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Minecraft:Frozen River: Difference between revisions

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|colorgrading = Cold
|colorgrading = Cold
}}
}}
A '''frozen river''' is an ice topped variant of the [[Minecraft:river]] that replaces it in cold regions.
A '''frozen river''' is an ice topped variant of the [[Minecraft:river]] that replaces the river in frozen regions.


== Generation ==
== Generation ==
Frozen rivers generate in the same way as rivers do, forming long valleys below the sea level, cutting through inland terrain, but they only generate in the coldest temperature zones. Like rivers, they can form fjords or dry land depending on the surrounding terrain, and end abruptly far inland. Frozen rivers also replace [[Minecraft:swamp]] biomes in the frozen temperature zones.
Frozen rivers generate in place of [[Minecraft:river]]s in the coldest temperatures. They often cut through biomes like [[Minecraft:snowy plains]], [[Minecraft:snowy taiga]]s, and [[Minecraft:ice spikes]], but sometimes also non-snowy [[Minecraft:taiga]]s where the edges of the river are not frozen.


Sometimes, frozen rivers can generate next to regular (i.e. non-snowy) [[Minecraft:taiga]] biomes, as these are able to generate in the same temperature range as frozen rivers. As a result, the central region of the river will be frozen over, but the edges have exposed water. Mojang have decided that this is completely intentional.<ref>{{bug|MC-239444}}</ref>
Like rivers, they can generate in many forms such as deep fjords, wide areas, or sometimes fall dry. They divide higher landmasses, serving as a division between two distinct biomes, and they sometimes end in elevated terrain.


Frozen rivers often end in [[Minecraft:frozen ocean]]s, although they can form loops.
Frozen rivers often end in [[Minecraft:frozen ocean]]s, although they can form loops or lakes. They sometimes cut through [[Minecraft:snowy beach]]es or [[Minecraft:stony shore]]s near oceans.


== Description ==
== Description ==
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[[Minecraft:Seagrass]] generates on the riverbed but cannot replace ice, and [[Minecraft:bushes]] can generate on land atop [[Minecraft:grass block]]s. The rest of the frozen river biome generates exactly the same as any other biome, however, due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are more common, the latter uprooting itself due to the freezing water. When cutting through an [[Minecraft:Ice Spikes|ice spikes]] biome, [[Minecraft:spruce]] trees are often placed on land in the frozen river, although the biome itself does not generate them.
[[Minecraft:Seagrass]] generates on the riverbed but cannot replace ice, and [[Minecraft:bushes]] can generate on land atop [[Minecraft:grass block]]s. The rest of the frozen river biome generates exactly the same as any other biome, however, due to the extended coastlines, [[Minecraft:firefly bushes]] and [[Minecraft:Sugar Cane|sugar cane]] are more common, the latter uprooting itself due to the freezing water. When cutting through an [[Minecraft:Ice Spikes|ice spikes]] biome, [[Minecraft:spruce]] trees are often placed on land in the frozen river, although the biome itself does not generate them.


[[Minecraft:Salmon]] spawn in the water here, as well as [[Minecraft:rabbits]] and [[Minecraft:polar bears]] in ''Bedrock Edition''. In ''Bedrock Edition'', like some other cold biomes, only [[Minecraft:strays]], skeletons and [[Minecraft:slime]]s can spawn at nighttime, as well as [[Minecraft:drowned]] underwater.
[[Minecraft:Salmon]] spawn in the water here, as well as [[Minecraft:rabbits]] and [[Minecraft:polar bears]] {{in|be}}. In ''Bedrock Edition'', like some other cold biomes, only [[Minecraft:strays]], skeletons, and [[Minecraft:frostbite]]s{{upcoming|Fourth Drop 2026}} can spawn at nighttime or during thunderstorms, as well as [[Minecraft:drowned]] underwater and [[Minecraft:slime]]s on slime chunks.


With [[Minecraft:Vibrant Visuals]], frozen rivers use default atmospherics with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which appears slightly brighter at dusk and dawn.
With [[Minecraft:Vibrant Visuals]], frozen rivers use default atmospherics with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which appears slightly brighter at dusk and dawn.
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{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Frostbite|weight=25|size=4|note={{upcoming|Fourth Drop 2026}}}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Witch|weight=5|size=1}}
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{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Frostbite|weight=45|size=2-4|note={{upcoming|Fourth Drop 2026}}}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Drowned|weight=5|size=2-4}}
{{Spawn row|Drowned|weight=5|size=2-4}}
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|watercreature=
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
{{Spawn row|Salmon|weight=16|size=3-5}}
|ambient=
{{Spawn row|Bat|weight=10|size=2}}
}}
}}


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=== Music ===
=== Music ===
Normal Overworld tracks play in frozen rivers, in addition to the following tracks when the player is underwater.
These music tracks when the player is underwater in a frozen river:
{|class="wikitable sortable" style="width:100%;text-align:center;font-size:smaller" data-description="Music tracks"
 
!Filename<br>in ''Minecraft''
{{MusicTable|tracks=
![[Minecraft:Gameplay]]
{{MusicRow|Axolotl (song)|1|1}}
!Soundtrack title
{{MusicRow|Dragon Fish|1|1}}
!Soundtrack
{{MusicRow|Shuniji|1|1}}
!Artist
}}
!Length
 
! class="unsortable" |Track preview
These music tracks play while the player is not underwater in a frozen river:
|-
 
!axolotl.ogg
{{MusicTable/game}}
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s
 
|"[[Minecraft:Axolotl (song)|Axolotl]]"
{{MusicTable/creative}}
|{{sort|C3|—}}
|C418
|5:03
|[[File:Axolotl.ogg]]
|-
!dragon_fish.ogg
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s
|"[[Minecraft:Dragon Fish]]"
|{{sort|C2|—}}
|C418
|6:13
|[[File:Dragon Fish.ogg]]
|-
!shuniji.ogg
|Underwater in [[Minecraft:ocean]]s or [[Minecraft:river]]s
|"[[Minecraft:Shuniji]]"
|{{sort|C1|—}}
|C418
|4:04
|[[File:Shuniji.ogg]]
|}


== Data values ==
== Data values ==
Line 130: Line 113:
{{edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|shownumericids=y
|shownumericids=y
|displayname=[No displayed name]
|displayname=[No displayed name]
Line 137: Line 121:
|id=11
|id=11
|foot=1}}
|foot=1}}
=== Biome definition ===
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}}
{{collapse|title=Press "show" to display json contents|content=
<syntaxhighlight lang="json">
{
  "attributes": {
    "minecraft:audio/background_music": {
      "creative": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.creative"
      },
      "default": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.game"
      },
      "underwater": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.under_water"
      }
    },
    "minecraft:gameplay/natural_mob_spawns": {
      "argument": {
        "spawn_costs": {},
        "spawns_by_category": {
          "ambient": [
            {
              "type": "minecraft:bat",
              "count": 8,
              "weight": 10
            }
          ],
          "monster": [
            {
              "type": "minecraft:spider",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:zombie",
              "count": 4,
              "weight": 95
            },
            {
              "type": "minecraft:zombie_villager",
              "count": 1,
              "weight": 5
            },
            {
              "type": "minecraft:skeleton",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:creeper",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:slime",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:enderman",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 4,
                "min_inclusive": 1
              },
              "weight": 10
            },
            {
              "type": "minecraft:witch",
              "count": 1,
              "weight": 5
            },
            {
              "type": "minecraft:drowned",
              "count": 1,
              "weight": 1
            }
          ],
          "underground_water_creature": [
            {
              "type": "minecraft:glow_squid",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 6,
                "min_inclusive": 4
              },
              "weight": 10
            }
          ],
          "water_ambient": [
            {
              "type": "minecraft:salmon",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 5,
                "min_inclusive": 1
              },
              "weight": 5
            }
          ],
          "water_creature": [
            {
              "type": "minecraft:squid",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 4,
                "min_inclusive": 1
              },
              "weight": 2
            }
          ]
        }
      },
      "modifier": "overlay"
    },
    "minecraft:visual/sky_color": "#7fa1ff"
  },
  "carvers": [
    "minecraft:cave",
    "minecraft:cave_extra_underground",
    "minecraft:canyon"
  ],
  "downfall": 0.5,
  "effects": {
    "water_color": "#3938c9"
  },
  "features": [
    [],
    [
      "minecraft:lake_lava_underground",
      "minecraft:lake_lava_surface"
    ],
    [
      "minecraft:amethyst_geode"
    ],
    [
      "minecraft:monster_room",
      "minecraft:monster_room_deep"
    ],
    [],
    [],
    [
      "minecraft:ore_dirt",
      "minecraft:ore_gravel",
      "minecraft:ore_granite_upper",
      "minecraft:ore_granite_lower",
      "minecraft:ore_diorite_upper",
      "minecraft:ore_diorite_lower",
      "minecraft:ore_andesite_upper",
      "minecraft:ore_andesite_lower",
      "minecraft:ore_tuff",
      "minecraft:ore_coal_upper",
      "minecraft:ore_coal_lower",
      "minecraft:ore_iron_upper",
      "minecraft:ore_iron_middle",
      "minecraft:ore_iron_small",
      "minecraft:ore_gold",
      "minecraft:ore_gold_lower",
      "minecraft:ore_redstone",
      "minecraft:ore_redstone_lower",
      "minecraft:ore_diamond",
      "minecraft:ore_diamond_medium",
      "minecraft:ore_diamond_large",
      "minecraft:ore_diamond_buried",
      "minecraft:ore_lapis",
      "minecraft:ore_lapis_buried",
      "minecraft:ore_copper",
      "minecraft:underwater_magma",
      "minecraft:disk_sand",
      "minecraft:disk_clay",
      "minecraft:disk_gravel"
    ],
    [],
    [
      "minecraft:spring_water",
      "minecraft:spring_lava"
    ],
    [
      "minecraft:glow_lichen",
      "minecraft:trees_water",
      "minecraft:patch_bush",
      "minecraft:flower_default",
      "minecraft:patch_grass_badlands",
      "minecraft:brown_mushroom_normal",
      "minecraft:red_mushroom_normal",
      "minecraft:patch_pumpkin",
      "minecraft:patch_sugar_cane",
      "minecraft:patch_firefly_bush_near_water"
    ],
    [
      "minecraft:freeze_top_layer"
    ]
  ],
  "has_precipitation": true,
  "temperature": 0.0
}
</syntaxhighlight>
}}


== Achievements ==
== Achievements ==
Line 151: Line 341:
|{{HistoryLine||1.7.2|dev=13w36a|Frozen river is now required for the new "Adventuring Time" [[Minecraft:Achievement/Java Edition|achievement]].}}
|{{HistoryLine||1.7.2|dev=13w36a|Frozen river is now required for the new "Adventuring Time" [[Minecraft:Achievement/Java Edition|achievement]].}}
|{{HistoryLine||1.13|dev=18w16a|Renamed "FrozenRiver" to "Frozen River".}}
|{{HistoryLine||1.13|dev=18w16a|Renamed "FrozenRiver" to "Frozen River".}}
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 11.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[Minecraft:bush]]es, which can generate in frozen rivers.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[Minecraft:bush]]es, which can generate in frozen rivers.}}
}}
}}
Line 169: Line 360:
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es, which can generate in frozen rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[Minecraft:bush]]es, which can generate in frozen rivers.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and lighting to frozen rivers with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added cold color grading and lighting to frozen rivers with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||26.50|dev=Preview 26.50.22|[[Minecraft:Bat]]s now spawn in frozen rivers.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.60|dev=Preview 26.60.29|exp=Drop 4 of 2026|Added [[Minecraft:frostbite]]s, which can spawn in frozen rivers.}}
}}
=== Legacy Console Edition ===
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added frozen rivers.}}
}}
}}


=== Data history ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|new3ds}}
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 11.}}
|{{HistoryLine||0.1.0|Added frozen rivers.}}
}}
}}


Line 204: Line 404:
*{{BiomeLink|Snowy beach}}
*{{BiomeLink|Snowy beach}}
*{{BiomeLink|Frozen ocean}}
*{{BiomeLink|Frozen ocean}}
== References ==
{{reflist}}


== External links ==
== External links ==
Line 213: Line 416:
[[Minecraft:de:Vereister Fluss]]
[[Minecraft:de:Vereister Fluss]]
[[Minecraft:pt:Rio congelado]]
[[Minecraft:pt:Rio congelado]]
[[Minecraft:ru:Замёрзшая река]]
[[Minecraft:uk:Замерзла річка]]
[[Minecraft:uk:Замерзла річка]]
[[Minecraft:zh:冻河]]
[[Minecraft:zh:冻河]]

Latest revision as of 11:11, 7 October 2026

Template:Infobox biome A frozen river is an ice topped variant of the Minecraft:river that replaces the river in frozen regions.

Generation

Frozen rivers generate in place of Minecraft:rivers in the coldest temperatures. They often cut through biomes like Minecraft:snowy plains, Minecraft:snowy taigas, and Minecraft:ice spikes, but sometimes also non-snowy Minecraft:taigas where the edges of the river are not frozen.

Like rivers, they can generate in many forms such as deep fjords, wide areas, or sometimes fall dry. They divide higher landmasses, serving as a division between two distinct biomes, and they sometimes end in elevated terrain.

Frozen rivers often end in Minecraft:frozen oceans, although they can form loops or lakes. They sometimes cut through Minecraft:snowy beaches or Minecraft:stony shores near oceans.

Description

In a frozen river biome, the water is completely covered in a layer of Minecraft:ice. Patches of land or river coasts are covered in Minecraft:snow.

Minecraft:Seagrass generates on the riverbed but cannot replace ice, and Minecraft:bushes can generate on land atop Minecraft:grass blocks. The rest of the frozen river biome generates exactly the same as any other biome, however, due to the extended coastlines, Minecraft:firefly bushes and sugar cane are more common, the latter uprooting itself due to the freezing water. When cutting through an ice spikes biome, Minecraft:spruce trees are often placed on land in the frozen river, although the biome itself does not generate them.

Minecraft:Salmon spawn in the water here, as well as Minecraft:rabbits and Minecraft:polar bears Template:In. In Bedrock Edition, like some other cold biomes, only Minecraft:strays, skeletons, and Minecraft:frostbitesTemplate:Upcoming can spawn at nighttime or during thunderstorms, as well as Minecraft:drowned underwater and Minecraft:slimes on slime chunks.

With Minecraft:Vibrant Visuals, frozen rivers use default atmospherics with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which appears slightly brighter at dusk and dawn.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

These music tracks when the player is underwater in a frozen river:

Template:MusicTable

These music tracks play while the player is not underwater in a frozen river:

Template:MusicTable/game

Template:MusicTable/creative

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Biome definition

Template:Wip Template:Collapse

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox biomes

Minecraft:de:Vereister Fluss Minecraft:pt:Rio congelado Minecraft:ru:Замёрзшая река Minecraft:uk:Замерзла річка Minecraft:zh:冻河