
|-
|-
| {{ItemSprite|Diamond Chestplate}} Diamond Armor<br>{{ItemSprite|Diamond Pickaxe}} Diamond Weapons and Tools
| {{ItemLink|Diamond Armor}}<br>{{ItemLink|id=All Diamond Tools Weapons|text=Diamond Weapons and Tools|link=Diamond_(disambiguation)#Items}}
| style="text-align: center;" | 10
| style="text-align: center;" | 10
| style="text-align: center;" | 2
|-
|-
| {{ItemSprite|Iron Chestplate}} Iron Armor<br>{{ItemSprite|Turtle Shell}} Turtle Shell
| {{ItemLink|Iron Armor}}<br>{{ItemLink|Turtle Shell}}
| style="text-align: center;" | 9
| style="text-align: center;" | 9
| style="text-align: center;" | 2
|-
|-
| {{ItemSprite|Copper Chestplate}} Copper Armor
| {{ItemLink|Copper Armor}}
| style="text-align: center;" | 8
| style="text-align: center;" | 8
| style="text-align: center;" | 2
|-
|-
| {{ItemSprite|Stone Pickaxe}} Stone Weapons and Tools
| {{ItemLink|id=All Stone Tools Weapons|text=Stone Weapons and Tools|link=Stone_(disambiguation)#Tools_and_Weapons}}
| style="text-align: center;" | 5
| style="text-align: center;" | 5
| style="text-align: center;" | 1
|-
|-
| All other enchantable items
| {{Collapse|title=All other enchantable items|content={{ItemLink|Book}}<br>{{ItemLink|Bow}}<br>{{ItemLink|Crossbow}}<br>{{ItemLink|Fishing Rod}}<br>{{ItemLink|Trident}}}}
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0
|}
|}


=== Selection ===
=== Candidates ===
Of every [[Minecraft:Enchantment#Treasure|non-treasure]] [[Minecraft:Enchantment#Descriptions|enchantment]] for which the item is a [[Minecraft:Enchantment#Descriptions|primary item]] or a [[Minecraft:book]], the highest level for which the <math>value</math> falls within its [[Minecraft:Enchantment#Descriptions|value range]] is a candidate.
{{IN|JE}}, the initial candidates are:
 
* the enchanting table's list of enchantments are stored in the tag {{tag link|enchantments|in_enchanting_table}}.
 
* the [[Minecraft:item modifier]] {{cd|enchant_with_levels}} can overwrite that list of enchantments with its field {{cd|options}}, which default is used by the tags {{tag link|enchantments|on_random_loot|on_traded_equipment}}.
 
* [[Minecraft:enchantment provider]]s use the field {{cd|enchantments}}, which default to the tag {{tag link|enchantments|on_mob_spawn_equipment}}.
 
In vanilla, this means that all [[Minecraft:Enchantment#Treasure|non-treasure]] enchantments are initially candidates, and that for [[Minecraft:generated loot]] and [[Minecraft:fishing]], [[Minecraft:Curse of Binding]], [[Minecraft:Curse of Vanishing]], [[Minecraft:Frost Walker]], and [[Minecraft:Mending]] are also initial candidates.
 
If the item to enchant is not a [[Minecraft:book]], all enchantments to which the item is not a [[Minecraft:Enchantment#Descriptions|primary item]] are removed.
 
Finally, the level for each enchantment is determined. The enchantment's highest level for which the enchantment cost falls within its [[#Receivable enchantments|cost range]] is the candidate, and if the cost is not within any of its ranges, the enchantment is removed.
 
{{IN|JE}}, enchantments, including which other enchantments they're exclusive with, what items are primary to them, and the cost ranges of their levels are defined in [[Minecraft:enchantment definition]]. Books being primary to all enchantments is [[Minecraft:Hardcoded_item_properties_(Java_Edition)#EnchantmentHelper|hardcoded]].
 
=== Selection  ===
 
The selection uses repetition, in which it selects one of the candidate enchantments and has a chance to repeat and add additional enchantments. The change of the enchantment cost in this final stage does not retroactively change the set of candidate.
 
# A random candidate is selected based on [[#Receivable enchantments|weights]], meaning the chance of a candidate being selected is its weight divided by the total weight of the current candidates.
# The selected candidate and [[Minecraft:Enchantment#Behavior|incompatible]] ones are removed from the set of candidates, and if no candidates remain, the selection ends.
# If a chance of <math>\frac{eCost+1}{50}</math> is fails, the enchantment selection ends.
# The enchantment cost (<math>eCost</math>) is divided by two and rounded down, and the process returns to step 1.
 
Finally after the loop, if the item is a [[Minecraft:book]], an [[Minecraft:enchanting table]] is used, and multiple enchantments were selected, a random one is removed.
 
== Enchanting seed ==
The [[Minecraft:enchantment]]s that [[Minecraft:enchanting table]]s offer are determined using the enchanting seed that is stored under {{code|XpSeed}} in each [[Minecraft:player.dat format|player's data]]. After enchanting an item, the player's seed is regenerated, resulting in different enchantments.


A candidate is randomly selected based on [[Minecraft:Enchantment#Descriptions|weights]], and [[Minecraft:Enchantment#Behavior|incompatible]] candidates are removed.
This means enchanting tables with the same number of [[#Bookshelf placement|nearby]] [[Minecraft:Bookshelf|bookshelves]] will offer the same enchantments for all items with the same [[#Enchantability|enchantability]] and the same [[#Receivable enchantments|possible enchantments]] (same item-type or one of pickaxes, shovels or hoes) until an item is enchanted.


As long as candidates remain, more enchantments can be added. There is a probability of <math>\frac{value}{50}</math>, and if it succeeds, a new candidate is randomly selected based on weight, incompatible candidates are removed, the <math>value</math> is divided by <math>2</math> and rounded down, and it repeats until the chance fails or no candidates remain.
=== Initial seed ===
{{exclusive|java|section=1}}
When joining a world for the first time, the seed is initialized to {{code|0}}, however when joining a world with an already present enchanting seed of {{code|0}}, it will be regenerated.<ref>{{bug|MC-92803}}</ref>


== Bookshelf placement ==
This meaning leaving and rejoining a world for the first time gives new enchantments without enchanting an item, and the first enchantment before ever leaving a world will always give the same enchantment for the same item-bookshelves-combination, such as [[Minecraft:Looting]] III and [[Minecraft:Unbreaking]] III for a [[Minecraft:Netherite Sword]] with 15 bookshelves.
Nearby [[Minecraft:bookshelves]] raise the available enchantment levels; without any bookshelves, the [[Minecraft:Experience|experience level]] requirement never exceeds 8. The maximum number of bookshelves affecting enchantment level is 15.
 
== Receivable enchantments ==
The given cost-ranges are the effective ranges.<ref>In the game's code, there are overlaps between some ranges and some other ranges have negative sizes, however in cases of overlaps the higher level always wins, and negative ranges make the level impossible to receive, so the overlaps and negative ranges have been removed for simplicity, which does not affect outcomes in any way.</ref>
 
{| class="wikitable" style="text-align: center;"
! Item
! Enchantment
! Compatibility
! Weight
! Level I<br>cost
! Level II<br>cost
! Level III<br>cost
! Level IV<br>cost
! Level V<br>cost


In order to have an effect, a [[Minecraft:bookshelf]] must be placed exactly 2 blocks, laterally, off the enchanting table and be on the same level or one block height above the table. Additionally, the bookshelf must not be blocked. The meaning of "blocked" differs in both {{els|java|bedrock}}.
|-
| rowspan=8 | {{ItemLink|Helmet}}


=== ''Bedrock Edition'' ===
| [[Minecraft:Aqua Affinity]] || || 2 || 1–41 || || || ||
The 2-high space between the bookshelf and table must be [[Minecraft:air]] (even a torch, snow cover or carpet blocks the effect), where "between" is as shown in the following diagrams (the blank spaces are air, and the {{BlockSprite|beacon-revision-1}} do not matter):
|-
| [[Minecraft:Respiration]] || || 2 || 10–19 || 20–29 || 30–60 || ||
|-
| [[Minecraft:Thorns]]{{only|be|short=1}} || || 1 || 10–29 || 30–49 || 50–100 || ||
|-
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
| [[Minecraft:Blast Protection]] || {{Tc|rowspan=4|No|Incompatible<br>with each other}} || 2 || 5–12 || 13–20 || 21–28 || 29–37 ||
|-
| [[Minecraft:Fire Protection]] || 5 || 10–17 || 18–25 || 26–33 || 34–42 ||
|-
| [[Minecraft:Projectile Protection]] || 5 || 3–8 || 9–14 || 15–20 || 21–27 ||
|-
| [[Minecraft:Protection]] || 10 || 5–12 || 13–20 || 21–28 || 29–37 ||
 
|-
| rowspan=6 | {{ItemLink|Chestplate}}


{| data-description="Bookshelf placement schematics"
| [[Minecraft:Thorns]] || || 1 || 10–29 || 30–49 || 50–100 || ||
|-
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
| [[Minecraft:Blast Protection]] || {{Tc|rowspan=4|No|Incompatible<br>with each other}} || 2 || 5–12 || 13–20 || 21–28 || 29–37 ||
|-
| [[Minecraft:Fire Protection]] || 5 || 10–17 || 18–25 || 26–33 || 34–42 ||
|-
|-
! Like this from the top:
| [[Minecraft:Projectile Protection]] || 5 || 3–8 || 9–14 || 15–20 || 21–27 ||
|
<div style="border:16px solid gray;">{{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|bb.
|b .
|..E
}}
</div>
!or||  
<div style="border:16px solid gray;">{{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|.b.
|. .
|.E.
}}
</div>
|-
|-
! and like this from the side:
| [[Minecraft:Protection]] || 10 || 5–12 || 13–20 || 21–28 || 29–37 ||
|  
<div style="border:16px solid gray;">{{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
|. .
|E b
}}
</div>
!or||
<div style="border:16px solid gray;">{{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
|. b
|E .
}}
</div>
|}


=== ''Java Edition'' ===
|-
The space between the bookshelf and table at the height of the bookshelf must be [[Minecraft:air]] or a [[Minecraft:Block tag (Java Edition)#replaceable|replaceable block]] like snow or grass. For corner bookshelves, the space between is 1 block diagonal from the enchanting table; for all other bookshelves, the gap must be to the side of the enchanting table. This is illustrated in the following diagrams (the blank spaces are air, and the {{BlockSprite|beacon-revision-1}} do not matter):
| rowspan=6 | {{ItemLink|Leggings}}


{| data-description="Bookshelf placement schematics"
| [[Minecraft:Thorns]]{{only|be|short=1}} || || 1 || 10–29 || 30–49 || 50–100 || ||
|-
|-
!Like this from the top:
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|
|-
<div style="border:16px solid gray;">{{BlockGrid
| [[Minecraft:Blast Protection]] || {{Tc|rowspan=4|No|Incompatible<br>with each other}} || 2 || 5–12 || 13–20 || 21–28 || 29–37 ||
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|-
|b..
| [[Minecraft:Fire Protection]] || 5 || 10–17 || 18–25 || 26–33 || 34–42 ||
|. .
|-
|..E
| [[Minecraft:Projectile Protection]] || 5 || 3–8 || 9–14 || 15–20 || 21–27 ||
}}
</div>
!or||
<div style="border:16px solid gray;">{{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|bbb
|. .
|.E.
}}
</div>
|-
|-
!and like this from the side:
| [[Minecraft:Protection]] || 10 || 5–12 || 13–20 || 21–28 || 29–37 ||
|
<div style="border:16px solid gray;">{{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
|...
|E b
}}
</div>
!or||
<div style="border:16px solid gray;">{{BlockGrid
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+side
|. b
|E..
}}
</div>
|}


The glyph particles, which fly from bookshelves, follow different rules and may appear even if the bookshelves are not enhancing the table.
|-
| rowspan=8 | {{ItemLink|Boots}}


There are many possible bookshelf arrangements that can reach the enchantment limit. A simple method is to surround the enchanting table with a 1-block high square of bookshelves with an empty space anywhere on the perimeter:
| [[Minecraft:Feather Falling]] || || 5 || 5–10 || 11–16 || 17–22 || 23–29 ||
{{BlockGrid
|-
|b=bookshelf|E=Enchanting Table+top
| [[Minecraft:Thorns]]{{only|be|short=1}} || || 1 || 10–29 || 30–49 || 50–100 || ||
|bbbbb
|-
|b  b
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|b E b
|-
|b  b
| [[Minecraft:Blast Protection]] || {{Tc|rowspan=4|No|Incompatible<br>with each other}} || 2 || 5–12 || 13–20 || 21–28 || 29–37 ||
|bb bb
|-
}}
| [[Minecraft:Fire Protection]] || 5 || 10–17 || 18–25 || 26–33 || 34–42 ||
Another alternative that is now available is to build a 'library corner' where each bookshelf is two blocks high, as in the plan below. This arrangement gives space for 16 shelves, which is one more than needed, so if the corner bookshelf column cannot be seen, removing one of the two bookshelves in that does not have any effect, either technically or visually.
|-
{{BlockGrid
| [[Minecraft:Projectile Protection]] || 5 || 3–8 || 9–14 || 15–20 || 21–27 ||
|.=beacon-revision-1?none|b=bookshelf|E=Enchanting Table+top
|-
|bbbbb
| [[Minecraft:Protection]] || 10 || 5–12 || 13–20 || 21–28 || 29–37 ||
|.  b
|-
|. E b
| [[Minecraft:Depth Strider]] || {{Tc|No|Incompatible<br>with [[Minecraft:Frost Walker]]}} || 2 || 10–19 || 20–29 || 30–45 || ||
|.  b
|.....
}}


=== Selecting an enchantment level ===
|-
As enchantments offered depend on the enchantment level and the enchantment level depends on the number of active bookshelves, an easy way to change the enchantments offered is to disable bookshelves by placing torches between them and the enchanting table. That way one can still have the entire 'ring' of bookshelves around the table but get lower-level enchantments. Breaking the torches restores the effect of the bookshelves.
| rowspan=8 | {{ItemLink|Sword}}


==== ''Bedrock Edition'' ====
| [[Minecraft:Fire Aspect]] || || 2 || 10–19 || 20–80 || || ||
[[File:Enchantment table bookshelf placement.png|thumb|right]]
|-
| [[Minecraft:Knockback]] || || 5 || 5–24 || 25–75 || || ||
|-
| [[Minecraft:Looting]] || || 2 || 15–23 || 24–32 || 33–83 || ||
|-
| [[Minecraft:Sweeping Edge]]{{only|je|short=1}} ||  || 2 || 5–13 || 14–22 || 23–38 || ||
|-
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
| [[Minecraft:Bane of Arthropods]] || {{Tc|rowspan=3|No|Incompatible<br>with each other}} || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|-
| [[Minecraft:Sharpness]] || 10 || 1–11 || 12–22 || 23–33 || 34–44 || 45–65
|-
| [[Minecraft:Smite]] || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57


With the layout shown here, enchantments with any number of bookshelves from 0 to 15 may be easily obtained:
{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Torch placement vs. active bookshelves"
!{{BlockSprite|black-wool}}!!{{BlockSprite|blue-wool}}!!{{BlockSprite|red-wool}}!!{{BlockSprite|white-wool}}!! class="collapse-button" |Active bookshelves
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||0
| rowspan=8 | {{ItemLink|Spear}}
 
| [[Minecraft:Fire Aspect]] || || 2 || 10–19 || 20–80 || || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||1
| [[Minecraft:Knockback]] || || 5 || 5–24 || 25–75 || || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||2
| [[Minecraft:Looting]] || || 2 || 15–23 || 24–32 || 33–83 || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|air}}||3
| [[Minecraft:Lunge]] || || 5 || 5–12 || 13–20 || 21–41 || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||4
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||5
| [[Minecraft:Bane of Arthropods]] || {{Tc|rowspan=3|No|Incompatible<br>with each other}} || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||6
| [[Minecraft:Sharpness]] || 10 || 1–11 || 12–22 || 23–33 || 34–44 || 45–65
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|air}}||7
| [[Minecraft:Smite]] || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
 
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||8
| rowspan=8 | {{ItemLink|Axe}}
 
| [[Minecraft:Cleaving]]{{only|JE Combat Tests|short=1}} || || 2 || 5–24 || 25–44 || 45–65 || ||
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||{{BlockSprite|air}}|| 9
| [[Minecraft:Efficiency]] || || 10 || 1–10 || 11–20 || 21–30 || 31–40 || 41–91
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||10
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|air}}||11
| [[Minecraft:Fortune]] || {{Tc|rowspan=2|No|Incompatible<br>with each other}} || 2 || 15–23 || 24–32 || 33–83 || ||
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||12
| [[Minecraft:Silk Touch]] || 1 || 15–65 || || || ||
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||13
| [[Minecraft:Bane of Arthropods]]{{only|be|short=1}} || {{Tc|rowspan=3|No|Incompatible<br>with each other}} || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||14
| [[Minecraft:Sharpness]]{{only|be|short=1}} || 10 || 1–11 || 12–22 || 23–33 || 34–44 || 45–65
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|air}}||15
| [[Minecraft:Smite]]{{only|be|short=1}} || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|}


==== ''Java Edition'' ====
|-
[[File:Enchantment table bookshelf placement 1.18.2.png|alt=|thumb]]
| rowspan=4 | {{ItemLink|Pickaxe}}<br>{{ItemLink|Shovel}}<br>{{ItemLink|Hoe}}


With the layout shown here, enchantments with any number of bookshelves from 0 to 15 may be easily obtained:
| [[Minecraft:Efficiency]] || || 10 || 1–10 || 11–20 || 21–30 || 31–40 || 41–91
{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Torch placement vs. active bookshelves"
!{{BlockSprite|black-wool}}!!{{BlockSprite|blue-wool}}!!{{BlockSprite|red-wool}}!! class="collapse-button" |Active bookshelves
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||0
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||1
| [[Minecraft:Fortune]] || {{Tc|rowspan=2|No|Incompatible<br>with each other}} || 2 || 15–23 || 24–32 || 33–83 || ||
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||2
| [[Minecraft:Silk Touch]] || 1 || 15–65 || || || ||
 
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}||3
| rowspan=5 | {{ItemLink|Bow}}
 
| [[Minecraft:Flame]] || || 2 || 20–50 || || || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}||4
| [[Minecraft:Power]] || || 10 || 1–10 || 11–20 || 21–30 || 31–40 || 41–56
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}||5
| [[Minecraft:Punch]] || || 2 || 12–31 || 32–57 || || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}||6
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}||7
| [[Minecraft:Infinity]] || {{Tc|No|Incompatible<br>with [[Minecraft:Mending]]}} || 1 || 20–50 || || || ||
 
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|torch}}||8
| rowspan=4 | {{ItemLink|Crossbow}}
 
| [[Minecraft:Quick Charge]] || || 5 || 12–31 || 32–50 || || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}{{BlockSprite|torch}}||{{BlockSprite|air}}||9
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||10
| [[Minecraft:Multishot]] || {{Tc|rowspan=2|No|Incompatible<br>with each other}} || 2 || 20–50 || || || ||
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|torch}}||11
|| [[Minecraft:Piercing]] || 10 || 1–10 || 11–20 || 21–30 || 31–50 ||
 
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|torch}}||12
| rowspan=3 | {{ItemLink|Fishing Rod}}
 
| [[Minecraft:Luck of the Sea]] || || 2 || 15–23 || 24–32 || 33–83 || ||
|-
|-
|{{BlockSprite|torch}}||{{BlockSprite|air}}||{{BlockSprite|air}}||13
| [[Minecraft:Lure]] || || 2 || 15–23 || 24–32 || 33–83 || ||
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|torch}}||{{BlockSprite|air}}||14
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
 
|-
|-
|{{BlockSprite|air}}||{{BlockSprite|air}}||{{BlockSprite|air}}||15
| rowspan=5 | {{ItemLink|Trident}}
|}


== List of enchantments ==
| [[Minecraft:Impaling]] || || 2 || 1–8 || 9–16 || 17–24 || 25–32 || 33–53
{{for|a summary of all enchantments in the game|Enchanting#Summary of enchantments}}
|-
The following table lists every enchantment that can be obtained from an enchanting table.
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|-
| [[Minecraft:Channeling]] || {{Tc|rowspan=2|No|Incompatible<br>with [[Minecraft:Riptide]]}} || 1 || 25–50 || || || ||
|-
| [[Minecraft:Loyalty]] || 5 || 12–18 || 19–25 || 26–50 || ||
|-
| [[Minecraft:Riptide]] || {{Tc|No|Incompatible<br>with [[Minecraft:Channeling]]<br>and [[Minecraft:Loyalty]]}} || 2 || 17–23 || 24–30 || 31–50 || ||


{| class="wikitable" style="text-align: center;" data-description="Enchantment weights"
!Item type
!Total weight
!Mutual exclusivity
!Enchantment
!Weight
!Maximum level
|-
|-
| rowspan="6" |[[Minecraft:Armor]]<br>[[Minecraft:Helmet]]<br>[[Minecraft:Chestplate]]<br>[[Minecraft:Leggings]]<br>[[Minecraft:Boots]]
| rowspan=6 | {{ItemLink|Mace}}
| rowspan="6" |28
 
| rowspan="4" |with each other
| [[Minecraft:Fire Aspect]]{{only|be|short=1}} || || 2 || 10–19 || 20–80 || || ||
|[[Minecraft:Protection]]
|10
|IV
|-
|-
|[[Minecraft:Fire Protection]]
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
|5
|IV
|-
|-
|[[Minecraft:Projectile Protection]]
| [[Minecraft:Breach]] || {{Tc|rowspan=4|No|Incompatible<br>with each other}} || 2 || 15–23 || 24–32 || 33–41 || 42–92 ||
|5
|IV
|-
|-
|[[Minecraft:Blast Protection]]
| [[Minecraft:Density]] || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|2
|IV
|-
|-
|
| [[Minecraft:Bane of Arthropods]]{{only|be|short=1}} || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|[[Minecraft:Thorns]]
| 1
|III
|-
|-
|
| [[Minecraft:Smite]]{{only|be|short=1}} || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|[[Minecraft:Unbreaking]]
 
|5
|III
|-
|-
| rowspan="2" | Boots
| rowspan=38 | {{ItemLink|Book}}
| rowspan="2" | 35
 
|
| [[Minecraft:Aqua Affinity]] || || 2 || 1–41 || || || ||
|[[Minecraft:Feather Falling]]
| 5
|IV
|-
|-
|with [[Minecraft:Frost Walker]]
| [[Minecraft:Efficiency]] || || 10 || 1–10 || 11–20 || 21–30 || 31–40 || 41–91
|[[Minecraft:Depth Strider]]
|2
|III
|-
|-
| rowspan="2" | Helmet
| [[Minecraft:Feather Falling]] || || 5 || 5–10 || 11–16 || 17–22 || 23–29 ||
| rowspan="2" | 32
|
|[[Minecraft:Aqua Affinity]]
|2
|I
|-
|-
|
| [[Minecraft:Fire Aspect]] || || 2 || 10–19 || 20–80 || || ||
|[[Minecraft:Respiration]]
|2
|III
|-
|-
| rowspan="8" |[[Minecraft:Sword]]
| [[Minecraft:Flame]] || || 2 || 20–50 || || || ||
| rowspan="8" | 36
| rowspan="3" | with each other
|[[Minecraft:Sharpness]]
| 10
|V
|-
|-
|[[Minecraft:Bane of Arthropods]]
| [[Minecraft:Knockback]] || || 5 || 5–24 || 25–75 || || ||
| 5
|V
|-
|-
|[[Minecraft:Smite]]
| [[Minecraft:Looting]] || || 2 || 15–23 || 24–32 || 33–83 || ||
|5
|V
|-
|-
|
| [[Minecraft:Luck of the Sea]] || || 2 || 15–23 || 24–32 || 33–83 || ||
|[[Minecraft:Knockback]]
|5
|II
|-
|-
|
| [[Minecraft:Lunge]] || || 5 || 5–12 || 13–20 || 21–41 || ||
|[[Minecraft:Fire Aspect]]
|2
|II
|-
|-
|
| [[Minecraft:Lure]] || || 2 || 15–23 || 24–32 || 33–83 || ||
|[[Minecraft:Looting]]
|2
|III
|-
|-
|
| [[Minecraft:Power]] || || 10 || 1–10 || 11–20 || 21–30 || 31–40 || 41–56
|[[Minecraft:Sweeping Edge]]
|2
|III
|-
|-
|
| [[Minecraft:Punch]] || || 2 || 12–31 || 32–57 || || ||
|[[Minecraft:Unbreaking]]
|5
|III
|-
|-
| rowspan="4" |[[Minecraft:Pickaxe]]<br>[[Minecraft:Shovel]]<br>[[Minecraft:Axe]]<br>[[Minecraft:Hoe]]<br>[[Minecraft:Shears]]
| [[Minecraft:Quick Charge]] || || 5 || 12–31 || 32–50 || || ||
| rowspan="4" | 18
| rowspan="2" | with each other
|[[Minecraft:Fortune]]
| 2
|III
|-
|-
|[[Minecraft:Silk Touch]]
| [[Minecraft:Respiration]] || || 2 || 10–19 || 20–29 || 30–60 || ||
|1
|I
|-
|-
|
| [[Minecraft:Sweeping Edge]]{{only|je|short=1}} ||  || 2 || 5–13 || 14–22 || 23–38 || ||
|[[Minecraft:Efficiency]]
|10
|V
|-
|-
|
| [[Minecraft:Thorns]] || || 1 || 10–29 || 30–49 || 50–100 || ||
|[[Minecraft:Unbreaking]]
|5
|III
|-
|-
| rowspan="5" |[[Minecraft:Bow]]
| [[Minecraft:Unbreaking]] || || 5 || 5–12 || 13–20 || 21–71 || ||
| rowspan="5" | 20
|
|[[Minecraft:Power]]
|10
|V
|-
|-
|
| [[Minecraft:Bane of Arthropods]] || {{Tc|rowspan=7|No|Incompatible<br>with each other}} || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|[[Minecraft:Flame]]
|2
|I
|-
|-
|
| [[Minecraft:Breach]] || 2 || 15–23 || 24–32 || 33–41 || 42–92 ||
|[[Minecraft:Punch]]
|2
|II
|-
|-
|with [[Minecraft:Mending]]
| [[Minecraft:Cleaving]]{{only|JE Combat Tests|short=1}} || 2 || 5–24 || 25–44 || 45–65 || ||
|[[Minecraft:Infinity]]
|1
|I
|-
|-
|
| [[Minecraft:Density]] || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|[[Minecraft:Unbreaking]]
|5
|III
|-
|-
| rowspan="3" |[[Minecraft:Fishing rod]]
| [[Minecraft:Impaling]] || 2 || 1–8 || 9–16 || 17–24 || 25–32 || 33–53
| rowspan="3" | 9
|
|[[Minecraft:Luck of the Sea]]
|2
|III
|-
|-
|
| [[Minecraft:Sharpness]] || 10 || 1–11 || 12–22 || 23–33 || 34–44 || 45–65
|[[Minecraft:Lure]]
|2
|III
|-
|-
|
| [[Minecraft:Smite]] || 5 || 5–12 || 13–20 || 21–28 || 29–36 || 37–57
|[[Minecraft:Unbreaking]]
|5
|III
|-
|-
| rowspan="5" |[[Minecraft:Trident]]
| [[Minecraft:Blast Protection]] || {{Tc|rowspan=4|No|Incompatible<br>with each other}} || 2 || 5–12 || 13–20 || 21–28 || 29–37 ||
| rowspan="5" | 15
|
|[[Minecraft:Loyalty]]
|5
|III
|-
|-
|
| [[Minecraft:Fire Protection]] || 5 || 10–17 || 18–25 || 26–33 || 34–42 ||
|[[Minecraft:Impaling]]
|2
|V
|-
|-
| rowspan="2" | with each other
| [[Minecraft:Projectile Protection]] || 5 || 3–8 || 9–14 || 15–20 || 21–27 ||
|[[Minecraft:Riptide]]
|2
|III
|-
|-
|[[Minecraft:Channeling]]
| [[Minecraft:Protection]] || 10 || 5–12 || 13–20 || 21–28 || 29–37 ||
|1
|I
|-
|-
|
| [[Minecraft:Channeling]] || {{Tc|rowspan=2|No|Incompatible<br>with [[Minecraft:Riptide]]}} || 1 || 25–50 || || || ||
|[[Minecraft:Unbreaking]]
|5
|III
|-
|-
| rowspan="4" |[[Minecraft:Crossbow]]
| [[Minecraft:Loyalty]] || 5 || 12–18 || 19–25 || 26–50 || ||
| rowspan="4" |22
|
|[[Minecraft:Piercing]]
|10
|IV
|-
|-
|
| [[Minecraft:Riptide]] || {{Tc|No|Incompatible<br>with [[Minecraft:Channeling]]<br>and [[Minecraft:Loyalty]]}} || 2 || 17–23 || 24–30 || 31–50 || ||
|[[Minecraft:Quick Charge]]
|5
|III
|-
|-
|
| [[Minecraft:Depth Strider]] || {{Tc|No|Incompatible<br>with [[Minecraft:Frost Walker]]}} || 2 || 10–19 || 20–29 || 30–45 || ||
|[[Minecraft:Multishot]]
| 2
|I
|-
|-
|
| [[Minecraft:Fortune]] || {{Tc|rowspan=2|No|Incompatible<br>with each other}} || 2 || 15–23 || 24–32 || 33–83 || ||
|[[Minecraft:Unbreaking]]
|5
|III
|-
| rowspan="3" |[[Minecraft:Mace]]
| rowspan="3" |12
| rowspan="2" |with each other, [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]]
|[[Minecraft:Density]]
|5
|V
|-
|-
|[[Minecraft:Breach]]
| [[Minecraft:Silk Touch]] || 1 || 15–65 || || || ||
|2
|IV
|-
|-
|
| [[Minecraft:Infinity]] || {{Tc|No|Incompatible<br>with [[Minecraft:Mending]]}} || 1 || 20–50 || || || ||
|[[Minecraft:Unbreaking]]
|5
|III
|-
|-
| rowspan="2" |[[Minecraft:Spear]]
| [[Minecraft:Multishot]] || {{Tc|rowspan=2|No|Incompatible<br>with each other}} || 2 || 20–50 || || || ||
| rowspan="2" |10
|
|[[Minecraft:Lunge]]
|5
|III
|-
|-
|
| [[Minecraft:Piercing]] || 10 || 1–10 || 11–20 || 21–30 || 31–50 ||
|[[Minecraft:Unbreaking]]
 
|5
|III
|}
|}
=== Conflicting enchantments ===
Some enchantments conflict with other enchantments and thus both can't be enchanted into the same item, whether for balance or logistical reasons.
The rules for enchantment conflicts are:
*Every enchantment conflicts with itself. (The player can't get a tool with two copies of the Efficiency enchantment)
*All melee damage enchantments ([[Minecraft:Sharpness]], [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], [[Minecraft:Impaling]], [[Minecraft:Breach]], and [[Minecraft:Density]]) conflict with each other.
*All protection enchantments ([[Minecraft:Protection]], [[Minecraft:Blast Protection]], [[Minecraft:Fire Protection]], [[Minecraft:Projectile Protection]]) conflict with each other.
*[[Minecraft:Silk Touch]] and [[Minecraft:Fortune]] conflict with each other.
*[[Minecraft:Depth Strider]] and [[Minecraft:Frost Walker]] conflict with each other.
*[[Minecraft:Mending]] and [[Minecraft:Infinity]] conflict with each other.
*[[Minecraft:Riptide]] conflicts with [[Minecraft:Loyalty]] and [[Minecraft:Channeling]], but Loyalty does not conflict with Channeling.
*[[Minecraft:Multishot]] and [[Minecraft:Piercing]] conflict with each other.
Conflicting enchantments may appear on an item with specially-crafted {{cmd|give}} commands. The behavior of such items should not be relied upon, but in general:
*An item with multiple copies of the same enchantment uses the level of the first copy of that enchantment in the list.
*For armor with conflicting protection enchantments, all enchantments take effect individually.
*For weapons with conflicting damage enchantments, all enchantments take effect individually.
*For tools with both Silk Touch and Fortune, Silk Touch takes priority over Fortune on blocks affected by both enchantments. Fortune still applies to blocks such as crops that are not affected by Silk Touch.
*For bows with both Mending and Infinity, both enchantments work individually.
*For tridents with both Loyalty and Riptide, Riptide still functions normally but the trident can no longer be thrown by the player. However, tridents can still be thrown using dispensers.{{only|bedrock}}
*For crossbows with both Multishot and Piercing, both enchantments work individually.
[[File:Image005.png|400px|thumb|right|A chart showing all possible enchantments on diamond tools.{{Update|tag=1}}]]
== Enchanting seed ==
The enchantments that the enchanting table offers to a player do not usually change until the player enchants an item.
After each applied enchant, the player gets offered different enchantments for any type of enchantable item.
This is controlled by the enchanting seed ''XpSeed'' in the [[Minecraft:player.dat format|player data]].
=== Deterministic initial enchantment ===
This enchantment seed is initialized to 0 on world creation, and whenever the last enchantment seed was 0 on loading into a world it is re-rolled.<ref>{{bug|MC-92803}}</ref>
Hence, when a new world is played until the player performs their first enchant without closing and re-joining the world in between, the offered enchantments are always the same.
They still depend on the enchanted item and the enchantment level.
These deterministic enchantments with the ''XpSeed'' equal to 0, colloquially known as ''first enchants'', can be used to guarantee certain enchantments, e.g. a diamond sword enchanted with 3 lapis lazuli and 15 bookshelves always gets Unbreaking 3 and Looting 2.
Due to the fact that enchanting an item changes the enchanting seed, only one such first enchant can be chosen per world.
=== Note for tools ===
All tools (axe, hoe, pickaxe, and shovel) will always offer the same enchantments for any given seed. For example, if a diamond hoe is offered Unbreaking I at level 1, Efficiency II at level 2, and Fortune II at level 3, then diamond shovels, axes, and pickaxes will also offer the same enchantments.


== History ==
== History ==
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.18.2|dev=22w07a|Bookshelf detection method changed. Previously, both the block at the level of the enchanting table and the layer above needed to be air, or the enchanting table was blocked. Additionally, bookshelves 2 across 1 over changed from being blocked by the corner block to being blocked by the edge block.}}
|{{HistoryLine||1.18.2|dev=22w07a|Bookshelf enhancing changed from requiring a free block at the height of the table and a free block above to only requiring a free block at the height of the bookshelf. The position of the free block for slightly offset bookshelves changed from being next to the bookshelf to being next to the bookshelf.}}
}}
}}


Line 571: Line 555:


== External links ==
== External links ==
*https://github.com/SeeYou-Man/Minecraft-Enchantment-Probabilities – A GitHub project currently in progress to calculate the probability to get specific enchantments, Feel free help out. Probability for 1.21 enchants are generated with 100k enchants for Item and material combo. Host your own server for now (Should work with a maybe 70+% functionality as of 22/11/2025 - SeeYouMan).
*https://github.com/SeeYou-Man/Minecraft-Enchantment-Probabilities – A GitHub project to simulate the probability to get specific enchantments in 1.21.
*https://web.archive.org/web/20181019012113/http://minecraftenchantmentcalculator.com/rev6/ <small>(archived)</small> – Tests enchantments by simulating probability of getting specific enchantments on a tool based on level and (optionally) the "clue" shown
*https://web.archive.org/web/20181019012113/http://minecraftenchantmentcalculator.com/rev6/ <small>(archived)</small> – Tests enchantments by simulating probability of getting specific enchantments on a tool based on level and (optionally) the "clue" shown
*https://minecraft.tools/en/enchant.php – Provides some ability to test enchantments, although its interface is significantly less verbose on the specifics
*https://minecraft.tools/en/enchant.php – Provides some ability to test enchantments, although its interface is significantly less verbose on the specifics

Latest revision as of 11:09, 4 October 2026

File:Enchanting Table GUI.png
Enchanting interface Template:In
File:Enchanting Table GUI BE.png
Enchanting interface Template:In

This article is about the mechanics of Minecraft:enchanting with Minecraft:enchanting tables.

Bookshelf placement

Nearby Minecraft:bookshelves raise the experience costs, which increases the value of the offered enchantments. The maximum number of active bookshelves is 15, and further bookshelves are ignored.

Bookshelves must be placed exactly two blocks from the Minecraft:enchanting table along one horizontal axis, up to two blocks along the other, and on the same height as the table or one block higher. Additionally, the bookshelf must be unblocked, the exact definition of which differs between the Template:Els.

Template:IN, any block added to the tag Template:Tag link can be used instead of bookshelves.

Java Edition

The block at the height of the bookshelf, horizontally between the table and the bookshelf, right next to the table unless the bookshelf is placed diagonally, shown as Template:BlockSprite below, must be in the tag Template:Tag link, like Minecraft:air, Minecraft:snow, or Minecraft:short grass:

Template:BlockGrid Template:BlockGrid Template:BlockGrid
Template:BlockGrid Template:BlockGrid

Glyph particles can fly to the enchanting table from blocked bookshelves as they follow different rules.Template:Info needed

Bedrock Edition

The block at the height of the table and the block above it, horizontally between the table and the bookshelf, right next to the bookshelf unless it is placed diagonally, shown as Template:BlockSprite below, must be Minecraft:air:

Template:BlockGrid Template:BlockGrid Template:BlockGrid
Template:BlockGrid Template:BlockGrid

15 bookshelf arrangements

There are many possible bookshelf arrangements that can reach the enhancement limit.

One option is a 1-block tall square of bookshelves at the height of the table or a block above, with a single-block gap anywhere on a side. Template:BlockGrid

Another option has the bookshelves in a corner, with two bookshelves always stacked vertically. This uses 16 bookshelves, which is one more than needed, so if the corner bookshelf column's back sides are covered, its bookshelf can be left out. Template:BlockGrid

Item requirements

For an item to be enchantable, it must fulfill these conditions:

If the item meets the conditions but has no available enchantments, it will be possible to select the slot at the enchanting table, but nothing will happen.

Experience cost

When an item is placed in an Minecraft:enchanting table, the Minecraft:experience cost of each enchantment slot is selected depending on the slot and the number of nearby Minecraft:bookshelves, which is capped at 15.

For each slot, a base experience cost is calculated as:

<math>xpBase\gets 1+\text{randInt}\left(7\right)+\left\lfloor\frac{\min\left(15,bookshelves\right)}2\right\rfloor+\text{randInt}\left(\min\left(15,bookshelves\right)\right)</math>
where <math>\text{randInt}</math> generates a random integer in range <math>0</math> to <math>n</math> (both included).

The final experience cost is then calculated depending on the slot:

Top slot: <math>xpCost\gets \left\lfloor\max\left(1,\frac{xpBase}3\right)\right\rfloor</math>
Middle slot: <math>xpCost\gets \left\lfloor\frac{2\cdot xpBase}3\right\rfloor+1</math>
Bottom slot: <math>xpCost\gets \left\lfloor\max\left(xpBase,2\cdot bookshelves\right)\right\rfloor</math>
Bookshelves 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Experience cost of top slot 1–2 1–3 1–3 1–4 1–4 1–5 1–5 1–6 1–6 1–7 2–7 2–8 2–8 2–9 2–9 2–10
Experience cost of middle slot 1–6 1–7 2–8 2–9 3–10 3–11 3–12 3–13 4–14 4–15 5–16 5–17 5–18 5–19 6–20 6–21
Experience cost of bottom slot 1–8 2–9 4–11 6–12 8–14 10–15 12–17 14–18 16–20 18–21 20–23 22–24 24–26 26–27 28–29 30

Enchantment selection

This section describes how enchantments for an item are selected for a given experience cost.

This process is used by various mechanics:

Enchantment cost

For each slot, the enchantment cost, which is not shown in game, is calculated depending on the item's enchantability and the experience cost:

<math>eCost\gets \text{round}\left(\left(xpCost+1+\text{randInt}\left(\left\lfloor\frac{enchantability}4\right\rfloor\right)+\text{randInt}\left(\left\lfloor\frac{enchantability}4\right\rfloor\right)\right)\cdot\left(1+\text{randTri}\left(0.15\right)\right)\right)</math>
where <math>\text{randInt}\left(n\right)</math> generates a random integer in range <math>0</math> to <math>n</math> (both included)
and <math>\text{randTri}\left(n\right)</math> generates a random number in range <math>-n</math> (included) to <math>n</math> (excluded) with Template:W:
<math>\text{randTri}\left(n\right)\mapsto\left(\text{randFloat}\left(\right)+\text{randFloat}\left(\right)-1\right)\cdot n</math>
where <math>\text{randFloat}\left(\right)</math> generates a random number in range <math>0</math> (included) to <math>1</math> (excluded).

Template:Anchor Template:IN, an item's enchantability is stored in the Template:DCL item component.

Item Enchantability <math>\left\lfloor\frac{enchantability}4\right\rfloor</math>
Template:ItemLink 25 6
Template:ItemLink 22 5
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
15 3

Template:ItemLink

14 3

Template:ItemLink

13 3
Template:ItemLink 12 3
Template:ItemLink
Template:ItemLink
10 2
Template:ItemLink
Template:ItemLink
9 2
Template:ItemLink 8 2
Template:ItemLink 5 1
Template:Collapse 1 0

Candidates

Template:IN, the initial candidates are:

In vanilla, this means that all non-treasure enchantments are initially candidates, and that for Minecraft:generated loot and Minecraft:fishing, Minecraft:Curse of Binding, Minecraft:Curse of Vanishing, Minecraft:Frost Walker, and Minecraft:Mending are also initial candidates.

If the item to enchant is not a Minecraft:book, all enchantments to which the item is not a primary item are removed.

Finally, the level for each enchantment is determined. The enchantment's highest level for which the enchantment cost falls within its cost range is the candidate, and if the cost is not within any of its ranges, the enchantment is removed.

Template:IN, enchantments, including which other enchantments they're exclusive with, what items are primary to them, and the cost ranges of their levels are defined in Minecraft:enchantment definition. Books being primary to all enchantments is hardcoded.

Selection

The selection uses repetition, in which it selects one of the candidate enchantments and has a chance to repeat and add additional enchantments. The change of the enchantment cost in this final stage does not retroactively change the set of candidate.

  1. A random candidate is selected based on weights, meaning the chance of a candidate being selected is its weight divided by the total weight of the current candidates.
  2. The selected candidate and incompatible ones are removed from the set of candidates, and if no candidates remain, the selection ends.
  3. If a chance of <math>\frac{eCost+1}{50}</math> is fails, the enchantment selection ends.
  4. The enchantment cost (<math>eCost</math>) is divided by two and rounded down, and the process returns to step 1.

Finally after the loop, if the item is a Minecraft:book, an Minecraft:enchanting table is used, and multiple enchantments were selected, a random one is removed.

Enchanting seed

The Minecraft:enchantments that Minecraft:enchanting tables offer are determined using the enchanting seed that is stored under Template:Code in each player's data. After enchanting an item, the player's seed is regenerated, resulting in different enchantments.

This means enchanting tables with the same number of nearby bookshelves will offer the same enchantments for all items with the same enchantability and the same possible enchantments (same item-type or one of pickaxes, shovels or hoes) until an item is enchanted.

Initial seed

Template:Exclusive When joining a world for the first time, the seed is initialized to Template:Code, however when joining a world with an already present enchanting seed of Template:Code, it will be regenerated.<ref>Template:Bug</ref>

This meaning leaving and rejoining a world for the first time gives new enchantments without enchanting an item, and the first enchantment before ever leaving a world will always give the same enchantment for the same item-bookshelves-combination, such as Minecraft:Looting III and Minecraft:Unbreaking III for a Minecraft:Netherite Sword with 15 bookshelves.

Receivable enchantments

The given cost-ranges are the effective ranges.<ref>In the game's code, there are overlaps between some ranges and some other ranges have negative sizes, however in cases of overlaps the higher level always wins, and negative ranges make the level impossible to receive, so the overlaps and negative ranges have been removed for simplicity, which does not affect outcomes in any way.</ref>

Item Enchantment Compatibility Weight Level I
cost
Level II
cost
Level III
cost
Level IV
cost
Level V
cost
Template:ItemLink Minecraft:Aqua Affinity 2 1–41
Minecraft:Respiration 2 10–19 20–29 30–60
Minecraft:ThornsTemplate:Only 1 10–29 30–49 50–100
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Blast Protection Template:Tc 2 5–12 13–20 21–28 29–37
Minecraft:Fire Protection 5 10–17 18–25 26–33 34–42
Minecraft:Projectile Protection 5 3–8 9–14 15–20 21–27
Minecraft:Protection 10 5–12 13–20 21–28 29–37
Template:ItemLink Minecraft:Thorns 1 10–29 30–49 50–100
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Blast Protection Template:Tc 2 5–12 13–20 21–28 29–37
Minecraft:Fire Protection 5 10–17 18–25 26–33 34–42
Minecraft:Projectile Protection 5 3–8 9–14 15–20 21–27
Minecraft:Protection 10 5–12 13–20 21–28 29–37
Template:ItemLink Minecraft:ThornsTemplate:Only 1 10–29 30–49 50–100
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Blast Protection Template:Tc 2 5–12 13–20 21–28 29–37
Minecraft:Fire Protection 5 10–17 18–25 26–33 34–42
Minecraft:Projectile Protection 5 3–8 9–14 15–20 21–27
Minecraft:Protection 10 5–12 13–20 21–28 29–37
Template:ItemLink Minecraft:Feather Falling 5 5–10 11–16 17–22 23–29
Minecraft:ThornsTemplate:Only 1 10–29 30–49 50–100
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Blast Protection Template:Tc 2 5–12 13–20 21–28 29–37
Minecraft:Fire Protection 5 10–17 18–25 26–33 34–42
Minecraft:Projectile Protection 5 3–8 9–14 15–20 21–27
Minecraft:Protection 10 5–12 13–20 21–28 29–37
Minecraft:Depth Strider Template:Tc 2 10–19 20–29 30–45
Template:ItemLink Minecraft:Fire Aspect 2 10–19 20–80
Minecraft:Knockback 5 5–24 25–75
Minecraft:Looting 2 15–23 24–32 33–83
Minecraft:Sweeping EdgeTemplate:Only 2 5–13 14–22 23–38
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Bane of Arthropods Template:Tc 5 5–12 13–20 21–28 29–36 37–57
Minecraft:Sharpness 10 1–11 12–22 23–33 34–44 45–65
Minecraft:Smite 5 5–12 13–20 21–28 29–36 37–57
Template:ItemLink Minecraft:Fire Aspect 2 10–19 20–80
Minecraft:Knockback 5 5–24 25–75
Minecraft:Looting 2 15–23 24–32 33–83
Minecraft:Lunge 5 5–12 13–20 21–41  
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Bane of Arthropods Template:Tc 5 5–12 13–20 21–28 29–36 37–57
Minecraft:Sharpness 10 1–11 12–22 23–33 34–44 45–65
Minecraft:Smite 5 5–12 13–20 21–28 29–36 37–57
Template:ItemLink Minecraft:CleavingTemplate:Only 2 5–24 25–44 45–65  
Minecraft:Efficiency 10 1–10 11–20 21–30 31–40 41–91
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Fortune Template:Tc 2 15–23 24–32 33–83  
Minecraft:Silk Touch 1 15–65      
Minecraft:Bane of ArthropodsTemplate:Only Template:Tc 5 5–12 13–20 21–28 29–36 37–57
Minecraft:SharpnessTemplate:Only 10 1–11 12–22 23–33 34–44 45–65
Minecraft:SmiteTemplate:Only 5 5–12 13–20 21–28 29–36 37–57
Template:ItemLink
Template:ItemLink
Template:ItemLink
Minecraft:Efficiency 10 1–10 11–20 21–30 31–40 41–91
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Fortune Template:Tc 2 15–23 24–32 33–83  
Minecraft:Silk Touch 1 15–65      
Template:ItemLink Minecraft:Flame 2 20–50
Minecraft:Power 10 1–10 11–20 21–30 31–40 41–56
Minecraft:Punch 2 12–31 32–57    
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Infinity Template:Tc 1 20–50    
Template:ItemLink Minecraft:Quick Charge   5 12–31 32–50    
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Multishot Template:Tc 2 20–50      
Minecraft:Piercing 10 1–10 11–20 21–30 31–50
Template:ItemLink Minecraft:Luck of the Sea   2 15–23 24–32 33–83   
Minecraft:Lure   2 15–23 24–32 33–83   
Minecraft:Unbreaking 5 5–12 13–20 21–71
Template:ItemLink Minecraft:Impaling 2 1–8 9–16 17–24 25–32 33–53
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Channeling Template:Tc 1 25–50  
Minecraft:Loyalty 5 12–18 19–25 26–50  
Minecraft:Riptide Template:Tc 2 17–23 24–30  31–50   
Template:ItemLink Minecraft:Fire AspectTemplate:Only 2 10–19 20–80
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Breach Template:Tc 2 15–23 24–32 33–41 42–92 
Minecraft:Density 5 5–12 13–20 21–28 29–36  37–57
Minecraft:Bane of ArthropodsTemplate:Only 5 5–12 13–20 21–28 29–36 37–57
Minecraft:SmiteTemplate:Only 5 5–12 13–20 21–28 29–36 37–57
Template:ItemLink Minecraft:Aqua Affinity 2 1–41
Minecraft:Efficiency 10 1–10 11–20 21–30 31–40 41–91
Minecraft:Feather Falling 5 5–10 11–16 17–22 23–29
Minecraft:Fire Aspect 2 10–19 20–80
Minecraft:Flame 2 20–50
Minecraft:Knockback 5 5–24 25–75
Minecraft:Looting 2 15–23 24–32 33–83
Minecraft:Luck of the Sea   2 15–23 24–32 33–83   
Minecraft:Lunge 5 5–12 13–20 21–41  
Minecraft:Lure   2 15–23 24–32 33–83   
Minecraft:Power 10 1–10 11–20 21–30 31–40 41–56
Minecraft:Punch 2 12–31 32–57    
Minecraft:Quick Charge   5 12–31 32–50    
Minecraft:Respiration 2 10–19 20–29 30–60
Minecraft:Sweeping EdgeTemplate:Only 2 5–13 14–22 23–38
Minecraft:Thorns 1 10–29 30–49 50–100
Minecraft:Unbreaking 5 5–12 13–20 21–71
Minecraft:Bane of Arthropods Template:Tc 5 5–12 13–20 21–28 29–36 37–57
Minecraft:Breach 2 15–23 24–32 33–41 42–92 
Minecraft:CleavingTemplate:Only 2 5–24 25–44 45–65  
Minecraft:Density 5 5–12 13–20 21–28 29–36  37–57
Minecraft:Impaling 2 1–8 9–16 17–24 25–32 33–53
Minecraft:Sharpness 10 1–11 12–22 23–33 34–44 45–65
Minecraft:Smite 5 5–12 13–20 21–28 29–36 37–57
Minecraft:Blast Protection Template:Tc 2 5–12 13–20 21–28 29–37
Minecraft:Fire Protection 5 10–17 18–25 26–33 34–42
Minecraft:Projectile Protection 5 3–8 9–14 15–20 21–27
Minecraft:Protection 10 5–12 13–20 21–28 29–37
Minecraft:Channeling Template:Tc 1 25–50  
Minecraft:Loyalty 5 12–18 19–25 26–50  
Minecraft:Riptide Template:Tc 2 17–23 24–30  31–50   
Minecraft:Depth Strider Template:Tc 2 10–19 20–29 30–45
Minecraft:Fortune Template:Tc 2 15–23 24–32 33–83  
Minecraft:Silk Touch 1 15–65      
Minecraft:Infinity Template:Tc 1 20–50    
Minecraft:Multishot Template:Tc 2 20–50      
Minecraft:Piercing 10 1–10 11–20 21–30 31–50

History

Template:HistoryTable

References

Template:Reflist

External links

Navigation

Template:Navbox gameplay

Minecraft:cs:Princip očarování Minecraft:es:Mecánicas de encantamiento Minecraft:it:Meccaniche del tavolo per incantesimi Minecraft:ja:エンチャントの仕組み Minecraft:ko:마법 작동 원리 Minecraft:lzh:淬靈 Minecraft:pt:Mecânica de encantamento Minecraft:th:กลไกการร่ายมนตร์ Minecraft:zh:附魔(物品修饰)